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Garryl
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« on: November 04, 2010, 07:49:58 PM » |
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I'd like to compile a list of those various adaptations listed for classes and PrCs. Those are the variants that are rarely fleshed out in the Adaptation section of classes. Some are described well enough, like the Unarmed Swordsage or the Dead God Ur-Priest, others are simple ideas that need some tweaking to make work, like the Arcane Swordsage and the Stonestorm Striker, and still others are just design ideas with few or no mechanical details, like the Non-Dwarf Deepstone Sentinel. I'd like to not only compile a list of them, like the Alternative Class Features handbook, but also a list of suggested fixes to make them work properly. I don't think it's quite enough to warrant becoming a handbook of its own (most of it could be put in the existing ACFs handbook), but I would like to get the information from the various splatbooks into one place. Does this sound like a good idea? Here are the adaptations from Tome of Battle. I've only included the ones with actual mechanical changes described or suggested. Swordsage (ToB 15-20) Bloodclaw Master (ToB 97-99) Bloodstorm Blade (ToB 100-104) Deepstone Sentinel (ToB 105-108) Jade Phoenix Mage (ToB 113-118) Ruby Knight Vindicator (ToB 122-125) Races of Destiny adaptations: Chameleon (RoD 111-116) Loredelver (RoD 117-122) Menacing Brute (RoD 123-126) Shadow Sentinel (RoD 137-141) Urban Soul (RoD 141-146) Races of the Wild adaptations: Champion of Corellon (RotW 113-117) Luckstealer (RotW 118-122) Ruathar (RotW 122-126) Skypledged (RotW 126-131) Non-Air SkypledgedStatus: Concept only Whether this class should be available for non-Raptorans is not addressed. If you make this into a prestige class focused on an element other than air, you should probably look for another, more appropriate race. Don't forget to modify the Flight ability requirement and the Instant Supplicatication, Servant Supplication, Assumptive Supplication, and Skypledge abilities, too. Adaptation As written, the prestige class reflects an important event in raptoran history: the Pact with the air elementals. It can also serve as a model for any spellcasting prestige class that has pledged itself to an extraplanar power. If you alter the class in this way, you can leave the spellpool class feature intact and develop new abilities to replace the beckon and cyclonic doom class features.
Stormtalon (RotW 131-134) Whisperknife (RotW 135-139) Wildrunner (RotW 140-144) Races of Stone adaptations: Battlesmith (RoS 97-99) Blade Bravo (RoS 99-100) Cragtop Archer (RoS 101-102) Dawncaller (RoS 103-104) Divine Prankster (RoS 107-109) Earth Dreamer (RoS 110-111) Iron Mind (RoS 114-115) Runesmith (RoS 119-120) Shadowcraft Mage (RoS 121-122) Stonedeath Assassin (RoS 125-126) Poison Thorn AssassinStatus: Concept only This adaptation is for Elves only instead of Goblinoids. You could create a similar "poison thorn assassin" class, for example, that was designed for elves, not goblinoids. You would replace meld into stone, stoneskulk, and corrupt stone with forestskulk, tree shape, and perhaps tree stride or blight. Rather than stonedeath strike as a 5th-level ability, perhaps a poison thorn assassin can exude its own poison periodically for a particularly deadly attack.
Stonespeaker Guardian (RoS 127-128) Races of the Dragon Disciple of the Eye (RotD 78) Dragonheart Mage (RotD 90) Singer of Concordance (RotD 95) Heroes of Battle adaptations: Dread Commando (HoB 106) Legendary Leader (HoB 111) War Weaver (HoB 114) Other adaptations Anima Mage (ToM) Jaunter (Expedition to the Demonweb Pits) The Jaunter prestige class from the Expedition to the Demonweb Pits module has an adaptation for allowing it to advance spellcasting 5/5.
Basically you give up the Travel Power(su) (daily uses of benign transposition, baleful transposition, teleport, and plane shift) in exchange for: Nightmare Spinner (CM) Adaptations from all the online classes, excerpts, and previews. Edit: Added Races of Destiny adaptations Added Races of the Wild adaptations Added Races of Stone adaptations Added Races of the Dragon Added adaptations from online sources Added Heroes of Battle
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« Last Edit: October 21, 2011, 12:38:46 PM by Garryl »
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jameswilliamogle
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« Reply #1 on: November 04, 2010, 07:59:28 PM » |
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Great idea!
Anima Mage has some nic adaptations: either divine casting or psionic versions are listed, and none really require any adaptation.
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Garryl
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« Reply #2 on: November 04, 2010, 11:10:15 PM » |
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Well, that's it for the books I have. Races of Stone, Destiny, and the Wild are up.
