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Bauglir
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« Reply #200 on: November 06, 2010, 06:12:00 PM » |
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here is a fun one take Cityscape's invisable spell if you know as in have some one expendable or you don't like is chased by the BEBG or mop set up and invisable gate set it up hallways are always nice to some were else (users prefrence) and if you set it up right you get rid of both and with some more luck get it closed before more problems happen
...what? It takes a bit of parsing, but I suspect what's being said is as follows: Get the BBEG to chase somebody expendable, or whom you don't like. Cast Invisible Gate in their path. Close the Gate before they have a chance to turn around. I don't see it being feasible since one or the other would notice their new surroundings and take the 5 feet of movement to get out, unless it was their last square of movement (which can't be true for both).
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So you end up stuck in an endless loop, unable to act, forever.
In retrospect, much like Keanu Reeves.
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Amechra
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« Reply #201 on: November 06, 2010, 06:46:43 PM » |
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hows about acorn of far travel to take your wintery environmental pseudo prereq with you and turn one of the hot hell's into one of the cold hells..
I like it. I like it lots. And, since the spell basically has no costs, could we link this to an Energy Transference Field, that was itself cast as a Supernatural Spell?
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Fighter: "I can kill a guy in one turn." Cleric: "I can kill a guy in half a turn." Wizard: "I can kill a guy before my turn." Bard: "I can get three idiots to kill guys for me." On a strange note, would anyone be put out if we had a post about people or events we can spare a thought for, or if its within their creed, a prayer for? Just a random thought, but ... hells I wouldn't have known about either Archangels daughter or Saeomons niece if I didn't happen to be on these threads.
Sounds fine to me. probably over on "Off-topic". might want to put a little disclaimer in the first post. This is the Min/Max board. We should be able to figure out a way to optimize the POWER OF PRAYER(TM) that doesn't involve "Pazuzu, Pazuzu, Pazuzu". My final project for my film independent study course. It could do with a watching and critiquing
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Bauglir
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« Reply #202 on: November 06, 2010, 06:55:17 PM » |
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hows about acorn of far travel to take your wintery environmental pseudo prereq with you and turn one of the hot hell's into one of the cold hells..
I like it. I like it lots. And, since the spell basically has no costs, could we link this to an Energy Transference Field, that was itself cast as a Supernatural Spell? Doesn't Energy Transformation Field forbid spells with an XP component?
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So you end up stuck in an endless loop, unable to act, forever.
In retrospect, much like Keanu Reeves.
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Amechra
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« Reply #203 on: November 06, 2010, 07:03:00 PM » |
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I don't know. Can someone check that?
I don't think I have the book ETF is from...
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Fighter: "I can kill a guy in one turn." Cleric: "I can kill a guy in half a turn." Wizard: "I can kill a guy before my turn." Bard: "I can get three idiots to kill guys for me." On a strange note, would anyone be put out if we had a post about people or events we can spare a thought for, or if its within their creed, a prayer for? Just a random thought, but ... hells I wouldn't have known about either Archangels daughter or Saeomons niece if I didn't happen to be on these threads.
Sounds fine to me. probably over on "Off-topic". might want to put a little disclaimer in the first post. This is the Min/Max board. We should be able to figure out a way to optimize the POWER OF PRAYER(TM) that doesn't involve "Pazuzu, Pazuzu, Pazuzu". My final project for my film independent study course. It could do with a watching and critiquing
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Monotremeancer
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« Reply #204 on: November 06, 2010, 07:10:59 PM » |
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I don't know. Can someone check that?
I don't think I have the book ETF is from...
