<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd"
	>
<channel>
	<title>Comments for Brilliant Gameologists</title>
	<atom:link href="http://brilliantgameologists.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://brilliantgameologists.com</link>
	<description>Play Like You Have To</description>
	<lastBuildDate>Mon, 26 Jul 2010 23:58:29 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>Comment on GenCon!! by Brandon</title>
		<link>http://brilliantgameologists.com/gencon/comment-page-1/#comment-22610</link>
		<dc:creator>Brandon</dc:creator>
		<pubDate>Mon, 26 Jul 2010 23:58:29 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=216#comment-22610</guid>
		<description>That&#039;s great that yous are having seminars. Though any word on new episodes, I know life is stressful but a little hints would be nice.</description>
		<content:encoded><![CDATA[<p>That&#8217;s great that yous are having seminars. Though any word on new episodes, I know life is stressful but a little hints would be nice.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Josh apologizes by 24 hour pest control treatments</title>
		<link>http://brilliantgameologists.com/josh-resigns-from-brilliant-gameologists/comment-page-1/#comment-22609</link>
		<dc:creator>24 hour pest control treatments</dc:creator>
		<pubDate>Mon, 26 Jul 2010 19:26:55 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=84#comment-22609</guid>
		<description>Doing some web surfing and noticed your weblog appears somewhat screwed up in my K-meleon internet browser. However , fortunately barely anybody makes use of it any longer but you might want to look into it.</description>
		<content:encoded><![CDATA[<p>Doing some web surfing and noticed your weblog appears somewhat screwed up in my K-meleon internet browser. However , fortunately barely anybody makes use of it any longer but you might want to look into it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Things Are Going On! by fadesdog</title>
		<link>http://brilliantgameologists.com/things-are-going-on/comment-page-1/#comment-22602</link>
		<dc:creator>fadesdog</dc:creator>
		<pubDate>Fri, 02 Jul 2010 14:16:07 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=187#comment-22602</guid>
		<description>We love you and miss you, Brilliant Gameologists! Snark is easy, but wit is hard to come by!</description>
		<content:encoded><![CDATA[<p>We love you and miss you, Brilliant Gameologists! Snark is easy, but wit is hard to come by!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on ReviewSode #6: Battlestar Galactica by E in MD</title>
		<link>http://brilliantgameologists.com/reviewsode-6-battlestar-galactica/comment-page-1/#comment-22599</link>
		<dc:creator>E in MD</dc:creator>
		<pubDate>Sat, 22 May 2010 05:28:50 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=36#comment-22599</guid>
		<description>I do listen to your podcast and I am in the process of catching up with all your back episodes and it seems to me that you are a bit too focused on rules lawyering and advocating rules lawyering. There is more to playing a game than min/maxing and game mechanics. I&#039;m one of those &#039;role players&#039; over &#039;roll players&#039; that you mock repeatedly so I doubt we&#039;ll see eye to eye on this. But have you actually attempted to play the game or did you just read it?

I think it&#039;s main weakness is that unless you plan to radically depart from the TV show&#039;s plot (at which point you&#039;re not really playing  Battlestar Galactica anymore) you&#039;re not really going to have much fun. Because if you have watched the show you already know what is going to happen. But that&#039;s a problem with any RPG that&#039;s based on a TV show or movie. You are playing in a universe that&#039;s been largely defined and players are expecting it to be defined. I&#039;ve played some &#039;shite&#039; games (Leading Edge Games- Aliens and Twilight 2000 come to mind) and while this game has some serious weaknesses I don&#039;t think it qualifies for as many &#039;shites&#039; as you gave it.

I got the book for $15 from Amazon a few years late, and it was about worth what i paid for it. I would never have paid the original cover price for it. I&#039;d never heard of the Cortex system before. But then it seems to me that all RPG books these days are vastly overpriced and I wouldn&#039;t pay full price for any of them. One of the main things that has prevented me from buying D&amp;D 3e+ and most d20 games is the crazy ass prices on the cover. 

I&#039;ve run BSG a few times before and my players enjoyed themselves. I will be running it again, but then I don&#039;t stick to the established BSG universe and they&#039;re not on the Galactica or even affiliated with it.

If you don&#039;t like the system that&#039;s fine - everybody has their own preferences after all. But I&#039;m not sure I understand why you&#039;re so against this game or why you think it&#039;s complicated. Attribute + Skill + Modifiers vs TN isn&#039;t complicated you even called it &#039;standard&#039;. If it&#039;s standard, then it&#039;s easily comprehensible. You mutter about the rules and call it &#039;shite&#039; alot but you don&#039;t really go into why you believe what you believe. Not everything has to be ground breaking and new to be fun to play - even you guys have said this isn&#039;t an industry it&#039;s a hobby. So why does it have to be anything more than a fun evening or a pick up game you can play without having to memorize which feats you need to take to be the best min-maxed fighter in the game? Or do a vast planning session with charts and graphs to plot out your character&#039;s life path in advance as you advocate in your min/max episodes?

But your argument seems flawed (as well as juvenile but I realize that is your schtick). Shadowrun is BY FAR more complicated in v1-3 and really only gets simpler in v4 after ripping off WOD. Just the crappy surprise test alone in Sr3 is a rules lawyer (or software engineer)&#039;s nightmare and that&#039;s not even counting Matrix or Magic stuff. Add in the simple spirit power of Confusion to any encounter and you can go from 0 to total party kill in 3 combat rounds without breaking a sweat and without the players having any real feel for what the hell is going on. Any game you have to write software for just to keep track of target number variables is complicated. But an SR game can be quite enjoyable.

Even D&amp;D 3e (and other d20 systems) is far more complicated than BSG with it&#039;s tons of modifying circumstances (such as feats) to your die roll. Pick up a copy of Torg or Deadlands if you want complicated. Cards, Dice, variable Target Numbers, merits &amp; flaws and &#039;heroic&#039; modifiers such as fate chips - oh my. But you can still have fun with a complicated system as long as you have a decent GM.

Character generation is a breeze in Cortex. It was easily one of the simplest CG systems I&#039;ve ever seen. Though opportunities for advancement are a bit limited. The skill selection is limited, and there is a weak and limited selection of merits and flaws. My players actually went so far as to request merits &amp; flaws from Deadlands because the idea is far more developed and lends itself to interesting role playing scenarios.

To be frank though, I don&#039;t see the game as winning any awards. It&#039;s not ground breaking and it&#039;s definitely not worth the cover price but I don&#039;t think you&#039;ve done it justice in your review. A good evening&#039;s entertainment can still be had from it.</description>
		<content:encoded><![CDATA[<p>I do listen to your podcast and I am in the process of catching up with all your back episodes and it seems to me that you are a bit too focused on rules lawyering and advocating rules lawyering. There is more to playing a game than min/maxing and game mechanics. I&#8217;m one of those &#8216;role players&#8217; over &#8216;roll players&#8217; that you mock repeatedly so I doubt we&#8217;ll see eye to eye on this. But have you actually attempted to play the game or did you just read it?</p>
<p>I think it&#8217;s main weakness is that unless you plan to radically depart from the TV show&#8217;s plot (at which point you&#8217;re not really playing  Battlestar Galactica anymore) you&#8217;re not really going to have much fun. Because if you have watched the show you already know what is going to happen. But that&#8217;s a problem with any RPG that&#8217;s based on a TV show or movie. You are playing in a universe that&#8217;s been largely defined and players are expecting it to be defined. I&#8217;ve played some &#8217;shite&#8217; games (Leading Edge Games- Aliens and Twilight 2000 come to mind) and while this game has some serious weaknesses I don&#8217;t think it qualifies for as many &#8217;shites&#8217; as you gave it.</p>
<p>I got the book for $15 from Amazon a few years late, and it was about worth what i paid for it. I would never have paid the original cover price for it. I&#8217;d never heard of the Cortex system before. But then it seems to me that all RPG books these days are vastly overpriced and I wouldn&#8217;t pay full price for any of them. One of the main things that has prevented me from buying D&amp;D 3e+ and most d20 games is the crazy ass prices on the cover. </p>
<p>I&#8217;ve run BSG a few times before and my players enjoyed themselves. I will be running it again, but then I don&#8217;t stick to the established BSG universe and they&#8217;re not on the Galactica or even affiliated with it.</p>
<p>If you don&#8217;t like the system that&#8217;s fine &#8211; everybody has their own preferences after all. But I&#8217;m not sure I understand why you&#8217;re so against this game or why you think it&#8217;s complicated. Attribute + Skill + Modifiers vs TN isn&#8217;t complicated you even called it &#8217;standard&#8217;. If it&#8217;s standard, then it&#8217;s easily comprehensible. You mutter about the rules and call it &#8217;shite&#8217; alot but you don&#8217;t really go into why you believe what you believe. Not everything has to be ground breaking and new to be fun to play &#8211; even you guys have said this isn&#8217;t an industry it&#8217;s a hobby. So why does it have to be anything more than a fun evening or a pick up game you can play without having to memorize which feats you need to take to be the best min-maxed fighter in the game? Or do a vast planning session with charts and graphs to plot out your character&#8217;s life path in advance as you advocate in your min/max episodes?</p>
<p>But your argument seems flawed (as well as juvenile but I realize that is your schtick). Shadowrun is BY FAR more complicated in v1-3 and really only gets simpler in v4 after ripping off WOD. Just the crappy surprise test alone in Sr3 is a rules lawyer (or software engineer)&#8217;s nightmare and that&#8217;s not even counting Matrix or Magic stuff. Add in the simple spirit power of Confusion to any encounter and you can go from 0 to total party kill in 3 combat rounds without breaking a sweat and without the players having any real feel for what the hell is going on. Any game you have to write software for just to keep track of target number variables is complicated. But an SR game can be quite enjoyable.</p>
<p>Even D&amp;D 3e (and other d20 systems) is far more complicated than BSG with it&#8217;s tons of modifying circumstances (such as feats) to your die roll. Pick up a copy of Torg or Deadlands if you want complicated. Cards, Dice, variable Target Numbers, merits &amp; flaws and &#8216;heroic&#8217; modifiers such as fate chips &#8211; oh my. But you can still have fun with a complicated system as long as you have a decent GM.</p>
<p>Character generation is a breeze in Cortex. It was easily one of the simplest CG systems I&#8217;ve ever seen. Though opportunities for advancement are a bit limited. The skill selection is limited, and there is a weak and limited selection of merits and flaws. My players actually went so far as to request merits &amp; flaws from Deadlands because the idea is far more developed and lends itself to interesting role playing scenarios.</p>
<p>To be frank though, I don&#8217;t see the game as winning any awards. It&#8217;s not ground breaking and it&#8217;s definitely not worth the cover price but I don&#8217;t think you&#8217;ve done it justice in your review. A good evening&#8217;s entertainment can still be had from it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Meg and Josh on Kicked in the Dicebags (Bonus: Collaboration) by Thi Senf</title>
		<link>http://brilliantgameologists.com/meg-and-josh-on-kicked-in-the-dicebags-bonus-collaboration/comment-page-1/#comment-22598</link>
		<dc:creator>Thi Senf</dc:creator>
		<pubDate>Fri, 21 May 2010 18:09:51 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=93#comment-22598</guid>
		<description>You should definitely grab the &lt;b&gt;free $10 bonus&lt;/b&gt; at SlotoCash. Only available now at: &lt;b&gt;&lt;a href=&quot;http://bit.ly/slotocash&quot; rel=&quot;nofollow&quot;&gt;SlotoCash&lt;/a&gt;&lt;/b&gt;. Good luck!</description>
		<content:encoded><![CDATA[<p>You should definitely grab the <b>free $10 bonus</b> at SlotoCash. Only available now at: <b><a href="http://bit.ly/slotocash" rel="nofollow">SlotoCash</a></b>. Good luck!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on A 3rd Seminar Added to GenCon Lineup: A Salon on Gameology by Lenard Sutter</title>
		<link>http://brilliantgameologists.com/a-3rd-seminar-added-to-gencon-lineup-a-salon-on-gameology/comment-page-1/#comment-22564</link>
		<dc:creator>Lenard Sutter</dc:creator>
		<pubDate>Tue, 20 Apr 2010 04:01:52 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=42#comment-22564</guid>
		<description>Perfect posting! I absolutely agree with you.</description>
		<content:encoded><![CDATA[<p>Perfect posting! I absolutely agree with you.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Things Are Going On! by DEDEN</title>
		<link>http://brilliantgameologists.com/things-are-going-on/comment-page-1/#comment-22560</link>
		<dc:creator>DEDEN</dc:creator>
		<pubDate>Wed, 07 Apr 2010 10:21:46 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=187#comment-22560</guid>
		<description>I once had a hard date.  It was a very confusing time in my life.