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RelentlessImp
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« Reply #3 on: November 04, 2010, 11:10:49 PM » |
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Damnit, I was just typing up the Shadowcraft Mage addition, too. 
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RelentlessImp
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« Reply #4 on: November 04, 2010, 11:21:05 PM » |
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Races of the Dragon Disciple of the Eye. Remove (Dragonblood) subtype requirement, replace it with Knowledge (arcana) 2 ranks, focusing on some other big scary creature. Change the Shape of the Wandering Eye sensor to look like the new creature being emulated. Found on Page 78.
Dragonheart Mage. Needs clarification. Change to appropriate racial requirements (Skum as an example), gradually confer some innate abilities of an ancestral creature type (example, Skum would gradually acquire mind-affecting abilities, gain aquatic subtype, and develop aboleth slime). Another example is Aasimar that could eventually acquire the Half-Celestial template. Found on Page 90.
Singer of Concordance. Remove (Dragonblood) subtype, add similar Organization that has an intimate connection with dragons. Troglodytes and Lizardfolks a possibility. Found on page 95.
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snakeman830
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« Reply #5 on: November 04, 2010, 11:26:48 PM » |
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Cragtop Archer does not require Goliath Race. I suggest you change that mention.
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I am constantly amazed by how many DM's ban Tomb of Battle. The book doesn't even exist! Quotes: By yes, she means no.
That explains so much about my life. hiicantcomeupwithacharacterthatisntaghostwhyisthatamijustretardedorsomething
Why would you even do this? It hurts my eyes and looks like you ate your keyboard before suffering an attack of explosive diarrhea. If using Genesis to hide your phylactry, set it at -300 degrees farenheit. See how do-gooders fare with a liquid atmosphere.
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Garryl
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« Reply #6 on: November 04, 2010, 11:40:10 PM » |
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Cragtop Archer does not require Goliath Race. I suggest you change that mention.
Thanks. I wonder how long I'd been misreading that.
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Garryl
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« Reply #7 on: November 06, 2010, 04:53:21 PM » |
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From all the online classes, excerpts, and previews: Child of Khyber (Web) Cyran AvengerDemonbinder (Drow of the Underdark) Fochlucan Lyrist (Complete Adventurer) Hellfire Warlock (Fiendish Coden II) Knight Phantom (Five Nations) Merchant Prince (Power of Faerun) Noctumancer (Tome of Magic) Pyrokineticist (XPH, Web) Variant PyrokineticistsStatus: Works out of the book See The Mind's Eye ( http://www.wizards.com/default.asp?x=dnd/psm/20040625e) for details Basically, your damage types and resistances/protection change to acid/cold/electricity/sonic (chosen when you enter). Also, non-fire damage types do less damage but have other effects: Cold -1 damage per die* Saving throws use Fort instead of Reflex Sonic Reduced damage dice** Ignores hardness on unattended objects Electricity -1 damage per die* -- Acid -1 damage per die* -- * Minimum of 1 point per die of damage. ** Damage dice are reduced one die type, d6 becomes d4, d8 becomes d6.
Storm Sentry (Tome of Magic) Subverted Psion (Web) Non-Horror Subverted PsionStatus: Concept only If you are not going to use a horror campaign, you will have to make adjustments for the lack of the taint mechanic. The feat requirement for entry will have to be changed. Either select a different feat or possibly add a skill requirement, such as a particular Knowledge skill. You will also have to develop a new mechanic for the bonus power points. The simplest solution would be a set bonus amount per subverted psion level. Use this total for the DC check for Lust for Power.
Non-Psionic Subverted PsionStatus: Concept only If you don't want to use psionics, this can switch to a magic-based prestige class with a little work. Probably the hardest part will be converting taint points to bonus spells. A possible solution would be to allow the player to trade taint points for spell slots using the standard psionic power point conversion (in other words, 1st-level costs 1 point, 2nd-level costs 3 points, up to a 9th-level cost of 17 points). Limit the player to no more than three bonus spells per level and they can select up to their maximum castable level. Once the taint points have been converted to bonus spells, they cannot go back and switch them around. The shrouds will use an appropriate spell slot to cast. The two psionic monsters will have to be replaced as well. An 8-HD shadow and a dread wraith are possible candidates.
Thief of Life (Faiths of Eberron) Ultimate Magus (Complete Mage) Spontaneous MagusStatus: Needs clarification and/or tweaking Another variant might be one that melds two spontaneous casting arcane characters, such as a sorcerer and a warmage, allowing the two to blend their spell lists in a manner similar to the benefit of the expanded spell knowledge class feature.
