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Author Topic: [D&D 3.5] 20th Level One-Shot Setup Thread  (Read 6648 times)
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kevin_video
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« Reply #80 on: October 19, 2010, 09:30:02 PM »

I would throw off the same combo just to get my own weapons and armour enhanced. And since I can hit like 25 targets with it I'm not gonna use all the charges, even though I'm carrying 2 different bows, a Great Sword, A dire Flail, Gauntlets, Armor Spikes, Shield Spikes and a Dire Flail.

I'll need to re-think it, But I think I'll add reach spell. Forgot about the non-touch property.
That's fine. I even asked on the Simple Questions what ways you could increase the range with it in case some ideas were needed. Reach Spell was one of them. As was Ocular Spell.
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Stormcrow
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« Reply #81 on: October 19, 2010, 09:33:24 PM »

Ok so what do you  guys think will help out the party more a level 10 Psion /10 thrallheard and company or the classic cleric 10 / Thaumaturgist 5 / Malconvoker 5
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« Reply #82 on: October 19, 2010, 09:35:19 PM »

The build has no xp penalty at all, all classes, besides druid, which is favored, are within one.

Precocious Apprentice, Comp Arc pg 181, sidebar at the bottom.
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VennDygrem
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« Reply #83 on: October 19, 2010, 09:42:15 PM »

However, I do have a question. How does your Wizard 1 cast 2nd level spells before hitting level 3 to be able to gain access to the Arcane Hierophant PrC?

Probably the same as most wizard-based early entry shennanigans: the Precocious Apprentice feat. Probably not gonna fly in this adventure, unless the RAW makes it work. It still commonly agreed that it is cheesy as all get-out, but it could technically be read as legal.
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kevin_video
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« Reply #84 on: October 19, 2010, 09:49:56 PM »

The build has no xp penalty at all, all classes, besides druid, which is favored, are within one.
I figured out what happened. Check out page 60 of the PHB If you read the example, the gnome character was a rogue 9/bard or illusionist 2/fighter 1. They changed the example within a sentence of itself. Idiots.

And RAW, I have to accept the feat. Not bad.
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« Reply #85 on: October 19, 2010, 10:16:12 PM »

Does anyone have a good suggestion to add to my 9th level slot? It has to be sor/wiz, and Abjuration, Divination or Necromancy, and it cannot be evil or chaotic. I was thinking Maw of Chaos, but since that is chaotic I have to think again.

Reach Spell it is, since Ocular spell seems silly.
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Stormcrow
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« Reply #86 on: October 19, 2010, 10:38:56 PM »

no what i think i will go with the level cleric 10 / Thaumaturgist 5 / Malconvoker 5
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VennDygrem
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« Reply #87 on: October 19, 2010, 10:53:30 PM »

Ok so what do you  guys think will help out the party more a level 10 Psion /10 thrallheard and company or the classic cleric 10 / Thaumaturgist 5 / Malconvoker 5

Depends, I suppose. Both have big friends to do their dirty work for them. I'm not very familiar with Malconvoker, though either could be fairly useful. I kinda like the flavor of the thrallherd though, as a hunter that uses his big friends to beat on his prey, then turns said prey into one of his big friends.

Does anyone have a good suggestion to add to my 9th level slot? It has to be sor/wiz, and Abjuration, Divination or Necromancy, and it cannot be evil or chaotic. I was thinking Maw of Chaos, but since that is chaotic I have to think again.

Reaving Dispel? Absorption? I think 9th level might be more worthy of metamagic'd spells, unless you've got access to some other schools for those slots. *shrug*
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kevin_video
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« Reply #88 on: October 19, 2010, 10:59:56 PM »

I'll probably add this to the rules, or make a note of it, but you're all teleported to this island. Whether this is a teleport spell, or a planar spell, you don't know. It's not a high level variation. Looking up thrallherd and seeing that it's basically a class that's the Leadership feat, I'll bring this up. The spell works so that a character and three companions can come. So if you have a familiar and animal companion, you're good. If you have the Leadership feat or are a thrallherd, you can bring your cohort and two of your strongest people.

The reason I know this is the case is because my Friday DM laughed, and said he was going to break my campaign. I asked him how, and he gave me a complete summarization as to how it was possible. A bonded summoner with maxed leadership. When I explained to him the teleportation couldn't take 50 people, he was a little disappointed in the fact that he couldn't break it any more.

So, sorry guys. I'm not going to say no to Leadership or thrallherd, but you are limited for who you can take. The spell on the scroll wasn't made by an epic wizard.

no what i think i will go with the level cleric 10 / Thaumaturgist 5 / Malconvoker 5
That'd probably be a good call.
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« Reply #89 on: October 19, 2010, 11:16:00 PM »

My build as of now is Water orc Dragonorn Barbarian2/Fighter4/Frenzied Berseker10/Orc Paragon3/?1
I am not sure about the last level any suggestions?
Also about the scroll that will teleport us,do we have to use magic device or  it will work automatically?
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Stormcrow
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« Reply #90 on: October 19, 2010, 11:25:41 PM »

why him as  a hunter well with the right spells / summons  think i can argue that he is kind of like the predator that hunts high power creatures or characters for sport hoping to find the ultimate prey.  (i think i can argue it for both of them ) but

ok can someone get me a link for the full changes to the warblade ? I would like to look at it before I create the planar cohort

side note trying to pick out domains i was thinking magic  any ideas ?
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kevin_video
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« Reply #91 on: October 19, 2010, 11:27:32 PM »

