Brilliant Gameologists

Play Like You Have To
Subscribe

Archive for the ‘Strategy’

Sode #35: How to Min/Max 2- The Flowchart

March 09, 2009 By: Meg Category: Season 2, Sodes, Strategy 3 Comments →

Note: Even more delay!  We’ve been so busy.  Zeke and Josh had birthdays (Feb. 12 and 18th respectively) and we went to Vegas.  Vegas baby!  We should be back on schedule now though!

News:

The BG’s are attending two conventions and one concert coming up soon!

  • March 19: Uncle Monsterface concert at TT and the Bears in Boston.  Good times for nerdcore!
  • March 21: JiffyCon Boston.  Our favorite real-play con is coming to our area!  If you are anywhere in the area, we STRONGLY recommend attending!  It’s a good time!
  • April 3-5: I-Con, Long Island New York- we are featured guests and are going to record some of the guests in attendance!  We have panels on Saturday and promise special prizes to anyone who comes and finds us!

Icebreaker:

Having a system for games not usually thought of as having a system

  • Zeke and Meg have a system for Yatzee.  Their book is soon to be released.
  • Josh has a strategy for Jenga.
  • The King of Kong had the nerdiest strategy ever.

spaceship!

How to Min/Max Part2: The Rinse-Wow Method

  • Initial Arbitrary Decision
  • Focus and Expand or Expand and Focus
  • Rinse
  • Repeat

Download your very own (clean) copy in .pdf format here!

MinMax Flowchart

Trivia:

Last week’s answer is revealed! Which one of us uses a ballet inspired ballet program?

This week’s question: Which pair of us never worked together?

Reminders-

Discuss this episode on our Message Boards in THIS thread!

Warning: This episode is tagged Explicit. It is intended for adult audiences.

Sode #34: How to Min/Max, Part 1: Definitions and Goals

February 15, 2009 By: Meg Category: Season 2, Sodes, Strategy 1 Comment →

Note: Sorry for the delay in this episode.  We had a lot going on.  Josh was in the hospital (twice), Meg had quick trips out of state (twice) and Zeke got a dog (just once, but he’s awesome enough for two).  We have the next two episodes all recorded and just need to edit and get them out, hopefully on schedule!

Warm-Up:

Each time we record, we watch a video or find a picture to get us in the mood for the episode. It doesn’t always have anything to do with the episode, but frames our minds, so we’re going to share so you can be appropriately framed as well.

Icebreaker:

Strange sources of inspiration for gaming

How to Min/Max Part 1:

Before listening, you should be familiar with

The Rinse-Wow Method

Note: To compete this exercise, get a piece of paper and something to write with along with your normal character creation supplies

The Rules:

  1. There are no rules
  2. Never Cram
  3. Don’t try to do everything
  4. Be flexible
  5. Cast a wide net
  6. Hold nothing sacred

Defining Terms

  1. Goal- What you’re trying to accomplish in a character, your intentions for that character
  2. Element- The choices you make in terms of system specific stuff.  The building blocks of character generation.

How to Start:

Step 1: Initial Arbitrary Decision

  • Get inspiration!

IAD’s can fall into several categories

  • A specific race or class or other game element (put on element side)
  • A game mechanic or concept
  • A background or dramatic concept

Brainstorm and Stormbrain

Follow the Steps:

Step 1

Step 2

Download your own sheet here!

Trivia:

Last week’s answer is revealed! Which one of us was kicked out of catechism?

This week’s question: Which one of us uses a ballet inspired dance program?

Reminders-

Discuss this episode on our Message Boards in THIS thread!

Warning: This episode is tagged Explicit. It is intended for adult audiences.

Sode #28: Overdone Payouts (System 05)

November 30, 2008 By: Meg Category: Season 2, Sodes, Strategy Comments Off on Sode #28: Overdone Payouts (System 05)

News:

JiffyCon Lowell/ V3 is almost here! Sign up today! Or visit the event on its Facebook Page!

