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	<title>Comments for Brilliant Gameologists</title>
	<atom:link href="http://brilliantgameologists.com/comments/feed" rel="self" type="application/rss+xml" />
	<link>http://brilliantgameologists.com</link>
	<description>Play Like You Have To</description>
	<pubDate>Thu, 20 Nov 2008 21:45:28 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.5</generator>
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		<title>Comment on Sode #27: Payouts (System 04) by woodenbandman</title>
		<link>http://brilliantgameologists.com/blog/61#comment-14397</link>
		<dc:creator>woodenbandman</dc:creator>
		<pubDate>Tue, 18 Nov 2008 22:10:09 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=61#comment-14397</guid>
		<description>A game with a great payout that I love dearly is Munchkin. The payout is immediate because once you kill a monster you get treasure and a level, and you also get to screw your friends royally, which is loads of fun.

In all, the game is just awesome, and I'm sure that you just forgot to mention it. I sure hope so, because if you are ignorant of this gem of a game you need go throw yourself into the path of the Level 14 Insurance Salesman.</description>
		<content:encoded><![CDATA[<p>A game with a great payout that I love dearly is Munchkin. The payout is immediate because once you kill a monster you get treasure and a level, and you also get to screw your friends royally, which is loads of fun.</p>
<p>In all, the game is just awesome, and I&#8217;m sure that you just forgot to mention it. I sure hope so, because if you are ignorant of this gem of a game you need go throw yourself into the path of the Level 14 Insurance Salesman.</p>
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		<title>Comment on Sode #1: Gameology (Meta 001) by John825</title>
		<link>http://brilliantgameologists.com/blog/7#comment-14227</link>
		<dc:creator>John825</dc:creator>
		<pubDate>Mon, 17 Nov 2008 17:08:23 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/blog/7#comment-14227</guid>
		<description>Incredible site!</description>
		<content:encoded><![CDATA[<p>Incredible site!</p>
]]></content:encoded>
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		<title>Comment on Sode #1: Gameology (Meta 001) by John825</title>
		<link>http://brilliantgameologists.com/blog/7#comment-14212</link>
		<dc:creator>John825</dc:creator>
		<pubDate>Mon, 17 Nov 2008 13:38:05 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/blog/7#comment-14212</guid>
		<description>Very interesting site. Hope it will always be alive!</description>
		<content:encoded><![CDATA[<p>Very interesting site. Hope it will always be alive!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Sode #1: Gameology (Meta 001) by John825</title>
		<link>http://brilliantgameologists.com/blog/7#comment-14206</link>
		<dc:creator>John825</dc:creator>
		<pubDate>Mon, 17 Nov 2008 12:20:08 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/blog/7#comment-14206</guid>
		<description>I want to say - thank you for this!</description>
		<content:encoded><![CDATA[<p>I want to say - thank you for this!</p>
]]></content:encoded>
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	<item>
		<title>Comment on Sode #1: Gameology (Meta 001) by John825</title>
		<link>http://brilliantgameologists.com/blog/7#comment-14198</link>
		<dc:creator>John825</dc:creator>
		<pubDate>Mon, 17 Nov 2008 11:04:05 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/blog/7#comment-14198</guid>
		<description>Perfect work!</description>
		<content:encoded><![CDATA[<p>Perfect work!</p>
]]></content:encoded>
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	<item>
		<title>Comment on Sode #1: Gameology (Meta 001) by John825</title>
		<link>http://brilliantgameologists.com/blog/7#comment-14188</link>
		<dc:creator>John825</dc:creator>
		<pubDate>Mon, 17 Nov 2008 09:50:47 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/blog/7#comment-14188</guid>
		<description>Perfect site, i like it!</description>
		<content:encoded><![CDATA[<p>Perfect site, i like it!</p>
]]></content:encoded>
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	<item>
		<title>Comment on Gameologists chosen to lead GenCon Seminars by Casino 491f4e2ad8</title>
		<link>http://brilliantgameologists.com/blog/38#comment-14091</link>
		<dc:creator>Casino 491f4e2ad8</dc:creator>
		<pubDate>Sat, 15 Nov 2008 22:43:09 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=38#comment-14091</guid>
		<description>&lt;strong&gt;Casino 491f4e2ad8...&lt;/strong&gt;

Casino 491f4e2ad8...</description>
		<content:encoded><![CDATA[<p><strong>Casino 491f4e2ad8&#8230;</strong></p>
<p>Casino 491f4e2ad8&#8230;</p>
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		<title>Comment on Sode #1: Gameology (Meta 001) by John817</title>
		<link>http://brilliantgameologists.com/blog/7#comment-14087</link>
		<dc:creator>John817</dc:creator>
		<pubDate>Sat, 15 Nov 2008 21:36:16 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/blog/7#comment-14087</guid>
		<description>Very nice site!</description>
		<content:encoded><![CDATA[<p>Very nice site!</p>
]]></content:encoded>
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	<item>
		<title>Comment on Sode #1: Gameology (Meta 001) by Lcdqmbkj</title>
		<link>http://brilliantgameologists.com/blog/7#comment-14051</link>
		<dc:creator>Lcdqmbkj</dc:creator>
		<pubDate>Fri, 14 Nov 2008 18:35:36 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/blog/7#comment-14051</guid>
		<description>Hello,</description>
		<content:encoded><![CDATA[<p>Hello,</p>
]]></content:encoded>
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	<item>
		<title>Comment on Sode #26: Gender Bending and Playing What You Ain&#8217;t (Player 04) by Orion</title>
		<link>http://brilliantgameologists.com/blog/57#comment-14047</link>
		<dc:creator>Orion</dc:creator>
		<pubDate>Fri, 14 Nov 2008 05:59:08 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=57#comment-14047</guid>
		<description>I really appreciate you taking this on. It's gutsy and it's great to provide people with some tools for playing "what you ain't" without being jackasses about it. I just wanted to point out, though, that, uh, some of the archetypes you pointed out for women, like the nurse or the suffragette, are kinda gender stereotypes in and of themselves. I think you had it right first time, really: female characters are just people. People with vaginas. They're no more or less likely to be a nurse or have kids than anyone else. Not trying to get on your case. Just pointing out, 'cause clearly it's something you care about.</description>
		<content:encoded><![CDATA[<p>I really appreciate you taking this on. It&#8217;s gutsy and it&#8217;s great to provide people with some tools for playing &#8220;what you ain&#8217;t&#8221; without being jackasses about it. I just wanted to point out, though, that, uh, some of the archetypes you pointed out for women, like the nurse or the suffragette, are kinda gender stereotypes in and of themselves. I think you had it right first time, really: female characters are just people. People with vaginas. They&#8217;re no more or less likely to be a nurse or have kids than anyone else. Not trying to get on your case. Just pointing out, &#8217;cause clearly it&#8217;s something you care about.</p>
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		<title>Comment on Brilliant Gameologists win the Fear the Boot Spoof! by Cora Fitzgerald</title>
		<link>http://brilliantgameologists.com/blog/12#comment-14030</link>
		<dc:creator>Cora Fitzgerald</dc:creator>
		<pubDate>Thu, 13 Nov 2008 11:06:25 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/blog/12#comment-14030</guid>
		<description>b6h1ezya8ruam7xq</description>
		<content:encoded><![CDATA[<p>b6h1ezya8ruam7xq</p>
]]></content:encoded>
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	<item>
		<title>Comment on ReviewSode #8: Ennies Lightning Round! by Kathryn Hunter</title>
		<link>http://brilliantgameologists.com/blog/48#comment-14018</link>
		<dc:creator>Kathryn Hunter</dc:creator>
		<pubDate>Thu, 13 Nov 2008 03:38:02 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=48#comment-14018</guid>
		<description>3r2o0u49biayxxxb</description>
		<content:encoded><![CDATA[<p>3r2o0u49biayxxxb</p>
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	<item>
		<title>Comment on Sode #24: Rule 0 (System 03) by Josh</title>
		<link>http://brilliantgameologists.com/blog/55#comment-14003</link>
		<dc:creator>Josh</dc:creator>
		<pubDate>Wed, 12 Nov 2008 06:41:31 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=55#comment-14003</guid>
		<description>

"Come on, Midnight Sleazy Train III"

I will return to the home country for Port Con Maine.  

