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Sode-304-Doofus and Dyno-mite! (Diplomacy)

August 30, 2010 By: Meg Category: Diplomacy, Season 3, Sodes 3 Comments →

This episode, like all of our episodes, is “Not Safe For Work.” Use headphones or at least look around a bit to see if your co-workers can hear.

Episode Subtitle: We’re swollen with hubris

This episode is a Diplomacy Episode, those which focus on getting along better with your fellow players, GM, and friends.

Doofus Behaviors:

  1. “It’s Someone Else’s problem, I’m the innocent bystander.” (Unblamable)
  2. “You know what we should do – X, You know what we should do – X,You know what we should do – X…” (Harping)
  3. “You’re too slow.  You aren’t playing right. Dumbass.” (Ad honimum attacks)
  4. “You guys all go do that thing I’m doing something else” – (Not me’ing)
  5. “And then what does the taven keeper say? What are all of the 20 stores in this wing of the mall? Describe what every member of the wedding party has on.” (Blocking)
  6. “It’s what my character would do.  I’m bored, I shoot his character in the face.”(Griefing)
  7. “Are we there yet? How long does this take? when is my turn? I never get to go.” (Whinging)
  8. “No(period)” (No)

Dynomite’s Behaviors:

  1. Know the game and use the game
  2. Consider saying yes to things
  3. Be in the game, Don’t play before you play
  4. Have Goals: Player and character
  5. Have fun playing
  6. Play with the other players
  7. Try

Contact us!

  1. Leave a comment here for this episode
  2. Visit the thread about this post on our boards: Brilliantgameologists.com/boards
  3. Email the 3 of us at gm@brilliantgameologists.com (or individually: Meg, Josh or Zeke at brilliantgameologists.com)
  4. Twitter: @bg_meg, @bg_josh, @bg_zeke or our news feed, @bg_podcast
  5. Visit our Facebook page: facebook.com/brililantgameologists
  6. Call us and leave a message (click to see message suggestions) (206) 424-4751
  7. Say hi in person- check out the schedule of where we’ll be appearing under the News Category of our website.

Sode #41) Getting the Group Together and Heading Off Problems Before They Start (Don’t Kick People Out Pt 4)

May 19, 2009 By: Josh Category: Diplomacy, Host, Season 2, Sodes 1 Comment →

Warm-Up:

Each time we record, we watch a video or find a picture to get us in the mood for the episode. It doesn’t always have anything to do with the episode, but frames our minds, so we’re going to share so you can be appropriately framed as well.

Linkages!:

This is our Last episode…

of the second season

Getting the Group Together and Heading Off Problems Before They Start

Favorite Season 2 moment:

  • Josh: They call it a clam, for a reason
  • Zeke: Faux GenCon
  • Meg: Birthday episode and Zeke Orgasms

Big changes for season 3, Zeke will be nude.

Walter Cronkite is dead

Two primary situations:

  1. You have a group
  2. You have a bunch of people to draw a group from

1) You have a group

You need:

  • Ideas from everyone
  • Everyone needs to be invested and excited
  • Do not fixate on your own nuance, explicitly discuss it
  • Be open about what means what

Trust Me

2) You have a bunch of people to draw a group from

  • Be honest
  • Ask everyone explicitly don’t assume

low player count,

  • Group then game
  • pick a night(figure out game)

high player count

  • Game then group
  • pick a game (figure out night)

Bounce Your BoobiesBhu

Zeke likes Songs and fried eggs hanging on a nail

Holly Dollyemisairy666

Holly Dolly is a Donkey From the country who dreamed of being a big star

SheepsMeg’s Aunt

The only form of pure art remaining, Zeke makes up some names “Rivers Cuomo” “Barak Obama”

