VennDygrem
Member
Grape ape

Posts: 1689
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« Reply #140 on: October 22, 2010, 05:40:17 PM » |
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no flaws ? o well.
kevin said we're still using the other rules, he's just updating with the revisions to the other game he'll be running later on.
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kevin_video
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« Reply #141 on: October 22, 2010, 05:45:17 PM » |
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no flaws ? o well. kevin said we're still using the other rules, he's just updating with the revisions to the other game he'll be running later on. Pretty much, yeah. Just so you guys are aware, I'm not seriously asking you to change your character to fit all of this. Far from it. To be honest, these changes affect me more than you. BoED, Drac, and DS were never going to get approved. I knew that before it even got mentioned. ToB, the Races, and Fangshield Ranger I'm keeping without a doubt, as well as the new Hexblade. I've mentioned the revisions, I'm not removing them after making everyone aware. Heck with that. Unearthed Arcana, I'll allow it's removal, but not the SRD. And some people actually prefer the magic points, so that'll stay. Flaws I'll think about, but since it's optional and not mandatory, that probably won't change. Leadership I now understand why it wasn't allowed the first time, and what can happen with it, even if I had already taken into consideration it's potential. I'll allow that to be removed and take out Thrallherd from being allowed. The other psionics I see nothing wrong with them. I don't care if the guy who was Sunday DM had a huge problem with it, and wants to see all psionic books burned to the point that they're beyond ash. The no making your own items makes sense. You should be more concerned about using your feats for the fight, not for making your own stuff. But I'm not removing items that have items on top of them for 1.5 times the cost. That's not fair. That happens over the course of the campaign. I can't begin to count the number of items I have that have 3 or 4 different abilities at that multiplier on my campaign characters. The 190,000 XP thing, I can see. That rule is old as dirt for this campaign. I say 20th level, but that leaves it open to interpretation. A character with 205,000 is still 20th level, and they have XP to play with. No intelligent weapons or weapon familiars? I don't know. I'll think about that. Apparently it's because Weapons of Legacy aren't allowed. If those aren't allowed, why are the others allowed? Good question. I don't have an answer. Since I don't have an answer, that's supposed to mean I don't have a counter argument. We'll see. I'm not saying "no" to that one yet. The lack of a death threshold and the death effects being save or die is also the original rule set, and I can also see why they'd have that. Considering this is going to be a game for up to 30 people, I understand why having it that way would make sense. Thin out the herd some so the game doesn't take forever. However, my version is going to be for 12 people. It is just a one-shot though. Again, I'll think about it.
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I reject your reality, and substitute my own. When God gives you lemons... it's time to find a new God. Like D&D Freakouts? Check out this 4th Ed one.
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Stormcrow
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« Reply #142 on: October 22, 2010, 06:15:53 PM » |
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Why am i getting the idea if this was designed for 12 epic characters makes me think starting to feel more and more like the plot of the more predators (i will not spoil anything but if you have not see it go to your local video store this weekend and rent it)
remind me master work armour spikes count as armour or weapions for master craft cost ? and if i have mithral armour the spikes can be steel or do they have to be the same metal ?
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« Last Edit: October 22, 2010, 06:21:23 PM by Stormcrow »
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« Reply #143 on: October 22, 2010, 06:25:55 PM » |
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Why am i getting the idea if this was designed for 12 epic characters makes me think starting to feel more and more like the plot of the more predators (i will not spoil anything but if you have not see it go to your local video store this weekend and rent it) Yes, by all means get it. I liked it. But no, it's not the same. Actually, this campaign was supposed to be designed around the fact that 30 characters would be participating. And just so you're aware, I nearly shate a brick when I saw that Predators trailer. I had made this one-shot back in May. The elements, the enemies, the home brew island, everything. It was born from an idea I got after reading a really old monster manual a friend had won in a gaming auction he'd gone to in the states. The trailer came out right after I had proposed the idea at the annual convention I'll be running this at. So roughly the end of May. I absolutely HAD to go see that movie. So a friend who was taking part in the RL one-shot went with me, and the whole time I was there I just waited, and waited. Hoping against hope that they weren't the same. While elements were the same, if only because of stereotype cliche, the movie itself and my campaign don't have any actual similarities. You have no idea how much of a relief it was to know this. But in reality, I think we all know that no idea can ever be 100% original any more. Even if you think yours is, someone came up with it 10+ years ago. You just don't know it. At least not until it's too late.