All hail Google!  ENERGY TRANSFORMATION FIELD Transmutation Level: Sorcerer/wizard 7 Components: V, S, M, XP Casting Time: 4 rounds Range: Close (25 ft. + 5 ft./2 levels) Area: 40-ft.-radius spread Duration: Permanent Saving Throw: None Spell Resistance: Yes You hold the eye in your palm, sprinkle it with blood and diamonds, and speak the words. Slowly it rises from your hand, emitting a soft beam that illuminates the chosen area. Then it disappears, and you place the spell within the magic trap. You create a lingering zone of transformative magic that absorbs magic energy from magic items or spellcasting and uses it to power another spell tied to that location. For example, you could have an energy transformation field tied to a summon monster V spell that would summon a monster when the field had absorbed enough magic. The field absorbs the magic of spells cast, spell-like or supernatural abilities that are activated, and magic items used within its dimensions. Each source of magic provides spell levels of energy to the field equal to the spell level of the effect used. Supernatural abilities that emulate spells provide energy equal to the spell level of the effect. Supernatural abilities that do not emulate spells provide energy equal to the HD of the creature using the ability. For example, a cast fireball spell or a charge from a wand of fireball would add three spell levels to the field’s store, a potion of cure light wounds would add one, and a wish from a ring of three wishes would add nine. Items that don’t have a clearly defined spell level (such as the effects of most rods) use the prerequisite caster level needed to create that item (so an immovable rod would provide two spell levels every time it was activated because of its levitate prerequisite). Effects that are absorbed give no indication of where the magic went; they simply vanish. The field absorbs only magic that is actually used within its area. Ongoing magical effects that enter the area, including spells cast from outside the area into the field or continually functioning items such as a +1 mace, are often visibly reduced, but do not have their actual effects hindered. For example, a continual flame would dim slightly, but its overall magic would not be affected. An energy transformation field has a single spell linked to it. When the field has absorbed spell levels equal to the spell level of its linked spell, it automatically casts that spell at a point within the field designated by you at the time of the casting of the field. This expends those absorbed spell levels (although unused levels remain until they are used or expire). The cast spell functions as if cast by you in terms of duration and all level-based spell effects. Absorbed spell levels fade at a rate of one per day if not used. The field automatically triggers its linked spell if it has enough stored spell levels and the duration of its previous casting has expired. If a linked spell requires concentration to maintain, the field expends one spell level for every hour of concentration (the field’s concentration is interrupted only by its complete destruction). Spells that require a target will target the living creature nearest to the field. Typical spells linked to an energy transformation field are blindness/deafness, fireball, suggestion, summon monster, or wall of force. Spells that have a costly material component or an XP cost cannot be linked to a field, but those with a costly focus can if the focus object is present within the field (typically sealed into a wall or in a secret compartment). Only Mordenkainen’s disjunction, limited wish, wish, or similar spells can destroy the energy transformation field. Spells of lower level, such as dispel magic and greater dispel magic, are absorbed by it, and an antimagic field prevents it from absorbing magical energy within the field but does not otherwise hamper this spell. If two or more field spells share an overlapping area, each field has an equal chance of absorbing a spell effect in that area. Material Component: Three drops of your blood, an eye from any humanoid, and 5,000 gp worth of powdered diamond. XP Cost: 250 XP. tl dr: Spells that have a costly material component or an XP cost cannot be linked to a field, but those with a costly focus can if the focus object is present within the field (typically sealed into a wall or in a secret compartment)
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« Last Edit: November 06, 2010, 07:12:44 PM by Monotremeancer »
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Who cares for realism when you can be awesome?
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Amechra
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« Reply #205 on: November 06, 2010, 07:55:00 PM » |
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Darn.
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Fighter: "I can kill a guy in one turn." Cleric: "I can kill a guy in half a turn." Wizard: "I can kill a guy before my turn." Bard: "I can get three idiots to kill guys for me." On a strange note, would anyone be put out if we had a post about people or events we can spare a thought for, or if its within their creed, a prayer for? Just a random thought, but ... hells I wouldn't have known about either Archangels daughter or Saeomons niece if I didn't happen to be on these threads.
Sounds fine to me. probably over on "Off-topic". might want to put a little disclaimer in the first post. This is the Min/Max board. We should be able to figure out a way to optimize the POWER OF PRAYER(TM) that doesn't involve "Pazuzu, Pazuzu, Pazuzu". My final project for my film independent study course. It could do with a watching and critiquing
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wotmaniac
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« Reply #206 on: November 06, 2010, 09:13:47 PM » |
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Okay .... try this on for size: It's nothing earth-shattering, but kinda cool -- from drag.mag. #311, feat Spellbinder ... lets you add the Shackled spell template to your spells; which causes subject(s) to move at half-speed for the duration of the spell (min = 5ft), and stacks with other reductions in movement.
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 If you stop ignoring 289 pages telling what the intent is to stretch "more power" in your own god complexion of your interpretation trumps all to cover ability adjustments from aging then I will ignore a quarter page of rules that exist within a sidebar.
I think in this case the grammar is less important than whether the Str and Dex bonus provided to your created undead scales.
Greenbound Summoning RAIExpanded GestaltMore Savage ProgressionsReport any wrongs I have done here.