The GM tips

  • You are not the boss of them
  • Do not “dispense wisdom”
  • Be honest open and bring everything to the game
  • No one is just an asshole, they have a reason for what they are doing
  • Don’t say “what do you like?” say “what do you want to do?”
  • As soon as they start fighting with you, even slightly, figure out why. T
  • Try to make sure people know their chances before they roll the dice
  • You want to catch problems before people even know they are problems.
  • You must reduce the complexity of the game to the aggregate of the players.
  • Do not be afraid to change games, mod games or create house rules.
  • Check to be sure you have the game right before you go changing things.
  • Eat the frog

People don’t like low magic

  • people enjoy the presence of something cool
  • or the absence of an irritant

Poisonous Ideas

There is a persistent idea that adventures should hold to a “realistic” or “balanced” framework.
Adventures ideally should give everyone in the group what they are looking for.
Anything more is a waste of effort and anything less could be done better.

You know the adage “if you don’t know, make it up” gets tossed around?
Don’t listen to them.  Here’s why.
The people who say that, say it, because that’s what they do and it works.
Because a)they know the game or b)they don’t care about the rules anyway.
The first guys are just not expending effort and doing it right anyway
The second guys suck.

Cliffhanger

Trivia:

Last week’s answer is revealed!

Reminders-

Discuss this episode on our Message Boards in THIS thread!

Warning: This episode is tagged Explicit. It is intended for adult audiences.

Sode #38) Problem Solving 2: Communication Do’s (Don’t Kick People Out Pt 3)

April 22, 2009 By: Meg Category: Diplomacy, Season 2, Sodes 5 Comments →

Warm-Up:

Each time we record, we watch a video or find a picture to get us in the mood for the episode. It doesn’t always have anything to do with the episode, but frames our minds, so we’re going to share so you can be appropriately framed as well.

Linkages!:

Problem Solving #2) The list of Do’s

  • Communication Musts
  • Mediating a problem at the table
  • Solving a problem you’re involved in

Ideas from the episode:

Trivia:

Last week’s answer is revealed! Which one of us had rats as pets?

This week’s question: Which one of us was once accused of buying a suit for a gorilla?

Reminders-

Discuss this episode on our Message Boards in THIS thread!

Warning: This episode is tagged Explicit. It is intended for adult audiences.

Sode #37) Problem Solving 1: Bad Communication (Don’t Kick People Out Pt 2)

March 30, 2009 By: Meg Category: Diplomacy, Season 2, Sodes 2 Comments →

Warm-Up:

Each time we record, we watch a video or find a picture to get us in the mood for the episode. It doesn’t always have anything to do with the episode, but frames our minds, so we’re going to share so you can be appropriately framed as well.

  • Aww!  This dog wants to catch the squirrel of his dreams so badly!
  • Do you remember the Watchmen Saturday Morning Cartoon?
  • We retold our Writer’s Retreat in Las Vegas stories.  Funnier than any link we could follow.

News!:

Meg played:

We ask for feedback

Problem Solving #1) The list of Don’ts

1 – Criticize someone while talking to them

“if you weren’t so lazy or stupid we wouldn’t have these problems.”

criticizing, blame, judgments, put downs, diagnoses

2 – Deny responsibility

Putting responsibility on some thing else (a person thing or institution)

“Daddy and I are splitting up because you cry”

take responsibility for your own actions

3 – Use words that imply evaluation not observation

“I feel raped”

I statements are shit

attacked, blamed, criticized, insulted, isolated

4 – Fail at active listening

No autobiographical statements – don’t “one up” them

“You think you have it bad…”

No inquisitive questions – don’t interrogate them

”really? How far up the ass?”

5 – Try to solve their problems

“What you need to do is grow a beard”

this is “problem solving” not “actually solving problems”

(more…)

Sode#36 – Kicking People Out (GM 05)

March 18, 2009 By: Meg Category: Diplomacy, Season 2, Sodes 5 Comments →

Note: We are back on track bitches

News:

The BG’s are attending two conventions and one concert coming up soon!

