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Author Topic: General Pulp/DieselPunk/Occult/Nazi thread.  (Read 25069 times)
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BowenSilverclaw
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« Reply #20 on: July 09, 2008, 06:28:02 AM »

Yeah, Sky Captain can be a great source of inspiration for that sort of adventure Big Grin
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« Reply #21 on: July 09, 2008, 04:05:26 PM »

More ideas!

How about a nazi plot to turn the Great Pyramid Of Giza into a massive 'Psionic Compression Device' (A fancy name for a mind control device)? However this time the plot twist is that the PCD on the pyramid is only a proof of concept model and that there are two others, one on the Empire State Building and one that is mobile (on a giant robotic spider/on a zeplin)

Another idea: Based on real life events

The allies never payed Hitlers mad attempts to dig into the 'Hollow World' of their supposed ancestors much attention. Until now. An elite unit of SS soldiers have been deployed into one of the dig sites. What have they found? Could it be some ancient creature? Perhaps a Great Old One? Or have they really discovered the entrance to the fabled 'Hollow World' of the ancients, which has only been reffered to as Atlantis, Mu and Lemurai? One thing is for sure, the earth has a way of burying things which should never see the light of day.

Also if anyone wants help with various occult referances (real life artifacts, ancient tomes, real symbols etc) one of my hobbies is the study of occult history and various manuscripts. I probably shouldn't know how to perform many of these majicks but hey, its a hobby.
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Tema69
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« Reply #22 on: July 09, 2008, 04:27:03 PM »

I like the PCDs, what do you mean by "proof of concept model"?

I really like the digging thing. Where did they dig?

Great, I love to have people with good knowledge and references to help in creating settings and adventures. Thanks for having that hobby, mate.  Big Grin
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Johannixx
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« Reply #23 on: July 09, 2008, 10:39:47 PM »

I also highly recommend picking up a copy of "Hell in the Hedgerows", an adventure supplement for the Weird War II game.  It had some very interesting adventures that could easily be plucked and transported to your campaign.
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Herbert West
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« Reply #24 on: July 10, 2008, 08:19:17 AM »

A proof of concept model:

Quote
From www.teli.us:

A proof-of-concept model is built to demonstrate and prove-in the features of the product in a rapid, economical and rugged manner.

Hope that clears things up (Basically it should be less powerful with more weakpoints showing)

Oh the Nazi's dug basically everywhere but the reports only came out at the end of the war:

Quote
From Peter Haining's Anncient Mysteries, Published 1977 (this was actually the book which started my intrest in the occult):

Records discovered at the end of the war indicate that Hitler actually sent expeditions to explore German, Swiss and Italian mines to try and find the entrance (to the hollow earth) ...'As early as 1936' the occult authority Gunther Rosenberg has written, 'the nazis were sending teams of elite copsmen into caves and mines in Europe.'
Theres more but it requires a lot of prior reading to understand. Also Hitler apparently believed he had met one of the dwellers of the Hollow Earth.

I'll help with occult things in any way I can, just ask away.
« Last Edit: July 10, 2008, 08:22:01 AM by Herbert West » Logged

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BowenSilverclaw
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« Reply #25 on: July 10, 2008, 09:17:03 AM »

Don't forget to include the Thule Society Wink

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Tema69
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« Reply #26 on: July 10, 2008, 10:47:38 AM »

@Johannixx: Yeah, well, my cash flow is a bit low at the moment (just purchased a WW2 Airborne tunic and jump trousers replica and a set of MultiCam clothes - that shipping cost is killing me!), but I'll definetely add it to my "List of stuff I'd like to own".

@HerbertWest: Thanks, that clarifies it. Smile -mines, huh? That's interesting. Hitler having met a Hollow Earth dweller. That's even better. Maybe Hitler actually takes council from this creature - that'd be kinda cool.