Er... wait... I mean....  Still waiting on the episode. =)</description>
		<content:encoded><![CDATA[<p>I once had a hard date.  It was a very confusing time in my life.</p>
<p>Er&#8230; wait&#8230; I mean&#8230;.  Still waiting on the episode. =)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Things Are Going On! by Jeph</title>
		<link>http://brilliantgameologists.com/things-are-going-on/comment-page-1/#comment-22558</link>
		<dc:creator>Jeph</dc:creator>
		<pubDate>Mon, 05 Apr 2010 04:17:04 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=187#comment-22558</guid>
		<description>The &quot;hard date&quot; has become very limp. That saddens me.</description>
		<content:encoded><![CDATA[<p>The &#8220;hard date&#8221; has become very limp. That saddens me.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Things Are Going On! by phreakit</title>
		<link>http://brilliantgameologists.com/things-are-going-on/comment-page-1/#comment-22556</link>
		<dc:creator>phreakit</dc:creator>
		<pubDate>Sat, 03 Apr 2010 15:26:52 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=187#comment-22556</guid>
		<description>hmmm.. march 28 has come and gone and still no BG 8(</description>
		<content:encoded><![CDATA[<p>hmmm.. march 28 has come and gone and still no BG 8(</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Things Are Going On! by J.Mutter</title>
		<link>http://brilliantgameologists.com/things-are-going-on/comment-page-1/#comment-22551</link>
		<dc:creator>J.Mutter</dc:creator>
		<pubDate>Wed, 31 Mar 2010 04:04:11 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=187#comment-22551</guid>
		<description>I hear that, #1 watch tv series online, I too eagerly await the next installment of Brilliant Gameologists. Sit tight though, good things come to those who wait.</description>
		<content:encoded><![CDATA[<p>I hear that, #1 watch tv series online, I too eagerly await the next installment of Brilliant Gameologists. Sit tight though, good things come to those who wait.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Sode-301-The Obama Baby Bump (BS) by Doctor X</title>
		<link>http://brilliantgameologists.com/sode-301-the-obama-baby-bump-bs/comment-page-1/#comment-22480</link>
		<dc:creator>Doctor X</dc:creator>
		<pubDate>Sat, 19 Dec 2009 05:20:58 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=155#comment-22480</guid>
		<description>Please don&#039;t ever use the term &quot;hobistry&quot; again.  It sounds like some made-up marketing buzzword, like how Radio Shack wants us to call them &quot;The Shack&quot; now, or &quot;weisure.&quot;</description>
		<content:encoded><![CDATA[<p>Please don&#8217;t ever use the term &#8220;hobistry&#8221; again.  It sounds like some made-up marketing buzzword, like how Radio Shack wants us to call them &#8220;The Shack&#8221; now, or &#8220;weisure.&#8221;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Sode-301-The Obama Baby Bump (BS) by zipdrive</title>
		<link>http://brilliantgameologists.com/sode-301-the-obama-baby-bump-bs/comment-page-1/#comment-22473</link>
		<dc:creator>zipdrive</dc:creator>
		<pubDate>Thu, 10 Dec 2009 21:37:31 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=155#comment-22473</guid>
		<description>So, what happened to the live episode?
Where&#039;s my brilliant gameology content?</description>
		<content:encoded><![CDATA[<p>So, what happened to the live episode?<br />
Where&#8217;s my brilliant gameology content?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Sode-301-The Obama Baby Bump (BS) by Podsuming for the 8th &#124; BrainWyrms</title>
		<link>http://brilliantgameologists.com/sode-301-the-obama-baby-bump-bs/comment-page-1/#comment-22472</link>
		<dc:creator>Podsuming for the 8th &#124; BrainWyrms</dc:creator>
		<pubDate>Wed, 09 Dec 2009 08:55:03 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=155#comment-22472</guid>
		<description>[...] Gameologists Sode-301-The Obama Baby Bump (BS) &#8211; Nice to see the BGs are just as randomly chaotic and entertainingly opinionated as ever. [...]</description>
		<content:encoded><![CDATA[<p>[...] Gameologists Sode-301-The Obama Baby Bump (BS) &#8211; Nice to see the BGs are just as randomly chaotic and entertainingly opinionated as ever. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Sode-301-The Obama Baby Bump (BS) by Eppy</title>
		<link>http://brilliantgameologists.com/sode-301-the-obama-baby-bump-bs/comment-page-1/#comment-22464</link>
		<dc:creator>Eppy</dc:creator>
		<pubDate>Fri, 20 Nov 2009 14:17:24 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=155#comment-22464</guid>
		<description>Today I learned that I have a listing on Library Thing.</description>
		<content:encoded><![CDATA[<p>Today I learned that I have a listing on Library Thing.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Don&#8217;t call it a comeback&#8230; by Xoph</title>
		<link>http://brilliantgameologists.com/dont-call-it-a-comeback/comment-page-1/#comment-22463</link>
		<dc:creator>Xoph</dc:creator>
		<pubDate>Thu, 19 Nov 2009 23:33:54 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=153#comment-22463</guid>
		<description>Are you guys going to start posting again?</description>
		<content:encoded><![CDATA[<p>Are you guys going to start posting again?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Don&#8217;t call it a comeback&#8230; by Eppy</title>
		<link>http://brilliantgameologists.com/dont-call-it-a-comeback/comment-page-1/#comment-22462</link>
		<dc:creator>Eppy</dc:creator>
		<pubDate>Thu, 19 Nov 2009 16:29:08 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=153#comment-22462</guid>
		<description>Was this recorded? Can I listen to the parts I missed?</description>
		<content:encoded><![CDATA[<p>Was this recorded? Can I listen to the parts I missed?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Don&#8217;t call it a comeback&#8230; by Jacemachine</title>
		<link>http://brilliantgameologists.com/dont-call-it-a-comeback/comment-page-1/#comment-22459</link>
		<dc:creator>Jacemachine</dc:creator>
		<pubDate>Sat, 14 Nov 2009 15:02:10 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=153#comment-22459</guid>
		<description>I&#039;m just glad that it isn&#039;t on a night that I work... How long are you guys going to be broadcasting for that night?</description>
		<content:encoded><![CDATA[<p>I&#8217;m just glad that it isn&#8217;t on a night that I work&#8230; How long are you guys going to be broadcasting for that night?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Don&#8217;t call it a comeback&#8230; by Meg</title>
		<link>http://brilliantgameologists.com/dont-call-it-a-comeback/comment-page-1/#comment-22457</link>
		<dc:creator>Meg</dc:creator>
		<pubDate>Thu, 12 Nov 2009 15:35:35 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=153#comment-22457</guid>
		<description>Not our intention- didn&#039;t think of that when we scheduled it.  We have really limited time though so it&#039;ll just need to work!</description>
		<content:encoded><![CDATA[<p>Not our intention- didn&#8217;t think of that when we scheduled it.  We have really limited time though so it&#8217;ll just need to work!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Don&#8217;t call it a comeback&#8230; by StingRay</title>
		<link>http://brilliantgameologists.com/dont-call-it-a-comeback/comment-page-1/#comment-22456</link>
		<dc:creator>StingRay</dc:creator>
		<pubDate>Thu, 12 Nov 2009 14:20:46 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=153#comment-22456</guid>
		<description>You&#039;re going to be competing with the live broadcast of Back Seat Producers?  Oh, fate, how cruelly you twist the knife.</description>
		<content:encoded><![CDATA[<p>You&#8217;re going to be competing with the live broadcast of Back Seat Producers?  Oh, fate, how cruelly you twist the knife.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Don&#8217;t call it a comeback&#8230; by WeAreLegion</title>
		<link>http://brilliantgameologists.com/dont-call-it-a-comeback/comment-page-1/#comment-22455</link>
		<dc:creator>WeAreLegion</dc:creator>
		<pubDate>Thu, 12 Nov 2009 04:07:38 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=153#comment-22455</guid>
		<description>Awesome. Can&#039;t wait. Well-worthy of the use of one of the all-time best hype men.</description>
		<content:encoded><![CDATA[<p>Awesome. Can&#8217;t wait. Well-worthy of the use of one of the all-time best hype men.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Technical Difficulties by Tetsubo</title>
		<link>http://brilliantgameologists.com/technical-difficulties/comment-page-1/#comment-22453</link>
		<dc:creator>Tetsubo</dc:creator>
		<pubDate>Sun, 08 Nov 2009 07:47:08 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=151#comment-22453</guid>
		<description>Has BG suffered from &#039;pod fade&#039;?</description>
		<content:encoded><![CDATA[<p>Has BG suffered from &#8216;pod fade&#8217;?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Technical Difficulties by Xoph</title>
		<link>http://brilliantgameologists.com/technical-difficulties/comment-page-1/#comment-22452</link>
		<dc:creator>Xoph</dc:creator>
		<pubDate>Sat, 07 Nov 2009 22:33:45 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=151#comment-22452</guid>
		<description>Is this the end of the Brilliant Gameologists?</description>
		<content:encoded><![CDATA[<p>Is this the end of the Brilliant Gameologists?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Technical Difficulties by J.Mutter</title>
		<link>http://brilliantgameologists.com/technical-difficulties/comment-page-1/#comment-22450</link>
		<dc:creator>J.Mutter</dc:creator>
		<pubDate>Sat, 24 Oct 2009 14:45:29 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=151#comment-22450</guid>
		<description>Dear Brilliant Gameologists,


I miss you...a lot. Please come home.</description>
		<content:encoded><![CDATA[<p>Dear Brilliant Gameologists,</p>
<p>I miss you&#8230;a lot. Please come home.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Sode #6: Game Vs. the Plot (GM 001) by Tio Nitro Top 5 Episódios de Podcasts de RPG (08/10/09 a 21/10/08)[NitroDungeon - Top 5] &#171; Nitro Dungeon &#8211; RPG Blog</title>
		<link>http://brilliantgameologists.com/sode-6-game-vs-the-plot-gm-001/comment-page-1/#comment-22449</link>
		<dc:creator>Tio Nitro Top 5 Episódios de Podcasts de RPG (08/10/09 a 21/10/08)[NitroDungeon - Top 5] &#171; Nitro Dungeon &#8211; RPG Blog</dc:creator>
		<pubDate>Thu, 22 Oct 2009 10:58:09 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/blog/19#comment-22449</guid>
		<description>[...] 5. Brilliant Gameologists [Inglês] – Sode # 6 &#8211; Game vs. Plot (GM 001) &#8211; How to Motivate Your Players [...]</description>
		<content:encoded><![CDATA[<p>[...] 5. Brilliant Gameologists [Inglês] – Sode # 6 &#8211; Game vs. Plot (GM 001) &#8211; How to Motivate Your Players [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Josh apologizes by RV</title>
		<link>http://brilliantgameologists.com/josh-resigns-from-brilliant-gameologists/comment-page-1/#comment-22441</link>
		<dc:creator>RV</dc:creator>
		<pubDate>Mon, 05 Oct 2009 21:19:09 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=84#comment-22441</guid>
		<description>Is this a yoke???