You had me at "Tee hee."</description>
		<content:encoded><![CDATA[<p>&#8220;Come on, Midnight Sleazy Train III&#8221;</p>
<p>I will return to the home country for Port Con Maine.  </p>
<p>You had me at &#8220;Tee hee.&#8221;</p>
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	<item>
		<title>Comment on Sode #24: Rule 0 (System 03) by Julie</title>
		<link>http://brilliantgameologists.com/blog/55#comment-13998</link>
		<dc:creator>Julie</dc:creator>
		<pubDate>Wed, 12 Nov 2008 01:49:35 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=55#comment-13998</guid>
		<description>Dude, you called me hot. Tee hee!

You better come to PortCon and do a live podcast or something! I'll make sure you have space and what not if you're willing. Oh! And in Extreme Geek: If you point out you're the biggest whore from PAC I'll make sure we do something 'special.' Extreme Geek is almost like a cult at PCM. We amp that shit up, son. ;)

I was the one in the pink dress. And I'm the con chair for PortCon. The other person was Jekka- she's on guest staff. Sometimes she dresses up as a maid. ;) Yeah, life's wacky like that. There are a *lot* of girls who I think are hot who work at PCM. So yeah. You better come back to the old country of Maine. ;)

Anyhow, you made my night. Thank you! :)</description>
		<content:encoded><![CDATA[<p>Dude, you called me hot. Tee hee!</p>
<p>You better come to PortCon and do a live podcast or something! I&#8217;ll make sure you have space and what not if you&#8217;re willing. Oh! And in Extreme Geek: If you point out you&#8217;re the biggest whore from PAC I&#8217;ll make sure we do something &#8217;special.&#8217; Extreme Geek is almost like a cult at PCM. We amp that shit up, son. <img src='http://brilliantgameologists.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>I was the one in the pink dress. And I&#8217;m the con chair for PortCon. The other person was Jekka- she&#8217;s on guest staff. Sometimes she dresses up as a maid. <img src='http://brilliantgameologists.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> Yeah, life&#8217;s wacky like that. There are a *lot* of girls who I think are hot who work at PCM. So yeah. You better come back to the old country of Maine. <img src='http://brilliantgameologists.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Anyhow, you made my night. Thank you! <img src='http://brilliantgameologists.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
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		<title>Comment on Sode #26: Gender Bending and Playing What You Ain&#8217;t (Player 04) by Brand</title>
		<link>http://brilliantgameologists.com/blog/57#comment-13952</link>
		<dc:creator>Brand</dc:creator>
		<pubDate>Tue, 04 Nov 2008 20:23:26 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=57#comment-13952</guid>
		<description>Great show....couple of comments:

Your comments about stereotypes of female characters reminded me of a female player in the group I once gamed with.  She played EVERY character as a vamp/slut/seducer. No matter the game system or campaign, all her characters were basically 'sexy bimbos' who tried to solve every problem by sleeping with an NPC (or PC). And I do mean EVERY obstacle...the primary recurring villain during the climatic battle...the Puritan reverend trying the party for witchcraft...the police officers investigating a noise complaint....the other members of the party that didn't agree with what she wanted...EVERY one.

And if her vamping didn't work (generally when someone other than her hubby was running the game) she would pout and bitch about how unfair it was, since she had so many stats/abilities/powers focused on it. I always found it amusing that she'd complain about how 'chainmail bikini' fantasy art was sexist...and all of her characters were walking stereotypes as written by a teenage boy (or Robert Heinlein).

On another note, you mentioned the the medical examiner on CSI. I also have always appreciated the fact that his disability is an element of the character, not the focus. I only found out after I'd watched the show for a while that the actor is actually disabled...both of his legs are prosthetics.</description>
		<content:encoded><![CDATA[<p>Great show&#8230;.couple of comments:</p>
<p>Your comments about stereotypes of female characters reminded me of a female player in the group I once gamed with.  She played EVERY character as a vamp/slut/seducer. No matter the game system or campaign, all her characters were basically &#8217;sexy bimbos&#8217; who tried to solve every problem by sleeping with an NPC (or PC). And I do mean EVERY obstacle&#8230;the primary recurring villain during the climatic battle&#8230;the Puritan reverend trying the party for witchcraft&#8230;the police officers investigating a noise complaint&#8230;.the other members of the party that didn&#8217;t agree with what she wanted&#8230;EVERY one.</p>
<p>And if her vamping didn&#8217;t work (generally when someone other than her hubby was running the game) she would pout and bitch about how unfair it was, since she had so many stats/abilities/powers focused on it. I always found it amusing that she&#8217;d complain about how &#8216;chainmail bikini&#8217; fantasy art was sexist&#8230;and all of her characters were walking stereotypes as written by a teenage boy (or Robert Heinlein).</p>
<p>On another note, you mentioned the the medical examiner on CSI. I also have always appreciated the fact that his disability is an element of the character, not the focus. I only found out after I&#8217;d watched the show for a while that the actor is actually disabled&#8230;both of his legs are prosthetics.</p>
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		<title>Comment on Sode #11: Grit (Setting 003) by Rob</title>
		<link>http://brilliantgameologists.com/blog/26#comment-13288</link>
		<dc:creator>Rob</dc:creator>
		<pubDate>Thu, 16 Oct 2008 19:22:34 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/blog/26#comment-13288</guid>
		<description>I'm part of that other 50% of people who liked Brimstone.  That was a great show.</description>
		<content:encoded><![CDATA[<p>I&#8217;m part of that other 50% of people who liked Brimstone.  That was a great show.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Secret Code Contest! by Sode #24: Rule 0 (System 03) &#124; Brilliant Gameologists</title>
		<link>http://brilliantgameologists.com/blog/53#comment-13156</link>
		<dc:creator>Sode #24: Rule 0 (System 03) &#124; Brilliant Gameologists</dc:creator>
		<pubDate>Tue, 14 Oct 2008 03:52:08 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=53#comment-13156</guid>
		<description>[...] of days left for the Secret Code Contest! Get your entries in by October [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] of days left for the Secret Code Contest! Get your entries in by October [&#8230;]</p>
]]></content:encoded>
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	<item>
		<title>Comment on Sode #1: Gameology (Meta 001) by lolitagirl</title>
		<link>http://brilliantgameologists.com/blog/7#comment-12385</link>
		<dc:creator>lolitagirl</dc:creator>
		<pubDate>Fri, 03 Oct 2008 08:12:21 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/blog/7#comment-12385</guid>
		<description>Thanks for the good information. Keep up this great resource.</description>
		<content:encoded><![CDATA[<p>Thanks for the good information. Keep up this great resource.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Sode #1: Gameology (Meta 001) by Kazeltie</title>
		<link>http://brilliantgameologists.com/blog/7#comment-12383</link>
		<dc:creator>Kazeltie</dc:creator>
		<pubDate>Fri, 03 Oct 2008 07:21:38 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/blog/7#comment-12383</guid>
		<description>Hi webmaster!</description>
		<content:encoded><![CDATA[<p>Hi webmaster!</p>
]]></content:encoded>
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		<title>Comment on Sode #23: 7 Things We Hate About the Gameosphere (Meta 06) by Clyde L. Rhoer</title>
		<link>http://brilliantgameologists.com/blog/52#comment-12367</link>
		<dc:creator>Clyde L. Rhoer</dc:creator>
		<pubDate>Fri, 03 Oct 2008 05:49:02 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=52#comment-12367</guid>
		<description>Hey guys,