@BowenSilverClaw: Of course, of course... Maybe we should make a list of key words and short phrases that are related to Pulp/SteamPunk/Occult/Nazistuff:
-Thule Society
-Hollow Earth (SS digging in mines to reach it)
-Psionic Mind Control Devices
-Zeppelins
-Jet engines (on pretty much anything - automobiles, jetpacks, fighterplanes, rockets, etc...)
-Tesla (-coil Death Ray; -Remote Control; etc...)
-Big a*s robots and 'mechas'
---Turning the Eiffel Tower into a spider robot
---Using the Sphinx's head on a big robot
---[please add to the list Smile ]
-Artifacts:
---The Spear of Destiny
---The Holy Chalice
---The True Cross (I've thought about having some nazis use a piece of wood from the holy cross to make a rifle or something)
---[please add to this list Smile ]
-Zombies/Undead
---Created thanks to chemicals and drugs from the bodies of fallen soldiers and untermenschen
---Revived germanic/teutonic knights in plate armour
---[ideas, anyone?]
-Ghost Killing Devices (sucking the undeath out of them to power something - which kinda pisses the ghosts of)
-The Blutfahne
-SuperHumans (genetically engineered superaryans)
-[ideas anyone? - did I miss anything?]
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Tema69. 69 marks my affiliation to the ex-youth house on Jagtvej 69 in Copehagen, Denmark, a place where there used to be room for everyone until it was sold.

http://brilliantgameologists.com/boards/index.php?topic=997.0
The Self-Proclaimed General Pulp/SteamPunk/Occult/Nazi thread! Drop by.

http://tema69.deviantart.com/
My DeviantArt account. Check by the gallery and drop a comment.

http://brilliantgameologists.com/boards/index.php?topic=2528.0
Download my "Action Movie Realism" Rules* as well as my WW2 Supplement.
P.E.A.C.H.
* Available as a .pdf!
BowenSilverclaw
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« Reply #27 on: July 10, 2008, 10:55:25 AM »

Mmh, this whole Nazi Occult theme reminded me of Hellsing, I don't know if you've ever read the manga or seen the anime or OVA's?

In it Nazi survivors from WW2 launch an attack on Great Britain with an army of vampires. Also, the captain of one of the units of the elite "Werwolf division" is an actual werewolf Big Grin

Maybe you can get some ideas from that if you watch it (can be found online) or read up on it on wikipedia?

~Bowen
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Tema69
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« Reply #28 on: July 10, 2008, 11:09:57 AM »

Thanks, I'll look at it ASAP. The Vampire thing reminded me of the small bat-bombs designed by the US military. Basically, strap an incendiary grenade to a bat, and have it fly to japan. Then blow it up. Repeat a million times, preferably simultaneously.

Edit: So, I've looked at that Hellsing thing, and as with most manga, I really like the story, but I dislike the style of drawing etc... I haven't watched any stuff yet, only seen some pictures and posters of it. Anyway, I'll write down some of the ideas I got from the Hellsing thingy. Please correct me if I'm wrong.
-Hellsing Organisation: A group of vampires fighting evil/demons/nazis/othervampires (Blade, anyone?). I think that kinda stuff has been done to the death, so I actually won't go into anymore details here.
-Iscariot Organisation: A group of warrior priests from a secret branch of the Vatican who are fighting heretics and demons/devils/vampires. I think this is really interesting (I really liked the Helsing movie and the underground gadget workshop of the vatican), and I guess it would be cool to include that in a Pulp/Occult WW2 setting. I'd like to crunch these guys out for such a setting (weapons, equipment, etc...). WW2 Paladins, anyone?
-Millenium: The badguys. Old nazis/vampires/necromancers - kinda self-explanatory.
-The Wild Geese: Cool stuff, weird name. A mercenary organisation. They seem like some bada*s m*thaf*ckers, and it could be cool to include Mercenaries in Occult/Alternate History WW2. Especially due to the stuff that has being going on lately with BlackWater and other Private Contractors. The Q.R.E.A.M. task force in my setting is a bit like that, being called out to various hotspots when the regular troops can't handle the heat, although they aren't mercenaries.
-The Convention of Twelve/The Twelve Conventions/The Knights of the Round Table: Uhm... kind of a weird Illuminati fanboyism IMO. They/something similar could be included in a political RPG in the same setting.

Any thoughts on this? How to include that in a setting like mine or others'? We could make TaskForces/Organisations and later post them in Hinthas' threads.
Or maybe I'm being overenthousiastic here. Smile
« Last Edit: July 10, 2008, 12:26:32 PM by Tema69 » Logged

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BowenSilverclaw
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« Reply #29 on: July 10, 2008, 01:25:13 PM »

Quote
Please correct me if I'm wrong.
From memory, it's been a while since I've seen it...