You guys do a hilarious fun gamer&#039;s show.  
If you were badmouthing someone or something ok...but I don&#039;t think that was the case. 



The minute you start listening to the critics is the minute you should stop doing the show.</description>
		<content:encoded><![CDATA[<p>Is this a yoke???</p>
<p>You guys do a hilarious fun gamer&#8217;s show.<br />
If you were badmouthing someone or something ok&#8230;but I don&#8217;t think that was the case. </p>
<p>The minute you start listening to the critics is the minute you should stop doing the show.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Technical Difficulties by Josh</title>
		<link>http://brilliantgameologists.com/technical-difficulties/comment-page-1/#comment-22430</link>
		<dc:creator>Josh</dc:creator>
		<pubDate>Wed, 23 Sep 2009 05:33:49 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=151#comment-22430</guid>
		<description>We are still working on getting everything up and running.  Thanks for the support everyone.</description>
		<content:encoded><![CDATA[<p>We are still working on getting everything up and running.  Thanks for the support everyone.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Technical Difficulties by Marco</title>
		<link>http://brilliantgameologists.com/technical-difficulties/comment-page-1/#comment-22429</link>
		<dc:creator>Marco</dc:creator>
		<pubDate>Tue, 22 Sep 2009 16:16:15 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=151#comment-22429</guid>
		<description>I was looking forward to catching up, please get it back I miss the show. my data entry at work suffers withought gameology to stimulate my mind. Hmmm, maybe I could check out kicked in the dicebags in the meantime.</description>
		<content:encoded><![CDATA[<p>I was looking forward to catching up, please get it back I miss the show. my data entry at work suffers withought gameology to stimulate my mind. Hmmm, maybe I could check out kicked in the dicebags in the meantime.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Technical Difficulties by CrazyDreamer</title>
		<link>http://brilliantgameologists.com/technical-difficulties/comment-page-1/#comment-22428</link>
		<dc:creator>CrazyDreamer</dc:creator>
		<pubDate>Tue, 22 Sep 2009 08:51:33 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=151#comment-22428</guid>
		<description>I&#039;m presuming that it&#039;s just the boards getting hit this time and not the front page. The boards, which run off of a PHP and MySQL codebase, have vulnerabilities in their code that allows for exploits that insert and run malicious code. This is a problem more with the code being run on the server than with the underlying server OS; their server is probably a *nix variant and would have the same problem either way. Nor, for that matter, are *nix systems automatically impervious to all attacks; they just get targeted less often and not in ways that most people hear about.

Correct me if I&#039;m wrong about any of this; I know enough to understand most explanations but not to make good guesses.

(Hmm . . . I&#039;m using a lot of semicolons today.)</description>
		<content:encoded><![CDATA[<p>I&#8217;m presuming that it&#8217;s just the boards getting hit this time and not the front page. The boards, which run off of a PHP and MySQL codebase, have vulnerabilities in their code that allows for exploits that insert and run malicious code. This is a problem more with the code being run on the server than with the underlying server OS; their server is probably a *nix variant and would have the same problem either way. Nor, for that matter, are *nix systems automatically impervious to all attacks; they just get targeted less often and not in ways that most people hear about.</p>
<p>Correct me if I&#8217;m wrong about any of this; I know enough to understand most explanations but not to make good guesses.</p>
<p>(Hmm . . . I&#8217;m using a lot of semicolons today.)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Technical Difficulties by Jabsco</title>
		<link>http://brilliantgameologists.com/technical-difficulties/comment-page-1/#comment-22426</link>
		<dc:creator>Jabsco</dc:creator>
		<pubDate>Mon, 21 Sep 2009 19:22:56 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=151#comment-22426</guid>
		<description>Could you Define &quot;hacking&quot; is it legitimate hacking or is it password recovery abuse? If it is actual security problems you could switch your servers over to a unix/linux system to clear up all security.</description>
		<content:encoded><![CDATA[<p>Could you Define &#8220;hacking&#8221; is it legitimate hacking or is it password recovery abuse? If it is actual security problems you could switch your servers over to a unix/linux system to clear up all security.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Technical Difficulties by Meg</title>
		<link>http://brilliantgameologists.com/technical-difficulties/comment-page-1/#comment-22425</link>
		<dc:creator>Meg</dc:creator>
		<pubDate>Mon, 21 Sep 2009 18:44:40 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=151#comment-22425</guid>
		<description>ARG!!!  We were hacked AGAIN and everything is f-ed up... AGAIN.

I officially blame not only Joe Wilson but Kanye West now too.  We were doing good, about to give our acceptance speech and WHAM, mic taken right out of our hands.

We ask for patience.  Again.</description>
		<content:encoded><![CDATA[<p>ARG!!!  We were hacked AGAIN and everything is f-ed up&#8230; AGAIN.</p>
<p>I officially blame not only Joe Wilson but Kanye West now too.  We were doing good, about to give our acceptance speech and WHAM, mic taken right out of our hands.</p>
<p>We ask for patience.  Again.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Technical Difficulties by Hallack</title>
		<link>http://brilliantgameologists.com/technical-difficulties/comment-page-1/#comment-22424</link>
		<dc:creator>Hallack</dc:creator>
		<pubDate>Mon, 21 Sep 2009 13:31:09 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=151#comment-22424</guid>
		<description>*sniff sniff* indeed, my monday morning perusals are sabotaged.</description>
		<content:encoded><![CDATA[<p>*sniff sniff* indeed, my monday morning perusals are sabotaged.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Technical Difficulties by The Hat</title>
		<link>http://brilliantgameologists.com/technical-difficulties/comment-page-1/#comment-22423</link>
		<dc:creator>The Hat</dc:creator>
		<pubDate>Sun, 20 Sep 2009 14:33:00 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=151#comment-22423</guid>
		<description>Ze boards! They die again. This makes for me to cry.</description>
		<content:encoded><![CDATA[<p>Ze boards! They die again. This makes for me to cry.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Technical Difficulties by Dave</title>
		<link>http://brilliantgameologists.com/technical-difficulties/comment-page-1/#comment-22422</link>
		<dc:creator>Dave</dc:creator>
		<pubDate>Thu, 17 Sep 2009 19:04:52 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=151#comment-22422</guid>
		<description>Just want to say hey, I&#039;ve eaten through most of your backlog of shows in the last month and loved them.  You&#039;re doing great work!

And, in case you&#039;re wondering what to do with those four crappy-sounding shows, I think I speak for a lot of fans when I say: clean &#039;em up as best you can and post &#039;em.  We&#039;d rather that then have them lost forever.  Plus, your sound quality is miles ahead of most amateur podcasts anyway, so &quot;subpar&quot; for you is probably nowhere near &quot;unlistenable&quot;.</description>
		<content:encoded><![CDATA[<p>Just want to say hey, I&#8217;ve eaten through most of your backlog of shows in the last month and loved them.  You&#8217;re doing great work!</p>
<p>And, in case you&#8217;re wondering what to do with those four crappy-sounding shows, I think I speak for a lot of fans when I say: clean &#8216;em up as best you can and post &#8216;em.  We&#8217;d rather that then have them lost forever.  Plus, your sound quality is miles ahead of most amateur podcasts anyway, so &#8220;subpar&#8221; for you is probably nowhere near &#8220;unlistenable&#8221;.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Technical Difficulties by Darth Krzysztof</title>
		<link>http://brilliantgameologists.com/technical-difficulties/comment-page-1/#comment-22421</link>
		<dc:creator>Darth Krzysztof</dc:creator>
		<pubDate>Thu, 17 Sep 2009 01:17:18 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=151#comment-22421</guid>
		<description>I sat through the Vampire Diaries pilot at San Diego Comic-Con, waiting for whatever event was in the hall after it, and every minute it was on, and all through the subsequent panel, I yearned for the sweet release that death would bring. The only real distinction they could offer between that and the Other Vampire Thing was that &quot;our vampires don&#039;t sparkle.&quot;</description>
		<content:encoded><![CDATA[<p>I sat through the Vampire Diaries pilot at San Diego Comic-Con, waiting for whatever event was in the hall after it, and every minute it was on, and all through the subsequent panel, I yearned for the sweet release that death would bring. The only real distinction they could offer between that and the Other Vampire Thing was that &#8220;our vampires don&#8217;t sparkle.&#8221;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Technical Difficulties by Jace</title>
		<link>http://brilliantgameologists.com/technical-difficulties/comment-page-1/#comment-22420</link>
		<dc:creator>Jace</dc:creator>
		<pubDate>Wed, 16 Sep 2009 22:15:10 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=151#comment-22420</guid>
		<description>Miss you guys!</description>
		<content:encoded><![CDATA[<p>Miss you guys!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on ENnies Voting is Open!  We need your support! by CrazyDreamer</title>
		<link>http://brilliantgameologists.com/ennies-voting-is-open-we-need-your-support/comment-page-1/#comment-22418</link>
		<dc:creator>CrazyDreamer</dc:creator>
		<pubDate>Mon, 14 Sep 2009 20:22:47 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=147#comment-22418</guid>
		<description>Yes, I&#039;ve been seeing the boards go up and down a lot since I joined. Is this usual?</description>
		<content:encoded><![CDATA[<p>Yes, I&#8217;ve been seeing the boards go up and down a lot since I joined. Is this usual?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on ENnies Voting is Open!  We need your support! by Hallack</title>
		<link>http://brilliantgameologists.com/ennies-voting-is-open-we-need-your-support/comment-page-1/#comment-22417</link>
		<dc:creator>Hallack</dc:creator>
		<pubDate>Wed, 09 Sep 2009 12:21:38 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=147#comment-22417</guid>
		<description>I also get the blank screen.  No Board access</description>
		<content:encoded><![CDATA[<p>I also get the blank screen.  No Board access</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on BG (and Friends) GenCon Panels! by Hallack</title>
		<link>http://brilliantgameologists.com/bg-and-friends-gencon-panels/comment-page-1/#comment-22416</link>
		<dc:creator>Hallack</dc:creator>
		<pubDate>Tue, 08 Sep 2009 16:47:06 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=143#comment-22416</guid>
		<description>Hope all is going well and really anticipating the next ep.

