Intro
We know that spells are powerful, and almost always the most powerful thing in the game.
Many strive for balance when we don't know when the focal point of this balance
is.
For purposes of this post, whether a "spell" (spell, psi-like ability, supernatural ability, or otherwise not Extraordinary) is arcane, divine, both, or neither doesn't matter. There are so many ways to nab an arcane spell as a divine caster and vice versa that arcane versus divine is moot. After all, about 99% of people who die to a spell don't care whether a Cleric cast it or a Wizard did it.
The spell levels described below assume a Wizard's or a Cleric's spell progression. Level 1 spells happen at class level 1, level 2 spells @class level 3... level 9 spells @class level 17.
Types of SpellsBuffs give their intended targets bigger numbers (
polymorph,
fox's cunning,
resist energy,
time stop) or some character improvement that isn't immediately numerically measurable, like a mode of transportation (
levitate,
fly). Transportative magic is expanded upon in the Transportation section below.
Crowd Control/Battlefield Control (CC, BC, BFC) spells focus on denying enemies their actions, often by altering the environment (
stone shape) or creating new hazards (
wall of force,
grease,
glitterdust). These spells are related to Debuffs since both categories of spells impose penalties.
Debuffs emphasize lowering enemy numbers and imposing status ailments instead of denying enemies their actions.
Dispel magic and
enervation fall here.
Direct Damage (DD) spells chip away or strip away the enemy's HP. Some Direct Damage spells are attached to Debuffs or CCs.
Healing/Restorative (HR) spells recover HP and remove negative status ailments.
Cure light wounds,
lesser restoration, and
revive undead are in this category.
Minion spells create or call minions that would normally last 24 hours.
Planar binding,
planar ally, and
animate dead are the kings here.
Gate is technically included here as well since it
can call a creature to serve you for a long time. Most people don't use
gate for contractual services.
Personal Control (PC) spells let you greatly influence a target's attitudes, thoughts, and actions. Traditionally called "Mind Control," Personal Control spells emphasize controlling another's actions instead of denying them actions.
Command undead,
psionic charm,
control body,
suggestion, and
dominate person are examples. Personal Control feels like its own category, though some combine PCs with Debuffs or CCs.
Spying spells gather information.
Contact other plane and
scrying are perhaps the most famous, but Spying spells also include
true seeing,
see invisibility,
detect thoughts, and most Divinations.
Summoning spells bring forth crunchy, disposable minions, that last less than 24 hours. Consider all the spells with
summon in their name.
Utility/Misc. (UM) spells cover everything not covered above. If you'd hafta stretch to make a spell fit in another category, it belongs here.
The BIG Question
What should a spell of each of the above categories be able to
do at each spell level? Saying, "No Minion spells before spell level 3" is OK, but give your justification.
Note that many if not most spells scale with caster level to some point.
I'm also acting like Epic spells don't exist, because for most people, they don't. Even a character with Epic Spellcasting needs much DM Fiat to make Epic spells work.
Level 0
Personal NotesLevel 0 spells are a last resort because you're out of better stuff, or a first resort so you can save the better stuff.
Buffs: +1 Resistance saves
Crowd Control/Battlefield Control (CC, BC, BFC): Daze a creature of 4- HD for 1 round
Debuffs: ?
Direct Damage (DD): d3 energy damage as a Close ranged touch attack
Healing/Restorative (HR): Heal d3 damage as a Touch effect
Minion: ?
Personal Control (PC): ?
Spying: ?
Summoning: ?
Transportive: ?
Utility/Misc. (UM) ?
Level 1
Personal NotesLevel 1 spells are what most people consider the basic spells. With L1 spells, a core Wizard can target every save, use no save offensive effects, obviate the Decipher Script skill, summon, make the local magistrate his friend, turn the local barkeep into a 15' Tall Stupid Fighter, and heat tea.
With enough scrolls, he can do all of these
in the same day.
Buffs: ?
Crowd Control/Battlefield Control (CC, BC, BFC): ?
Debuffs: ?
Direct Damage (DD): ?
Healing/Restorative (HR): Minion: ?
Personal Control (PC): ?
Spying: ?
Summoning: ?
Transportive: ?
Utility/Misc. (UM) ?
Level 2
Personal NotesLevel 2 spells feel like major improvements over level 1 spells, for Wizards at least. Go go gadget
glitterdust, or
levitate! Clerics and Druids get
lesser restoration to fuel Touch of Healing (
Complete Champion). Psions get
share pain and
bestow power.
The day you get level 2 spells is a good day.
Buffs: ?
Crowd Control/Battlefield Control (CC, BC, BFC): ?
Debuffs: ?
Direct Damage (DD): ?
Healing/Restorative (HR): Minion: ?
Personal Control (PC): ?
Spying: ?
Summoning: ?
Transportive: ?
Utility/Misc. (UM) ?
Level 3
Personal NotesX
Buffs: ?
Crowd Control/Battlefield Control (CC, BC, BFC): ?
Debuffs: ?
Direct Damage (DD): ?
Healing/Restorative (HR): Minion: ?
Personal Control (PC): ?
Spying: ?
Summoning: ?
Transportive: ?
Utility/Misc. (UM) ?
Level 4
Personal NotesX
Buffs: ?
Crowd Control/Battlefield Control (CC, BC, BFC): ?
Debuffs: ?
Direct Damage (DD): ?
Healing/Restorative (HR): Minion: ?
Personal Control (PC): ?
Spying: ?
Summoning: ?
Transportive: ?
Utility/Misc. (UM) ?
Level 5
Personal NotesX
Buffs: ?
Crowd Control/Battlefield Control (CC, BC, BFC): ?
Debuffs: ?
Direct Damage (DD): ?
Healing/Restorative (HR): Minion: ?
Personal Control (PC): ?
Spying: ?
Summoning: ?
Transportive: ?
Utility/Misc. (UM) ?
Level 6
Personal NotesX
Buffs: ?
Crowd Control/Battlefield Control (CC, BC, BFC): ?
Debuffs: ?
Direct Damage (DD): ?
Healing/Restorative (HR): Minion: ?
Personal Control (PC): ?
Spying: ?
Summoning: ?
Transportive: ?
Utility/Misc. (UM) ?
Level 7
Personal NotesX
Buffs: ?
Crowd Control/Battlefield Control (CC, BC, BFC): ?
Debuffs: ?
Direct Damage (DD): ?
Healing/Restorative (HR): Minion: ?
Personal Control (PC): ?
Spying: ?
Summoning: ?
Transportive: ?
Utility/Misc. (UM) ?
Level 8
Personal NotesX
Buffs: ?
Crowd Control/Battlefield Control (CC, BC, BFC): ?
Debuffs: ?
Direct Damage (DD): ?
Healing/Restorative (HR): Minion: ?
Personal Control (PC): ?
Spying: ?
Summoning: ?
Transportive: ?
Utility/Misc. (UM) ?
Level 9
Personal NotesThe height of power, the pride and joy of any caster who can cast them, and any nation that caster protects, level 9 spells often put the DM scrambling for challenging scenarios that aren't simply initiative wars.
I'm also acting like Epic spells don't exist, because for most people, they don't. Even a character with Epic Spellcasting needs much DM Fiat to make Epic spells work.
Buffs: ?
Crowd Control/Battlefield Control (CC, BC, BFC): ?
Debuffs: ?
Direct Damage (DD): ?
Healing/Restorative (HR): Minion: ?
Personal Control (PC): ?
Spying: ?
Summoning: ?
Transportive: ?
Utility/Misc. (UM) ?