Also about the scroll that will teleport us,do we have to use magic device or  it will work automatically?
Automatically. As soon as you say "yes", you disappear. In the original playtest, all of the players read it outloud.
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Stormcrow
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« Reply #92 on: October 19, 2010, 11:46:15 PM »

silly question Greenbound summoning feat allowed ?
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kevin_video
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« Reply #93 on: October 19, 2010, 11:47:37 PM »

silly question Greenbound summoning feat allowed ?
It's from Lost Empires of Faerun. So no.
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« Reply #94 on: October 19, 2010, 11:57:05 PM »

side note trying to pick out domains i was thinking magic  any ideas ?

Again, it depends. You're trying to be a really good summoner, essentially (malconvoker will be good in this regard), so anything that helps that is good. Or, shore up weaknesses in your spell list. Time and Celerity are good domains, and if you're looking at dabbling in necromancy to add more minions under your control, Deathbound is also nice.

However, if you're going to be worshiping a specific deity, keep track of what domains they offer, or what is appropriate for them.
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Mixster
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« Reply #95 on: October 20, 2010, 08:22:20 AM »

I'll probably add this to the rules, or make a note of it, but you're all teleported to this island. Whether this is a teleport spell, or a planar spell, you don't know. It's not a high level variation. Looking up thrallherd and seeing that it's basically a class that's the Leadership feat, I'll bring this up. The spell works so that a character and three companions can come. So if you have a familiar and animal companion, you're good. If you have the Leadership feat or are a thrallherd, you can bring your cohort and two of your strongest people.

The reason I know this is the case is because my Friday DM laughed, and said he was going to break my campaign. I asked him how, and he gave me a complete summarization as to how it was possible. A bonded summoner with maxed leadership. When I explained to him the teleportation couldn't take 50 people, he was a little disappointed in the fact that he couldn't break it any more.

So, sorry guys. I'm not going to say no to Leadership or thrallherd, but you are limited for who you can take. The spell on the scroll wasn't made by an epic wizard.

We're 20th level, it would be 2 standard actions to teleport back and get more guys with us.
That'd probably be a good call for bringing your entire army.

I hate Leadership anyway, so I'm not gonna do it. But it is entirely feasible.
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Stormcrow
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« Reply #96 on: October 20, 2010, 12:01:52 PM »

question of about planer cohorts I know it will cost me 1000X HD ((and exp cost)) any way is it posable to just pay the minimum for it as in extra levels no counting as in the cohort has been with the character for a while or no
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PhaedrusXY
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« Reply #97 on: October 20, 2010, 12:08:56 PM »

The reason I know this is the case is because my Friday DM laughed, and said he was going to break my campaign. I asked him how, and he gave me a complete summarization as to how it was possible. A bonded summoner with maxed leadership. When I explained to him the teleportation couldn't take 50 people, he was a little disappointed in the fact that he couldn't break it any more.

So, sorry guys. I'm not going to say no to Leadership or thrallherd, but you are limited for who you can take. The spell on the scroll wasn't made by an epic wizard.
Casting Gate (travel version) twice can bring along about as many people as you want. (Or however many can run through the open Gate in 20 rounds...). At 20th level, there are plenty of other ways to bring along as many people as you want, too.

And what keeps people from leaving the island via spells? Anything?

At this level of the game, spells basically redefine how things work. Travel spells mean that distance is no longer an obstacle. This makes it kind of hard to run certain kinds of adventures, unless you plan ahead around the spells that can easily circumvent them.

I'm not interested in joining, and I don't mean to be nitpicking. I'm just offering some hopefully constructive criticism.
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kevin_video
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« Reply #98 on: October 20, 2010, 12:33:48 PM »

We're 20th level, it would be 2 standard actions to teleport back and get more guys with us.
That'd probably be a good call for bringing your entire army.
Hmm, that's an interesting notion. As far as your character knows, that would work.

And what keeps people from leaving the island via spells? Anything?

At this level of the game, spells basically redefine how things work. Travel spells mean that distance is no longer an obstacle. This makes it kind of hard to run certain kinds of adventures, unless you plan ahead around the spells that can easily circumvent them.

I'm not interested in joining, and I don't mean to be nitpicking. I'm just offering some hopefully constructive criticism.
You have no idea. None of you have been to the island before. What you are speaking of would be the knowledge your character has, and nothing else. So if your character believes that travel spells mean that distance is no longer an obstacle, and that you could just go to the island, and then come back whenever you wanted to get an army, or screw off if things get really bad, then that's what your character believes will happen.

@ Stormcrow - You don't get anymore than 190,000 XP. If it costs XP to do what you need, you have to pay it, even if it means losing a level. There's no extra pool of XP to play with. However, there's a ruling that I read about where instead of XP, you pay gold at XP x 5 instead of actual XP itself. We could go with that if you really need that planar cohort.
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« Reply #99 on: October 20, 2010, 01:21:51 PM »

About character knowledge: keep the awesome array of Divination spells in mind. Any caster worth his salt will cast some of those before uttering "Yes" and get teleported. A very basic usage of Contact Other Plane: "Will I be able to return easily from the location where this scroll will bring me?"
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