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archangel.arcanis
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« Reply #940 on: November 19, 2010, 02:40:10 PM » |
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Q294: My character has a Janni that follows him around, are Janni as completely useless as they look?
Ethereal jaunt for an entire hour is pretty nice. Planeshift between astral, elemental, and material at will is nice as well. And telepathy 100 feet qualifies for mindsight. Q298: Does that mean the Sha'ir's ability to Planar Bind a Janni once per day as the spell is better than I thought? Because it looks unbelievably awful from here. Yes it is. Even if Janni suck if you bind enough of them you can make someone very unhappy. As Stalin said "Quantity has a quality all its own" But is it really that important to have it as an ability rather than a spell? You still pay for it and you can only get Janni. You're already a spellcaster, why would you want this ability? Would you have something better if it weren't there? Does it make you weaker for having it? Even a crappy ability is better than nothing, as long as it doesn't restrict you like that stupid grappling class does. This at least saves you the spell slot even if it is only for Janni.
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Clerics and Druids are like the 4 and 2 in 42. Together they are the answer to the ultimate question in D&D. Retire the character before the DM smacks you with the Table as the book will feel totally inadequate now.-Hazren
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The_Mad_Linguist
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« Reply #941 on: November 19, 2010, 03:11:50 PM » |
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Q298: Does that mean the Sha'ir's ability to Planar Bind a Janni once per day as the spell is better than I thought? Because it looks unbelievably awful from here.
It's a decent means of interplanar transportation, and going ethereal for a full hour lets you bypass a lot of bullshit. Plus, think of it as a way to summon a vendor to sell loot to.
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Sobolev
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« Reply #942 on: November 19, 2010, 03:26:25 PM » |
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Q298: Does that mean the Sha'ir's ability to Planar Bind a Janni once per day as the spell is better than I thought? Because it looks unbelievably awful from here.
It's a decent means of interplanar transportation, and going ethereal for a full hour lets you bypass a lot of bullshit. Plus, think of it as a way to summon a vendor to sell loot to. That last point is pretty funny, and the previous poster makes a good point of "If nothing else, it's something." I was asking because I was attempting to draw some lines of when to abort the class and wasn't sure if this was really worth staying in. At least the level 11 ability lets you once per day summon something with Wish. Still I suppose it's not awful. Q299: I think I could find it, but I'm not able to right now so...What are the downsides to being on an elemental plane (example: fire) I assume you take some amount of firey damage per round? How much. I also assume Fire spells are empowered or something as well. So. Planar traits of the Elemental Plane of Fire? =D
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« Last Edit: November 19, 2010, 03:29:04 PM by Sobolev »
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Sha'ir HandbookBinder HandbookQuote from: Negative Zero on November 04, 2009, 02:16:14 AM In my humble opinion, CO is haberdashery. Some say we're mad, but we can all agree we're hatters. Yes, we have potential to make very sophisticated hats, very fancy hats, be they dark or light. But the truth is that the color of the hat does not come from the group of us - our community doesn't directly produce hats. We simply give average head circumferences, list current fashion trends, and point out some shiny, obscure baubles to add to the latest hat line.
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PhaedrusXY
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« Reply #943 on: November 19, 2010, 03:31:15 PM » |
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A299 (mostly): http://www.d20srd.org/srd/planes.htm#elementalPlaneOfFireHow much damage you take per round depends on where you're at, exactly. In some places none, but if you're standing in a lake of lava... a lot.
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A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?
Sounds like the makings of a gay porn film.
...thanks
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Sobolev
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« Reply #944 on: November 19, 2010, 03:37:45 PM » |
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Endure Elements required? Trying to figure which of the 4 elemental planes would count as an escape and which of them would just kill me if I suddenly teleported there.
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Sha'ir HandbookBinder HandbookQuote from: Negative Zero on November 04, 2009, 02:16:14 AM In my humble opinion, CO is haberdashery. Some say we're mad, but we can all agree we're hatters. Yes, we have potential to make very sophisticated hats, very fancy hats, be they dark or light. But the truth is that the color of the hat does not come from the group of us - our community doesn't directly produce hats. We simply give average head circumferences, list current fashion trends, and point out some shiny, obscure baubles to add to the latest hat line.
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Echoes
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« Reply #945 on: November 19, 2010, 03:44:14 PM » |
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Endure Elements required? Trying to figure which of the 4 elemental planes would count as an escape and which of them would just kill me if I suddenly teleported there. Air is safe. If you have a form of water breathing water would also be safe as well.