This episode you had me laughing out loud as I went through my menial work routine. I totally agree with you about the state of reviews, and had given consideration to doing them myself, but have put it off due to bridge-burning. This makes me very curious to read about Zeke's experiences with this burning phenomena. I can't find it though. Am I stupid? Is it right in front of my face? Please point me in the right direction?</description>
		<content:encoded><![CDATA[<p>Hey guys,</p>
<p>This episode you had me laughing out loud as I went through my menial work routine. I totally agree with you about the state of reviews, and had given consideration to doing them myself, but have put it off due to bridge-burning. This makes me very curious to read about Zeke&#8217;s experiences with this burning phenomena. I can&#8217;t find it though. Am I stupid? Is it right in front of my face? Please point me in the right direction?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Sode #1: Gameology (Meta 001) by lolitagirl</title>
		<link>http://brilliantgameologists.com/blog/7#comment-12096</link>
		<dc:creator>lolitagirl</dc:creator>
		<pubDate>Mon, 29 Sep 2008 13:56:27 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/blog/7#comment-12096</guid>
		<description>Nice work....love the site...very easy to move around in.</description>
		<content:encoded><![CDATA[<p>Nice work&#8230;.love the site&#8230;very easy to move around in.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Sode #23: 7 Things We Hate About the Gameosphere (Meta 06) by New Gods of Mankind (Atomic Array 006)</title>
		<link>http://brilliantgameologists.com/blog/52#comment-12064</link>
		<dc:creator>New Gods of Mankind (Atomic Array 006)</dc:creator>
		<pubDate>Mon, 29 Sep 2008 04:24:36 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=52#comment-12064</guid>
		<description>[...] Shows: Atomic Array Brilliant Gameologists Ogre Cave Audio Report The Podgecast The Tome [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] Shows: Atomic Array Brilliant Gameologists Ogre Cave Audio Report The Podgecast The Tome [&#8230;]</p>
]]></content:encoded>
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	<item>
		<title>Comment on Secret Code Contest! by Sode #23: 7 Things We Hate About the Gameosphere (Meta 06) &#124; Brilliant Gameologists</title>
		<link>http://brilliantgameologists.com/blog/53#comment-12062</link>
		<dc:creator>Sode #23: 7 Things We Hate About the Gameosphere (Meta 06) &#124; Brilliant Gameologists</dc:creator>
		<pubDate>Mon, 29 Sep 2008 04:07:23 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=53#comment-12062</guid>
		<description>[...] episode is part of the Secret Code Contest! Get your entries in by October [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] episode is part of the Secret Code Contest! Get your entries in by October [&#8230;]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on ReviewSode #8: Ennies Lightning Round! by Meg</title>
		<link>http://brilliantgameologists.com/blog/48#comment-11863</link>
		<dc:creator>Meg</dc:creator>
		<pubDate>Fri, 26 Sep 2008 21:29:25 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=48#comment-11863</guid>
		<description>Matt- Didn't even see your comment there- Whoops!

We're working on getting the file size down.  I think we're much higher than we need to be and we are looking into that, yes.  

Great meeting you too!</description>
		<content:encoded><![CDATA[<p>Matt- Didn&#8217;t even see your comment there- Whoops!</p>
<p>We&#8217;re working on getting the file size down.  I think we&#8217;re much higher than we need to be and we are looking into that, yes.  </p>
<p>Great meeting you too!</p>
]]></content:encoded>
	</item>
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		<title>Comment on ReviewSode #8: Ennies Lightning Round! by Jojo</title>
		<link>http://brilliantgameologists.com/blog/48#comment-11794</link>
		<dc:creator>Jojo</dc:creator>
		<pubDate>Thu, 25 Sep 2008 16:54:06 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=48#comment-11794</guid>
		<description>Clueless.</description>
		<content:encoded><![CDATA[<p>Clueless.</p>
]]></content:encoded>
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		<title>Comment on ReviewSode #8: Ennies Lightning Round! by ENnies Zachary Houghton resigns as an ENnies judge - EN World D&#38;D / RPG News</title>
		<link>http://brilliantgameologists.com/blog/48#comment-11789</link>
		<dc:creator>ENnies Zachary Houghton resigns as an ENnies judge - EN World D&#38;D / RPG News</dc:creator>
		<pubDate>Thu, 25 Sep 2008 14:33:50 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=48#comment-11789</guid>
		<description>[...] put up to a vote by the public.  Listen to our ENnies Lightning Round reviews here for more info: ReviewSode #8: Ennies Lightning Round! &#124; Brilliant Gameologists  First of all, total crap products made it through. I did a full review of the writing category and [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] put up to a vote by the public.  Listen to our ENnies Lightning Round reviews here for more info: ReviewSode #8: Ennies Lightning Round! | Brilliant Gameologists  First of all, total crap products made it through. I did a full review of the writing category and [&#8230;]</p>
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	<item>
		<title>Comment on Sode #20: GenCon Recap (Meta 05) by Adam Riemenschneider</title>
		<link>http://brilliantgameologists.com/blog/50#comment-11072</link>
		<dc:creator>Adam Riemenschneider</dc:creator>
		<pubDate>Wed, 17 Sep 2008 19:15:40 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=50#comment-11072</guid>
		<description>Hey Zeke, thanks for the friendly words!</description>
		<content:encoded><![CDATA[<p>Hey Zeke, thanks for the friendly words!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Sode #20: GenCon Recap (Meta 05) by chrisjudah</title>
		<link>http://brilliantgameologists.com/blog/50#comment-10312</link>
		<dc:creator>chrisjudah</dc:creator>
		<pubDate>Tue, 09 Sep 2008 02:13:37 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=50#comment-10312</guid>
		<description>and by all the booze, i mean your booze period...  i couldn't drink that much... i don't thikn</description>
		<content:encoded><![CDATA[<p>and by all the booze, i mean your booze period&#8230;  i couldn&#8217;t drink that much&#8230; i don&#8217;t thikn</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Sode #20: GenCon Recap (Meta 05) by chrisjudah</title>
		<link>http://brilliantgameologists.com/blog/50#comment-10311</link>
		<dc:creator>chrisjudah</dc:creator>
		<pubDate>Tue, 09 Sep 2008 02:13:17 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=50#comment-10311</guid>
		<description>sorry i drank all the booze.  fun hanging out with you guys.  i finally registered here ^^;;</description>
		<content:encoded><![CDATA[<p>sorry i drank all the booze.  fun hanging out with you guys.  i finally registered here ^^;;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on GenCon Recovery and DragonCon prep&#8230; by Jamie Chambers</title>
		<link>http://brilliantgameologists.com/blog/49#comment-10270</link>
		<dc:creator>Jamie Chambers</dc:creator>
		<pubDate>Mon, 08 Sep 2008 16:05:47 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=49#comment-10270</guid>
		<description>Meg, I hope my face was friendly enough for you at Dragon*Con!</description>
		<content:encoded><![CDATA[<p>Meg, I hope my face was friendly enough for you at Dragon*Con!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Sode #20: GenCon Recap (Meta 05) by Daniel M. Perez</title>
		<link>http://brilliantgameologists.com/blog/50#comment-10253</link>
		<dc:creator>Daniel M. Perez</dc:creator>
		<pubDate>Mon, 08 Sep 2008 12:50:17 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=50#comment-10253</guid>
		<description>Not the last show; I've yet to release mine, so that honor will go to me! Bwa ha ha ha ha!!!</description>
		<content:encoded><![CDATA[<p>Not the last show; I&#8217;ve yet to release mine, so that honor will go to me! Bwa ha ha ha ha!!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Sode #20: GenCon Recap (Meta 05) by Luke</title>
		<link>http://brilliantgameologists.com/blog/50#comment-10221</link>
		<dc:creator>Luke</dc:creator>
		<pubDate>Mon, 08 Sep 2008 05:06:26 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=50#comment-10221</guid>
		<description>It's M-E-Y-E-R!   Curses, if it's not this, it's people thinking I'm part of the hot dog empire.  Stupid homophones!   

Downloading now, can't wait to listen!</description>
		<content:encoded><![CDATA[<p>It&#8217;s M-E-Y-E-R!   Curses, if it&#8217;s not this, it&#8217;s people thinking I&#8217;m part of the hot dog empire.  Stupid homophones!   </p>
<p>Downloading now, can&#8217;t wait to listen!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Sode #1: Gameology (Meta 001) by John232</title>
		<link>http://brilliantgameologists.com/blog/7#comment-9838</link>
		<dc:creator>John232</dc:creator>
		<pubDate>Fri, 05 Sep 2008 12:13:41 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/blog/7#comment-9838</guid>
		<description>Very nice site!</description>
		<content:encoded><![CDATA[<p>Very nice site!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on ReviewSode #8: Ennies Lightning Round! by Matt</title>
		<link>http://brilliantgameologists.com/blog/48#comment-9776</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Thu, 04 Sep 2008 19:47:14 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=48#comment-9776</guid>
		<description>Based off of Luke's vouch and meeting Meg this weekend, I check this episode out last night.  There was much laughing and chortling.  Two questions.