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I reject your reality, and substitute my own. When God gives you lemons... it's time to find a new God. Like D&D Freakouts? Check out this 4th Ed one.
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Sohala
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« Reply #144 on: October 22, 2010, 07:45:16 PM » |
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Did you send a message to TheChrisWaits, or did you only post in the current games? What is the main reasoning behind most of their rulings? Some I can understand, Leadership and such to reduce some work...
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"You think I'm talking about breaking the rules?" "No I'm just trying to figure out how far you want them bent."
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kevin_video
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« Reply #145 on: October 22, 2010, 08:01:39 PM » |
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Did you send a message to TheChrisWaits, or did you only post in the current games? What is the main reasoning behind most of their rulings? Some I can understand, Leadership and such to reduce some work... Send a message to him for what? The original rules were done up by the gaming committee to best represent the 3.0 rules when the books first came out. As the game expanded, and they evolved to 3.5, more and more players learned just how broken they could make the game. The evolution of the rules for 3.5 came about so that it'd be harder to break the DM's game in a one-shot, but still allow players to make characters without feeling that the DM purposely underpowered their characters. These rules are for both the DM and the player. It's not to limit us both, but to keep us from breaking each other. Say I make all of the characters, but didn't optimize them as much as you all can. However, when I made my creatures, I knew exactly what you were and what you weren't capable of. Even if it's unconscious, I might compensate and make your character feel less useful because now I suddenly am immune to your abilities.
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I reject your reality, and substitute my own. When God gives you lemons... it's time to find a new God. Like D&D Freakouts? Check out this 4th Ed one.
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Sohala
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« Reply #146 on: October 22, 2010, 08:14:37 PM » |
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To make the game for us.
Makes sense I guess.
Another question on items, are you okay with the slot shifting for common item effects, on page 234 of MIC?
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"You think I'm talking about breaking the rules?" "No I'm just trying to figure out how far you want them bent."
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kevin_video
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« Reply #147 on: October 22, 2010, 08:22:38 PM » |
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To make the game for us.
Makes sense I guess.
Another question on items, are you okay with the slot shifting for common item effects, on page 234 of MIC? I don't have any problems with it, no. I know some DMs don't care for it, including my own, but if the MIC is allowed, so should the new rules. Just so long as the basic guidelines are followed though. The ability that goes on a ring of invisibility shouldn't be what goes on your periapt of wisdom +4.
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I reject your reality, and substitute my own. When God gives you lemons... it's time to find a new God. Like D&D Freakouts? Check out this 4th Ed one.
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betrayor
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« Reply #148 on: October 22, 2010, 08:30:52 PM » |
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Well lets write my character's backstory:
Alenatorion was born as an Orc named Prust, he lived with his tribe in the nothern mountains and as a child he dreamed of being a legendary orc warrior who would kill Elves by the thousands..... He was always exceptionall strong even for an orc and as a young adult he slayed many elves and humans in the tribe's raids.... But then destruction struck, noone noes why although it is suspected that the tribe's shaman tried to control it, an ancient red dragon attacked the tribe..... Resistance was futile,Prust saw his people dieing by the dozens and there was nothing he could do.... As the great red was preparing to anihiliate the remaining survivors, a Brass dragon appeared and she took the hit for the Frightened orcs.... After a lengthy battle Conjamynabritte as was her name managed to kill the red one but she was wounded herself..... While all the other orcs fled from the scene Prust remained.... He felt obligated to help his saviour and remained with her trying to heal her..... In the months that Conjamynabritte was recovering she told Trust about Bahamut and Tiamat and the Dragonfall war..... Prust then prayed to the Platinum Dragon and he heard his call....... He emerged from his egg the next day as a dragonborn and he declared that his name would be Alenatorion meaning Grateful heart in draconic..... He travelled the world with Conjamynabritte slaying countless evil dragons and protecting innocents from their wrath... He is known as one of the greatest dragon hunter and slayer of his time..... He wants to get rid of all evil dragons,a lofty goal for sure,but he will not stop trying... Of course Alenatorion helps the weak and the helpless even if they are not agaiinst evil dragons and he also thins that behind every plot an evil dragon is hidden...... He can count as friends many Good dragons and especially Conjamynabritte and her family.... He left her to raise her young and told her that if she needs anything to just call..... When Alenatorion received the scroll,he didn't even think about it,as people needed his help and who knows maybe an evil dragon is behind this plot....
