Thanks to everyone who helped with my prior thread. I've decided to construct a beguiler//erudite for our gestalt campaign.
Now my optimizing mind is going into overdrive, though.
The beguiler has a really great ability if you take all 20 levels in it so I don't want to touch that, but I'm wondering if it is worth considering giving up a level in psion to "play around" a bit with a single level in a class that's not really relevant to my chosen path but could provide me with some valuable abilities.
For example, starting out as a beguiler//fighter would give me:
- 4 extra HP.
- +2 to Fortitude saves.
- A bonus feat.
- +1 (+1/2?) BAB.
Another example might be the swashbuckler to get the extra HP and saves and free Weapon Finesse (though this character won't be meleeing much).
Or if I take scout then I get an extra 8 skill points at first level along with +2 to Reflex saves and "baby skirmishing" (1d6).
An Ardent could give some nifty domain powers... as could a Cleric.
A Ranger would give +2 to Fort Saves, +2 to Reflex saves, BAB, favored enemy and Track feat.
Doing this means giving up some stuff on the Erudite side later on though:
- About 40 power points (a lot, making it the major consideration here).
- Some powers known (not a big deal).
- A +1 to will saves at level 20.
What do y'all think?