1)  No one in their right mind should ever drink a drink named "The Turd Burglar".  Especially if it has a tiny peanut at the bottom.  At least it wasn't a piece of corn.

2)  You guys have big files and nice sound quality.  Kudos for the high quality, but as I am on the road and frequently subjected to the abuses of low bandwidth hotel internet connections, do you think a lo-fi file size is also in order?.</description>
		<content:encoded><![CDATA[<p>Based off of Luke&#8217;s vouch and meeting Meg this weekend, I check this episode out last night.  There was much laughing and chortling.  Two questions.</p>
<p>1)  No one in their right mind should ever drink a drink named &#8220;The Turd Burglar&#8221;.  Especially if it has a tiny peanut at the bottom.  At least it wasn&#8217;t a piece of corn.</p>
<p>2)  You guys have big files and nice sound quality.  Kudos for the high quality, but as I am on the road and frequently subjected to the abuses of low bandwidth hotel internet connections, do you think a lo-fi file size is also in order?.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on A 3rd Seminar Added to GenCon Lineup: A Salon on Gameology by Episode 006: That Burning Sensation (You Know the One)</title>
		<link>http://brilliantgameologists.com/blog/42#comment-9061</link>
		<dc:creator>Episode 006: That Burning Sensation (You Know the One)</dc:creator>
		<pubDate>Thu, 28 Aug 2008 15:59:43 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=42#comment-9061</guid>
		<description>[...] on Luke&#8217;s Gen Con panels can be found here and here. While you&#8217;re there give the Brilliant Gameologists a [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] on Luke&#8217;s Gen Con panels can be found here and here. While you&#8217;re there give the Brilliant Gameologists a [&#8230;]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on GenCon Recovery and DragonCon prep&#8230; by JustChuck</title>
		<link>http://brilliantgameologists.com/blog/49#comment-8963</link>
		<dc:creator>JustChuck</dc:creator>
		<pubDate>Wed, 27 Aug 2008 03:34:30 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=49#comment-8963</guid>
		<description>Hey Meg.  Keep your eyes peeled for Ms. Mars.  She will be there too.  She'll be the one in the really great outfit(s).  You can sneak a peak at http://www.flickr.com/photos/41062380@N00/  

Have fun while you are there.</description>
		<content:encoded><![CDATA[<p>Hey Meg.  Keep your eyes peeled for Ms. Mars.  She will be there too.  She&#8217;ll be the one in the really great outfit(s).  You can sneak a peak at <a href="http://www.flickr.com/photos/41062380@N00/" rel="nofollow">http://www.flickr.com/photos/41062380@N00/</a>  </p>
<p>Have fun while you are there.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Our GenCon Schedule by GenCon: First Thoughts</title>
		<link>http://brilliantgameologists.com/blog/47#comment-8326</link>
		<dc:creator>GenCon: First Thoughts</dc:creator>
		<pubDate>Wed, 20 Aug 2008 00:07:38 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=47#comment-8326</guid>
		<description>[...] Zeke from the Brilliant Gameologists on the panel in which I was involved. that led to the Ram, the Brilliant Gamologists&#8217; Salon panel, and then a balcony party. The Gameologist crew had been bumped to a suite with a massive balcony. [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] Zeke from the Brilliant Gameologists on the panel in which I was involved. that led to the Ram, the Brilliant Gamologists&#8217; Salon panel, and then a balcony party. The Gameologist crew had been bumped to a suite with a massive balcony. [&#8230;]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on A 3rd Seminar Added to GenCon Lineup: A Salon on Gameology by Off To Gen Con!</title>
		<link>http://brilliantgameologists.com/blog/42#comment-8304</link>
		<dc:creator>Off To Gen Con!</dc:creator>
		<pubDate>Thu, 14 Aug 2008 02:35:01 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=42#comment-8304</guid>
		<description>[...] are leaving early Thursday morning.  If all goes well, I should be there just in time for my first panel with The Brilliant [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] are leaving early Thursday morning.  If all goes well, I should be there just in time for my first panel with The Brilliant [&#8230;]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Gameologists chosen to lead GenCon Seminars by Off To Gen Con!</title>
		<link>http://brilliantgameologists.com/blog/38#comment-8303</link>
		<dc:creator>Off To Gen Con!</dc:creator>
		<pubDate>Thu, 14 Aug 2008 02:33:21 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=38#comment-8303</guid>
		<description>[...] and I are leaving early Thursday morning.  If all goes well, I should be there just in time for my first panel with The Brilliant [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] and I are leaving early Thursday morning.  If all goes well, I should be there just in time for my first panel with The Brilliant [&#8230;]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on ReviewSode #6: Battlestar Galactica by AlexM</title>
		<link>http://brilliantgameologists.com/blog/36#comment-8293</link>
		<dc:creator>AlexM</dc:creator>
		<pubDate>Tue, 12 Aug 2008 15:50:38 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=36#comment-8293</guid>
		<description>I found your site on technorati and read a few of your other posts. Keep up the good work. I just added your RSS feed to my Google News Reader. Looking forward to reading more from you down the road!</description>
		<content:encoded><![CDATA[<p>I found your site on technorati and read a few of your other posts. Keep up the good work. I just added your RSS feed to my Google News Reader. Looking forward to reading more from you down the road!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Gameologists chosen to lead GenCon Seminars by Episode 006: That Burning Sensation (You Know the One)</title>
		<link>http://brilliantgameologists.com/blog/38#comment-8220</link>
		<dc:creator>Episode 006: That Burning Sensation (You Know the One)</dc:creator>
		<pubDate>Mon, 11 Aug 2008 06:04:56 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=38#comment-8220</guid>
		<description>[...] on Luke&#8217;s Gen Con panels can be found here and here. While you&#8217;re there give the Brilliant Gameologists a [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] on Luke&#8217;s Gen Con panels can be found here and here. While you&#8217;re there give the Brilliant Gameologists a [&#8230;]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Gameologists chosen to lead GenCon Seminars by Our GenCon Schedule &#124; Brilliant Gameologists</title>
		<link>http://brilliantgameologists.com/blog/38#comment-8193</link>
		<dc:creator>Our GenCon Schedule &#124; Brilliant Gameologists</dc:creator>
		<pubDate>Sun, 10 Aug 2008 18:12:50 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=38#comment-8193</guid>
		<description>[...] Full Description [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] Full Description [&#8230;]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on About by 1</title>
		<link>http://brilliantgameologists.com/about#comment-7728</link>
		<dc:creator>1</dc:creator>
		<pubDate>Sun, 03 Aug 2008 12:05:10 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?page_id=44#comment-7728</guid>
		<description>&lt;strong&gt;1...&lt;/strong&gt;

...</description>
		<content:encoded><![CDATA[<p><strong>1&#8230;</strong></p>
<p>&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Sode #12: Love and Sex (GM 002) by oocwbrgc</title>
		<link>http://brilliantgameologists.com/blog/27#comment-7247</link>
		<dc:creator>oocwbrgc</dc:creator>
		<pubDate>Mon, 28 Jul 2008 01:59:02 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/blog/27#comment-7247</guid>
		<description>&lt;strong&gt;oocwbrgc...&lt;/strong&gt;

oocwbrgc...</description>
		<content:encoded><![CDATA[<p><strong>oocwbrgc&#8230;</strong></p>
<p>oocwbrgc&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Sode #18: Scope and Boundaries (Setting 04) by Kristin</title>
		<link>http://brilliantgameologists.com/blog/43#comment-7122</link>
		<dc:creator>Kristin</dc:creator>
		<pubDate>Sat, 26 Jul 2008 01:34:19 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=43#comment-7122</guid>
		<description>Host of This Modern Death here...
Just picked up episode 18 and dropped your feed into my ITunes on the recommendations of my co-host. Your editing is excellent, and the sound is awesome. You guys are entertaining and have good info, not to mention all the brilliant side quips. So far, I'm really enjoying listening.