Quote
-Hellsing Organisation: A group of vampires fighting evil/demons/nazis/othervampires (Blade, anyone?). I think that kinda stuff has been done to the death, so I actually won't go into anymore details here.
Alucard and Seras (the police woman) are the only vampires in Hellsing. It's an organisation founded by THE Van Hellsing to protect the British islands from all sorts off supernatural dangers, Alucard is their most powerful weapon. This isn't really the reason why I suggested Hellsing though, I actually did it more because of the other organisations and enemies involved

Quote
-Iscariot Organisation: A group of warrior priests from a secret branch of the Vatican who are fighting heretics and demons/devils/vampires. I think this is really interesting (I really liked the Helsing movie and the underground gadget workshop of the vatican), and I guess it would be cool to include that in a Pulp/Occult WW2 setting. I'd like to crunch these guys out for such a setting (weapons, equipment, etc...). WW2 Paladins, anyone?
Pretty much correct, there are 13 such organisations in total IIRC, each with a different area of expertise. Another one of which I don't remember the name at the time is occupied with retrieving artifacts and relics and the like, could make for an interesting opposing party to the Nazis if you have them use artifacts and relics and what not and a potential ally for the PC's maybe. Also don't forget that the paladin (forgot his name) featured in Hellsing is pretty much a religious fanatic, borderline insane at times, even at times not complying to direct orders from his superiors, that might make for an interesting twist for some of the paladin NPC's if you include them  Smirk

Quote
-Millenium: The badguys. Old nazis/vampires/necromancers - kinda self-explanatory.
Indeed Smile Don't forget the Werewolf captain of the Werwulf division Wink

Quote
-The Wild Geese: Cool stuff, weird name. A mercenary organisation. They seem like some bada*s m*thaf*ckers, and it could be cool to include Mercenaries in Occult/Alternate History WW2. Especially due to the stuff that has being going on lately with BlackWater and other Private Contractors. The Q.R.E.A.M. task force in my setting is a bit like that, being called out to various hotspots when the regular troops can't handle the heat, although they aren't mercenaries.
Those frenchies, always coming up with weird names

Quote
-The Convention of Twelve/The Twelve Conventions/The Knights of the Round Table: Uhm... kind of a weird Illuminati fanboyism IMO. They/something similar could be included in a political RPG in the same setting.
Basically those in charge of all the high level decisions made in Britain IIRC, not really that Illuminati though as far as I remember, only really remember the OVA's though.

Quote
Any thoughts on this? How to include that in a setting like mine or others'? We could make TaskForces/Organisations and later post them in Hinthas' threads.
Or maybe I'm being overenthousiastic here. Smile
I'll get back to you on that one, right now I'm off for dinner, aloha Smile

~Bowen
« Last Edit: July 10, 2008, 01:27:52 PM by BowenSilverclaw » Logged

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Tema69
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« Reply #30 on: July 10, 2008, 01:44:58 PM »

You're right, The Hellsing Organisation has only two vampires, my bad. I've watched Episode 1 and 2 so far. I really don't like the Alucard character, he is way too uhm... manga, I guess. The broad hat, and the stupidly long .45... Anyway, I haven't seen any other organisations yet, I'll try to watch some episodes that actually include the Iscariot and/or the Wild Geese.

About the Iscariots, do you know what different branches there are?
Something like Turning Undead, Relic Hunting, DataRecording/Keeping or what?

Well, the Werwolf organisation is an organisation created as a guerilla-type terrorist/freedomfighter/insurgent unit that was to be fighting the Allied after the capitulation of Germany during WW2. IRL, it didn't have a significant impact. I haven't seen them in the episodes yet.

Didn't say they were Illuminati, but the creators of the manga seem to have been heavily inspired by them.

Enjoy your meal, I should get something to eat too now.

Tema
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http://brilliantgameologists.com/boards/index.php?topic=997.0
The Self-Proclaimed General Pulp/SteamPunk/Occult/Nazi thread! Drop by.

http://tema69.deviantart.com/
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Download my "Action Movie Realism" Rules* as well as my WW2 Supplement.
P.E.A.C.H.
* Available as a .pdf!
BowenSilverclaw
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« Reply #31 on: July 10, 2008, 02:36:53 PM »

Some blurbs from Wikipedia plus random musings:
Quote
The Hellsing Organization (more formally known as the Royal Order of Protestant Knights) is a fictional organization from the manga series Hellsing by Kouta Hirano.

It's a protestant order, in the Hellsing universe this causes plenty of friction with the Vatican and it's special divisions. Maybe you could work this angle if you decide to include similar organisations in your game.