Warm-Up:

Each time we record, we watch a video or find a picture to get us in the mood for the episode. It doesn’t always have anything to do with the episode, but frames our minds, so we’re going to share so you can be appropriately framed as well.

Icebreaker:

Things we used to like that we overdid

Douchebag of the Week:

The Deflater

Overdone Payouts:

Part of our Jargon Series. Part 2 of 2.

What happens when someone gets their payouts at the expense of others at the table?

GNS Theory: Gamist, Narrativist and Simulationist.

  1. Munchkins
  2. Powergamers
  3. Rigamarole Players
  4. Simulation Turds
  5. Stuck in a Fantasy World

Miscellaney

The upcoming Brilliant Gameologists’ game now includes:

  • Captain Kangaroo
  • The Moose
  • Lee Marvin
  • Fred Rogers
  • Daniel the Cat
  • Lady Elane Fairchild

Chicken wing on swords is a joke from You Look Nice Today‘s Aunt Nancy episode. Hilarious.

Some additional info:

1) The answer to last episode’s trivia question is contained! Think you know the answer to this week’s? Post on the thread about this episode here.

Reminders-

Discuss this episode on our Message Boards in THIS thread!

Warning: This episode is tagged Explicit. It is intended for adult audiences.

Sode #27: Payouts (System 04)

November 17, 2008 By: Meg Category: Season 2, Sodes, Strategy Comments Off on Sode #27: Payouts (System 04)

BGios

Warm-Up:

Each time we record, we watch a video or find a picture to get us in the mood for the episode. It doesn’t always have anything to do with the episode, but frames our minds, so we’re going to share so you can be appropriately framed as well.

Our warm up was entirely un-electronic. Zeke yelled at Meg’s neighbors and we had a heated discussion about some posters on our Message Boards.

Icebreaker:

Non RPG’s that we enjoy and the payouts that make us happy.

Race for the Galaxy— great game. Support a great Friendly Local Gaming Store and buy your copy today! With the expansion!

Douchebag of the Week:

The Novelist

Payouts:

Part of our Jargon Series. Part 1 or 2.

What do you like about role playing? What makes you excited? The Payout Model explains why people are different elements to use to fire up your game and players.

  1. Character Payouts- Getting stuff for your character
  2. Player Payouts- What do you enjoy at the table?
  3. GM Payouts- GMs can have fun too!
  4. Visceral Reaction Payouts- Gaming feels good!
  5. Intellectual Payouts- Gamenugen
  6. Creative Payouts- Dra-ma!
  7. Scholarly Payouts- Meg loves her drumlins
  8. Kinesthetic Payouts- Cosplay= ok. Furries = BAD

Some additional info:

1) This is our first shot at a Trivia Question of the Week.  Submit your answer in the thread about this episode on our message boards!

2) We lowered the quality again on this episode to try and keep the file size manageable.  Let us know if it went too far.

Reminders-

We put show updates and random goodies on Meg’s Twitter. Don’t miss out!

Email us at GM@BrilliantGameologists.com

Discuss this episode on our Message Boards in THIS thread!

Warning: This episode is tagged Explicit and is Not Work Safe. It is intended for adult audiences.

Sode #24: Rule 0 (System 03)

October 13, 2008 By: Meg Category: Season 2, Sodes, Strategy 3 Comments →

Warm-Up:

Each time we record, we watch a video or find a picture to get us in the mood for the episode. It doesn’t always have anything to do with the episode, but frames our minds, so we’re going to share so you can be appropriately framed as well.

News:

  • Couple of days left for the Secret Code Contest! Get your entries in by October 17th!
  • We make an apology of sorts for one of the items listed in the “7 Things We Hate” episode.
  • JiffyCon! We meant to have a news item about this and … oops. But at least it’s written! JiffyCon is almost here- we’re still looking for another GM or two, specializing in little known or Indie Games, and of course would love to see anyone who can make it to come! We’ll help you… nay… guarantee you’ll have a good time!