I have to call you out though. You may have "Cuntflap", but This Modern Death totally beat you to "cunt". We'll accept a written retraction via email but we've ruled you get to keep "Cuntologists", as much as I wish I could claim that. Brilliant Cuntolgist by Proxy? I can only hope. ;) It did, however, earn you both a mention and a rant on our episode #16

Also, if you're ever grasping for material, I propose an "orgasm-off". We are, or at least use to be, Home of the Porn Voice. But for you, I'd bring it back for one last show down.

Enjoying listening, waiting for more...
&#60;3
Kristin</description>
		<content:encoded><![CDATA[<p>Host of This Modern Death here&#8230;<br />
Just picked up episode 18 and dropped your feed into my ITunes on the recommendations of my co-host. Your editing is excellent, and the sound is awesome. You guys are entertaining and have good info, not to mention all the brilliant side quips. So far, I&#8217;m really enjoying listening.</p>
<p>I have to call you out though. You may have &#8220;Cuntflap&#8221;, but This Modern Death totally beat you to &#8220;cunt&#8221;. We&#8217;ll accept a written retraction via email but we&#8217;ve ruled you get to keep &#8220;Cuntologists&#8221;, as much as I wish I could claim that. Brilliant Cuntolgist by Proxy? I can only hope. <img src='http://brilliantgameologists.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> It did, however, earn you both a mention and a rant on our episode #16</p>
<p>Also, if you&#8217;re ever grasping for material, I propose an &#8220;orgasm-off&#8221;. We are, or at least use to be, Home of the Porn Voice. But for you, I&#8217;d bring it back for one last show down.</p>
<p>Enjoying listening, waiting for more&#8230;<br />
&lt;3<br />
Kristin</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Bonus Content: A Clip Show by Pages tagged "brilliant"</title>
		<link>http://brilliantgameologists.com/blog/45#comment-6826</link>
		<dc:creator>Pages tagged "brilliant"</dc:creator>
		<pubDate>Wed, 23 Jul 2008 01:53:30 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=45#comment-6826</guid>
		<description>[...] bookmarks tagged brilliant Bonus Content: A Clip Show&#160;saved by 21 others  &#160;&#160;&#160;&#160;tricofilms bookmarked on 07/22/08 &#124; [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] bookmarks tagged brilliant Bonus Content: A Clip Show&nbsp;saved by 21 others  &nbsp;&nbsp;&nbsp;&nbsp;tricofilms bookmarked on 07/22/08 | [&#8230;]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Promote! by Bonus Content: A Clip Show &#124; Brilliant Gameologists</title>
		<link>http://brilliantgameologists.com/promote#comment-6815</link>
		<dc:creator>Bonus Content: A Clip Show &#124; Brilliant Gameologists</dc:creator>
		<pubDate>Tue, 22 Jul 2008 14:39:27 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?page_id=39#comment-6815</guid>
		<description>[...] Promote! [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] Promote! [&#8230;]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Sode #18: Scope and Boundaries (Setting 04) by oldrobotsneverrust</title>
		<link>http://brilliantgameologists.com/blog/43#comment-6513</link>
		<dc:creator>oldrobotsneverrust</dc:creator>
		<pubDate>Tue, 15 Jul 2008 02:08:16 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=43#comment-6513</guid>
		<description>Precedent set. I expect at least one orgasm in every future episode.</description>
		<content:encoded><![CDATA[<p>Precedent set. I expect at least one orgasm in every future episode.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Sode #18: Scope and Boundaries (Setting 04) by Jim</title>
		<link>http://brilliantgameologists.com/blog/43#comment-6443</link>
		<dc:creator>Jim</dc:creator>
		<pubDate>Mon, 14 Jul 2008 12:50:47 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=43#comment-6443</guid>
		<description>I laughed so hard during this episode!  Very funny stuff.  Very funny, all of you.</description>
		<content:encoded><![CDATA[<p>I laughed so hard during this episode!  Very funny stuff.  Very funny, all of you.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Sode #18: Scope and Boundaries (Setting 04) by Sode #18: Scope and Boundaries (Setting 04) &#124; You Tube Blog</title>
		<link>http://brilliantgameologists.com/blog/43#comment-6397</link>
		<dc:creator>Sode #18: Scope and Boundaries (Setting 04) &#124; You Tube Blog</dc:creator>
		<pubDate>Mon, 14 Jul 2008 02:49:06 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=43#comment-6397</guid>
		<description>[...] Go here to read the rest: Sode #18: Scope and Boundaries (Setting 04) [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] Go here to read the rest: Sode #18: Scope and Boundaries (Setting 04) [&#8230;]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on ReviewSode #2: Origins Awards for 2007- Lightning Round! by robin m hensley</title>
		<link>http://brilliantgameologists.com/blog/30#comment-6254</link>
		<dc:creator>robin m hensley</dc:creator>
		<pubDate>Fri, 11 Jul 2008 20:26:47 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=30#comment-6254</guid>
		<description>[...]  [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;]  [&#8230;]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Firefly/Serenity Contest- Get your own haul! by Nevada collectibles listings</title>
		<link>http://brilliantgameologists.com/blog/41#comment-6253</link>
		<dc:creator>Nevada collectibles listings</dc:creator>
		<pubDate>Fri, 11 Jul 2008 20:10:21 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=41#comment-6253</guid>
		<description>&lt;strong&gt;Nevada collectibles listings...&lt;/strong&gt;

[...] in the first issue of Serenity: Better Days? Well now you can. A huge pile of Alliance cash and other prized Serenity collectibles will be awarded in the Serenity: Better Days Big Haul Giveaway from co-sponsors Quantum Mechanix Inc. [...]...</description>
		<content:encoded><![CDATA[<p><strong>Nevada collectibles listings&#8230;</strong></p>
<p>[&#8230;] in the first issue of Serenity: Better Days? Well now you can. A huge pile of Alliance cash and other prized Serenity collectibles will be awarded in the Serenity: Better Days Big Haul Giveaway from co-sponsors Quantum Mechanix Inc. [&#8230;]&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on A 3rd Seminar Added to GenCon Lineup: A Salon on Gameology by Meg</title>
		<link>http://brilliantgameologists.com/blog/42#comment-6196</link>
		<dc:creator>Meg</dc:creator>
		<pubDate>Thu, 10 Jul 2008 14:21:02 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=42#comment-6196</guid>
		<description>We have a thread about it on our boards, here:
http://brilliantgameologists.com/boards/index.php?topic=741.0

We're in the process of putting together an outline and taking submissions of topics.  

I'd love if you could come too Daniel!</description>
		<content:encoded><![CDATA[<p>We have a thread about it on our boards, here:<br />
<a href="http://brilliantgameologists.com/boards/index.php?topic=741.0" rel="nofollow">http://brilliantgameologists.com/boards/index.php?topic=741.0</a></p>
<p>We&#8217;re in the process of putting together an outline and taking submissions of topics.  </p>
<p>I&#8217;d love if you could come too Daniel!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on ReviewSode #6: Battlestar Galactica by Josh</title>
		<link>http://brilliantgameologists.com/blog/36#comment-5239</link>
		<dc:creator>Josh</dc:creator>
		<pubDate>Sun, 22 Jun 2008 01:59:03 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=36#comment-5239</guid>
		<description>I'm sorry that you disliked our review of the Cortex System/Battlestar Galactica.

As for being professional I feel the need to point out that we offer a genuine critical review of Cortex/BSG, just as much as we have of every other system we've reviewed.  In fact, I would go so far as to say we offer the most “professional”review of the system ever done.  Please take this as an invitation to prove me wrong.

For your edification I discuss the fallacies present in the article.
[quote]
My Group and I have been playing RPG’s for 20 plus years. [/quote]

Length of play has little to do with skill.  For example I know a number of co-workers who have played golf longer than Tiger woods.  Does that make them better?  It is the case that each group is better then when they started.  Tiger Woods is much better and my co-workers are a little better.  