*push* come on where is it.... *push*</description>
		<content:encoded><![CDATA[<p>Hope all is going well and really anticipating the next ep.</p>
<p>*push* come on where is it&#8230;. *push*</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on ENnies Voting is Open!  We need your support! by TheMadLinguist</title>
		<link>http://brilliantgameologists.com/ennies-voting-is-open-we-need-your-support/comment-page-1/#comment-22410</link>
		<dc:creator>TheMadLinguist</dc:creator>
		<pubDate>Mon, 17 Aug 2009 05:32:12 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=147#comment-22410</guid>
		<description>Apparently I can&#039;t access the boards - I get a blank screen whenever I try to navigate to any page on them...</description>
		<content:encoded><![CDATA[<p>Apparently I can&#8217;t access the boards &#8211; I get a blank screen whenever I try to navigate to any page on them&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Sode &#8211; 300 – Brilliant Gameologists Is&#8230; by Story Shtick &#187; I&#8217;ve Had a Vision</title>
		<link>http://brilliantgameologists.com/sode-300-%e2%80%93-brilliant-gameologists-is/comment-page-1/#comment-22403</link>
		<dc:creator>Story Shtick &#187; I&#8217;ve Had a Vision</dc:creator>
		<pubDate>Thu, 06 Aug 2009 23:47:37 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=119#comment-22403</guid>
		<description>[...] Brilliant Gameologists have a Mission Statement, so I figured I’d one-up them with a Vision Statement for Story [...]</description>
		<content:encoded><![CDATA[<p>[...] Brilliant Gameologists have a Mission Statement, so I figured I’d one-up them with a Vision Statement for Story [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on ENnies Voting is Open!  We need your support! by BrainWyrms &#187; Blog Archive &#187; Podsuming for August 1, 2009</title>
		<link>http://brilliantgameologists.com/ennies-voting-is-open-we-need-your-support/comment-page-1/#comment-22396</link>
		<dc:creator>BrainWyrms &#187; Blog Archive &#187; Podsuming for August 1, 2009</dc:creator>
		<pubDate>Mon, 03 Aug 2009 01:26:53 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=147#comment-22396</guid>
		<description>[...] Brilliant Gameologists ENnies Voting is Open! We need your support! [...]</description>
		<content:encoded><![CDATA[<p>[...] Brilliant Gameologists ENnies Voting is Open! We need your support! [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Sode#36 &#8211; Kicking People Out (GM 05) by Mick Bradley</title>
		<link>http://brilliantgameologists.com/sode36-kicking-people-out-gm-05/comment-page-1/#comment-22390</link>
		<dc:creator>Mick Bradley</dc:creator>
		<pubDate>Tue, 28 Jul 2009 17:03:07 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=79#comment-22390</guid>
		<description>I know it&#039;s been quite a while since you guys did these episodes, but I wanted to let you know Judd Karlman mentioned your &#039;not kicking people out&#039; episodes during a discussion about players being jerks on Canon Puncture #74. Here&#039;s the link to that show:

http://www.canonpuncture.com/2009/07/canon-puncture-74-jerks-at-the-table-and-their-looong-backstories/</description>
		<content:encoded><![CDATA[<p>I know it&#8217;s been quite a while since you guys did these episodes, but I wanted to let you know Judd Karlman mentioned your &#8216;not kicking people out&#8217; episodes during a discussion about players being jerks on Canon Puncture #74. Here&#8217;s the link to that show:</p>
<p><a href="http://www.canonpuncture.com/2009/07/canon-puncture-74-jerks-at-the-table-and-their-looong-backstories/" rel="nofollow">http://www.canonpuncture.com/2009/07/canon-puncture-74-jerks-at-the-table-and-their-looong-backstories/</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Origins Lightning Round by NLP Zine</title>
		<link>http://brilliantgameologists.com/origins-lightning-round/comment-page-1/#comment-22371</link>
		<dc:creator>NLP Zine</dc:creator>
		<pubDate>Mon, 20 Jul 2009 20:30:22 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=110#comment-22371</guid>
		<description>Interesting blog post. What would you say was the most important NLP factor?</description>
		<content:encoded><![CDATA[<p>Interesting blog post. What would you say was the most important NLP factor?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Sode &#8211; 300 – Brilliant Gameologists Is&#8230; by BrainWyrms &#187; Blog Archive &#187; Ready Set Go</title>
		<link>http://brilliantgameologists.com/sode-300-%e2%80%93-brilliant-gameologists-is/comment-page-1/#comment-22370</link>
		<dc:creator>BrainWyrms &#187; Blog Archive &#187; Ready Set Go</dc:creator>
		<pubDate>Sun, 19 Jul 2009 17:07:59 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=119#comment-22370</guid>
		<description>[...] Sode - 300 – Brilliant Gameologists Is… [...]</description>
		<content:encoded><![CDATA[<p>[...] Sode &#8211; 300 – Brilliant Gameologists Is… [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Sode #37) Problem Solving 1: Bad Communication (Don&#8217;t Kick People Out Pt 2) by PhoenixInferno</title>
		<link>http://brilliantgameologists.com/sode-37-problem-solving-1-bad-communication-dont-kick-people-out-pt-2/comment-page-1/#comment-22369</link>
		<dc:creator>PhoenixInferno</dc:creator>
		<pubDate>Sat, 18 Jul 2009 07:00:34 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=78#comment-22369</guid>
		<description>For further reading (in actual book form!), Dale Carnegie&#039;s How to Make Friends and Influence People

There are also Dale Carnegie classes you can take so you can try to live out DC&#039;s principles.</description>
		<content:encoded><![CDATA[<p>For further reading (in actual book form!), Dale Carnegie&#8217;s How to Make Friends and Influence People</p>
<p>There are also Dale Carnegie classes you can take so you can try to live out DC&#8217;s principles.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Sode &#8211; 300 – Brilliant Gameologists Is&#8230; by James</title>
		<link>http://brilliantgameologists.com/sode-300-%e2%80%93-brilliant-gameologists-is/comment-page-1/#comment-22360</link>
		<dc:creator>James</dc:creator>
		<pubDate>Thu, 09 Jul 2009 23:08:54 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=119#comment-22360</guid>
		<description>That&#039;s perfect.

Stand your ground and fuck&#039;em if they can&#039;t take a joke.</description>
		<content:encoded><![CDATA[<p>That&#8217;s perfect.</p>
<p>Stand your ground and fuck&#8217;em if they can&#8217;t take a joke.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Bonus: The 4th Gameologists&#8217; Daddy Revealed! by BrainWyrms &#187; Blog Archive &#187; Humpday &#8217;suming</title>
		<link>http://brilliantgameologists.com/bonus-the-4th-gameologists-daddy-revealed/comment-page-1/#comment-22359</link>
		<dc:creator>BrainWyrms &#187; Blog Archive &#187; Humpday &#8217;suming</dc:creator>
		<pubDate>Thu, 09 Jul 2009 01:18:29 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=115#comment-22359</guid>
		<description>[...] Bonus: The 4th Gameologists’ Daddy Revealed!  AKPC_IDS += &quot;1583,&quot;;Popularity: unranked [?] [...]</description>
		<content:encoded><![CDATA[<p>[...] Bonus: The 4th Gameologists’ Daddy Revealed!  AKPC_IDS += &#8220;1583,&#8221;;Popularity: unranked [?] [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Origins Lightning Round by Time Stop, July 6th - At Will</title>
		<link>http://brilliantgameologists.com/origins-lightning-round/comment-page-1/#comment-22347</link>
		<dc:creator>Time Stop, July 6th - At Will</dc:creator>
		<pubDate>Mon, 06 Jul 2009 16:33:56 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=110#comment-22347</guid>
		<description>[...] before the Origins Awards were handed out, The Brilliant Gameologists offer their insights into who they thought would win.  They discuss many of the games that were [...]</description>
		<content:encoded><![CDATA[<p>[...] before the Origins Awards were handed out, The Brilliant Gameologists offer their insights into who they thought would win.  They discuss many of the games that were [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Origins Lightning Round by BrainWyrms &#187; Blog Archive &#187; 15 hours podsumed and what did I get? Another day older and deeper in debt.</title>
		<link>http://brilliantgameologists.com/origins-lightning-round/comment-page-1/#comment-22341</link>
		<dc:creator>BrainWyrms &#187; Blog Archive &#187; 15 hours podsumed and what did I get? Another day older and deeper in debt.</dc:creator>
		<pubDate>Sat, 04 Jul 2009 14:29:01 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=110#comment-22341</guid>
		<description>[...] Gameologists Origins Lightning Round  AKPC_IDS += &quot;1552,&quot;;Popularity: unranked [?]   Share and [...]</description>
		<content:encoded><![CDATA[<p>[...] Gameologists Origins Lightning Round  AKPC_IDS += &#8220;1552,&#8221;;Popularity: unranked [?]   Share and [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Bonus: The 4th Gameologists&#8217; Daddy Revealed! by Hallack</title>
		<link>http://brilliantgameologists.com/bonus-the-4th-gameologists-daddy-revealed/comment-page-1/#comment-22332</link>
		<dc:creator>Hallack</dc:creator>
		<pubDate>Thu, 02 Jul 2009 18:08:32 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=115#comment-22332</guid>
		<description>Wow.. double congrats on both things mentioned (not necessarily the boobies).  

Didn&#039;t see that one coming...</description>
		<content:encoded><![CDATA[<p>Wow.. double congrats on both things mentioned (not necessarily the boobies).  </p>
<p>Didn&#8217;t see that one coming&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Bonus: The 4th Gameologists&#8217; Daddy Revealed! by Jace(machine)</title>
		<link>http://brilliantgameologists.com/bonus-the-4th-gameologists-daddy-revealed/comment-page-1/#comment-22331</link>
		<dc:creator>Jace(machine)</dc:creator>
		<pubDate>Thu, 02 Jul 2009 15:47:21 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=115#comment-22331</guid>
		<description>LOL! You guys are so fired with that SURVIVOR stuff! LOL!!!!!</description>
		<content:encoded><![CDATA[<p>LOL! You guys are so fired with that SURVIVOR stuff! LOL!!!!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Bonus: The 4th Gameologists&#8217; Daddy Revealed! by Jonathan Landreth</title>
		<link>http://brilliantgameologists.com/bonus-the-4th-gameologists-daddy-revealed/comment-page-1/#comment-22323</link>
		<dc:creator>Jonathan Landreth</dc:creator>
		<pubDate>Wed, 01 Jul 2009 23:19:50 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=115#comment-22323</guid>
		<description>Wow, Chris called this one after you guys were on our show!</description>
		<content:encoded><![CDATA[<p>Wow, Chris called this one after you guys were on our show!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Season 3 Teaser by BrainWyrms &#187; Blog Archive &#187; Hey look, more podsuming!</title>
		<link>http://brilliantgameologists.com/season-3-teaser/comment-page-1/#comment-22308</link>
		<dc:creator>BrainWyrms &#187; Blog Archive &#187; Hey look, more podsuming!</dc:creator>
		<pubDate>Sun, 28 Jun 2009 14:48:52 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=102#comment-22308</guid>
		<description>[...] Brilliant Gameologists Season 3 Teaser [...]</description>
		<content:encoded><![CDATA[<p>[...] Brilliant Gameologists Season 3 Teaser [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Meg and Josh on Kicked in the Dicebags (Bonus: Collaboration) by BrainWyrms &#187; Blog Archive &#187; Zombie Podcast Eater</title>
		<link>http://brilliantgameologists.com/meg-and-josh-on-kicked-in-the-dicebags-bonus-collaboration/comment-page-1/#comment-22288</link>
		<dc:creator>BrainWyrms &#187; Blog Archive &#187; Zombie Podcast Eater</dc:creator>
		<pubDate>Thu, 18 Jun 2009 12:55:19 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=93#comment-22288</guid>
		<description>[...] Meg and Josh on Kicked in the Dicebags (Bonus: Collaboration) [...]</description>
		<content:encoded><![CDATA[<p>[...] Meg and Josh on Kicked in the Dicebags (Bonus: Collaboration) [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Sode #23: 7 Things We Hate About the Gameosphere (Meta 06) by Meg</title>
		<link>http://brilliantgameologists.com/sode-23-7-things-we-hate-about-the-gameosphere-meta-06/comment-page-1/#comment-22258</link>
		<dc:creator>Meg</dc:creator>
		<pubDate>Mon, 08 Jun 2009 20:58:18 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=52#comment-22258</guid>
		<description>We absolutely welcome commentary on old shows, so no worries!

