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Sode-306-Myth of the Great GM (Host)

February 07, 2011 By: Meg Category: Host, Season 3, Sodes 6 Comments →

This episode, like all of our episodes, is “Not Safe For Work.” Use headphones or at least look around a bit to see if your co-workers can hear.

Episode Subtitle: We’re going to prunch you in the pecker

http://www.scaryforkids.com/pics/ball-pit.jpg

Myth or Fact?

This episode is part of hour Host series which includes episodes for and about gamemastering.

Myths about GM’ing

  1. Great GM’s are Born, Not Made
  2. You need to MAKE people role-play
  3. You must all fear and respect me and do as I command for I am god
  4. You stop the clock with one second left, every time.
  5. You only need to make one thing and give them 3 doors
  6. Fallacious Argument: You must not have had a good GM
  7. The GM is the entertainer
  8. Fudge the dice
  9. You have to fake it ’till you make it
  10. Just kick ’em out
  11. The world will end in 2012
  12. As long as they had fun, you GM’ed it right

Names for the GM

  1. Harmful names
  2. Alternative names

Things a Good  GM

  1. Can do
  2. Should do
  3. MUST do

“Commercial” Break:

Contact us!

  1. Leave a comment here for this episode
  2. Visit our boards: Brilliantgameologists.com/boards
  3. Email the 3 of us at gm@brilliantgameologists.com (or individually: MegJosh or Zeke at brilliantgameologists.com)
  4. Twitter: @bg_meg@bg_josh@bg_zeke or our news feed, @bg_podcast
  5. Visit our Facebook page: facebook.com/brililantgameologists
  6. Call us and leave a message (click to see message suggestions) (206) 424-4751
  7. Say hi in person- check out the schedule of where we’ll be appearing under the News Category of our website.

Sode #41) Getting the Group Together and Heading Off Problems Before They Start (Don’t Kick People Out Pt 4)

May 19, 2009 By: Josh Category: Diplomacy, Host, Season 2, Sodes 1 Comment →

Warm-Up:

Each time we record, we watch a video or find a picture to get us in the mood for the episode. It doesn’t always have anything to do with the episode, but frames our minds, so we’re going to share so you can be appropriately framed as well.

Linkages!:

This is our Last episode…

of the second season

Getting the Group Together and Heading Off Problems Before They Start

Favorite Season 2 moment:

  • Josh: They call it a clam, for a reason
  • Zeke: Faux GenCon
  • Meg: Birthday episode and Zeke Orgasms

Big changes for season 3, Zeke will be nude.

Walter Cronkite is dead

Two primary situations:

  1. You have a group
  2. You have a bunch of people to draw a group from

1) You have a group

You need:

  • Ideas from everyone
  • Everyone needs to be invested and excited
  • Do not fixate on your own nuance, explicitly discuss it
  • Be open about what means what

Trust Me

2) You have a bunch of people to draw a group from

  • Be honest
  • Ask everyone explicitly don’t assume

low player count,

  • Group then game
  • pick a night(figure out game)

high player count

  • Game then group
  • pick a game (figure out night)

Bounce Your BoobiesBhu

Zeke likes Songs and fried eggs hanging on a nail

Holly Dollyemisairy666

Holly Dolly is a Donkey From the country who dreamed of being a big star

SheepsMeg’s Aunt

The only form of pure art remaining, Zeke makes up some names “Rivers Cuomo” “Barak Obama”

The GM tips

  • You are not the boss of them
  • Do not “dispense wisdom”
  • Be honest open and bring everything to the game
  • No one is just an asshole, they have a reason for what they are doing
  • Don’t say “what do you like?” say “what do you want to do?”
  • As soon as they start fighting with you, even slightly, figure out why. T
  • Try to make sure people know their chances before they roll the dice
  • You want to catch problems before people even know they are problems.
  • You must reduce the complexity of the game to the aggregate of the players.
  • Do not be afraid to change games, mod games or create house rules.
  • Check to be sure you have the game right before you go changing things.
  • Eat the frog

People don’t like low magic

  • people enjoy the presence of something cool
  • or the absence of an irritant

Poisonous Ideas

There is a persistent idea that adventures should hold to a “realistic” or “balanced” framework.
Adventures ideally should give everyone in the group what they are looking for.
Anything more is a waste of effort and anything less could be done better.