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Bozwevial
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« Reply #207 on: November 06, 2010, 09:16:46 PM » |
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here is a fun one take Cityscape's invisable spell if you know as in have some one expendable or you don't like is chased by the BEBG or mop set up and invisable gate set it up hallways are always nice to some were else (users prefrence) and if you set it up right you get rid of both and with some more luck get it closed before more problems happen
...what? It takes a bit of parsing, but I suspect what's being said is as follows: Get the BBEG to chase somebody expendable, or whom you don't like. Cast Invisible Gate in their path. Close the Gate before they have a chance to turn around. I don't see it being feasible since one or the other would notice their new surroundings and take the 5 feet of movement to get out, unless it was their last square of movement (which can't be true for both). Ready an action to do so? Or can you just stop concentrating on the spell at any time?
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archangel.arcanis
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« Reply #208 on: November 06, 2010, 09:22:52 PM » |
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Okay .... try this on for size: It's nothing earth-shattering, but kinda cool -- from drag.mag. #311, feat Spellbinder ... lets you add the Shackled spell template to your spells; which causes subject(s) to move at half-speed for the duration of the spell (min = 5ft), and stacks with other reductions in movement.
This makes me think about horror of this thing as a living spell.
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Clerics and Druids are like the 4 and 2 in 42. Together they are the answer to the ultimate question in D&D. Retire the character before the DM smacks you with the Table as the book will feel totally inadequate now.-Hazren
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altpersona
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« Reply #209 on: November 06, 2010, 09:29:52 PM » |
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the blizzard effects already have movement decreased, would shackled make it any worse?
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The goal of power is power. - idk We are not descended from fearful men. - Murrow The Final Countdown is now stuck in your head. Anim-manga sux. 
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RelentlessImp
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« Reply #210 on: November 06, 2010, 09:48:03 PM » |
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the blizzard effects already have movement decreased, would shackled make it any worse?
50%+50% is something like a 75% reduction all told. So they're moving at one-quarter speed instead of half, with both shackled and the blizzard conditions. Blizzard applies first, as it's a non-magical effect (technically; it's the weather, not the spell, doing it), then shackled. They're now moving at 30*0.25 or 7.5ft/round, rounded down to 5ft/round. I think that math's correct, at least.
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altpersona
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« Reply #211 on: November 06, 2010, 11:51:24 PM » |
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the srd max blizzard is 4 squares per square. so if you have 30ft to use, then your gonna get 1 square then 2 then 1..
so shackled would make just none, or actually, 4 move actions per square... wow thats bad.
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The goal of power is power. - idk We are not descended from fearful men. - Murrow The Final Countdown is now stuck in your head. Anim-manga sux. 
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Foxwander
Ring-Tailed Lemur
 
Posts: 48
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« Reply #212 on: November 07, 2010, 02:08:23 AM » |
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the srd max blizzard is 4 squares per square. so if you have 30ft to use, then your gonna get 1 square then 2 then 1..
so shackled would make just none, or actually, 4 move actions per square... wow thats bad.
So you're down to 1 square of movement per round and taking 1d6 lethal every minute with an ever-increasing Fort save to avoid 1d4 non-lethal on top of that. Basically, unless you're extremely lucky with those rolls, if you're more than a quarter-mile inside the radius of this thing when it hits, you better be able to teleport because you're not walking out alive! And flying's out of the question, unless you're huge or bigger because the wind (which should be at max effect because of maximize spell) either checks you completely or blows you backward! 
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Standing in uffish thought.
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altpersona
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« Reply #213 on: November 07, 2010, 10:59:17 AM » |
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im thinking size dosnt matter, if i remember right, even the gargantuans are going to fall down.
edit: ok, im wrong
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« Last Edit: November 07, 2010, 11:06:16 AM by altpersona »
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The goal of power is power. - idk We are not descended from fearful men. - Murrow The Final Countdown is now stuck in your head. Anim-manga sux. 
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Foxwander
Ring-Tailed Lemur
 
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« Reply #214 on: November 07, 2010, 04:15:29 PM » |
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Oops, I forgot... this is maximized AND empowered, so the wind effects should be one category higher than max even. You need to be colossal size in order to fly in this thing. Man, this winter just sucks more and more. Constant, howling windstorm. Seven+ feet of snow every day. Lethal cold. You be better off dying in the initial life-draining-entangle-cryo-burnination clusterfuck at the beginning! Oh wait, that won't save you. You'll just rise as a wight the next day- with no one alive to eat- and THEN you get to freeze to death! I take it back. Having this thing undeadinate all its victims is awesome! Cause then you get to kill everyone TWICE! 
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Standing in uffish thought.
