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Sode #26: Gender Bending and Playing What You Ain’t (Player 04)

November 04, 2008 By: Meg Category: Diplomacy, Season 2, Sodes 1 Comment →

Happy Election Day!

Only a couple of days!

JiffyCon is this Saturday!! Enjoy new, indie games and play with the Gameologists! www.jiffycon.com

Warm-Up:

Each time we record, we watch a video or find a picture to get us in the mood for the episode. It doesn’t always have anything to do with the episode, but frames our minds, so we’re going to share so you can be appropriately framed as well.

We’ve been watching a lot of Saturday Night Live clips…

Dudes playing chicks/ Playing something you ain’t:

  1. Don’t be a douche
  2. Be Sensitive
  3. Just be the character
  4. Don’t have it be the only interesting aspect of the character
  5. Don’t constantly talk about being a _____
  6. Sex is not the only decision a girl makes

Playing a girl- something different:

  • Mother
  • Old Lady
  • Maiden
  • Historical game stereotype
  • Intrepid Girl Reporter
  • Empty Nester

Other things you ain’t:

  • Gays/ Straights
  • Philosophically or ethically different
  • Kids
  • The “Other”
  • Crazy
  • Elderly
  • Disabled
  • Bromance

Getting Into Character:

  • Stanislavski’s System
    • What is your character’s goal?
    • Aspects of the character?
    • Use your memory “bag”
  • Change your voice:
    • Pitch
    • Tone
    • Volume
    • Speed/ Pacing
    • Sayings
    • Laugh

Shout-Outs:

Geek Girls Rule

  • After we recorded and called Mickey etc. out for not putting out a show, they went and did. So yes, there is a more recent episode now.

Reminders-

We put show updates and random goodies on Meg’s Twitter. Don’t miss out!

Email us at GM@BrilliantGameologists.com

Discuss this episode on our Message Boards in THIS thread!

Warning: This episode is tagged Explicit and is Not Work Safe. It is intended for adult audiences.

Sode #25: Horror Tropes (Setting 05)

October 27, 2008 By: Meg Category: Season 2, Sodes, Thematic Comments Off on Sode #25: Horror Tropes (Setting 05)

Note:

In celebration of our second “quarter” we are changing the format very slightly of the shows. Can you spot the difference?

Warm-Up:

Each time we record, we watch a video or find a picture to get us in the mood for the episode. It doesn’t always have anything to do with the episode, but frames our minds, so we’re going to share so you can be appropriately framed as well.

Our Fears

  • Whale captured on video –Meg admits to her paranoia of whales. This video she had to watch through her fingers.
  • Oarfish– They just shouldn’t be. Freaky.
  • Parasites- Josh. He’s infected.
  • Zombies- Zeke. He’s prepared, are you?

1. Cthulhonic

2. The Undead

3. The Siren

4. Sidhe

5. Nature

6. Technological

7. Madness

8. Odd

9. Primal Horror

Bonus!

  • We each list our scariest creatures that weren’t mentioned.

Reminders-

We put show updates and random goodies on Meg’s Twitter. Don’t miss out!

Email us at GM@BrilliantGameologists.com

Discuss this episode on our Message Boards in THIS thread!

Warning: This episode is tagged Explicit and is Not Work Safe. It is intended for adult audiences.


Sode #18: Scope and Boundaries (Setting 04)

July 14, 2008 By: Meg Category: Season 2, Sodes, Thematic 5 Comments →

Warm-Up:

Each time we record, we watch a video or find a picture to get us in the mood for the episode. It doesn’t always have anything to do with the episode, but frames our minds, so we’re going to share so you can be appropriately framed as well.

Icebreaker:

  • Favorite TV show opening songs and scenes.

Douchebag of the Week:

  • The Braggart

Main Topic:

Scope and Boundaries

  • How wide or deep should you go?
  • Meg’s analogy: Establishing Shots from movies/ TV
  • Kinds of groups you can be in an RPG
  • Published Campaign worlds
  • Media Worlds (Star Wars and Superheroes)
  • Historical Settings
  • The problem with Forgotten Realms
  • What to do with this huge world setting

Promos:

Gamers in the Press: Blogs, Podcasts, and Print at GenCon

http://www.pulpgamer.com/gencon/

Discuss this episode on our Message Boards in THIS thread!

Warning: This episode is tagged Explicit and is Not Work Safe. It is intended for adult audiences.

Sode #16: Peritextual Elements of RPGs (Meta04)

June 22, 2008 By: Meg Category: Season 2, Sodes, Strategy 1 Comment →

Nerd Up!

In this episode we look at the peritextual elements of quite a few books– all of the things that aren’t the content– and how they relate to the feel of the book and our impressions about it.

The links all show example pictures to help illustrate the point.  There are a few still to come, but this is a pretty comprehensive list as is!  Some of the pictures are from the publisher and some I took myself.