Quote
The name "Hellsing" comes from the character of a similar name in Bram Stoker's Dracula, Abraham Van Helsing. The leader of Hellsing organization, Sir Integra Fairbrook Wingates Hellsing, is the great-granddaughter of the grizzled professor. In Hellsing's universe, the organization is an integral part of the true power-structure of Great Britain, which is in fact still ruled by a hidden aristocracy and the monarchy.

Like you mentioned before, this could be quite interesting for some political intrigue and the like if you and your players are interested in such a thing.

Quote
The organization is tasked with defending the country's shores from any and all supernatural threats. Controversy is often raised, especially in the manga, over the highly unconventional methods Hellsing chooses to do this, namely the use of anti-Christian powers and creatures.

Again, possible friction with the vatican if you decide to fight fire with fire (or in this case, the supernatural with the supernatural), possibly also with 'normal' military allies once they find out about your 'weapons'.

Quote
In the TV series, the agency's soldiers, uniforms, methods, and gear would suggest that it is a counter-terrorist paramilitary strike force.

So they would have all the latest and up to date equipment I guess Smile


Quote
It is suggested that the Hellsing Organization was founded by Abraham Van Helsing shortly after the events of Bram Stoker's novel as a response to the threat posed by vampires after his encounter with Dracula. The purpose of the Hellsing Organization is to end all earthly activity of non-human creatures. It is traditionally headed by Abraham's descendants, as they are the only ones who can control Alucard, "the fruit of the Hellsing family's labors," whom they performed many experiments upon, building him into the ultimate undead for use in battle against other undead. In 1944, Arthur Hellsing, then the director of the organization, sent Alucard and a 14-year-old Walter C. Dornez to halt the attempts by Millennium to create an artificial vampire force that could help the Nazis win World War II. This they succeeded in doing, although they failed to kill the key members of Millennium. After WWII, it was decided that Alucard was too powerful, too potentially dangerous to be used as a weapon, and was locked away in the basement of the Hellsing mansion. Upon Arthur's death, his daughter, Integral Fairbrook Wingates Hellsing, became the director of the organization. Her uncle, Richard Hellsing, attempted to kill her and take the headship of the organization for himself, but was defeated by Alucard, whom Integra accidentally released from a 20-year internment, on instructions from her father. Integra herself fired the bullet that killed Richard. 10 years have passed since Integra took control of Hellsing.
Some general background info, also begs the question, how far are the PC's willing to go to stop the Nazi experiments, will they use whatever means necesary or do they have reservations about certain (more extreme) methods?

-------------------------------------------------------------------------------

Quote
The Iscariot Organization, named after Judas Iscariot, the apostle who betrayed Jesus, is a top-secret wing of the Vatican (the section that's not supposed to exist) charged with the active pursuit and extermination of demons (such as vampires) and heretics. Given that the Hellsing Organization not only employs vampires but is run on the principles of staunch Protestantism, Iscariot is their natural rival, despite their similar aims.
Like I said, plenty of friction with the Hellsing organisation, so if you include similar organisations in your world, there's no guaranteeing they'll be allies at all.

Quote
The Iscariot 'paladins' are the elite fighting force of the Iscariot Organization. They appear wearing long cassocks and crosses, in the manner of their most prominent member, Alexander Anderson. They are known to fight with a wide variety of weapons, usually as necessitated by the situation (for example, Alexander Anderson wields blessed bayonets that are especially effective against vampires, while Heinkel Wolfe is armed with simple pistols, effective against her human targets). The Vatican's Special Section XIII also commands other seemingly independent military forces, most notably the Knights of the Sagely Brethren, the Knights of the Order of Calatrava La Nueva, the Knights of the Military Order of St. Stefano di Toscana, and the Knights of the Order of Malta.
Plenty of ideas for underground Vatican organisations and the like, methinks, should open up a whole new world really, especially since they don't always play nice or by the book or anything, even though for a large part they consist of clergy

Quote
In addition to Iscariot, there is another special section of the Vatican; Section III Matthew, named after St. Matthew. In Hellsing, its purpose is the retrieval of various holy relics and artifacts. This is in accordance with its name, "Matthew," which is derived from the Aramaic name "Mathai," meaning "Gift of God". They were the ones that 'acquired' Helena's Nail, and gave it to Iscariot, who bestowed it upon Alexander Anderson for use in battle against Hellsing's vampire, Alucard.