All I could tentatively state is that you are possibly better at role-playing than you were 20 years ago.  Of course so am I.  So how would we compare?  The evidence does not speak in this regard, but I am willing to grant that you are certainly better then you were 20 years ago..  
[quote]
We have been using the Cordex system for the last year and like it a lot. [/quote]
Again, this proves nothing.  You could have been playing a better system.  You could have made a bad game fun.  Of course if the game is good you could offer some reasons why, or you could respond to the points I made.
[quote]
We got over the need to have a complicated system were you have to roll to open the fridge years ago, Cordex is a good system. [/quote]
OK.  Except that Cortex is a relatively complicated game, compared to the other choices you could make.  And the few games that are more complicated offer significantly more play.

What advantage does the game offer over any of them??

If you know anyone who likes BSG the RPG let them know about the podcast.  Maybe they can let me know more.</description>
		<content:encoded><![CDATA[<p>I&#8217;m sorry that you disliked our review of the Cortex System/Battlestar Galactica.</p>
<p>As for being professional I feel the need to point out that we offer a genuine critical review of Cortex/BSG, just as much as we have of every other system we&#8217;ve reviewed.  In fact, I would go so far as to say we offer the most “professional”review of the system ever done.  Please take this as an invitation to prove me wrong.</p>
<p>For your edification I discuss the fallacies present in the article.<br />
[quote]<br />
My Group and I have been playing RPG’s for 20 plus years. [/quote]</p>
<p>Length of play has little to do with skill.  For example I know a number of co-workers who have played golf longer than Tiger woods.  Does that make them better?  It is the case that each group is better then when they started.  Tiger Woods is much better and my co-workers are a little better.  </p>
<p>All I could tentatively state is that you are possibly better at role-playing than you were 20 years ago.  Of course so am I.  So how would we compare?  The evidence does not speak in this regard, but I am willing to grant that you are certainly better then you were 20 years ago..<br />
[quote]<br />
We have been using the Cordex system for the last year and like it a lot. [/quote]<br />
Again, this proves nothing.  You could have been playing a better system.  You could have made a bad game fun.  Of course if the game is good you could offer some reasons why, or you could respond to the points I made.<br />
[quote]<br />
We got over the need to have a complicated system were you have to roll to open the fridge years ago, Cordex is a good system. [/quote]<br />
OK.  Except that Cortex is a relatively complicated game, compared to the other choices you could make.  And the few games that are more complicated offer significantly more play.</p>
<p>What advantage does the game offer over any of them??</p>
<p>If you know anyone who likes BSG the RPG let them know about the podcast.  Maybe they can let me know more.</p>
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		<title>Comment on ReviewSode #6: Battlestar Galactica by Darren Malin</title>
		<link>http://brilliantgameologists.com/blog/36#comment-5171</link>
		<dc:creator>Darren Malin</dc:creator>
		<pubDate>Sat, 21 Jun 2008 10:20:01 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=36#comment-5171</guid>
		<description>You call that a review ?

My Group and I have been playing RPG's for 20 plus years. We have been using the Cordex system for the last year and like it a lot. We got over the need to have a complicated system were you have to roll to open the fridge years ago, Cordex is a good system.

As you the way you did the review. No matter what you think of the system please try to stay Pro, you sounded like three kids with they dad tape recorder</description>
		<content:encoded><![CDATA[<p>You call that a review ?</p>
<p>My Group and I have been playing RPG&#8217;s for 20 plus years. We have been using the Cordex system for the last year and like it a lot. We got over the need to have a complicated system were you have to roll to open the fridge years ago, Cordex is a good system.</p>
<p>As you the way you did the review. No matter what you think of the system please try to stay Pro, you sounded like three kids with they dad tape recorder</p>
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		<title>Comment on ReviewSode #2: Origins Awards for 2007- Lightning Round! by white lightning productions</title>
		<link>http://brilliantgameologists.com/blog/30#comment-5103</link>
		<dc:creator>white lightning productions</dc:creator>
		<pubDate>Fri, 20 Jun 2008 18:47:05 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=30#comment-5103</guid>
		<description>[...]  [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;]  [&#8230;]</p>
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		<title>Comment on Sode #14: Gaming is Like&#8230; (GM 003) by Meg</title>
		<link>http://brilliantgameologists.com/blog/31#comment-4728</link>
		<dc:creator>Meg</dc:creator>
		<pubDate>Mon, 16 Jun 2008 15:24:46 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=31#comment-4728</guid>
		<description>This was a GM episode-- we categorize our episodes into hints for Players, Hints for GM's, Settings, Systems, Min/Max and Meta.  So when we went in a player advice direction, we had to reel ourselves in and re-record to make sure we stuck with the category.

Storytelling is too one-sided and that's our point.  This is a group activity.  The end result is a story, but the path to it involves group dynamics, plans, choices, and randomness and those aren't elements of storytelling.  

Our take is that to call it storytelling is loosing all of the other great things about gaming.</description>
		<content:encoded><![CDATA[<p>This was a GM episode&#8211; we categorize our episodes into hints for Players, Hints for GM&#8217;s, Settings, Systems, Min/Max and Meta.  So when we went in a player advice direction, we had to reel ourselves in and re-record to make sure we stuck with the category.</p>
<p>Storytelling is too one-sided and that&#8217;s our point.  This is a group activity.  The end result is a story, but the path to it involves group dynamics, plans, choices, and randomness and those aren&#8217;t elements of storytelling.  </p>
<p>Our take is that to call it storytelling is loosing all of the other great things about gaming.</p>
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		<title>Comment on ReviewSode #3: Grimm by Meg</title>
		<link>http://brilliantgameologists.com/blog/33#comment-4724</link>
		<dc:creator>Meg</dc:creator>
		<pubDate>Mon, 16 Jun 2008 13:56:52 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=33#comment-4724</guid>
		<description>This would be a perfect back and forth for our boards-- specifically in this thread:
http://brilliantgameologists.com/boards/index.php?topic=717.0

We'll also probably have an episode just about this.

But to clarify, I think Grimm is written very well.  It's got the right mix of casual narrative mixed with creativeness and overall very good.  The layout/ structure though needed work with just some additional charts, formulas, graphs, etc.</description>
		<content:encoded><![CDATA[<p>This would be a perfect back and forth for our boards&#8211; specifically in this thread:<br />
<a href="http://brilliantgameologists.com/boards/index.php?topic=717.0" rel="nofollow">http://brilliantgameologists.com/boards/index.php?topic=717.0</a></p>
<p>We&#8217;ll also probably have an episode just about this.</p>
<p>But to clarify, I think Grimm is written very well.  It&#8217;s got the right mix of casual narrative mixed with creativeness and overall very good.  The layout/ structure though needed work with just some additional charts, formulas, graphs, etc.</p>
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		<title>Comment on Sode #14: Gaming is Like&#8230; (GM 003) by Doug</title>
		<link>http://brilliantgameologists.com/blog/31#comment-4702</link>
		<dc:creator>Doug</dc:creator>
		<pubDate>Mon, 16 Jun 2008 05:45:05 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=31#comment-4702</guid>
		<description>I dunno. I still think gaming is like storytelling.  I'm not a professional storyteller or anything, and I can see obvious reasons to say that gaming isn't the same as storytelling, but to say gaming isn't like storytelling at all seems to be going a bit far.  (I mean, you sit together and describe what people are doing as they interact with each other and their environment.)  I understand the value of putting that worn-out comparison aside, though, and coming up with the creative ones you produced.

On another note, I did notice that you seemed to be assuming that gaming = GMing - that is, not much of what you said seemed to be coming from the player's point of view.  There was a lot of directing/organizing/supervising language.  I'd be interested to hear what you think gaming is like for the player.