  • March 19: Uncle Monsterface concert at TT and the Bears in Boston. Good times for nerdcore!
  • March 21: JiffyCon Boston. Our favorite real-play con is coming to our area! If you are anywhere in the area, we STRONGLY recommend attending! It’s a good time!
  • April 3-5: I-Con, Long Island New York- we are featured guests and are going to record some of the guests in attendance! We have panels on Saturday and promise special prizes to anyone who comes and finds us!

Icebreaker:

There Are only 3 arguments More contested than kicking people out of your game

1) Who would win in a fight, a caveman or an astronaut?

2) Which is cooler, Ninjas or Pirates?

3) Who would win in down and dirty street hoops, Gandalf or Yoda?

Kicking People Out Part 1: Don’t Do it

Part 1: Defining terms and laying out the groundwork

  • Don’t Kick people out of your games

Part 2: describing the phenomenon

  • How often does this happen?
  • Are they your friends?  (The counter argument is “it is ok to treat people like shit” OR “kicking people out is not shitty”)
  • What about using creative ways to kick people out?  Changing the game night, not calling them?  = passive aggressive = grow up

Part 3: When giving advice

  • It drowns out useful conjecture. A person looking for advice is looking for actual help. They know they could kick the guy out. They do not need dozens of yes man sycophants, going on about kicking the guy out. They need, and want, actual help.
  • Justification seeking behavior. Some people have made up their minds to be mean to their friend. And rather than down half a bottle of Jack to get their courage up, they are looking for reassurance that what they are doing is right. And it’s not. If you are going to be mean also be an adult about it.
  • You will not actually see it. Statistically the likelihood of someone needing to be kicked out is extremely low. The problem here is margin of error and false positives. If you advise 1% of cases to kick out a players you are drastically over prescribing. 1% means that you will be misdiagnosing over 100 good games for the 1 real case.
  • You Wont Need to. Because you will use problem solving
  • Do Not Consider Failure. This is a big point we call “Assume success” If you assume you will succeed
    • You can work backwards to a solution
    • You will not be preparing for failure

Part 4: The Ethics of Kicking people out

  • Kicking people out is bad. It is immoral of you to force out and shun your friends.
  • Kicking people out is insanely passive aggressive – it is a lack of maturity on your part.
  • don’t fix douchery with douchery
  • You also miss out on picking on the sucker – schadenfreud

Part 5: what to do and who does it

There are three ways to look at responsibility

  1. Everyone is Responsible
  2. The GM is Responsible
  3. The Venue Owner is Responsible

Trivia:

Last week’s answer is revealed!

This week’s question: Which one of the BG’s is a Geek because of Star Trek?

Reminders-

Discuss this episode on our Message Boards in THIS thread!

Warning: This episode is tagged Explicit. It is intended for adult audiences.

Sode #26: Gender Bending and Playing What You Ain’t (Player 04)

November 04, 2008 By: Meg Category: Diplomacy, Season 2, Sodes 1 Comment →

Happy Election Day!

Only a couple of days!

JiffyCon is this Saturday!! Enjoy new, indie games and play with the Gameologists! www.jiffycon.com

Warm-Up:

Each time we record, we watch a video or find a picture to get us in the mood for the episode. It doesn’t always have anything to do with the episode, but frames our minds, so we’re going to share so you can be appropriately framed as well.

We’ve been watching a lot of Saturday Night Live clips…

Dudes playing chicks/ Playing something you ain’t:

  1. Don’t be a douche
  2. Be Sensitive
  3. Just be the character
  4. Don’t have it be the only interesting aspect of the character
  5. Don’t constantly talk about being a _____
  6. Sex is not the only decision a girl makes

Playing a girl- something different:

  • Mother
  • Old Lady
  • Maiden
  • Historical game stereotype
  • Intrepid Girl Reporter
  • Empty Nester

Other things you ain’t:

  • Gays/ Straights
  • Philosophically or ethically different
  • Kids
  • The “Other”
  • Crazy
  • Elderly
  • Disabled
  • Bromance

Getting Into Character:

  • Stanislavski’s System
    • What is your character’s goal?
    • Aspects of the character?
    • Use your memory “bag”
  • Change your voice:
    • Pitch
    • Tone
    • Volume
    • Speed/ Pacing
    • Sayings
    • Laugh

Shout-Outs:

Geek Girls Rule

  • After we recorded and called Mickey etc. out for not putting out a show, they went and did. So yes, there is a more recent episode now.

