Note: Sorry for the delay in this episode. We had a lot going on. Josh was in the hospital (twice), Meg had quick trips out of state (twice) and Zeke got a dog (just once, but he’s awesome enough for two). We have the next two episodes all recorded and just need to edit and get them out, hopefully on schedule!
Each time we record, we watch a video or find a picture to get us in the mood for the episode. It doesn’t always have anything to do with the episode, but frames our minds, so we’re going to share so you can be appropriately framed as well.
Strange sources of inspiration for gaming
- Zeke was inspired by Tweeter and the Monkey Man and Moist Towellets
- Meg wants to make a game based on Rocky Raccoon
- Josh likes movie credits
- Our guru, the always inspirational, Vince.
How to Min/Max Part 1:
Before listening, you should be familiar with
The Rinse-Wow Method
Note: To compete this exercise, get a piece of paper and something to write with along with your normal character creation supplies
- There are no rules
- Never Cram
- Don’t try to do everything
- Be flexible
- Cast a wide net
- Hold nothing sacred
- Goal- What you’re trying to accomplish in a character, your intentions for that character
- Element- The choices you make in terms of system specific stuff. The building blocks of character generation.
How to Start:
Step 1: Initial Arbitrary Decision
- Get inspiration!
IAD’s can fall into several categories
- A specific race or class or other game element (put on element side)
- A game mechanic or concept
- A background or dramatic concept
Brainstorm and Stormbrain
Follow the Steps:
Last week’s answer is revealed! Which one of us was kicked out of catechism?
This week’s question: Which one of us uses a ballet inspired dance program?
- We put show updates and random goodies on Meg’s Twitter, Josh’s Twitter and Zeke’s Twitter.
- Join our Facebook Group!
- Check out Meg’s Facebook Page!
- Email us at GM@BrilliantGameologists.com
Warning: This episode is tagged Explicit. It is intended for adult audiences.