Each time we record, we watch a video or find a picture to get us in the mood for the episode. It doesn’t always have anything to do with the episode, but frames our minds, so we’re going to share so you can be appropriately framed as well.
This is our Last episode…
of the second season
Getting the Group Together and Heading Off Problems Before They Start
Favorite Season 2 moment:
- Josh: They call it a clam, for a reason
- Zeke: Faux GenCon
- Meg: Birthday episode and Zeke Orgasms
Big changes for season 3, Zeke will be nude.
Walter Cronkite is dead
Two primary situations:
- You have a group
- You have a bunch of people to draw a group from
1) You have a group
- Ideas from everyone
- Everyone needs to be invested and excited
- Do not fixate on your own nuance, explicitly discuss it
- Be open about what means what
2) You have a bunch of people to draw a group from
- Be honest
- Ask everyone explicitly don’t assume
low player count,
- Group then game
- pick a night(figure out game)
high player count
- Game then group
- pick a game (figure out night)
Bounce Your Boobies – Bhu
Zeke likes Songs and fried eggs hanging on a nail
Holly Dolly – emisairy666
Holly Dolly is a Donkey From the country who dreamed of being a big star
Sheeps – Meg’s Aunt
The only form of pure art remaining, Zeke makes up some names “Rivers Cuomo” “Barak Obama”
The GM tips
- You are not the boss of them
- Do not “dispense wisdom”
- Be honest open and bring everything to the game
- No one is just an asshole, they have a reason for what they are doing
- Don’t say “what do you like?” say “what do you want to do?”
- As soon as they start fighting with you, even slightly, figure out why. T
- Try to make sure people know their chances before they roll the dice
- You want to catch problems before people even know they are problems.
- You must reduce the complexity of the game to the aggregate of the players.
- Do not be afraid to change games, mod games or create house rules.
- Check to be sure you have the game right before you go changing things.
- Eat the frog
People don’t like low magic
- people enjoy the presence of something cool
- or the absence of an irritant
There is a persistent idea that adventures should hold to a “realistic” or “balanced” framework.
Adventures ideally should give everyone in the group what they are looking for.
Anything more is a waste of effort and anything less could be done better.
You know the adage “if you don’t know, make it up” gets tossed around?
Don’t listen to them. Here’s why.
The people who say that, say it, because that’s what they do and it works.
Because a)they know the game or b)they don’t care about the rules anyway.
The first guys are just not expending effort and doing it right anyway
The second guys suck.
Last week’s answer is revealed!
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Warning: This episode is tagged Explicit. It is intended for adult audiences.
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