Reminders-

We put show updates and random goodies on Meg’s Twitter. Don’t miss out!

Email us at GM@BrilliantGameologists.com

Discuss this episode on our Message Boards in THIS thread!

Warning: This episode is tagged Explicit and is Not Work Safe. It is intended for adult audiences.

Sode #21: Don’t be the Dwarfs (Player 03)

September 22, 2008 By: Meg Category: Diplomacy, Season 2, Sodes 1 Comment →

Warm-Up:

Each time we record, we watch a video or find a picture to get us in the mood for the episode. It doesn’t always have anything to do with the episode, but frames our minds, so we’re going to share so you can be appropriately framed as well.

  • Gaybar by Electric 6 for 2 reasons. 1) We love Electric 6 and are stocked about going to see them (again) on Fri 11/21in Cambridge MA at the Middle East. 2) Hotpants. It reminds us of one of the Brilliant Fanologists at Gencon who wore hotpants for Meg. Thanks Woodrow.

Icebreaker:

  • DragonCon recap. Meg represented the Brilliant Gameologists at DragonCon and the Parsec Awards. Big thanks to Adam from the Podgecast for offering up hotel space and to Cam Banks from Margaret Weis Productions for a great conversation and Jamie Chambers, also of MWP, for socializing even though we trashed your game.

Douchebag of the Week:

  • +1 Guy

Main Topic:

Don’t be the 7 Dwarfs

  1. Sleepy
  2. Sneezy
  3. Bashful
  4. Dopey
  5. Grumpy
  6. Happy
  7. Doc

Plugs

Reminder- we put show updates and random goodies on Meg’s Twitter. Don’t miss out!

Discuss this episode on our Message Boards in THIS thread!

Warning: This episode is tagged Explicit and is Not Work Safe. It is intended for adult audiences.

Sode #13: 7 Words You Don’t Say While Gaming (Player 002)

May 18, 2008 By: Meg Category: Diplomacy, Season 2, Sodes Comments Off on Sode #13: 7 Words You Don’t Say While Gaming (Player 002)

The 7 Words you don’t say while gaming! Taken directly from George Carlin’s “7 Words You Can’t Say on TV”, these words are highly emotive and when you call someone one of these names at the game table, no good can come of it.

This episode talks about why heavy emotion is detrimental to logic, what you can say instead of just calling our fellow player a retard.

And the 7 words are…

Drama Queen (or Rigamarole Player), Power Gamer, Rules Lawyer, Munchkin, Metagamer, Railroad, Realistic, Fair

Discuss this episode on our Message Boards in THIS thread!

Sode #10: Who Do You Owe? (Meta003)

April 06, 2008 By: Meg Category: Diplomacy, Season 1, Sodes 2 Comments →

Gaming is a drug and we addicts need to get our fix. Who is your dealer for this sweet-sweet geeky release? Do you owe them anything? The Gameologists look at publishers, discount websites, convention specials, popular hobby shops and stores and of course the Friendly Local Gaming Store and ask the question, “Who Do You Owe?”

(Shameless plug for our favorite FLGS: Myriad Games)

Discuss this episode on our Message Boards in THIS thread!

Sode #4: Player on an Island (Hints for Players 001)

September 09, 2007 By: Meg Category: Diplomacy, Season 1, Sodes Comments Off on Sode #4: Player on an Island (Hints for Players 001)

Gaming Methadone, Player on an Island, Cuddles and BoBo, MinMaxing vs. Powergaming


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