I clarified this a bit with the guys from Kicked in the Dicebags (most recent post on our site)- but Adam leaving the show has nothing to do with the public figure of FtB that we were commenting on.  In fact, a lot of what we were saying was inclusive of when Adam was still on the show.  But our commentary on all items that we &quot;hated&quot; was about the public side- not any personal drama.

Same with us talking about Ed Greenwood- we arne&#039;t talking about a guy who writes and does dishes and cooks dinner- we are talking about this semi-fictional public personal.  Not the real-behind-the-scenes-guy.</description>
		<content:encoded><![CDATA[<p>We absolutely welcome commentary on old shows, so no worries!</p>
<p>I clarified this a bit with the guys from Kicked in the Dicebags (most recent post on our site)- but Adam leaving the show has nothing to do with the public figure of FtB that we were commenting on.  In fact, a lot of what we were saying was inclusive of when Adam was still on the show.  But our commentary on all items that we &#8220;hated&#8221; was about the public side- not any personal drama.</p>
<p>Same with us talking about Ed Greenwood- we arne&#8217;t talking about a guy who writes and does dishes and cooks dinner- we are talking about this semi-fictional public personal.  Not the real-behind-the-scenes-guy.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Sode #23: 7 Things We Hate About the Gameosphere (Meta 06) by Clay</title>
		<link>http://brilliantgameologists.com/sode-23-7-things-we-hate-about-the-gameosphere-meta-06/comment-page-1/#comment-22255</link>
		<dc:creator>Clay</dc:creator>
		<pubDate>Fri, 05 Jun 2009 21:24:31 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=52#comment-22255</guid>
		<description>I know this this is a pretty old episode, but I think you ragging on Fear the Boot is pretty lame... Do you guys even know why Adam left the show?</description>
		<content:encoded><![CDATA[<p>I know this this is a pretty old episode, but I think you ragging on Fear the Boot is pretty lame&#8230; Do you guys even know why Adam left the show?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Sode #41) Getting the Group Together and Heading Off Problems Before They Start (Don&#8217;t Kick People Out Pt 4) by BrainWyrms &#187; Blog Archive &#187; Wah! I don&#8217;wanna go to work today!</title>
		<link>http://brilliantgameologists.com/sode-41-getting-the-group-together-and-heading-off-problems-before-they-start-dont-kick-people-out-pt-4/comment-page-1/#comment-22249</link>
		<dc:creator>BrainWyrms &#187; Blog Archive &#187; Wah! I don&#8217;wanna go to work today!</dc:creator>
		<pubDate>Wed, 27 May 2009 02:07:32 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=88#comment-22249</guid>
		<description>[...] Brilliant Gameologists Sode #41) Getting the Group Together and Heading Off Problems Before They Start (Don’t Kick People... [...]</description>
		<content:encoded><![CDATA[<p>[...] Brilliant Gameologists Sode #41) Getting the Group Together and Heading Off Problems Before They Start (Don’t Kick People&#8230; [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Sode #40 (Bonus 11): I-con with Robert Bohl by Meg</title>
		<link>http://brilliantgameologists.com/sode-40-bonus-11-i-con-with-robert-bohl/comment-page-1/#comment-22030</link>
		<dc:creator>Meg</dc:creator>
		<pubDate>Mon, 18 May 2009 12:12:58 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=87#comment-22030</guid>
		<description>We drove back home on Sunday, so no, we weren&#039;t there.</description>
		<content:encoded><![CDATA[<p>We drove back home on Sunday, so no, we weren&#8217;t there.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Sode #40 (Bonus 11): I-con with Robert Bohl by Eric Pierson</title>
		<link>http://brilliantgameologists.com/sode-40-bonus-11-i-con-with-robert-bohl/comment-page-1/#comment-22017</link>
		<dc:creator>Eric Pierson</dc:creator>
		<pubDate>Mon, 11 May 2009 14:04:47 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=87#comment-22017</guid>
		<description>Yeah, it was insane with all the spread out crap at ICON.

Did any of you play the Savage Worlds of Solomon Kane on Sunday?</description>
		<content:encoded><![CDATA[<p>Yeah, it was insane with all the spread out crap at ICON.</p>
<p>Did any of you play the Savage Worlds of Solomon Kane on Sunday?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Sode #40 (Bonus 11): I-con with Robert Bohl by BrainWyrms &#187; Blog Archive &#187; Overtime limits freetime</title>
		<link>http://brilliantgameologists.com/sode-40-bonus-11-i-con-with-robert-bohl/comment-page-1/#comment-21972</link>
		<dc:creator>BrainWyrms &#187; Blog Archive &#187; Overtime limits freetime</dc:creator>
		<pubDate>Wed, 06 May 2009 09:32:10 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=87#comment-21972</guid>
		<description>[...] BrilliantGameologists Sode #40 (Bonus 11): I-con with Robert Bohl    Share and Enjoy: [...]</description>
		<content:encoded><![CDATA[<p>[...] BrilliantGameologists Sode #40 (Bonus 11): I-con with Robert Bohl    Share and Enjoy: [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Sode #38) Problem Solving 2: Communication Do&#8217;s (Don&#8217;t Kick People Out Pt 3) by BrainWyrms &#187; Blog Archive &#187; Hot Podsuming Day</title>
		<link>http://brilliantgameologists.com/sode-38-problem-solving-2-communication-dos-dont-kick-people-out-pt-3/comment-page-1/#comment-21894</link>
		<dc:creator>BrainWyrms &#187; Blog Archive &#187; Hot Podsuming Day</dc:creator>
		<pubDate>Tue, 28 Apr 2009 05:00:25 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=80#comment-21894</guid>
		<description>[...] Brilliant Gameologists Sode #38) Problem Solving 2: Communication Do’s (Don’t Kick People Out Pt... [...]</description>
		<content:encoded><![CDATA[<p>[...] Brilliant Gameologists Sode #38) Problem Solving 2: Communication Do’s (Don’t Kick People Out Pt&#8230; [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Sode #38) Problem Solving 2: Communication Do&#8217;s (Don&#8217;t Kick People Out Pt 3) by woodenbandman</title>
		<link>http://brilliantgameologists.com/sode-38-problem-solving-2-communication-dos-dont-kick-people-out-pt-3/comment-page-1/#comment-21892</link>
		<dc:creator>woodenbandman</dc:creator>
		<pubDate>Tue, 28 Apr 2009 02:21:40 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=80#comment-21892</guid>
		<description>LOL the secret, I was having this exact conversation last week.</description>
		<content:encoded><![CDATA[<p>LOL the secret, I was having this exact conversation last week.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Sode #38) Problem Solving 2: Communication Do&#8217;s (Don&#8217;t Kick People Out Pt 3) by Meg</title>
		<link>http://brilliantgameologists.com/sode-38-problem-solving-2-communication-dos-dont-kick-people-out-pt-3/comment-page-1/#comment-21823</link>
		<dc:creator>Meg</dc:creator>
		<pubDate>Wed, 22 Apr 2009 19:13:26 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=80#comment-21823</guid>
		<description>Yep!  That&#039;s the song, though when we listened we didn&#039;t have the animation too.  Much cooler!</description>
		<content:encoded><![CDATA[<p>Yep!  That&#8217;s the song, though when we listened we didn&#8217;t have the animation too.  Much cooler!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Sode #38) Problem Solving 2: Communication Do&#8217;s (Don&#8217;t Kick People Out Pt 3) by Hallack</title>
		<link>http://brilliantgameologists.com/sode-38-problem-solving-2-communication-dos-dont-kick-people-out-pt-3/comment-page-1/#comment-21822</link>
		<dc:creator>Hallack</dc:creator>
		<pubDate>Wed, 22 Apr 2009 14:13:41 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=80#comment-21822</guid>
		<description>Perhaps this is the same one... it does have funnions :) 

http://www.youtube.com/watch?v=1nGVXx2o2gY</description>
		<content:encoded><![CDATA[<p>Perhaps this is the same one&#8230; it does have funnions <img src='http://brilliantgameologists.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  </p>
<p><a href="http://www.youtube.com/watch?v=1nGVXx2o2gY" rel="nofollow">http://www.youtube.com/watch?v=1nGVXx2o2gY</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Sode #38) Problem Solving 2: Communication Do&#8217;s (Don&#8217;t Kick People Out Pt 3) by Hallack</title>
		<link>http://brilliantgameologists.com/sode-38-problem-solving-2-communication-dos-dont-kick-people-out-pt-3/comment-page-1/#comment-21821</link>
		<dc:creator>Hallack</dc:creator>
		<pubDate>Wed, 22 Apr 2009 14:11:20 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=80#comment-21821</guid>
		<description>The D&amp;D song apparently has already been removed due to copywrite by viacom :(</description>
		<content:encoded><![CDATA[<p>The D&amp;D song apparently has already been removed due to copywrite by viacom <img src='http://brilliantgameologists.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Josh apologizes by Robert Bohl</title>
		<link>http://brilliantgameologists.com/josh-resigns-from-brilliant-gameologists/comment-page-1/#comment-21816</link>
		<dc:creator>Robert Bohl</dc:creator>
		<pubDate>Tue, 21 Apr 2009 13:02:42 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=84#comment-21816</guid>
		<description>Josh has his reasons for posting an apology and I&#039;m sure it wasn&#039;t easy to do. Don&#039;t castigate him for doing so without knowing why he made this decision.

Furthermore, the Brills made this reformatting choice for a reason. Don&#039;t prejudge it. Decide after the &quot;fix&quot; whether you like it or not. I&#039;m personally hopeful that it&#039;ll make for a better show.</description>
		<content:encoded><![CDATA[<p>Josh has his reasons for posting an apology and I&#8217;m sure it wasn&#8217;t easy to do. Don&#8217;t castigate him for doing so without knowing why he made this decision.</p>
<p>Furthermore, the Brills made this reformatting choice for a reason. Don&#8217;t prejudge it. Decide after the &#8220;fix&#8221; whether you like it or not. I&#8217;m personally hopeful that it&#8217;ll make for a better show.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Josh apologizes by Charlito</title>
		<link>http://brilliantgameologists.com/josh-resigns-from-brilliant-gameologists/comment-page-1/#comment-21793</link>
		<dc:creator>Charlito</dc:creator>
		<pubDate>Mon, 20 Apr 2009 16:28:58 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=84#comment-21793</guid>
		<description>Is this a yoke???

You guys do a hilarious fun gamer&#039;s show.  
If you were badmouthing someone or something ok...but I don&#039;t think that was the case. 



The minute you start listening to the critics is the minute you should stop doing the show.</description>
		<content:encoded><![CDATA[<p>Is this a yoke???</p>
<p>You guys do a hilarious fun gamer&#8217;s show.<br />
If you were badmouthing someone or something ok&#8230;but I don&#8217;t think that was the case. </p>
<p>The minute you start listening to the critics is the minute you should stop doing the show.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Josh apologizes by Longcoat000</title>
		<link>http://brilliantgameologists.com/josh-resigns-from-brilliant-gameologists/comment-page-1/#comment-21769</link>
		<dc:creator>Longcoat000</dc:creator>
		<pubDate>Thu, 16 Apr 2009 04:28:23 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=84#comment-21769</guid>
		<description>Josh, if you even THINK of self-censorship, I will spend my life savings hiring Bobo and Cuddles to re-enact the bugger room incident.  With an entire bunch of bananas.

