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Author Topic: Expert vs Monk Challenge!  (Read 23976 times)
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JaronK
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« Reply #40 on: October 05, 2010, 02:27:25 PM »

As a note, the Expert is supposed to be a bit weaker in combat... he's got all class skills, so he does everything else better.  But with that said, Iajuitsu Focus + Blurstriking Gnomish Quickrazors can do a very significant amount of damage, and using UMD to turn into a Dwarf Ancestor can really help out your AC (you have to be an outsider for the latter to work, otherwise Crucian is the best you can do).  And Imperious Command + Intimidate + the armor in Drow of the Underdark that lets you intimidate as a move action is quite nice.  If you can manage to go first (+1 Eager Armor Spikes of Warning?) and get to him fast enough to keep him cowering, he'll never act... which means he's flat footed permanently.  Just make sure your Intimidate skill is high enough (Item Familiar?).

JaronK
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Epimetheus
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« Reply #41 on: October 05, 2010, 03:54:03 PM »

I suppose this any skills thing is getting out of hand.

The impression I'm getting is that lacking certain key skills [or that lack decent spellcasting] will make a class completely subpar to an optimized Expert. The way it's been described, the optimized Expert is Tier 3... That means any properly built Human Paragon is also Tier 3. What. As in a monk that dips 1 level of human paragon (and has able learner) has fixed all his/her problems.
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Bozwevial
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« Reply #42 on: October 05, 2010, 03:57:25 PM »

Well, the Human Paragon gets fewer skill points than the Expert does. Not to mention that the Monk would have fewer skill points to allocate anyway, so the Expert is ahead in multiple areas.
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betrayor
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« Reply #43 on: October 05, 2010, 05:06:45 PM »

In monk's defense there is an alternative class feature that gives you wildshape......
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Toptomcat
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« Reply #44 on: October 05, 2010, 05:07:46 PM »

Where exactly are the rules for the Lucid Dreaming skill? This is the first I've heard of it.
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Mixster
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« Reply #45 on: October 05, 2010, 05:10:37 PM »

In monk's defense there is an alternative class feature that gives you wildshape......

Where is that printed? That could actually be quite useful if you keep your flurry, fast movement and AC bonus, and you just give up some of those weird useless abilities, or weapon profs.
« Last Edit: October 05, 2010, 05:52:37 PM by Mixster » Logged

Monks are pretty much the best designed class ever.

JaronK

Meep Meep - Mixster out
Saxony
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« Reply #46 on: October 05, 2010, 05:17:10 PM »

Where exactly are the rules for the Lucid Dreaming skill? This is the first I've heard of it.
Manual of the Planes, page 203.

Full Quote:
"
LUCID DREAMING (WIS; TRAINED ONLY)
Use this skill to realize that you are dreaming, consciously direct
elements of a dream, and move into other dreamscapes.
Check: Making a Lucid Dreaming check is a standard action
that provokes an attack of opportunity.

Task |||||| DC
Realize you are dreaming 5
Change one aspect of your personal dreamscape 15
Change one aspect of another’s dreamscape 20
Change your personal appearance 20
Depart one dreamscape for another 15
Depart a dreamscape for the Dreamheart 25
Pull another with you into the Dreamheart *
Leave the Dreamheart 20

*You must first successfully grapple your opponent.
Then, instead of attempting to pin him or her, make a Lucid
Dreaming check (DC 25) on your next action. If you succeed,
you and your foe tumble into the Dreamheart.

Change Aspect: An aspect of a dreamscape includes background
features such as lighting, terrain, architecture of a
given building, vegetation (or lack thereof), and other relatively
innocuous characteristics of a dreamscape. You can’t
use Lucid Dreaming to make a bolt of lightning strike a foe
or open a pit below an enemy.

Change Appearance: You can adopt the outward
appearance of another creature within two size categories
of your own. None of your abilities change, just your
appearance.