Icebreaker:

  • Josh went to Providence Anime Conference and rubs it in our face. Won some cool (and sexy) prizes including one for being voted “Biggest Whore”

Douchebag of the Week:

  • The Sycophant

Main Topic:

Rule Zero

  • Rule 0 etymology and definition
  • Oberoni Fallacy
  • House Rules used to mean:
    • Game Design
    • Modding
    • World Building
    • House Rules
  • Corner Cases
  • Fudging Rolls
  • GM= God?
  • Cows… From… Space!

Commercial Break

The Brilliant Gameologists’ Message Boards are sure to cure whatever ails you!  Did you know we have areas for:

Almost better than Porn!

Random Plugs:

Oberoni Fallacy- as originally stated:

Originally posted by Oberoni on the D&D general board July 23, 2002:

This my my take on the issue

Let’s say Bob the board member makes the assertion:

“There is an inconsistency/loophole/mechanics issue with Rule X.”

Several correct replies can be given:

  • “I agree, there is an inconsistency/loophole/mechanics issue with Rule X.”
  • “I agree, and it is easily solvable by changing the following part of Rule X.”
  • “I disagree, you’ve merely misinterpreted part of Rule X. If you reread this part of Rule X, you will see there is no inconsistency/loophole/mechanics issue.”

Okay, I hope you’re with me so far.
There is, however, an incorrect reply:

  • “There is no inconsistency/loophole/mechanics issue with Rule X, because you can always Rule 0 the inconsistency/loophole/mechanics issue.

Now, this incorrect reply does not in truth agree with or dispute the original statement in any way, shape, or form.

It actually contradicts itself–the first part of the statement says there is no problem, while the last part proposes a generic fix to the “non-problem.”

It doesn’t follow the rules of debate and discussion, and thus should never be used.

Simple enough.

Reminders-

We put show updates and random goodies on Meg’s Twitter. Don’t miss out!

Email us at GM@BrilliantGameologists.com

Discuss this episode on our Message Boards in THIS thread!

Warning: This episode is tagged Explicit and is Not Work Safe. It is intended for adult audiences.

Sode #16: Peritextual Elements of RPGs (Meta04)

June 22, 2008 By: Meg Category: Season 2, Sodes, Strategy 1 Comment →

Nerd Up!

In this episode we look at the peritextual elements of quite a few books– all of the things that aren’t the content– and how they relate to the feel of the book and our impressions about it.

The links all show example pictures to help illustrate the point.  There are a few still to come, but this is a pretty comprehensive list as is!  Some of the pictures are from the publisher and some I took myself.

Size and Shape

D&D 4th Edition- The standard in gaming. Hardcover, 8.5×11 inches. 4th Edition’s difference is that the 3 books come in a handy-dandy sleeve.

Hero 5th Edition Revised– The same shape as D&D but text-book thick.

Burning Wheel– 5×7 and softcover. Still has same number of pages as D&D, but they are mini pages. Makes the book much more portable.

Savage Worlds: Explorer’s Edition– Also softcover, but a bit longer and wider than Burning Wheel (which means neat, orderly shelving will be screwy).

Star Wars Saga– A square. Made to fit on bookstore’s shelves.

Covers

Rifts- Pretty picture, shows action, clear title, publisher, and author, and of course, boobies.

Paranoia XP– comical, funny, bright colors and the back cover entirely in the style of Paranoia. Draws in new people but also provides a callback to previous players.

The Savage World of Solomon Kane– Only a few words, but great illustration and the glossy and matte finish make Meg happy.

Cover opened to see front and back together

Dread– Extremely simple but sets the stage beautifully. A bloody thumbprint? What’s not to love?

Burning Wheel– Red on Red. Hard to see, confusing, boring. Doesn’t say anything about the game.

The Trail of Cthulhu – Green on green, but spooky, mysterious

GURPS: Alpha Century– cover of book is cover of Sid Meier’s video game. Good marketing if you like the video game (which we did).