Edit:Typos
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« Last Edit: October 22, 2010, 08:33:39 PM by betrayor »
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Stormcrow
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« Reply #149 on: October 22, 2010, 11:19:37 PM » |
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well i think i am done (unless there is new changes ) feel free to take a look i think i got it all thr errors out (other then some plot holes in the Fluff) http://www.myth-weavers.com/sheetview.php?sheetid=248396
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« Last Edit: October 23, 2010, 12:38:50 AM by Stormcrow »
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Sohala
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« Reply #150 on: October 23, 2010, 01:46:14 AM » |
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Are we assumed to have mundane items (rope, food, tent, water, etc)?
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"You think I'm talking about breaking the rules?" "No I'm just trying to figure out how far you want them bent."
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VennDygrem
Member
Grape ape

Posts: 1689
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« Reply #151 on: October 23, 2010, 01:57:56 AM » |
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I'm currently one feat away from making this character work with wild mage, but it's starting to look like I'll have to give it the axe. It's ok, since maybe I can still use that version in a game with 2 flaws, but this will just have to be yet another version of the character. The background is already fairly different (and I'll be making a few changes to it as well before the game, though not too much). I've been looking forward to playing it for quite some time, since I lost the chance to play it twice in the Fear the Unknown campaigns (once because I didn't make the cut, the second because the DM bailed on the campaign, which was understandable but still disappointing).
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kevin_video
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« Reply #152 on: October 23, 2010, 02:06:04 AM » |
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Are we assumed to have mundane items (rope, food, tent, water, etc)? It's assumed that you can spare 15 gold for the standard adventurer's kit in PHBII, p 215. I'm currently one feat away from making this character work with wild mage, but it's starting to look like I'll have to give it the axe. It's ok, since maybe I can still use that version in a game with 2 flaws, but this will just have to be yet another version of the character. The background is already fairly different (and I'll be making a few changes to it as well before the game, though not too much). I've been looking forward to playing it for quite some time, since I lost the chance to play it twice in the Fear the Unknown campaigns (once because I didn't make the cut, the second because the DM bailed on the campaign, which was understandable but still disappointing). Here's hoping that you'll not only play it, but that the character will work out for you.
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I reject your reality, and substitute my own. When God gives you lemons... it's time to find a new God. Like D&D Freakouts? Check out this 4th Ed one.
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VennDygrem
Member
Grape ape

Posts: 1689
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« Reply #153 on: October 23, 2010, 02:22:29 AM » |
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What I mean is, give wild mage the axe. I still plan on playing this character, just probably without wild mage. Maybe in another game I can use some of the Variation rules for the magical locations described in Complete Scoundrel to grab either Skill Focus (Knowledge: Religion) or Magical Aptitude instead of the listed feats most of which are also skill focus feats or things like magical aptitude, ie: Stealthy, and all have an equivalent value of 3000 gp.
I guess I'll figure something out though.