If Matthew is Section III, and Iscariot is Section XIII, then it is probably safe to assume that there are eleven other sections of the Vatican, each of them named after an apostle of Jesus, and each of them existing with a different purpose.
Plenty of room to customize them into different niches like you already talked about earlier on. Also makes for some fun and diverse encounters seeing as no two sections will be the same, so the players might be in for a surprise. You can give each section it's own 'feel' and preferred equipment and modus operandi and what not.


Quote
Little is known about the history of the Iscariot Organization. However, it is revealed by various characters that Iscariot has existed for a long time, possibly as long as Christianity itself. The existence of Alexander Anderson suggests that Iscariot has perhaps engaged in genetic engineering and other advanced technologies to fulfill its purpose and to create greater weapons with which to combat its enemies. Iscariot has a sacred duty to do battle with the "seven million, four hundred and five thousand, nine hundred and twenty-six demons of hell".
As you can see, holy organisations also have their own 'evils' to battle evil, I mean, a vatican organisation using genetic engineering and what not? I guess they're willing to do whatever it takes to accomplish there goal.

Quote
Iscariot also has a bitter rivalry with Hellsing, due to their differing ideologies. Hellsing is an Anglican organization, Iscariot is a fundamentalist Roman Catholic organization. Also, it is implied that Hellsing kills vampires because of what they "do". Hellsing will not attack a vampire unless it poses a threat to the Church of England or to the British Crown. Iscariot, on the other hand, kills vampires because of what they "are".
Different viewpoints can cause plenty of friction, again enough RP and background options if you decide to use different organisations in your game Smile


Quote
Alexander Anderson
A paladin, or warrior priest, who works for the Iscariot Organization. Like Hellsing's Alucard, Anderson is Iscariot's trump card, except that he is a human, rather than a vampire. However, Iscariot has enhanced Anderson through some kind of genetic engineering, turning him into a being known as a Regenerator. His mission (both personal and professional) is the destruction of all of Hell's demons, including Hellsing and Millennium. To complete this mission, he uses his arsenal of blessed bayonets and sometimes his bare hands. He is Alucard's main rival and adversary.

Like I said before, this guy takes the word 'zealous' to a whole new level. Once he get's going there's nothing that can stop him, not even orders from higher hand in a lot of cases, all the while quoting bible passages. He really is a religious fanatic, also with a stern hate of protestants.

Quote
Enrico Maxwell
Enrico Maxwell is the overzealous leader of the Iscariot Organization.

Typical power hungry megalomaniac, 'nuff said 


Hope some of these blurps can be useful for inspiration Smile

~Bowen



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Herbert West
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« Reply #32 on: July 10, 2008, 03:00:27 PM »

Ah yes Helsing. I meant to start watching it but keep getting sidetracked by watching Lupin III instead.

@Tema69, I sent you an email with lots of stuff attached to it, did you get it? My email is playing up, again. Also I can probably provide FTP for any files we turn out.
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Tema69
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« Reply #33 on: July 10, 2008, 03:07:06 PM »

Yeah, I had seen most of the stuff from Wiki.
I really like the concept (although fighting with non-fixed bayonets voluntarily seems odd to me).
Quote
Some general background info, also begs the question, how far are the PC's willing to go to stop the Nazi experiments, will they use whatever means necesary or do they have reservations about certain (more extreme) methods?
What do you mean "more extreme"?

  One of my PCs (the boxer) just tore down a thin wall to stab a random german private to death on the other side with a stolen kitchen knife. Even though he's a bare-handed killer. My PCs like to play mentally unstable characters apparently.

@ HerbertWest: Negative, I have not received your email.
FTP? File Transfer Protocol? I'm sorry, my english isn't good enough for that. Smile
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Tema69. 69 marks my affiliation to the ex-youth house on Jagtvej 69 in Copehagen, Denmark, a place where there used to be room for everyone until it was sold.

http://brilliantgameologists.com/boards/index.php?topic=997.0
The Self-Proclaimed General Pulp/SteamPunk/Occult/Nazi thread! Drop by.

http://tema69.deviantart.com/
My DeviantArt account. Check by the gallery and drop a comment.

http://brilliantgameologists.com/boards/index.php?topic=2528.0
Download my "Action Movie Realism" Rules* as well as my WW2 Supplement.
P.E.A.C.H.
* Available as a .pdf!
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« Reply #34 on: July 10, 2008, 03:34:45 PM »

Hmm I will send the email again.

And yes, File Transfer Protocol.