Front Matter

First few pages of a book before the content actually starts. Can include publication information, credits, acknowledgments, table of contents, and introduction

  • Pastedown- the page pasted to the inside of the cover (hardcover only)
  • Flyleaf- the page opposite the pastedown

Spirit of the Century– has fun with the credits

Grimm– Pastedown and Flyleaf are at least red. Introduction WAY too long (download full introduction).

Deadlands Reloaded– Personal acknowledgments, Font in table of contents very appropriate and there is “white space” so text doesn’t feel claustrophobic. Introduction is a old-timely newspaper format. Back Cover

Dark Heresy, Warhammer 40,000– Pastedown and Flyleaf show an illustration of a star map

Borders:

Are illustrations confined in a border to make it feel like you are looking as an voyeur, or do the touch the edge of the page to draw you in?

  • Bleed- when the illustration touches the edge of a page
  • Full Bleed- when all illustrations touch all edges

Deadlands Reloaded full bleed

d20 Future– Standard. Page number in border (on side)

GURPS- Transhuman Space- Dark border with white boxes with text. Dark borders give it a space theme.

Grimm (download of first chapter)– Very appropriate, very approprite. Page numbers in spider body and intricate

Expeditious Retreat: Magical Society of Ecology and Culture and Savage Worlds Explorer’s Edition– Old timey paper feel to border.

Interesting Content

Cyberspace. Almost whole book in table or chart. Lower corner of each page gives extra material to book in terms of a year-by-year timeline.

Nightbane– Very first thing in book is a warning to prevent claims of Satanism.

Earthdawn– All peritextual elements completely vanilla (written in 1995) except two full pages of punch-out cardstock cards.

Illustrations

Pictures in books should show you things you may play, things you may fight or goals or ideas you may have as well as set the stage for the book. The feel also needs to be consistent throughout. The media used can change, but don’t mix styles!

D&D 4th Edition– Player’s Handbook has detailed pictures of the types of characters you are going to play (Person), the Dungeon Master’s Guide shows places you will go (Place), and the Monster Manual shows the things you are going to fight (Things).

Mutants and Masterminds– Very comic book feel to illustrations, some complete with speech bubbles. Very consistent throughout.

Dark Heresy, Warhammer 40,000– Extremely detailed, dark, gritty illustrations.

Riftsalmost entirely black and white inking. Art very evocative of the world, but not enough of it and the color plates in the middle of the book don’t match.

SerenityBeautiful cover, but almost all of “illustrations” are screen caps from the movie. Says not, “We’re trying to adapt the movie” but “We’re trying to make the movie.” Borders are good except top of every page says “Serenity the Role Playing Game”. Seems too self-congratulatory and constantly reminds us it is “official“.

Star Wars Saga– nice mix of screencaps and illustrations, but again, too much of a mix of styles.

Sode #15: The Joys of Min/Maxing (MinMax02)

June 09, 2008 By: Meg Category: Season 2, Sodes, Strategy Comments Off on Sode #15: The Joys of Min/Maxing (MinMax02)

In this episode we cover the brighter side of life with min/maxing. We open with what gaming, day-to-day life, and god would be like if non min-maxed and then go into why it is advantageous to have a min/maxer as a fellow player, to have one as a player when you are GM’ing, and to be one yourself. We have an enlightening PSA from Josh and then finish with the 12 (or 4 or 20) different types of min/maxers.

Discuss this episode on our Message Boards in THIS thread!

Sode #9: MinMax Basics (MinMax 001)

March 30, 2008 By: Meg Category: Season 1, Sodes, Strategy 4 Comments →

DadaDUM! It’s here, our initial episode about Min/Maxing. What it is, what it isn’t, and the dangers of spelling.

Discuss this episode on our Message Boards in THIS thread!

Sode #5: Game Balance (System 002)

September 16, 2007 By: Meg Category: Season 1, Sodes, Strategy 1 Comment →

Game Balance discussed- balance between players, the challenges, and what happens when you take balance too far


download full movie home alone