You three constantly make me laugh out loud, and it would be a shame if you started fucking with that by not letting it all hang out on the &#039;cast just because some uptight douchenozzles can&#039;t appreciate the beauty of crude &amp; biting humor.

Fuck &#039;em if they can&#039;t take a joke.</description>
		<content:encoded><![CDATA[<p>Josh, if you even THINK of self-censorship, I will spend my life savings hiring Bobo and Cuddles to re-enact the bugger room incident.  With an entire bunch of bananas.</p>
<p>You three constantly make me laugh out loud, and it would be a shame if you started fucking with that by not letting it all hang out on the &#8216;cast just because some uptight douchenozzles can&#8217;t appreciate the beauty of crude &amp; biting humor.</p>
<p>Fuck &#8216;em if they can&#8217;t take a joke.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Josh apologizes by Jonathan Landreth</title>
		<link>http://brilliantgameologists.com/josh-resigns-from-brilliant-gameologists/comment-page-1/#comment-21764</link>
		<dc:creator>Jonathan Landreth</dc:creator>
		<pubDate>Wed, 15 Apr 2009 03:48:59 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=84#comment-21764</guid>
		<description>If Josh&#039;s behavior receives negative backlash...then I am fucked!

Hate-er-aid does a podcast good.</description>
		<content:encoded><![CDATA[<p>If Josh&#8217;s behavior receives negative backlash&#8230;then I am fucked!</p>
<p>Hate-er-aid does a podcast good.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on BG Bonus Podswap Show: Bonus #11 by BrainWyrms &#187; Blog Archive &#187; Podsuming in a box</title>
		<link>http://brilliantgameologists.com/bg-bonus-podswap-show-bonus-11/comment-page-1/#comment-21762</link>
		<dc:creator>BrainWyrms &#187; Blog Archive &#187; Podsuming in a box</dc:creator>
		<pubDate>Wed, 15 Apr 2009 01:01:10 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=83#comment-21762</guid>
		<description>[...] BG Bonus Podswap Show: Bonus #11 [...]</description>
		<content:encoded><![CDATA[<p>[...] BG Bonus Podswap Show: Bonus #11 [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Josh apologizes by Nomad Scry</title>
		<link>http://brilliantgameologists.com/josh-resigns-from-brilliant-gameologists/comment-page-1/#comment-21760</link>
		<dc:creator>Nomad Scry</dc:creator>
		<pubDate>Tue, 14 Apr 2009 21:32:37 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=84#comment-21760</guid>
		<description>Seriously? Your behavior where? On pod, all of you are fine. Perhaps a trace too prone to wandering off on tangents, but... I don&#039;t know what you want the BGs to be when it grows up. As a entertaining and useful discussion of gaming concepts, you guys are fine. Like Twitter, if someone doesn&#039;t like what you say or how you say it, then they are free to NOT LISTEN!

Then again, if yall are aiming to be the teddy bear of gaming podcasts... yall are fucked.</description>
		<content:encoded><![CDATA[<p>Seriously? Your behavior where? On pod, all of you are fine. Perhaps a trace too prone to wandering off on tangents, but&#8230; I don&#8217;t know what you want the BGs to be when it grows up. As a entertaining and useful discussion of gaming concepts, you guys are fine. Like Twitter, if someone doesn&#8217;t like what you say or how you say it, then they are free to NOT LISTEN!</p>
<p>Then again, if yall are aiming to be the teddy bear of gaming podcasts&#8230; yall are fucked.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Radio Free Hipster Ep #64 by BrainWyrms &#187; Blog Archive &#187; Tuesday Podsumed</title>
		<link>http://brilliantgameologists.com/radio-free-hipster-ep-64/comment-page-1/#comment-21745</link>
		<dc:creator>BrainWyrms &#187; Blog Archive &#187; Tuesday Podsumed</dc:creator>
		<pubDate>Wed, 08 Apr 2009 01:45:39 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=82#comment-21745</guid>
		<description>[...] Brilliant Gameologists April Fool Switch with Radio Free Hipster Ep #64 [...]</description>
		<content:encoded><![CDATA[<p>[...] Brilliant Gameologists April Fool Switch with Radio Free Hipster Ep #64 [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Sode #39 (Bonus 10): Roundtable Discussion 001: Robert Bohl and Joshua Newman by BrainWyrms &#187; Blog Archive &#187; Thunder and Monday</title>
		<link>http://brilliantgameologists.com/bonus-10-roundtable-discussion-001/comment-page-1/#comment-21741</link>
		<dc:creator>BrainWyrms &#187; Blog Archive &#187; Thunder and Monday</dc:creator>
		<pubDate>Tue, 31 Mar 2009 00:44:44 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=81#comment-21741</guid>
		<description>[...] Gameologists Bonus# 10 - Roundtable Discussion 001    Share and [...]</description>
		<content:encoded><![CDATA[<p>[...] Gameologists Bonus# 10 &#8211; Roundtable Discussion 001    Share and [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Sode #37) Problem Solving 1: Bad Communication (Don&#8217;t Kick People Out Pt 2) by woodenbandman</title>
		<link>http://brilliantgameologists.com/sode-37-problem-solving-1-bad-communication-dont-kick-people-out-pt-2/comment-page-1/#comment-21740</link>
		<dc:creator>woodenbandman</dc:creator>
		<pubDate>Mon, 30 Mar 2009 16:53:31 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=78#comment-21740</guid>
		<description>RE: Institutional policy:

If you&#039;ve agreed to a method of playing a game and a person breaks that after making the agreement, then it&#039;s fine to use this argument. It shouldn&#039;t be a &quot;this is how we play,&quot; of course. It should be open for debate before the game is started, like agreeing that nobody can steal from NPCs because we want to have a LG group. There&#039;s just got to be a balance of stuff where everyone gets to fulfill themselves from the game.</description>
		<content:encoded><![CDATA[<p>RE: Institutional policy:</p>
<p>If you&#8217;ve agreed to a method of playing a game and a person breaks that after making the agreement, then it&#8217;s fine to use this argument. It shouldn&#8217;t be a &#8220;this is how we play,&#8221; of course. It should be open for debate before the game is started, like agreeing that nobody can steal from NPCs because we want to have a LG group. There&#8217;s just got to be a balance of stuff where everyone gets to fulfill themselves from the game.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Sode#36 &#8211; Kicking People Out (GM 05) by Robyn</title>
		<link>http://brilliantgameologists.com/sode36-kicking-people-out-gm-05/comment-page-1/#comment-21738</link>
		<dc:creator>Robyn</dc:creator>
		<pubDate>Fri, 27 Mar 2009 23:44:54 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=79#comment-21738</guid>
		<description>I have to disagree. 

If the person is being an asshole, and I&#039;ve asked them straight out - politely - on several occasions to cut it out, and it&#039;s getting to the point where it&#039;s either this problem person leaves or everyone else does and the game dies, I&#039;m going to kick him out. This hobby is just that: a hobby. I play tabletop games to relax and have fun with likeminded folks, not endure a bunch of drama on my free time because I&#039;m afraid I might be coming off as passive-aggressive. Most of my players would feel the same way.

Frankly I think this kind of enters into the social fallacy that &quot;I cannot play this game with this person&quot; = &quot;omg I hate you get out of my life.&quot; You can be totally cool with someone and not be able to stand playing with them, it happens. I&#039;m more than willing to help anyone who wants help or who is unhappy with a game, but if everyone is having issues with them then the problem is most assuredly not *just* on my end, and I have no interest in enabling certain behaviors. 

Now if you want to avoid this kind of thing, I do think it&#039;s important to be very clear with your players what you&#039;re looking for and what they&#039;re looking for, and to ask them for feedback after each session so you know if they&#039;re satisfied or if there&#039;s something you need to do to help them enjoy themselves. That way you keep the lines of communication open - and if you&#039;re not communicating with your players, if you aren&#039;t having fun and neither are they, you need to rethink your strategy.</description>
		<content:encoded><![CDATA[<p>I have to disagree. </p>
<p>If the person is being an asshole, and I&#8217;ve asked them straight out &#8211; politely &#8211; on several occasions to cut it out, and it&#8217;s getting to the point where it&#8217;s either this problem person leaves or everyone else does and the game dies, I&#8217;m going to kick him out. This hobby is just that: a hobby. I play tabletop games to relax and have fun with likeminded folks, not endure a bunch of drama on my free time because I&#8217;m afraid I might be coming off as passive-aggressive. Most of my players would feel the same way.</p>
<p>Frankly I think this kind of enters into the social fallacy that &#8220;I cannot play this game with this person&#8221; = &#8220;omg I hate you get out of my life.&#8221; You can be totally cool with someone and not be able to stand playing with them, it happens. I&#8217;m more than willing to help anyone who wants help or who is unhappy with a game, but if everyone is having issues with them then the problem is most assuredly not *just* on my end, and I have no interest in enabling certain behaviors. </p>
<p>Now if you want to avoid this kind of thing, I do think it&#8217;s important to be very clear with your players what you&#8217;re looking for and what they&#8217;re looking for, and to ask them for feedback after each session so you know if they&#8217;re satisfied or if there&#8217;s something you need to do to help them enjoy themselves. That way you keep the lines of communication open &#8211; and if you&#8217;re not communicating with your players, if you aren&#8217;t having fun and neither are they, you need to rethink your strategy.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Sode#36 &#8211; Kicking People Out (GM 05) by BrainWyrms &#187; Blog Archive &#187; Podsuming for a rainy Thursday</title>
		<link>http://brilliantgameologists.com/sode36-kicking-people-out-gm-05/comment-page-1/#comment-21737</link>
		<dc:creator>BrainWyrms &#187; Blog Archive &#187; Podsuming for a rainy Thursday</dc:creator>
		<pubDate>Fri, 27 Mar 2009 02:14:22 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=79#comment-21737</guid>
		<description>[...] Brilliant Gameologists: Sode#36 - Kicking People Out (GM 05) [...]</description>
		<content:encoded><![CDATA[<p>[...] Brilliant Gameologists: Sode#36 &#8211; Kicking People Out (GM 05) [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Sode#36 &#8211; Kicking People Out (GM 05) by Meg</title>
		<link>http://brilliantgameologists.com/sode36-kicking-people-out-gm-05/comment-page-1/#comment-21722</link>
		<dc:creator>Meg</dc:creator>
		<pubDate>Thu, 19 Mar 2009 13:51:26 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=79#comment-21722</guid>
		<description>I disagree.  If they are an asshole in general, there is still the chance that it&#039;s not actually them but you antagonizing them so they seem like an asshole.  Not on purpose of course, but your communication style may be riling everything up.

OR they have payouts that aren&#039;t being met, which if you&#039;re the GM, could very well be your fault as well.