Suggested Changes: Change spellcasting requirement to "Able to spontaneously cast 1st-level arcane spells, able to spontaneously cast 2nd-level arcane spells from a different class." Change Spellcasting advancement to advance two different spontaneous arcane classes instead of one spontaneous and one prepared. Change Expanded Spell Knowledge to let you add a spell known from another spontaneous arcane spellcasting class's spell's known list instead of from a spellbook.
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bananaphone
Barbary Macaque at the Rock of Gibraltar
  
Posts: 166
ring ring ring ring ring ring ring...
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« Reply #8 on: November 06, 2010, 05:40:41 PM » |
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The Jaunter prestige class from the Expedition to the Demonweb Pits module has an adaptation for allowing it to advance spellcasting 5/5.
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CantripN
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« Reply #9 on: November 06, 2010, 05:47:54 PM » |
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The Jaunter prestige class from the Expedition to the Demonweb Pits module has an adaptation for allowing it to advance spellcasting 5/5.
Which is a VERY good adaptation, as it gives you some really good spells known for free, as well as some life-saving Class Features, such as Freedom of Movement.
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Read, every day, something no one else is reading. Think, every day, something no one else is thinking. Do, every day, something no one else would be silly enough to do. It is bad for the mind to be always part of unanimity.
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Garryl
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« Reply #10 on: November 06, 2010, 09:53:10 PM » |
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What's the Jaunter give up for this full casting advancement? Any particular requirements?
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bananaphone
Barbary Macaque at the Rock of Gibraltar
  
Posts: 166
ring ring ring ring ring ring ring...
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« Reply #11 on: November 06, 2010, 10:52:24 PM » |
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Basically you give up the Travel Power(su) (daily uses of benign transposition, baleful transposition, teleport, and plane shift) in exchange for:
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Surreal
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« Reply #12 on: November 07, 2010, 03:28:22 AM » |
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Heroes of Battle
Dread Commando (p.106) - remove armored ease, gain concealment progression (cumulative 5% miss chance each level) when in natural terrain
Legendary Leader (p.111) - remove quick rally/greater command/to hell and back, gain bardic music effects (as written, you arguably get ALL of the bardic music effects as long as your leadership score is equal to or greater than the Perform skill requirement)
War Weaver (p.114) - it's actually written as a "caution" that it would be imbalanced to replace arcane with divine... but it's there
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--- "The late, sedate, and no to great." ~SurrealSome Handy Links for CO Work (WotC 339 version) - a compilation of links for base/prestige class handbooks, tactics, spellcasting, character builds, D&D databases, etc. Archived version of the above with working linksThe Mango Index - a giant index for all things D&D and where to find them The Mango List Reborn! - rehosted by KellKheraptis Lists of Stuff - listing of class features etc and how to get them, etc. sort of like above but a little more specific and sorted by category Polymorph, Wildshape and Shapechange, oh my! (comparison charts) - side-by-side comparison of all the various form altering abilities Alternative Class Featuresalternative ways to get class skills
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Xander_Phoenix
Monkey bussiness

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« Reply #13 on: October 21, 2011, 05:34:50 AM » |
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First, the aforementioned PrC from RoD is Loredelver not Loremaster. Also there is an awesome adaptation of Nightmare Spinner (CM) focused on enchantments instead of illusions.
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zook1shoe
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« Reply #14 on: October 21, 2011, 01:42:07 PM » |
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Are some of these homebrew? Or all out of the book?
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Garryl
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« Reply #15 on: October 21, 2011, 03:22:02 PM » |
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Are some of these homebrew? Or all out of the book?
These are all written in the actual books. Many classes have an "Adaptations" section (usually towards the end near "This Class in the World" and sample NPCs) that list ways to adapt the class to different character concepts or campaign settings. This is just a list of the adaptations that are more fleshed out and alter actual game mechanics. Some of the better known ones are often bandied about like actual ACFs and proper variants, like the Unarmed Swordsage and non-arcane Anima Mage. Many of the adaptations miss certain aspects of the class that would probably be changed alongside the specified changes (like the non-Shadowcasting Noctumancer not removing Shadowcasting progression), or that list some specific alternatives from among many in a reasonably defined category (such as the non-Half-Orc Menacing Brute requiring Persuasive or a similar intimidation-related feat). For those, I tried to include a suggested changes entry explaining what was probably missing, or trying to elaborate on the generalities espoused. If you want to go strictly by the book, just ignore the suggested changes. All other entries for those classes and adaptations are based solely on the actual text.
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