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Sobolev
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« Reply #946 on: November 19, 2010, 03:45:34 PM » |
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Endure Elements required? Trying to figure which of the 4 elemental planes would count as an escape and which of them would just kill me if I suddenly teleported there. Air is safe. If you have a form of water breathing water would also be safe as well. Air seems the best. Planning on using the Sha'ir ability (Yes them again damnit!) to go to another plane as an "OH SHIT YOU CAUGHT ME WITHOUT SPELLS" button.
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Sha'ir HandbookBinder HandbookQuote from: Negative Zero on November 04, 2009, 02:16:14 AM In my humble opinion, CO is haberdashery. Some say we're mad, but we can all agree we're hatters. Yes, we have potential to make very sophisticated hats, very fancy hats, be they dark or light. But the truth is that the color of the hat does not come from the group of us - our community doesn't directly produce hats. We simply give average head circumferences, list current fashion trends, and point out some shiny, obscure baubles to add to the latest hat line.
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RelentlessImp
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« Reply #947 on: November 19, 2010, 03:58:39 PM » |
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Q 300: Do natural attacks all gain +1 1/2 strength bonus for being primary and +Strength bonus for secondary, or does it depend on the natural weapon itself?
My specific example is an illithid with a full natural attack routine of 4 Tentacles+2 Claws+1 Bite (Bite of the Wereboar, which says it gets 1 1/2 Strength bonus and doesn't say anything about it changing if it's a secondary).
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wotmaniac
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« Reply #948 on: November 19, 2010, 04:09:27 PM » |
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Q 300: Do natural attacks all gain +1 1/2 strength bonus for being primary and +Strength bonus for secondary, or does it depend on the natural weapon itself?
My specific example is an illithid with a full natural attack routine of 4 Tentacles+2 Claws+1 Bite (Bite of the Wereboar, which says it gets 1 1/2 Strength bonus and doesn't say anything about it changing if it's a secondary).
A300 Typically, for natural attacks, the primary attack uses x1, and secondary is x1/2. It would appear that your specific example would be an exception.
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 If you stop ignoring 289 pages telling what the intent is to stretch "more power" in your own god complexion of your interpretation trumps all to cover ability adjustments from aging then I will ignore a quarter page of rules that exist within a sidebar.
I think in this case the grammar is less important than whether the Str and Dex bonus provided to your created undead scales.
Greenbound Summoning RAIExpanded GestaltMore Savage ProgressionsReport any wrongs I have done here.
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InnaBinder
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« Reply #949 on: November 19, 2010, 04:13:05 PM » |
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A300b Generally, Bite attacks and Slams are given the specific exceptional benefit of 1 1/2 times STR, while most other Natural Attack forms, like claws and tentacles, are not. If memory serves, Tail Slaps usually get the 1 1/2 x STR benefit as well.
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Winning an argument on the internet is like winning in the Special Olympics. You won, but you're still retarded. I made a Handbook!?
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Garryl
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« Reply #950 on: November 19, 2010, 04:18:23 PM » |
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The 1.5*Str benefit to natural weapons is also for creatures with any single natural weapon, but no more than one. Low-level Astral Constructs have a single Slam attack, for instance. There are some exceptions, such as herbivorous animals, whose single natural weapons are considered secondary weapons (even if they have no primary antural weapons) and thus gain only 0.5*Str.
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X-Codes
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« Reply #951 on: November 19, 2010, 04:30:03 PM » |
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The 1.5*Str benefit to natural weapons is also for creatures with any single natural weapon, but no more than one. Low-level Astral Constructs have a single Slam attack, for instance. There are some exceptions, such as herbivorous animals, whose single natural weapons are considered secondary weapons (even if they have no primary antural weapons) and thus gain only 0.5*Str.
What this guy said. The Bite of the Wereboar spell assumes that you don't have any natural weapons when you cast the spell, so it may or may not be a case of specific-overrules-general, so you'll have to ask your DM. In any case, it's almost certainly not going to be 1.5x strength applied to that attack.
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Bauglir
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« Reply #952 on: November 19, 2010, 05:07:59 PM » |
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Q301
Is there any way to make Heavy Armor into Light? I don't care about the Dex bonus or anything, just the armor category.
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So you end up stuck in an endless loop, unable to act, forever.
In retrospect, much like Keanu Reeves.
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Garryl
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« Reply #953 on: November 19, 2010, 05:10:39 PM » |
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Q301
Is there any way to make Heavy Armor into Light? I don't care about the Dex bonus or anything, just the armor category.