EDIT: It appears to be sending.
EDIT EDIT: But its taking ages.
EDIT EDIT EDIT: F***ing gmail. I will have my vengence on them.
« Last Edit: July 10, 2008, 05:01:26 PM by Herbert West » Logged

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Tema69
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« Reply #35 on: July 10, 2008, 03:50:17 PM »

I'll keep checkin' my mail then Smile

Started watching the OVA to get to see the different organisations.
The Iscarius has so far been described as including "Professional Exorcists" and "Assassins trained to deal with heretics".

Edit: I have received the mail and the .pdf file. Thank you, I was considering buying it. Many thanks. I'll look at it tomorrow when I've had some sleep.
Edit Edit: I have downloaded the other files too now. Thanks.
« Last Edit: July 11, 2008, 06:34:41 AM by Tema69 » Logged

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« Reply #36 on: July 11, 2008, 06:35:21 AM »

This is now a General Pulp/SteamPunk/Occult/Nazi thread. See the OP for details. Smile
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Tema69. 69 marks my affiliation to the ex-youth house on Jagtvej 69 in Copehagen, Denmark, a place where there used to be room for everyone until it was sold.

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nemafow
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« Reply #37 on: July 11, 2008, 08:56:39 AM »

I love the plan you have for your campaign Tema but a few questions.

You've planned it all to the end, which looks like several sessions worth. Is that the end?
Are these characters going to continue their adventurers post stopping the super telsa coil? Or is this just a one off?
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Tema69
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« Reply #38 on: July 11, 2008, 09:06:42 AM »

Thank you, Nemafow.

It's not a one-shot thing. It's more of an introduction adventure. Right now, I'm actually planning to have them board the VTOL helicopter (see page 1) and fly to a secret base in Germany, and come up with more great stuff there. Something like a zeppelin raid on NY, and the PCs will have to stop it or something. From there on, they could crash-land somewhere in the states, and run some Pulp/gangster stuff, preferably in Chicago (where one of the PCs worked for the mob).
I'm not too good at having coherent adventures, which is a big flaw in my GMing, but I'm the only one who wants to GM anything. Smile
« Last Edit: July 11, 2008, 09:22:18 AM by Tema69 » Logged

Tema69. 69 marks my affiliation to the ex-youth house on Jagtvej 69 in Copehagen, Denmark, a place where there used to be room for everyone until it was sold.

http://brilliantgameologists.com/boards/index.php?topic=997.0
The Self-Proclaimed General Pulp/SteamPunk/Occult/Nazi thread! Drop by.

http://tema69.deviantart.com/
My DeviantArt account. Check by the gallery and drop a comment.

http://brilliantgameologists.com/boards/index.php?topic=2528.0
Download my "Action Movie Realism" Rules* as well as my WW2 Supplement.
P.E.A.C.H.
* Available as a .pdf!
Johannixx
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« Reply #39 on: July 11, 2008, 10:29:25 AM »

I've wanted to do one WWII adventure for a while now, but I haven't had the time or the people to run such a game:

The setting is a secret German research base somewhere in the Eastern front.  The PCs and a small team of commandos have been sent to raid it and steal any research documentation, as well as to just generally find out what the heck the Germans are doing in the middle of nowhere, before the Russians overrun the facility and gain access to all the documents.

During the insertion, the PCs find a lone German scientist sprinting through the tundra, firing a Sturmgewehr wildly at an escaping sled dog.  He almost totally ignores the PCs, but puts them in danger by firing towards them in his attempt to kill the dog.  The scientist is screaming obscenities at the dog, sounding almost incoherent.  The PCs, naturally, blow him away.  The dog is friendly to the PCs and accompanies them on their way to the facility.

This is where it gets interesting.  The facility is partially burned out, with signs of violence everywhere.  The blood-and-soot-stained snow is speckled with both German and Russian cartridge cases, but only a few German bodies remain.  In the yard is a burned and frozen... thing... that appears to be the result of some insane German scientist's fevered imagination, appearing as a mangled mess of body parts fused together.

The PCs search through the wreckage just as a major storm appears on the horizon, forcing them to take shelter in the undamaged portion of the base.  Then the fun begins.  Those of you who have read "Who goes there?" or have seen John Carpenter's "The Thing" will have already figured it out.

This kind of game works best as a one-off, since that allows some of the PCs to secretly be 'Things' during the course of the game, and increases the tension and mistrust among the whole party.  At the end, the surviving humans must decide a course of action.  Will they risk allowing the Thing to reach civilization or be found by the advancing Russians, just so they have a chance at survival?  Or will they risk their own lives in an effort to destroy this abomination once and for all?
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