You know the adage “if you don’t know, make it up” gets tossed around?
Don’t listen to them.  Here’s why.
The people who say that, say it, because that’s what they do and it works.
Because a)they know the game or b)they don’t care about the rules anyway.
The first guys are just not expending effort and doing it right anyway
The second guys suck.

Cliffhanger

Trivia:

Last week’s answer is revealed!

Reminders-

Discuss this episode on our Message Boards in THIS thread!

Warning: This episode is tagged Explicit. It is intended for adult audiences.

Sode #19: I Will Turn This Game Around! (GM 04)

July 27, 2008 By: Meg Category: Host, Season 2, Sodes Comments Off on Sode #19: I Will Turn This Game Around! (GM 04)

Warm-Up:

Each time we record, we watch a video or find a picture to get us in the mood for the episode. It doesn’t always have anything to do with the episode, but frames our minds, so we’re going to share so you can be appropriately framed as well.

Icebreaker:

  • TV character that would suck to play with

Douchebag of the Week:

  • The Secret Keeper

Main Topic:

4 Steps in the 12 step Healing Process

Strategies for healing a diseased group, or to build cohesion in an already healthy group

1. Choosing the Right Game

  • D&D 4th Edition
  • Spirit of the Century
  • Dogs in the Vineyard
  • Bad Choice: Burning Wheel

Side conversation:

The 4 roles in D&D 4e compared with the 4 Ninja Turtles:

  • Leader: Leonardo
  • Controller: Donatello
  • Striker:Raphael
  • Defender: Michelangelo

2.  Making a Cohesive Character

3. Running the Game so everyone plays nicely

  • DM= Part Facilitator, part Antagonist
  • DMPC’s- usually bad, but if you’re gonna, do it right
  • Take time to practice the mechanics so everyone can fight together before it comes up for real

4. Playing the Game so everyone gets along

  • Buddy System
  • Appropriate Behavior
  • Why are we together?
  • Think Win-Win

News:

1. Reminder: The Brilliant Gameologists are leading 3 seminars at GenCon!  If you’re going, you won’t want to miss it.

Gamers in the Press: Blogs, Podcasts, and Print at GenCon

http://www.pulpgamer.com/gencon/

2. We are slowly but surely joining the full ranks of Web 2.0.  Check out Meg’s Twitter.

Discuss this episode on our Message Boards in THIS thread!

Warning: This episode is tagged Explicit and is Not Work Safe. It is intended for adult audiences.

Sode #14: Gaming is Like… (GM 003)

June 01, 2008 By: Meg Category: Casual, Host, Season 2, Sodes 3 Comments →

Analogies are a way to illustrate a point, so listen as we compare GM’ing/ gaming to:

  • Cooking
  • Fantasy Baseball
  • Directing and Producing a Play
  • Surgery
  • Running a Business which has a Board of Directors
  • Dealing with old people
  • Teaching 7th graders
  • Alaskan crab fishing
  • Supervising a manufacturing line
  • Golfing
  • Manually masturbating caged animals for artificial insemination
  • Posting on message board about what gaming is like

Gaming is NOT like storytelling.

Sorry.

Discuss this episode on our Message Boards in THIS thread!

Sode #12: Love and Sex (GM 002)

May 11, 2008 By: Meg Category: Host, Season 2, Sodes Comments Off on Sode #12: Love and Sex (GM 002)

Oh Yeah. Love, Romance and Boning.

Comprehensive Show Notes
Discuss this topic on our Boards

(more…)

Sode #6: Game Vs. the Plot (GM 001)

January 06, 2008 By: Meg Category: Host, Season 1, Sodes 2 Comments →

Sort of like Joe Vs. the Volcano, but less lava.

How to Motivate your Players

Discuss this episode on our Message Boards in THIS thread!


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