Stay tuned for our next (2) episodes!</description>
		<content:encoded><![CDATA[<p>I disagree.  If they are an asshole in general, there is still the chance that it&#8217;s not actually them but you antagonizing them so they seem like an asshole.  Not on purpose of course, but your communication style may be riling everything up.</p>
<p>OR they have payouts that aren&#8217;t being met, which if you&#8217;re the GM, could very well be your fault as well.</p>
<p>Stay tuned for our next (2) episodes!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Sode#36 &#8211; Kicking People Out (GM 05) by woodenbandman</title>
		<link>http://brilliantgameologists.com/sode36-kicking-people-out-gm-05/comment-page-1/#comment-21720</link>
		<dc:creator>woodenbandman</dc:creator>
		<pubDate>Thu, 19 Mar 2009 01:45:56 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=79#comment-21720</guid>
		<description>I think you should add the caveat &quot;If they&#039;re an asshole in general, kick them out.&quot; 

I do think that you should avoid kicking someone out because they annoy you in-character, but if they reject your problem solving that&#039;s just them being an asshole.</description>
		<content:encoded><![CDATA[<p>I think you should add the caveat &#8220;If they&#8217;re an asshole in general, kick them out.&#8221; </p>
<p>I do think that you should avoid kicking someone out because they annoy you in-character, but if they reject your problem solving that&#8217;s just them being an asshole.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Sode #35: How to Min/Max 2- The Flowchart by BrainWyrms &#187; Blog Archive &#187; Monday blahs</title>
		<link>http://brilliantgameologists.com/sode-35-how-to-minmax-2-the-flowchart/comment-page-1/#comment-21718</link>
		<dc:creator>BrainWyrms &#187; Blog Archive &#187; Monday blahs</dc:creator>
		<pubDate>Tue, 17 Mar 2009 05:23:30 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=77#comment-21718</guid>
		<description>[...] Brilliant Gameologists Sode #35: How to Min/Max 2- The Flowchart [...]</description>
		<content:encoded><![CDATA[<p>[...] Brilliant Gameologists Sode #35: How to Min/Max 2- The Flowchart [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Sode #35: How to Min/Max 2- The Flowchart by Meg</title>
		<link>http://brilliantgameologists.com/sode-35-how-to-minmax-2-the-flowchart/comment-page-1/#comment-21717</link>
		<dc:creator>Meg</dc:creator>
		<pubDate>Sun, 15 Mar 2009 23:16:33 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=77#comment-21717</guid>
		<description>We did the live show because I do all of the post work and didn&#039;t want to do that on my birthday.  Zeke and Josh don&#039;t do any work when the mics are off, so it wasn&#039;t the same case.

Plus they got to go to Vegas around their birthday, so I think they win ;)

We want to do quarterly live &#039;sodes so they&#039;ll get their chance soon &#039;nuff.</description>
		<content:encoded><![CDATA[<p>We did the live show because I do all of the post work and didn&#8217;t want to do that on my birthday.  Zeke and Josh don&#8217;t do any work when the mics are off, so it wasn&#8217;t the same case.</p>
<p>Plus they got to go to Vegas around their birthday, so I think they win <img src='http://brilliantgameologists.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>We want to do quarterly live &#8217;sodes so they&#8217;ll get their chance soon &#8217;nuff.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Sode #35: How to Min/Max 2- The Flowchart by Z.</title>
		<link>http://brilliantgameologists.com/sode-35-how-to-minmax-2-the-flowchart/comment-page-1/#comment-21716</link>
		<dc:creator>Z.</dc:creator>
		<pubDate>Sun, 15 Mar 2009 17:50:01 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=77#comment-21716</guid>
		<description>Wait; why didn&#039;t Zeke and Josh get a special live birthday show?</description>
		<content:encoded><![CDATA[<p>Wait; why didn&#8217;t Zeke and Josh get a special live birthday show?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Geek Girls Roundtable #2 (Bonus: Collaboration) by BrainWyrms &#187; Blog Archive &#187; The Thursday edition of &#8220;I wish it was Friday&#8221;.</title>
		<link>http://brilliantgameologists.com/geek-girls-roundtable-2-bonus-collaboration/comment-page-1/#comment-21692</link>
		<dc:creator>BrainWyrms &#187; Blog Archive &#187; The Thursday edition of &#8220;I wish it was Friday&#8221;.</dc:creator>
		<pubDate>Thu, 26 Feb 2009 05:15:22 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=75#comment-21692</guid>
		<description>[...] Geek Girls Roundtable #2 (Bonus: Collaboration) [...]</description>
		<content:encoded><![CDATA[<p>[...] Geek Girls Roundtable #2 (Bonus: Collaboration) [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Sode #34: How to Min/Max, Part 1: Definitions and Goals by BrainWyrms &#187; Blog Archive &#187; Tuesday isn&#8217;t Friday</title>
		<link>http://brilliantgameologists.com/sode-34-how-to-minmax-part-1-definitions-and-goals/comment-page-1/#comment-21691</link>
		<dc:creator>BrainWyrms &#187; Blog Archive &#187; Tuesday isn&#8217;t Friday</dc:creator>
		<pubDate>Wed, 25 Feb 2009 05:07:25 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=72#comment-21691</guid>
		<description>[...] Brilliant Gameologists Sode #34: How to Min/Max, Part 1: Definitions and Goals [...]</description>
		<content:encoded><![CDATA[<p>[...] Brilliant Gameologists Sode #34: How to Min/Max, Part 1: Definitions and Goals [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Sode #5: Game Balance (System 002) by GordonGoblin</title>
		<link>http://brilliantgameologists.com/sode-5/comment-page-1/#comment-21685</link>
		<dc:creator>GordonGoblin</dc:creator>
		<pubDate>Wed, 11 Feb 2009 19:34:27 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/blog/17#comment-21685</guid>
		<description>I know this is a long time ago to you, but I just started listening! It seems to me that you assume balance is a good thing. Sometimes I&#039;d agree. But...

 if your first level party runs into an ancient dragon maybe the options arent beat it or die. Maybe they can run away, or offer it their services...

if one PC is more powerful than the others, does that make the others useless? Who&#039;s most powerful in Return of the Jedi? Who&#039;s most interesting? What, they are not the sam guy? You get one Slayer, but the Scoobies make the show.

Also, you say RIFTS vs D&amp;D is a game evolution difference. Vampire is older than either, and way more sophisticated than either. And if your vampires are feeding on other vampires, you&#039;re doing it wrong :)</description>
		<content:encoded><![CDATA[<p>I know this is a long time ago to you, but I just started listening! It seems to me that you assume balance is a good thing. Sometimes I&#8217;d agree. But&#8230;</p>
<p> if your first level party runs into an ancient dragon maybe the options arent beat it or die. Maybe they can run away, or offer it their services&#8230;</p>
<p>if one PC is more powerful than the others, does that make the others useless? Who&#8217;s most powerful in Return of the Jedi? Who&#8217;s most interesting? What, they are not the sam guy? You get one Slayer, but the Scoobies make the show.</p>
<p>Also, you say RIFTS vs D&amp;D is a game evolution difference. Vampire is older than either, and way more sophisticated than either. And if your vampires are feeding on other vampires, you&#8217;re doing it wrong <img src='http://brilliantgameologists.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Sode #33: Special LIVE Episode!  Happy Birthday Meg! by BrainWyrms &#187; Blog Archive &#187; Podcasts for the third weekend of January 2009</title>
		<link>http://brilliantgameologists.com/sode-33-special-live-episode-happy-birthday-meg/comment-page-1/#comment-21619</link>
		<dc:creator>BrainWyrms &#187; Blog Archive &#187; Podcasts for the third weekend of January 2009</dc:creator>
		<pubDate>Mon, 19 Jan 2009 06:54:29 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=70#comment-21619</guid>
		<description>[...] Brilliant Gameologists Sode #33: Special LIVE Episode! Happy Birthday Meg! [...]</description>
		<content:encoded><![CDATA[<p>[...] Brilliant Gameologists Sode #33: Special LIVE Episode! Happy Birthday Meg! [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Sode #33: Special LIVE Episode!  Happy Birthday Meg! by jdac</title>
		<link>http://brilliantgameologists.com/sode-33-special-live-episode-happy-birthday-meg/comment-page-1/#comment-21587</link>
		<dc:creator>jdac</dc:creator>
		<pubDate>Thu, 15 Jan 2009 19:06:59 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=70#comment-21587</guid>
		<description>Munchkin isn&#039;t bad for a party game.  If you have to leave the game you die and the rest of the players loot your body.  If you come in they just let you start playing; you&#039;ll get discards due to the charity rules and if you play aggressively you can level up very quickly.

Munchkin Cthulhu is good for this because of the monsters that make you lose levels, like Lloyd Llogior and The King in Pink.  It also mixes well with Super Munchkin, which most of the other sets apparently don&#039;t.</description>
		<content:encoded><![CDATA[<p>Munchkin isn&#8217;t bad for a party game.  If you have to leave the game you die and the rest of the players loot your body.  If you come in they just let you start playing; you&#8217;ll get discards due to the charity rules and if you play aggressively you can level up very quickly.</p>
<p>Munchkin Cthulhu is good for this because of the monsters that make you lose levels, like Lloyd Llogior and The King in Pink.  It also mixes well with Super Munchkin, which most of the other sets apparently don&#8217;t.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Sode #33: Special LIVE Episode!  Happy Birthday Meg! by Sode #32: 7 Gaming Resolutions (Meta 08) &#124; Brilliant Gameologists</title>
		<link>http://brilliantgameologists.com/sode-33-special-live-episode-happy-birthday-meg/comment-page-1/#comment-21521</link>
		<dc:creator>Sode #32: 7 Gaming Resolutions (Meta 08) &#124; Brilliant Gameologists</dc:creator>
		<pubDate>Tue, 06 Jan 2009 04:44:43 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=70#comment-21521</guid>
		<description>[...] special LIVE episode this Thursday, January 8th!  Come on in and chat with us in real time!  See this blog post for more [...]</description>
		<content:encoded><![CDATA[<p>[...] special LIVE episode this Thursday, January 8th!  Come on in and chat with us in real time!  See this blog post for more [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Sode #31: Venues&#8211; The Comfort-Focus Axis (Setting 06) by BrainWyrms &#187; Blog Archive &#187; Podcasts for the first weekend of 2009</title>
		<link>http://brilliantgameologists.com/sode-31-venues-the-comfort-focus-axis-setting-06/comment-page-1/#comment-21506</link>
		<dc:creator>BrainWyrms &#187; Blog Archive &#187; Podcasts for the first weekend of 2009</dc:creator>
		<pubDate>Sun, 04 Jan 2009 12:50:19 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=69#comment-21506</guid>
		<description>[...] Brilliant Gameologists Sode #31: Venues– The Comfort-Focus Axis (Setting 06) [...]</description>
		<content:encoded><![CDATA[<p>[...] Brilliant Gameologists Sode #31: Venues– The Comfort-Focus Axis (Setting 06) [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Sode #30: Gifts for your Gamer Geek (Meta 07) by BrainWyrms &#187; Blog Archive &#187; Podcasts for Xmas Week</title>
		<link>http://brilliantgameologists.com/sode-30-gifts-for-your-gamer-geek-meta-07/comment-page-1/#comment-21054</link>
		<dc:creator>BrainWyrms &#187; Blog Archive &#187; Podcasts for Xmas Week</dc:creator>
		<pubDate>Thu, 25 Dec 2008 11:00:14 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=67#comment-21054</guid>
		<description>[...] Sode #30: Gifts for your Gamer Geek (Meta 07)    Share and Enjoy: [...]</description>
		<content:encoded><![CDATA[<p>[...] Sode #30: Gifts for your Gamer Geek (Meta 07)    Share and Enjoy: [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Sode #29: Table Roles and Table Rules (System 06) by BrainWyrms &#187; Blog Archive &#187; Podcasts for Mon Dec 15, 2008</title>
		<link>http://brilliantgameologists.com/sode-29-table-roles-and-table-rules-system-06/comment-page-1/#comment-19783</link>
		<dc:creator>BrainWyrms &#187; Blog Archive &#187; Podcasts for Mon Dec 15, 2008</dc:creator>
		<pubDate>Tue, 16 Dec 2008 00:04:34 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=66#comment-19783</guid>
		<description>[...] Brilliant Gameologists Sode #29: Table Roles and Table Rules (System 06) [...]</description>
		<content:encoded><![CDATA[<p>[...] Brilliant Gameologists Sode #29: Table Roles and Table Rules (System 06) [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Sode #24: Rule 0 (System 03) by Sode #29: Table Roles and Table Rules (System 06) &#124; Brilliant Gameologists</title>
		<link>http://brilliantgameologists.com/sode-24-rule-0-system-03/comment-page-1/#comment-18979</link>
		<dc:creator>Sode #29: Table Roles and Table Rules (System 06) &#124; Brilliant Gameologists</dc:creator>
		<pubDate>Wed, 10 Dec 2008 03:00:49 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=55#comment-18979</guid>
		<description>[...] Part of our Jargon Series. Part 2 of Sode #24: Rule 0/ House Rules [...]</description>
		<content:encoded><![CDATA[<p>[...] Part of our Jargon Series. Part 2 of Sode #24: Rule 0/ House Rules [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on December 6: JiffyCon Lowell/ One Shot Game Day! by Meg</title>
		<link>http://brilliantgameologists.com/december-6-jiffycon-lowell-one-shot-game-day/comment-page-1/#comment-18040</link>
		<dc:creator>Meg</dc:creator>
		<pubDate>Wed, 03 Dec 2008 16:38:54 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=64#comment-18040</guid>
		<description>Awesome!  And for anyone still considering- Jason is the single best board game teacher I&#039;ve ever met.  