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Mixster
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« Reply #154 on: October 23, 2010, 10:43:08 AM » |
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The spells my character would logically cast on the letter before accepting:
Detect Evil, Detect Magic, Legend Lore, Identify, Refuge giving the item and the command word to his paladin friend, instructing him to use it if they need help in the city, can also be accessed Via a sending (If I need the leadership feat for this, I'll do that but then I'm gonna bring my wizard friend with me, and have the paladin be a lower level guy), Discern Location (Tarmin Squire), 2x Miracle: contact other plane, lesser deity version, first question: 1. Is this letter a trap? If yes: Was the answer to question 1. correct? If no: Is this creature summoned evil? I'll contact you via PM with the answers. If you're not casting these spells yourself, then yes you'd need Leadership, or you'd have to pay for them. It'd be nice if all you had to say is "I have this wizard friend that I met back at 1st level cast all these spells for me before I leave for an adventure", but nothing comes that easy in life. For Legend Lore, and whatever other spells with focus or material components, you'll need to pay for those as well, as standard. These spells I've cast my self (I have most of them on my domains, so I could just cast it when I received the scrolls due to spontaneous domains) it is just the refuge thingie I have given to a friend back in my town in case they need my help, it can teleport across planes and stuff. If I take leadership, what wealth will my companions have? Standard WBL, from my pocket, or NPC WBL? Can we buy feats as per the complete scoundrel magical locations?
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« Last Edit: October 23, 2010, 10:58:55 AM by Mixster »
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Monks are pretty much the best designed class ever.
JaronK
Meep Meep - Mixster out
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archangel.arcanis
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« Reply #155 on: October 23, 2010, 10:58:30 AM » |
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Ok guys I'm pretty much done with my new character. I need to see about getting my ranged attack rolls higher (currently mid 30s) and getting some skills (spot, listen, survival) higher if possible. My defenses are kind of weak too but I'm hoping flight and an eversmoking bottle will provide enough avoidance that they won't be needed. I also have a pretty good hide and move silently for more mundane elusiveness. So any suggestions as to what to look at guys.
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Clerics and Druids are like the 4 and 2 in 42. Together they are the answer to the ultimate question in D&D. Retire the character before the DM smacks you with the Table as the book will feel totally inadequate now.-Hazren
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betrayor
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« Reply #156 on: October 23, 2010, 11:10:15 AM » |
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Do we have anyone with a good initiative score? Also while I have a good enough listen modifier(+30) my spot modifier sucks so if someone woulod have it,it would be good.....
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archangel.arcanis
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« Reply #157 on: October 23, 2010, 11:24:45 AM » |
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Do we have anyone with a good initiative score? Also while I have a good enough listen modifier(+30) my spot modifier sucks so if someone woulod have it,it would be good.....
Does a +10 Init count as good enough? My spot and listen are in the same area as yours, with spot being a bit higher due to a racial bonus.
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Clerics and Druids are like the 4 and 2 in 42. Together they are the answer to the ultimate question in D&D. Retire the character before the DM smacks you with the Table as the book will feel totally inadequate now.-Hazren
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Mixster
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« Reply #158 on: October 23, 2010, 11:27:01 AM » |
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Do we have anyone with a good initiative score? Also while I have a good enough listen modifier(+30) my spot modifier sucks so if someone woulod have it,it would be good.....
We are technically not allowed to make our characters in unison. If I have to take leadership, I'll have a Wizard/Iot7V cohort with a crazy initiative. If I don't, well, my initiative is +2, and I have no ranks in listen or spot. But does it matter when you are epic level? Anything hiding will have like +50 to hide so you have to put pretty many ranks in spot to see them. In most cases I'd just use True Seeing.
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Monks are pretty much the best designed class ever.
JaronK
Meep Meep - Mixster out
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archangel.arcanis
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« Reply #159 on: October 23, 2010, 11:32:23 AM » |
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Well I've got my spot and listen about as high as they are going to go, though I still need a form or true seeing but that will have to happen in game as I don't have that much more cash left. Does anyone know of any items to get survival higher? That is the hardest one at the moment and I cant find any items to add to it.
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Clerics and Druids are like the 4 and 2 in 42. Together they are the answer to the ultimate question in D&D. Retire the character before the DM smacks you with the Table as the book will feel totally inadequate now.-Hazren
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