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kevin_video
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« Reply #760 on: November 16, 2010, 12:47:37 PM » |
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Wasn't it 2d4 for a bastard sword in second edition? Also IIRC the Longsword was better against large opponents, dealing d12 damage where the bastard sword dealt only 1d10. And the greatsword dealt 2d6/3d6.
Very confusing but so very rewarding when you slice up two gnolls as a level 1 halfling, who has his highest stat as a 13 in dex. No, it was something different, but you're probably close. It did one kind of damage if you used it one-handed (1d8?), but it did more damage if you used it two-handed (and not the 1.5 we use now). I can't remember the exact details.
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I reject your reality, and substitute my own. When God gives you lemons... it's time to find a new God. Like D&D Freakouts? Check out this 4th Ed one.
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kevin_video
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« Reply #761 on: November 16, 2010, 12:48:19 PM » |
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Q 242 Besides the Energy Substitution metamagic feat, is there a feat that mimics Snowcasting for spells to gain electricity, fire, water, and/or acid subtype?
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I reject your reality, and substitute my own. When God gives you lemons... it's time to find a new God. Like D&D Freakouts? Check out this 4th Ed one.
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The_Mad_Linguist
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« Reply #762 on: November 16, 2010, 12:51:33 PM » |
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Q 242 Besides the Energy Substitution metamagic feat, is there a feat that mimics Snowcasting for spells to gain electricity, fire, water, and/or acid subtype? Energy admixture, but it grants cold and not water.
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kevin_video
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« Reply #763 on: November 16, 2010, 12:54:51 PM » |
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Energy admixture, but it grants cold and not water. It requires Energy Substitution though. No good.
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I reject your reality, and substitute my own. When God gives you lemons... it's time to find a new God. Like D&D Freakouts? Check out this 4th Ed one.
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Ramaloke
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« Reply #764 on: November 16, 2010, 12:56:23 PM » |
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Elven Spell Lore lets you do it with 1 Spell chosen at the time you pick the feat.
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kevin_video
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« Reply #765 on: November 16, 2010, 12:58:00 PM » |
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Elven Spell Lore lets you do it with 1 Spell chosen at the time you pick the feat. But that requires Int 17 or being an elf. Hmm.
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I reject your reality, and substitute my own. When God gives you lemons... it's time to find a new God. Like D&D Freakouts? Check out this 4th Ed one.
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Kajhera
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« Reply #766 on: November 16, 2010, 01:45:01 PM » |
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Q245: In theory, if a psicrystal takes leadership, would it count as having a familiar/animal companion/special mount?
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Agita
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« Reply #767 on: November 16, 2010, 01:51:39 PM » |
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Q245: In theory, if a psicrystal takes leadership, would it count as having a familiar/animal companion/special mount?
A 245No. It would count as having a cohort. However, a cohort is not a familiar, animal companion, or special mount.
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Kajhera
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« Reply #768 on: November 16, 2010, 01:56:31 PM » |
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Q245: In theory, if a psicrystal takes leadership, would it count as having a familiar/animal companion/special mount?
A 245No. It would count as having a cohort. However, a cohort is not a familiar, animal companion, or special mount. Ah, I meant for the purposes of leadership score for gaining a cohort. 
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Agita
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« Reply #769 on: November 16, 2010, 02:05:56 PM » |
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Q245: In theory, if a psicrystal takes leadership, would it count as having a familiar/animal companion/special mount?
A 245No. It would count as having a cohort. However, a cohort is not a familiar, animal companion, or special mount. Ah, I meant for the purposes of leadership score for gaining a cohort.  Ah. In that case, still no, since... well, it doesn't have one. A DM might decide that it has a master, which turns off potential cohorts all the same, but it isn't mentioned within the rules. Technically, a Psion with a psicrystal wouldn't count as having one either.
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Shiki
King Kong
   
Posts: 853
Mindraped
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« Reply #770 on: November 16, 2010, 02:17:36 PM » |
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Repost Q221 Repost I'm a Psion5 with a psicrystal. Let's assume my psicrystal took Hidden Talent: astral construct. Can it then take Practiced Manifester and have ML5?
How else can I get my psicrystal's ML to 5?
Actually, that would only get the manifester level to 4. Hidden Talent doesn't give a manifester level. Would it even up its manifester level though? Hidden Talent doesn't give a manifesting class which is needed to benifit from Practiced Manifester, unless I don't read this right. Q221 B I guess.
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something random
Domesticated Capuchin Monkey
 
Posts: 115
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« Reply #771 on: November 16, 2010, 02:45:06 PM » |
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Q 246: What school should a magical air freshener fall under?
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Am I the only one who's mind was broken when they realized the implication of the existence of the aberration bloodline.
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bearsarebrown
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« Reply #772 on: November 16, 2010, 02:50:54 PM » |
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Q 246: What school should a magical air freshener fall under?
Conjuration or Transmutation depending on how it works.
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fuinjutsu
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« Reply #773 on: November 16, 2010, 03:25:24 PM » |
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Yeah, the armor is the reason need acid resistant barding anyway.
It occurs to me that hardness 8 prevents any damage from Acidic armor, right?
So, hardness infusion at level 12 brings the hardness of leather up to 8. 720 gp.
Alternatively, make it from Green/Black/Copper dragon hide. Draconomicon states that items made from dragonhide have the same enermy immunities as their parent dragon. Are there price guidelines for that?
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Eh, the wizard have more money than them combined, he could in theory just use all his money on a fleet of trained attack mules, but then we aren't playing 3.5 but zergling rushing in Starcraft instead.
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the_shadowmind
Barbary Macaque at the Rock of Gibraltar
  