Jason- are you going to bring Dominion?  oo, and Dog?  I&#039;m itching to play both!</description>
		<content:encoded><![CDATA[<p>Awesome!  And for anyone still considering- Jason is the single best board game teacher I&#8217;ve ever met.  </p>
<p>Jason- are you going to bring Dominion?  oo, and Dog?  I&#8217;m itching to play both!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Sode #24: Rule 0 (System 03) by Josh</title>
		<link>http://brilliantgameologists.com/sode-24-rule-0-system-03/comment-page-1/#comment-14003</link>
		<dc:creator>Josh</dc:creator>
		<pubDate>Wed, 12 Nov 2008 06:41:31 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=55#comment-14003</guid>
		<description>

&quot;Come on, Midnight Sleazy Train III&quot;

I will return to the home country for Port Con Maine.  

You had me at &quot;Tee hee.&quot;</description>
		<content:encoded><![CDATA[<p>&#8220;Come on, Midnight Sleazy Train III&#8221;</p>
<p>I will return to the home country for Port Con Maine.  </p>
<p>You had me at &#8220;Tee hee.&#8221;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Sode #24: Rule 0 (System 03) by Julie</title>
		<link>http://brilliantgameologists.com/sode-24-rule-0-system-03/comment-page-1/#comment-13998</link>
		<dc:creator>Julie</dc:creator>
		<pubDate>Wed, 12 Nov 2008 01:49:35 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=55#comment-13998</guid>
		<description>Dude, you called me hot. Tee hee!

You better come to PortCon and do a live podcast or something! I&#039;ll make sure you have space and what not if you&#039;re willing. Oh! And in Extreme Geek: If you point out you&#039;re the biggest whore from PAC I&#039;ll make sure we do something &#039;special.&#039; Extreme Geek is almost like a cult at PCM. We amp that shit up, son. ;)

I was the one in the pink dress. And I&#039;m the con chair for PortCon. The other person was Jekka- she&#039;s on guest staff. Sometimes she dresses up as a maid. ;) Yeah, life&#039;s wacky like that. There are a *lot* of girls who I think are hot who work at PCM. So yeah. You better come back to the old country of Maine. ;)

Anyhow, you made my night. Thank you! :)</description>
		<content:encoded><![CDATA[<p>Dude, you called me hot. Tee hee!</p>
<p>You better come to PortCon and do a live podcast or something! I&#8217;ll make sure you have space and what not if you&#8217;re willing. Oh! And in Extreme Geek: If you point out you&#8217;re the biggest whore from PAC I&#8217;ll make sure we do something &#8217;special.&#8217; Extreme Geek is almost like a cult at PCM. We amp that shit up, son. <img src='http://brilliantgameologists.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>I was the one in the pink dress. And I&#8217;m the con chair for PortCon. The other person was Jekka- she&#8217;s on guest staff. Sometimes she dresses up as a maid. <img src='http://brilliantgameologists.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  Yeah, life&#8217;s wacky like that. There are a *lot* of girls who I think are hot who work at PCM. So yeah. You better come back to the old country of Maine. <img src='http://brilliantgameologists.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Anyhow, you made my night. Thank you! <img src='http://brilliantgameologists.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Sode #26: Gender Bending and Playing What You Ain&#8217;t (Player 04) by Brand</title>
		<link>http://brilliantgameologists.com/sode-26-gender-bending-and-playing-what-you-aint-player-04/comment-page-1/#comment-13952</link>
		<dc:creator>Brand</dc:creator>
		<pubDate>Tue, 04 Nov 2008 20:23:26 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=57#comment-13952</guid>
		<description>Great show....couple of comments:

Your comments about stereotypes of female characters reminded me of a female player in the group I once gamed with.  She played EVERY character as a vamp/slut/seducer. No matter the game system or campaign, all her characters were basically &#039;sexy bimbos&#039; who tried to solve every problem by sleeping with an NPC (or PC). And I do mean EVERY obstacle...the primary recurring villain during the climatic battle...the Puritan reverend trying the party for witchcraft...the police officers investigating a noise complaint....the other members of the party that didn&#039;t agree with what she wanted...EVERY one.

And if her vamping didn&#039;t work (generally when someone other than her hubby was running the game) she would pout and bitch about how unfair it was, since she had so many stats/abilities/powers focused on it. I always found it amusing that she&#039;d complain about how &#039;chainmail bikini&#039; fantasy art was sexist...and all of her characters were walking stereotypes as written by a teenage boy (or Robert Heinlein).

On another note, you mentioned the the medical examiner on CSI. I also have always appreciated the fact that his disability is an element of the character, not the focus. I only found out after I&#039;d watched the show for a while that the actor is actually disabled...both of his legs are prosthetics.</description>
		<content:encoded><![CDATA[<p>Great show&#8230;.couple of comments:</p>
<p>Your comments about stereotypes of female characters reminded me of a female player in the group I once gamed with.  She played EVERY character as a vamp/slut/seducer. No matter the game system or campaign, all her characters were basically &#8217;sexy bimbos&#8217; who tried to solve every problem by sleeping with an NPC (or PC). And I do mean EVERY obstacle&#8230;the primary recurring villain during the climatic battle&#8230;the Puritan reverend trying the party for witchcraft&#8230;the police officers investigating a noise complaint&#8230;.the other members of the party that didn&#8217;t agree with what she wanted&#8230;EVERY one.</p>
<p>And if her vamping didn&#8217;t work (generally when someone other than her hubby was running the game) she would pout and bitch about how unfair it was, since she had so many stats/abilities/powers focused on it. I always found it amusing that she&#8217;d complain about how &#8216;chainmail bikini&#8217; fantasy art was sexist&#8230;and all of her characters were walking stereotypes as written by a teenage boy (or Robert Heinlein).</p>
<p>On another note, you mentioned the the medical examiner on CSI. I also have always appreciated the fact that his disability is an element of the character, not the focus. I only found out after I&#8217;d watched the show for a while that the actor is actually disabled&#8230;both of his legs are prosthetics.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Sode #11: Grit (Setting 003) by Rob</title>
		<link>http://brilliantgameologists.com/sode-11-grit-setting-003/comment-page-1/#comment-13288</link>
		<dc:creator>Rob</dc:creator>
		<pubDate>Thu, 16 Oct 2008 19:22:34 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/blog/26#comment-13288</guid>
		<description>I&#039;m part of that other 50% of people who liked Brimstone.  That was a great show.</description>
		<content:encoded><![CDATA[<p>I&#8217;m part of that other 50% of people who liked Brimstone.  That was a great show.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Secret Code Contest! by Sode #24: Rule 0 (System 03) &#124; Brilliant Gameologists</title>
		<link>http://brilliantgameologists.com/secret-code-contest/comment-page-1/#comment-13156</link>
		<dc:creator>Sode #24: Rule 0 (System 03) &#124; Brilliant Gameologists</dc:creator>
		<pubDate>Tue, 14 Oct 2008 03:52:08 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=53#comment-13156</guid>
		<description>[...] of days left for the Secret Code Contest! Get your entries in by October [...]</description>
		<content:encoded><![CDATA[<p>[...] of days left for the Secret Code Contest! Get your entries in by October [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Sode #23: 7 Things We Hate About the Gameosphere (Meta 06) by Clyde L. Rhoer</title>
		<link>http://brilliantgameologists.com/sode-23-7-things-we-hate-about-the-gameosphere-meta-06/comment-page-1/#comment-12367</link>
		<dc:creator>Clyde L. Rhoer</dc:creator>
		<pubDate>Fri, 03 Oct 2008 05:49:02 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=52#comment-12367</guid>
		<description>Hey guys,

This episode you had me laughing out loud as I went through my menial work routine. I totally agree with you about the state of reviews, and had given consideration to doing them myself, but have put it off due to bridge-burning. This makes me very curious to read about Zeke&#039;s experiences with this burning phenomena. I can&#039;t find it though. Am I stupid? Is it right in front of my face? Please point me in the right direction?</description>
		<content:encoded><![CDATA[<p>Hey guys,</p>
<p>This episode you had me laughing out loud as I went through my menial work routine. I totally agree with you about the state of reviews, and had given consideration to doing them myself, but have put it off due to bridge-burning. This makes me very curious to read about Zeke&#8217;s experiences with this burning phenomena. I can&#8217;t find it though. Am I stupid? Is it right in front of my face? Please point me in the right direction?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Sode #23: 7 Things We Hate About the Gameosphere (Meta 06) by New Gods of Mankind (Atomic Array 006)</title>
		<link>http://brilliantgameologists.com/sode-23-7-things-we-hate-about-the-gameosphere-meta-06/comment-page-1/#comment-12064</link>
		<dc:creator>New Gods of Mankind (Atomic Array 006)</dc:creator>
		<pubDate>Mon, 29 Sep 2008 04:24:36 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=52#comment-12064</guid>
		<description>[...] Shows: Atomic Array Brilliant Gameologists Ogre Cave Audio Report The Podgecast The Tome [...]</description>
		<content:encoded><![CDATA[<p>[...] Shows: Atomic Array Brilliant Gameologists Ogre Cave Audio Report The Podgecast The Tome [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Secret Code Contest! by Sode #23: 7 Things We Hate About the Gameosphere (Meta 06) &#124; Brilliant Gameologists</title>
		<link>http://brilliantgameologists.com/secret-code-contest/comment-page-1/#comment-12062</link>
		<dc:creator>Sode #23: 7 Things We Hate About the Gameosphere (Meta 06) &#124; Brilliant Gameologists</dc:creator>
		<pubDate>Mon, 29 Sep 2008 04:07:23 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=53#comment-12062</guid>
		<description>[...] episode is part of the Secret Code Contest! Get your entries in by October [...]</description>
		<content:encoded><![CDATA[<p>[...] episode is part of the Secret Code Contest! Get your entries in by October [...]</p>
]]></content:encoded>
	</item>
</channel>
</rss>