Retry: You can make a Lucid Dreaming check once per round.
"
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If I say something about real world physics, and someone disagrees, assume I am right 90% of the time. This number goes up to 100% if I am late night posting - trust me, my star dust sibs.
Saxony
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« Reply #47 on: October 05, 2010, 05:17:42 PM »

Where exactly are the rules for the Lucid Dreaming skill? This is the first I've heard of it.

Where is that printed? That could actually be quite useful if you keep your flurry, fast movement and AC bonus, and you just give up some of those weird useless abilities, or weapon profs.
You quoted the wrong post here.
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If I say something about real world physics, and someone disagrees, assume I am right 90% of the time. This number goes up to 100% if I am late night posting - trust me, my star dust sibs.
Mixster
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Posts: 1642



« Reply #48 on: October 05, 2010, 05:54:12 PM »

Where exactly are the rules for the Lucid Dreaming skill? This is the first I've heard of it.

Where is that printed? That could actually be quite useful if you keep your flurry, fast movement and AC bonus, and you just give up some of those weird useless abilities, or weapon profs.
You quoted the wrong post here.

What, I do not see that. What did I quote wrong.

Nobody saw that...  Big Grin
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Monks are pretty much the best designed class ever.

JaronK

Meep Meep - Mixster out
awaken DM golem
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« Reply #49 on: October 05, 2010, 06:04:27 PM »

Well ... it isn't really because Expert is such the Dish ; it's that all it has is Skills.

Monk semi-core-ish intended , gets the 3 bonus feats that might bypass some qualifications.
Expert can't do that.

Expert has skills ... Monk needs the UA/Srd alternative Feat that gets any one Skill, just to keep up.
And Monk falls behind anyway, because of MAD.


But yeah, it's kinda funny ...  ...  that the Monk Class features are weaker than some of the standard skills.
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ninjarabbit
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« Reply #50 on: October 05, 2010, 06:30:11 PM »

It wouldn't be too hard to get intimidate fairly high by level 10 and beat a monk's counter check (1d20+ 10 hit dice+ wis modifier), so maybe 25 or so on average, 35 or 36 at the very most.

13 skill ranks
+2 synergy bonus from 5 ranks in bluff
+2 masterwork item
+2-5 from cha depending on how much you want to invest
+2 from nymph's kiss
+5 from fearsome armor
+3 if you want to invest in skill focus (intimidate)
+1 from abrasive trait
+x from item familiar


So it's pretty easy to beat a monk's counter check
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betrayor
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« Reply #51 on: October 05, 2010, 06:38:39 PM »

In monk's defense there is an alternative class feature that gives you wildshape......

Where is that printed? That could actually be quite useful if you keep your flurry, fast movement and AC bonus, and you just give up some of those weird useless abilities, or weapon profs.

It is in dragon 324.....

You lose fast movement and gain wildshape.....
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Sobolev
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« Reply #52 on: October 05, 2010, 06:42:59 PM »

In monk's defense there is an alternative class feature that gives you wildshape......

Where is that printed? That could actually be quite useful if you keep your flurry, fast movement and AC bonus, and you just give up some of those weird useless abilities, or weapon profs.

It is in dragon 324.....

You lose fast movement and gain wildshape.....

That sounds too good to be believed.
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Sha'ir Handbook
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Quote from: Negative Zero on November 04, 2009, 02:16:14 AM
In my humble opinion, CO is haberdashery. Some say we're mad, but we can all agree we're hatters. Yes, we have potential to make very sophisticated hats, very fancy hats, be they dark or light. But the truth is that the color of the hat does not come from the group of us - our community doesn't directly produce hats. We simply give average head circumferences, list current fashion trends, and point out some shiny, obscure baubles to add to the latest hat line.
Mixster
Grape ape
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Posts: 1642



« Reply #53 on: October 05, 2010, 06:51:30 PM »

In monk's defense there is an alternative class feature that gives you wildshape......

Where is that printed? That could actually be quite useful if you keep your flurry, fast movement and AC bonus, and you just give up some of those weird useless abilities, or weapon profs.