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« Reply #774 on: November 16, 2010, 03:28:14 PM » |
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Q247 Would a multi-class character with two spell lists that enters into the Sand Shaper prestige class, gain the desert insight spells to both spell known list or just one of the classes spells known. What if one side was a divine caster(ie. Favored Soul)?
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The_Mad_Linguist
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« Reply #775 on: November 16, 2010, 03:43:39 PM » |
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Q 246: What school should a magical air freshener fall under?
Evocation. That's where all the useless spells get put.
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RelentlessImp
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« Reply #776 on: November 16, 2010, 03:50:31 PM » |
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Q 235Is this math right? With partial BAB & Saves on Gestalt. Thaumaturge: Tome class, +1/2 BAB/level, Good Will Psionic Illithid: Tome conversion of the Psionic Illithid, Aberration HD; Medium BAB, good Will. Metaphysical Spellshaper: BoEF, Poor BAB, good Will.
01: Thaumaturge 1//Psionic Illithid 1: +0.75 BAB, +2.5 Will, +1/3 Fort&Ref, 2+INT mod skills (x4) -+0.75 BAB, +2.5 Will, +1/3 Fort&Ref 02: Thaumaturge 2//Psionic Illithid 2: +0.75 BAB, +0.5 Will, +1/3 Fort&Ref, 2+INT mod skills -+1.50 BAB, +3.0 Will, +2/3 Fort&Ref 03: Thaumaturge 3//Psionic Illithid 3: +0.75 BAB, +0.5 Will, +1/3 Fort&Ref, 2+INT mod skills -+2.25 BAB, +3.5 Will, +1/1 Fort&Ref 04: Thaumaturge 4//Psionic Illithid 4: +0.75 BAB, +0.5 Will, +1/3 Fort&Ref, 2+INT mod skills -+3.00 BAB, +4.0 Will, +1 1/3 Fort&Ref 05: Metaphysical1//Psionic Illithid 5: +0.75 BAB, +2.5 Will, +1/3 Fort&Ref, 2+INT mod skills -+3.75 BAB, +6.5 Will, +1 2/3 Fort&Ref 06: Metaphysical2//Psionic Illithid 6: +0.75 BAB, +0.5 Will, +1/3 Fort&Ref, 2+INT mod skills -+4.5 BAB, +7.0 Will, +2/2 Fort&Ref 07: Metaphysical3//Psionic Illithid 7: +0.75 BAB, +0.5 Will, +1/3 Fort&Ref, 2+INT mod skills -+5.25 BAB, +7.5 Will, +2 1/3rd Fort&Ref 08: Thaumaturge 5//Psionic Illithid 8: +0.75 BAB, +0.5 Will, +1/3 Fort&Ref, 2+INT mod skills -+6.00 BAB, +8.0 Will, +2 2/3rd Fort&Ref 09: Thaumaturge 6//Psionic Illithid 9: +0.75 BAB, +0.5 Will, +1/3 Fort&Ref, 2+INT mod skills -+6.75 BAB, +8.5 Will, +3/3 Fort&Ref 10: Thaumaturge 7//Psion Adv. Illith1: +0.50 BAB, +2.5 Will, +1/3 Fort&Ref, 2+INT mod skills -+7.25 BAB, +11 Will, +3 1/3rd Fort&Ref 11: Thaumaturge 8//Psion Adv. Illith2: +0.50 BAB, +0.5 Will, +1/3 Fort&Ref, 2+INT mod skills -+7.75 BAB, +11.5 Will, +3 2/3rd Fort&Ref
Anyone?
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PhaedrusXY
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« Reply #777 on: November 16, 2010, 03:58:07 PM » |
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A235: At a glance that looks correct if you're using the partial save progression right out of UA. I don't like that one, and advocate only adding the +2 for the first class level that has a "good" save. That way, your saving throws can never be above a single-classed character with a "good" save. I know a few other people seem to be doing it that way on here (and maybe elsewhere), also.
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A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?
Sounds like the makings of a gay porn film.
...thanks
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Ramaloke
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« Reply #778 on: November 16, 2010, 03:58:22 PM » |
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A235: It looks good, I think the reason it wasn't answered earlier is your formatting though. >.<
@ Phaedrus: Thats the proper way to do it, if you dont add the 2.5 for a new class or prestige class then multiclassing becomes less efficient, for example a Rogue 1/Barbarian 1 would have 5/6 Fort 2/3 Will and +2 Ref.
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« Last Edit: November 16, 2010, 04:00:24 PM by Ramaloke »
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PhaedrusXY
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« Reply #779 on: November 16, 2010, 04:06:42 PM » |
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A235: It looks good, I think the reason it wasn't answered earlier is your formatting though. >.<
@ Phaedrus: Thats the proper way to do it, if you dont add the 2.5 for a new class or prestige class then multiclassing becomes less efficient, for example a Rogue 1/Barbarian 1 would have 5/6 Fort 2/3 Will and +2 Ref.
No, that's not what I'm saying. You add either 0.5 or 1/3rd for every class level. You also add +2 for the first level that you take of a class that has a "good" save (it doesn't have to be at 1st character level. It just has to be the first time you take a level that has that save as a "good" save). You also get the 0.5 at that level. So a fighter 1/rogue 1/barbarian 1 (not gestalt) would have 3.33 (0.5x2+2+0.33) for Fort, 1 (0.33x3) for Will, and 2.83 (0.5+2+0.33x2) for Reflex.
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A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?
Sounds like the makings of a gay porn film.
...thanks
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