I would say that it's like...shared storytelling :).  But I'm curious to hear what brilliant-er comparisons you guys will come up.</description>
		<content:encoded><![CDATA[<p>I dunno. I still think gaming is like storytelling.  I&#8217;m not a professional storyteller or anything, and I can see obvious reasons to say that gaming isn&#8217;t the same as storytelling, but to say gaming isn&#8217;t like storytelling at all seems to be going a bit far.  (I mean, you sit together and describe what people are doing as they interact with each other and their environment.)  I understand the value of putting that worn-out comparison aside, though, and coming up with the creative ones you produced.</p>
<p>On another note, I did notice that you seemed to be assuming that gaming = GMing - that is, not much of what you said seemed to be coming from the player&#8217;s point of view.  There was a lot of directing/organizing/supervising language.  I&#8217;d be interested to hear what you think gaming is like for the player.</p>
<p>I would say that it&#8217;s like&#8230;shared storytelling :).  But I&#8217;m curious to hear what brilliant-er comparisons you guys will come up.</p>
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		<title>Comment on ReviewSode #3: Grimm by Doug</title>
		<link>http://brilliantgameologists.com/blog/33#comment-4701</link>
		<dc:creator>Doug</dc:creator>
		<pubDate>Mon, 16 Jun 2008 05:38:20 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/?p=33#comment-4701</guid>
		<description>So, I was wondering - what would you guys identify as a roleplaying game that is written *well*?</description>
		<content:encoded><![CDATA[<p>So, I was wondering - what would you guys identify as a roleplaying game that is written *well*?</p>
]]></content:encoded>
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		<title>Comment on Boards by 1</title>
		<link>http://brilliantgameologists.com/boards#comment-4493</link>
		<dc:creator>1</dc:creator>
		<pubDate>Sat, 14 Jun 2008 06:25:33 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/boards#comment-4493</guid>
		<description>&lt;strong&gt;1...&lt;/strong&gt;

...</description>
		<content:encoded><![CDATA[<p><strong>1&#8230;</strong></p>
<p>&#8230;</p>
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		<title>Comment on Sode #1: Gameology (Meta 001) by Pharm42</title>
		<link>http://brilliantgameologists.com/blog/7#comment-3870</link>
		<dc:creator>Pharm42</dc:creator>
		<pubDate>Fri, 06 Jun 2008 02:19:49 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/blog/7#comment-3870</guid>
		<description>Very nice site!</description>
		<content:encoded><![CDATA[<p>Very nice site!</p>
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		<title>Comment on Sode #11: Grit (Setting 003) by Josh</title>
		<link>http://brilliantgameologists.com/blog/26#comment-3346</link>
		<dc:creator>Josh</dc:creator>
		<pubDate>Thu, 29 May 2008 03:02:27 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/blog/26#comment-3346</guid>
		<description>We included what we did for a reason.  Dark Heresy is complicated to discuss, thats why we cut it. 

It is yet another dark gritty setting that has tactical combat mechanics.  I kinda like the mechanics and but why use them over any of the other systems?</description>
		<content:encoded><![CDATA[<p>We included what we did for a reason.  Dark Heresy is complicated to discuss, thats why we cut it. </p>
<p>It is yet another dark gritty setting that has tactical combat mechanics.  I kinda like the mechanics and but why use them over any of the other systems?</p>
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		<title>Comment on Sode #11: Grit (Setting 003) by fantomas</title>
		<link>http://brilliantgameologists.com/blog/26#comment-2722</link>
		<dc:creator>fantomas</dc:creator>
		<pubDate>Wed, 14 May 2008 10:58:37 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/blog/26#comment-2722</guid>
		<description>Suggest doing some research first. Do a search on Dark Heresy :)

Some more gritty movies - Most spaghetti westerns. Yojimbo, Seven Samurai, Dark City. Some books - Most stuff written by Raymond Chandler (phillip marlow series for example) &#38; the movies based on them.

Very gritty TV series (more than the shield) the Wire

Another very gritty RPG from a setting perspective - Tribe 8.</description>
		<content:encoded><![CDATA[<p>Suggest doing some research first. Do a search on Dark Heresy <img src='http://brilliantgameologists.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Some more gritty movies - Most spaghetti westerns. Yojimbo, Seven Samurai, Dark City. Some books - Most stuff written by Raymond Chandler (phillip marlow series for example) &amp; the movies based on them.</p>
<p>Very gritty TV series (more than the shield) the Wire</p>
<p>Another very gritty RPG from a setting perspective - Tribe 8.</p>
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		<title>Comment on Sode #11: Grit (Setting 003) by Jim</title>
		<link>http://brilliantgameologists.com/blog/26#comment-2484</link>
		<dc:creator>Jim</dc:creator>
		<pubDate>Wed, 07 May 2008 06:48:28 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/blog/26#comment-2484</guid>
		<description>Oh, and Brimstone was REALLY good.  I was so pissed when it was pulled.  Is it bad that I liked the devil more than the main character?</description>
		<content:encoded><![CDATA[<p>Oh, and Brimstone was REALLY good.  I was so pissed when it was pulled.  Is it bad that I liked the devil more than the main character?</p>
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		<title>Comment on Sode #11: Grit (Setting 003) by Meg</title>
		<link>http://brilliantgameologists.com/blog/26#comment-2424</link>
		<dc:creator>Meg</dc:creator>
		<pubDate>Tue, 06 May 2008 02:04:29 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/blog/26#comment-2424</guid>
		<description>It's a dog snoring.  We tried to get him to be quiet, but gave up.  Definitely audible though.</description>
		<content:encoded><![CDATA[<p>It&#8217;s a dog snoring.  We tried to get him to be quiet, but gave up.  Definitely audible though.</p>
]]></content:encoded>
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		<title>Comment on Sode #11: Grit (Setting 003) by Jim</title>
		<link>http://brilliantgameologists.com/blog/26#comment-2418</link>
		<dc:creator>Jim</dc:creator>
		<pubDate>Mon, 05 May 2008 23:51:19 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/blog/26#comment-2418</guid>
		<description>Is that pigeons I hear in the background?  A cat?</description>
		<content:encoded><![CDATA[<p>Is that pigeons I hear in the background?  A cat?</p>
]]></content:encoded>
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		<title>Comment on Sode #9: MinMax Basics (MinMax 001) by Meg</title>
		<link>http://brilliantgameologists.com/blog/23#comment-1646</link>
		<dc:creator>Meg</dc:creator>
		<pubDate>Wed, 16 Apr 2008 00:56:04 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/blog/23#comment-1646</guid>
		<description>Josh as Meg again,

This kind of character is known as a “One Hit Wonder.”  They have just one trick, but it really kills if it goes off.  

The problem with this character is their vulnerability. They took too many penalties and that should shut them down, the problem come up when it does not.  

This is a topic that will be addressed in an upcoming podcast on min/maxing.  I am starting to belive our listeners might just be psychic.</description>
		<content:encoded><![CDATA[<p>Josh as Meg again,</p>
<p>This kind of character is known as a “One Hit Wonder.”  They have just one trick, but it really kills if it goes off.  </p>
<p>The problem with this character is their vulnerability. They took too many penalties and that should shut them down, the problem come up when it does not.  </p>
<p>This is a topic that will be addressed in an upcoming podcast on min/maxing.  I am starting to belive our listeners might just be psychic.</p>
]]></content:encoded>
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		<title>Comment on Sode #10: Who Do You Owe? (Meta003) by Meg</title>
		<link>http://brilliantgameologists.com/blog/25#comment-1645</link>
		<dc:creator>Meg</dc:creator>
		<pubDate>Wed, 16 Apr 2008 00:50:07 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/blog/25#comment-1645</guid>
		<description>Ok so this is Josh Speaking (because For some reason I cannot create my own account...) and not actually Meg.