A301 Use the Halfweight armor property (+3 bonus, or +2 if it's already Illithidwrought). Makes any armor weight half as much and count as light armor. I think it's from Drow of the Underdark, certainly one of those books dealing with that general area.
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Bauglir
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« Reply #954 on: November 19, 2010, 05:13:31 PM » |
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Q301
Is there any way to make Heavy Armor into Light? I don't care about the Dex bonus or anything, just the armor category.
A301 Use the Halfweight armor property (+3 bonus, or +2 if it's already Illithidwrought). Makes any armor weight half as much and count as light armor. I think it's from Drow of the Underdark, certainly one of those books dealing with that general area. It's in Underdark, and thus just BARELY 3.5. Thank you so very much.
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So you end up stuck in an endless loop, unable to act, forever.
In retrospect, much like Keanu Reeves.
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Sunic_Flames
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« Reply #955 on: November 19, 2010, 05:22:48 PM » |
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Q297: Can you do an unarmed strike sequence and a manufactured weapon attack sequence in the same round, or is that just natural weapons?
just natural You can, however, use two-weapon or multiweapon fighting to make a main-hand UAS sequence with a series of off-hand manufactured weapon attacks (and possibly the other way around as well, depending on how you interperet unarmed strikes never counting as off-hand weapons). Given that the character in question fights with a two handed weapon, and I just wanted to know if I could kick people too to make Monks feel worse about themselves, yeah. Not happening. Doesn't really matter, I just wanted to do it for the lulz.
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The_Mad_Linguist
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« Reply #956 on: November 19, 2010, 05:24:51 PM » |
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Q301
Is there any way to make Heavy Armor into Light? I don't care about the Dex bonus or anything, just the armor category.
Use it on the thunalid stone armor from Anuroch: empire of shade.
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archangel.arcanis
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« Reply #957 on: November 19, 2010, 05:40:15 PM » |
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Q297: Can you do an unarmed strike sequence and a manufactured weapon attack sequence in the same round, or is that just natural weapons?
just natural You can, however, use two-weapon or multiweapon fighting to make a main-hand UAS sequence with a series of off-hand manufactured weapon attacks (and possibly the other way around as well, depending on how you interperet unarmed strikes never counting as off-hand weapons). Given that the character in question fights with a two handed weapon, and I just wanted to know if I could kick people too to make Monks feel worse about themselves, yeah. Not happening. Doesn't really matter, I just wanted to do it for the lulz. Snap kick from ToB lets you make an unarmed attack in addition to your normal attacks by taking an extra -2 to all attacks that round. So yes you can kick them while using a 2 hander just to piss off monks.
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Clerics and Druids are like the 4 and 2 in 42. Together they are the answer to the ultimate question in D&D. Retire the character before the DM smacks you with the Table as the book will feel totally inadequate now.-Hazren
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Rebel7284
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« Reply #958 on: November 19, 2010, 05:53:58 PM » |
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Q297: Can you do an unarmed strike sequence and a manufactured weapon attack sequence in the same round, or is that just natural weapons?
just natural You can, however, use two-weapon or multiweapon fighting to make a main-hand UAS sequence with a series of off-hand manufactured weapon attacks (and possibly the other way around as well, depending on how you interperet unarmed strikes never counting as off-hand weapons). Given that the character in question fights with a two handed weapon, and I just wanted to know if I could kick people too to make Monks feel worse about themselves, yeah. Not happening. Doesn't really matter, I just wanted to do it for the lulz. Snap kick from ToB lets you make an unarmed attack in addition to your normal attacks by taking an extra -2 to all attacks that round. So yes you can kick them while using a 2 hander just to piss off monks. Yeah but at that point you've wasted two feats to act like a monk O.o
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Negative level on a chicken would make it a wight the next day. Chicken the other wight meat. -borg286
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Ithamar
Hong Kong
   
Posts: 959
PM me if you're interested in some Arena action!
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« Reply #959 on: November 19, 2010, 05:56:11 PM » |
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Q302: Drow of the Underdark gives partial details on a potentially interesting race known as Vril. Info for them is on pages 123 - 126. However, info on their racial Shriek and Skinshift abilities seem to be completely missing. Are these found elsewhere? Or just poor editing by WotC? Or am I blind and completely glossing over it? Edit: Nevermind. Vril were statted out in the online errata. 
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« Last Edit: November 19, 2010, 05:58:22 PM by Ithamar »
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Are you worthy of Ascension?Always accepting gladiators! Now with a new and improved rule set!
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