Size and Shape

D&D 4th Edition- The standard in gaming. Hardcover, 8.5×11 inches. 4th Edition’s difference is that the 3 books come in a handy-dandy sleeve.

Hero 5th Edition Revised– The same shape as D&D but text-book thick.

Burning Wheel– 5×7 and softcover. Still has same number of pages as D&D, but they are mini pages. Makes the book much more portable.

Savage Worlds: Explorer’s Edition– Also softcover, but a bit longer and wider than Burning Wheel (which means neat, orderly shelving will be screwy).

Star Wars Saga– A square. Made to fit on bookstore’s shelves.

Covers

Rifts- Pretty picture, shows action, clear title, publisher, and author, and of course, boobies.

Paranoia XP– comical, funny, bright colors and the back cover entirely in the style of Paranoia. Draws in new people but also provides a callback to previous players.

The Savage World of Solomon Kane– Only a few words, but great illustration and the glossy and matte finish make Meg happy.

Cover opened to see front and back together

Dread– Extremely simple but sets the stage beautifully. A bloody thumbprint? What’s not to love?

Burning Wheel– Red on Red. Hard to see, confusing, boring. Doesn’t say anything about the game.

The Trail of Cthulhu – Green on green, but spooky, mysterious

GURPS: Alpha Century– cover of book is cover of Sid Meier’s video game. Good marketing if you like the video game (which we did).

Front Matter

First few pages of a book before the content actually starts. Can include publication information, credits, acknowledgments, table of contents, and introduction

  • Pastedown- the page pasted to the inside of the cover (hardcover only)
  • Flyleaf- the page opposite the pastedown

Spirit of the Century– has fun with the credits

Grimm– Pastedown and Flyleaf are at least red. Introduction WAY too long (download full introduction).

Deadlands Reloaded– Personal acknowledgments, Font in table of contents very appropriate and there is “white space” so text doesn’t feel claustrophobic. Introduction is a old-timely newspaper format. Back Cover

Dark Heresy, Warhammer 40,000– Pastedown and Flyleaf show an illustration of a star map

Borders:

Are illustrations confined in a border to make it feel like you are looking as an voyeur, or do the touch the edge of the page to draw you in?

  • Bleed- when the illustration touches the edge of a page
  • Full Bleed- when all illustrations touch all edges

Deadlands Reloaded full bleed

d20 Future– Standard. Page number in border (on side)

GURPS- Transhuman Space- Dark border with white boxes with text. Dark borders give it a space theme.

Grimm (download of first chapter)– Very appropriate, very approprite. Page numbers in spider body and intricate

Expeditious Retreat: Magical Society of Ecology and Culture and Savage Worlds Explorer’s Edition– Old timey paper feel to border.

Interesting Content

Cyberspace. Almost whole book in table or chart. Lower corner of each page gives extra material to book in terms of a year-by-year timeline.

Nightbane– Very first thing in book is a warning to prevent claims of Satanism.

Earthdawn– All peritextual elements completely vanilla (written in 1995) except two full pages of punch-out cardstock cards.

Illustrations

Pictures in books should show you things you may play, things you may fight or goals or ideas you may have as well as set the stage for the book. The feel also needs to be consistent throughout. The media used can change, but don’t mix styles!

D&D 4th Edition– Player’s Handbook has detailed pictures of the types of characters you are going to play (Person), the Dungeon Master’s Guide shows places you will go (Place), and the Monster Manual shows the things you are going to fight (Things).

Mutants and Masterminds– Very comic book feel to illustrations, some complete with speech bubbles. Very consistent throughout.

Dark Heresy, Warhammer 40,000– Extremely detailed, dark, gritty illustrations.

Riftsalmost entirely black and white inking. Art very evocative of the world, but not enough of it and the color plates in the middle of the book don’t match.

SerenityBeautiful cover, but almost all of “illustrations” are screen caps from the movie. Says not, “We’re trying to adapt the movie” but “We’re trying to make the movie.” Borders are good except top of every page says “Serenity the Role Playing Game”. Seems too self-congratulatory and constantly reminds us it is “official“.

Star Wars Saga– nice mix of screencaps and illustrations, but again, too much of a mix of styles.

Sode #15: The Joys of Min/Maxing (MinMax02)

June 09, 2008 By: Meg Category: Season 2, Sodes, Strategy Comments Off on Sode #15: The Joys of Min/Maxing (MinMax02)

In this episode we cover the brighter side of life with min/maxing. We open with what gaming, day-to-day life, and god would be like if non min-maxed and then go into why it is advantageous to have a min/maxer as a fellow player, to have one as a player when you are GM’ing, and to be one yourself. We have an enlightening PSA from Josh and then finish with the 12 (or 4 or 20) different types of min/maxers.

Discuss this episode on our Message Boards in THIS thread!


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