This topic was intended to offer many sides of the debate, as opposed to simply promoting one point of view.  So I am not going to be surprised if people take issue.</description>
		<content:encoded><![CDATA[<p>Ok so this is Josh Speaking (because For some reason I cannot create my own account&#8230;) and not actually Meg.</p>
<p>This topic was intended to offer many sides of the debate, as opposed to simply promoting one point of view.  So I am not going to be surprised if people take issue.</p>
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		<title>Comment on Sode #10: Who Do You Owe? (Meta003) by Shawn B</title>
		<link>http://brilliantgameologists.com/blog/25#comment-1405</link>
		<dc:creator>Shawn B</dc:creator>
		<pubDate>Fri, 11 Apr 2008 06:34:30 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/blog/25#comment-1405</guid>
		<description>This blog is simply smashing. In my humble opinion of course. As this post is rather debatable I don't think all your blog visitors are going to agree with it.</description>
		<content:encoded><![CDATA[<p>This blog is simply smashing. In my humble opinion of course. As this post is rather debatable I don&#8217;t think all your blog visitors are going to agree with it.</p>
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		<title>Comment on Sode #9: MinMax Basics (MinMax 001) by Zeke</title>
		<link>http://brilliantgameologists.com/blog/23#comment-1384</link>
		<dc:creator>Zeke</dc:creator>
		<pubDate>Wed, 09 Apr 2008 12:01:08 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/blog/23#comment-1384</guid>
		<description>Most people who call themselves min-maxers use something close to our definition. 
Most people who call other people min maxers use something close to your definiiton.</description>
		<content:encoded><![CDATA[<p>Most people who call themselves min-maxers use something close to our definition.<br />
Most people who call other people min maxers use something close to your definiiton.</p>
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	<item>
		<title>Comment on Sode #9: MinMax Basics (MinMax 001) by Doug</title>
		<link>http://brilliantgameologists.com/blog/23#comment-1245</link>
		<dc:creator>Doug</dc:creator>
		<pubDate>Tue, 01 Apr 2008 09:17:06 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/blog/23#comment-1245</guid>
		<description>And, hearing the end of the 'cast, I think the issue is more than just being a jerk.  But, like I said, we're dealing with different definitions here.  Anyway, keep it up, I'm still really enjoying the shows.</description>
		<content:encoded><![CDATA[<p>And, hearing the end of the &#8216;cast, I think the issue is more than just being a jerk.  But, like I said, we&#8217;re dealing with different definitions here.  Anyway, keep it up, I&#8217;m still really enjoying the shows.</p>
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		<title>Comment on Sode #9: MinMax Basics (MinMax 001) by Doug</title>
		<link>http://brilliantgameologists.com/blog/23#comment-1244</link>
		<dc:creator>Doug</dc:creator>
		<pubDate>Tue, 01 Apr 2008 09:13:32 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/blog/23#comment-1244</guid>
		<description>This was an interesting and somewhat odd episode because I realized early on that when you say "min-maxing" you don't mean what I mean when I use the term.  I would describe what you're talking about as just making characters with intentionality and forethought, and knowing the rules that apply to the character you're playing.

For me, this lacks the idea of what I think of as the "min" in "min-max".  For example, take the Gimli test-case.  To me, a min-maxer would do something like that an Intelligence and/or Charisma score of 3 so that they can jack up their Strength to 30.  A min-maxer might also, say, spend no money on food or clothing when buying equipment so that they can afford a masterwork or magical weapon instead.  So you get a naked, drooling moron who reeks, but who obliterates his foes with every swipe of his axe.

I used to game with a guy named Yul who was a min-maxer in the way I use the term.  We would play Vampire, and he would create characters by maxing out things like Firearms and Dexterity and Strength and Melee while on the other hand having Intelligence, Charisma, Manipulation and/or Appearance scores of 1.  Then he'd play this character who was a walking combat machine and had nothing else he was functional for.  He was using the rules, in the loosest sense, so he wasn't cheating, he was just...a crappy player; a min-maxer.

To me, that's min-maxing - when you make choices based solely on what you see as system advantages for their own sake, rather than making decisions that result in your character being good at what they should be good at, rooted in your concept and plan for the character.  It also involves taking unreasonable penalties that don't make your character more interesting, just for the mechanical advantage.

So I don't really see you guys as min-maxers at all (Cuddles and Bobo notwithstanding - and even they at least sounded hilarious).</description>
		<content:encoded><![CDATA[<p>This was an interesting and somewhat odd episode because I realized early on that when you say &#8220;min-maxing&#8221; you don&#8217;t mean what I mean when I use the term.  I would describe what you&#8217;re talking about as just making characters with intentionality and forethought, and knowing the rules that apply to the character you&#8217;re playing.</p>
<p>For me, this lacks the idea of what I think of as the &#8220;min&#8221; in &#8220;min-max&#8221;.  For example, take the Gimli test-case.  To me, a min-maxer would do something like that an Intelligence and/or Charisma score of 3 so that they can jack up their Strength to 30.  A min-maxer might also, say, spend no money on food or clothing when buying equipment so that they can afford a masterwork or magical weapon instead.  So you get a naked, drooling moron who reeks, but who obliterates his foes with every swipe of his axe.</p>
<p>I used to game with a guy named Yul who was a min-maxer in the way I use the term.  We would play Vampire, and he would create characters by maxing out things like Firearms and Dexterity and Strength and Melee while on the other hand having Intelligence, Charisma, Manipulation and/or Appearance scores of 1.  Then he&#8217;d play this character who was a walking combat machine and had nothing else he was functional for.  He was using the rules, in the loosest sense, so he wasn&#8217;t cheating, he was just&#8230;a crappy player; a min-maxer.</p>
<p>To me, that&#8217;s min-maxing - when you make choices based solely on what you see as system advantages for their own sake, rather than making decisions that result in your character being good at what they should be good at, rooted in your concept and plan for the character.  It also involves taking unreasonable penalties that don&#8217;t make your character more interesting, just for the mechanical advantage.</p>
<p>So I don&#8217;t really see you guys as min-maxers at all (Cuddles and Bobo notwithstanding - and even they at least sounded hilarious).</p>
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		<title>Comment on Sode #6: Game Vs. the Plot (GM 001) by Eric</title>
		<link>http://brilliantgameologists.com/blog/19#comment-170</link>
		<dc:creator>Eric</dc:creator>
		<pubDate>Sat, 02 Feb 2008 21:08:32 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/blog/19#comment-170</guid>
		<description>Wait a minute! I ran that Cheese Factory adventure! Josh set the factory on fire.</description>
		<content:encoded><![CDATA[<p>Wait a minute! I ran that Cheese Factory adventure! Josh set the factory on fire.</p>
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		<title>Comment on Sode #1: Gameology (Meta 001) by Jaylene</title>
		<link>http://brilliantgameologists.com/blog/7#comment-4</link>
		<dc:creator>Jaylene</dc:creator>
		<pubDate>Fri, 09 Nov 2007 00:54:40 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/blog/7#comment-4</guid>
		<description>I like games in general because I have a lot of good memories playing games with my Dad and cousins when I was young.
I got into playing Advanced Dungons and Dragons as a teenager because my boyfriend was really into it.  (If my family had known they would have assured me I was going to hell.)
Now I am really into DnD 3.5 and Pathfinder.  I play two pen &#38; paper games per week and one online game.  I really like being around people to whom an active imagination is a good thing.  I especially like the collaborative story telling element.
With my group shared experiences pretty much focus on the players quoting stuff from Monty Python, the Princess Bride, Airplane, ect to each other.  We also like to "attack the darkness" until our DM is so anoyed he makes everyone roll for initiative.   Its like we are part of an underground culture that has its own lingo.

I look forward to your future podcasts.

Jaylene</description>
		<content:encoded><![CDATA[<p>I like games in general because I have a lot of good memories playing games with my Dad and cousins when I was young.<br />
I got into playing Advanced Dungons and Dragons as a teenager because my boyfriend was really into it.  (If my family had known they would have assured me I was going to hell.)<br />
Now I am really into DnD 3.5 and Pathfinder.  I play two pen &amp; paper games per week and one online game.  I really like being around people to whom an active imagination is a good thing.  I especially like the collaborative story telling element.<br />
With my group shared experiences pretty much focus on the players quoting stuff from Monty Python, the Princess Bride, Airplane, ect to each other.  We also like to &#8220;attack the darkness&#8221; until our DM is so anoyed he makes everyone roll for initiative.   Its like we are part of an underground culture that has its own lingo.</p>
<p>I look forward to your future podcasts.</p>
<p>Jaylene</p>
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		<title>Comment on Brilliant Gameologists win the Fear the Boot Spoof! by jaylene1972</title>
		<link>http://brilliantgameologists.com/blog/12#comment-3</link>
		<dc:creator>jaylene1972</dc:creator>
		<pubDate>Tue, 06 Nov 2007 21:30:38 +0000</pubDate>
		<guid isPermaLink="false">http://brilliantgameologists.com/blog/12#comment-3</guid>
		<description>You got Fear the Boot to a T.  Your spoof was very funny.  I also like your podcast format.  I look forward to future podcasts from you guys.</description>
		<content:encoded><![CDATA[<p>You got Fear the Boot to a T.  Your spoof was very funny.  I also like your podcast format.  I look forward to future podcasts from you guys.</p>
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