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RelentlessImp
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« Reply #215 on: November 07, 2010, 04:23:09 PM » |
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Oops, I forgot... this is maximized AND empowered, so the wind effects should be one category higher than max even. You need to be colossal size in order to fly in this thing. Man, this winter just sucks more and more. Constant, howling windstorm. Seven+ feet of snow every day. Lethal cold. You be better off dying in the initial life-draining-entangle-cryo-burnination clusterfuck at the beginning! Oh wait, that won't save you. You'll just rise as a wight the next day- with no one alive to eat- and THEN you get to freeze to death! I take it back. Having this thing undeadinate all its victims is awesome! Cause then you get to kill everyone TWICE!  "Those fools. How dare they mock me. ME, the greatest necromancer who ever lived. They taunted me, called me names, bullied me and smacked me around. Well, I showed them. I showed them all. Those fools. Those stupid, stupid fools. I killed them. And then I killed them again. They're dead, they're all dead! MWAHAHAHAHHAHAHAHAHA!"
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Sunic_Flames
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« Reply #216 on: November 07, 2010, 04:29:43 PM » |
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Oops, I forgot... this is maximized AND empowered, so the wind effects should be one category higher than max even. You need to be colossal size in order to fly in this thing. Man, this winter just sucks more and more. Constant, howling windstorm. Seven+ feet of snow every day. Lethal cold. You be better off dying in the initial life-draining-entangle-cryo-burnination clusterfuck at the beginning! Oh wait, that won't save you. You'll just rise as a wight the next day- with no one alive to eat- and THEN you get to freeze to death! I take it back. Having this thing undeadinate all its victims is awesome! Cause then you get to kill everyone TWICE!  "Those fools. How dare they mock me. ME, the greatest necromancer who ever lived. They taunted me, called me names, bullied me and smacked me around. Well, I showed them. I showed them all. Those fools. Those stupid, stupid fools. I killed them. And then I killed them again. They're dead, they're all dead! MWAHAHAHAHHAHAHAHAHA!"Thread's over folks, nothing to see here. We have a winner.
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Bauglir
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« Reply #217 on: November 07, 2010, 07:58:18 PM » |
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Oops, I forgot... this is maximized AND empowered, so the wind effects should be one category higher than max even. You need to be colossal size in order to fly in this thing. Man, this winter just sucks more and more. Constant, howling windstorm. Seven+ feet of snow every day. Lethal cold. You be better off dying in the initial life-draining-entangle-cryo-burnination clusterfuck at the beginning! Oh wait, that won't save you. You'll just rise as a wight the next day- with no one alive to eat- and THEN you get to freeze to death! I take it back. Having this thing undeadinate all its victims is awesome! Cause then you get to kill everyone TWICE!  "Those fools. How dare they mock me. ME, the greatest necromancer who ever lived. They taunted me, called me names, bullied me and smacked me around. Well, I showed them. I showed them all. Those fools. Those stupid, stupid fools. I killed them. And then I killed them again. They're dead, they're all dead! MWAHAHAHAHHAHAHAHAHA!"Thread's over folks, nothing to see here. We have a winner. Awww, but I wanted to see the winner.
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So you end up stuck in an endless loop, unable to act, forever.
In retrospect, much like Keanu Reeves.
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RelentlessImp
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« Reply #218 on: November 07, 2010, 08:01:30 PM » |
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Oops, I forgot... this is maximized AND empowered, so the wind effects should be one category higher than max even. You need to be colossal size in order to fly in this thing. Man, this winter just sucks more and more. Constant, howling windstorm. Seven+ feet of snow every day. Lethal cold. You be better off dying in the initial life-draining-entangle-cryo-burnination clusterfuck at the beginning! Oh wait, that won't save you. You'll just rise as a wight the next day- with no one alive to eat- and THEN you get to freeze to death! I take it back. Having this thing undeadinate all its victims is awesome! Cause then you get to kill everyone TWICE!  "Those fools. How dare they mock me. ME, the greatest necromancer who ever lived. They taunted me, called me names, bullied me and smacked me around. Well, I showed them. I showed them all. Those fools. Those stupid, stupid fools. I killed them. And then I killed them again. They're dead, they're all dead! MWAHAHAHAHHAHAHAHAHA!"Thread's over folks, nothing to see here. We have a winner. Awww, but I wanted to see the winner. It's a Human Necromancer with 4 Wis and 4 Cha who was tortured mercilessly as a child. He created the Wight Christmas, even the little song that went with it, and now capers gleefully, creating 2-3 year long winters at a time and capering through the snow singing Wight Christmas until it ends, then he moves to another community and does it all over again. The moral of the story is, be kind to the odd kids you grow up with. You never know what they'll turn out to be. They just might bring about the Wightocalypse.
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