It is in dragon 324.....

You lose fast movement and gain wildshape.....

That sounds too good to be believed.

My thoughts exactly. This monk could easily be tier 3 or 4. Especially with beast strike.
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Monks are pretty much the best designed class ever.

JaronK

Meep Meep - Mixster out
betrayor
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« Reply #54 on: October 05, 2010, 07:02:59 PM »

to be fair you also lose slow fall and still mind....
You also gain resist nature's lure and you have to be lawful neutral....
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Bozwevial
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« Reply #55 on: October 05, 2010, 07:15:41 PM »

to be fair you also lose slow fall and still mind....
You also gain resist nature's lure and you have to be lawful neutral....
Because those are huge losses.
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Sobolev
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« Reply #56 on: October 05, 2010, 07:17:18 PM »

I need independent verification, because again, this is too absurd to be believed.
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Sha'ir Handbook
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Quote from: Negative Zero on November 04, 2009, 02:16:14 AM
In my humble opinion, CO is haberdashery. Some say we're mad, but we can all agree we're hatters. Yes, we have potential to make very sophisticated hats, very fancy hats, be they dark or light. But the truth is that the color of the hat does not come from the group of us - our community doesn't directly produce hats. We simply give average head circumferences, list current fashion trends, and point out some shiny, obscure baubles to add to the latest hat line.
Havok4
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« Reply #57 on: October 05, 2010, 07:19:09 PM »

I just got to look at that acf myself, I wonder how I managed to miss that. It is indeed very good. The wild shape is somewhat slower than a druid but it is still acceptable and kicks in at level 6, just when a monk would begin the sharper bit of their decent into uselessness. You lose slow fall, still mind, and your selectable bonus feats, you do not lose fast movement as far as I can tell. That actually makes monks a decent class, solving its high level scaling issues and MAD. Also it amounts to a martial arts using bear in a can. Although it makes monks worse for the first 5 levels.
« Last Edit: October 05, 2010, 07:27:29 PM by Havok4 » Logged
MalcolmSprye
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« Reply #58 on: October 05, 2010, 07:44:30 PM »

Is Dragon magazine  widely accepted as valid? I know my GM requires we clear stuff from Dragon with him.
I just got to look at that acf myself, I wonder how I managed to miss that. It is indeed very good. The wild shape is somewhat slower than a druid but it is still acceptable and kicks in at level 6, just when a monk would begin the sharper bit of their decent into uselessness. You lose slow fall, still mind, and your selectable bonus feats, you do not lose fast movement as far as I can tell. That actually makes monks a decent class, solving its high level scaling issues and MAD. Also it amounts to a martial arts using bear in a can. Although it makes monks worse for the first 5 levels.
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Sobolev
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« Reply #59 on: October 05, 2010, 07:45:16 PM »

Is Dragon magazine  widely accepted as valid? I know my GM requires we clear stuff from Dragon with him.
I just got to look at that acf myself, I wonder how I managed to miss that. It is indeed very good. The wild shape is somewhat slower than a druid but it is still acceptable and kicks in at level 6, just when a monk would begin the sharper bit of their decent into uselessness. You lose slow fall, still mind, and your selectable bonus feats, you do not lose fast movement as far as I can tell. That actually makes monks a decent class, solving its high level scaling issues and MAD. Also it amounts to a martial arts using bear in a can. Although it makes monks worse for the first 5 levels.

As far as I know it's usually a "Check Dragon Magazine with me" situation"  That's what everyone I know does.
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Sha'ir Handbook
Binder Handbook


Quote from: Negative Zero on November 04, 2009, 02:16:14 AM
In my humble opinion, CO is haberdashery. Some say we're mad, but we can all agree we're hatters. Yes, we have potential to make very sophisticated hats, very fancy hats, be they dark or light. But the truth is that the color of the hat does not come from the group of us - our community doesn't directly produce hats. We simply give average head circumferences, list current fashion trends, and point out some shiny, obscure baubles to add to the latest hat line.
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