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Author Topic: IC thread  (Read 1772 times)
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jolt
Domesticated Capuchin Monkey
**
Posts: 114



« Reply #20 on: November 01, 2010, 06:25:11 AM »

Teflar immediately recognizes this spell. Phuh only a sleet storm? He says to himself. The very instant visibility gets worse, his draconic eye widened and he closed his other eye. After shooting the wolf once more, he decided to fly out of the spell's range.

Teflar should be able to know where W1 with his blindsense 30ft.

Hide: 36 (for everyone, as far as it's needed in a sleet storm)
Shoot Acid Splash: Invisible Spell at W1 for 34 damage
but missed!
Move: Move about 10 feet upwards so Teflar is about 20 feet in the air, just above the sleet storm. (Balance check is autosucceed)

I'm not keen on rolling stuff for no reason, so that's why I'm avoiding easy DC checks that Teflar would autosucceed.



Edit: If Dictum manages to kill W1, I'll repost the actions of Teflar. If you rather have I wait on my actual turn, please say so. This is just to keep things going smoother.
« Last Edit: November 11, 2010, 01:51:55 PM by jolt » Logged
Mixster
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Grape ape
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Posts: 1642



« Reply #21 on: November 01, 2010, 07:43:35 AM »

Jolt
Off course, if you cannot fail, don't roll, that's just silly.
W1 moved unhindered to M9. Sorry, didn't see you have blindsense as well.
Also remember to roll miss chance for hitting W1 when you don't have blindsight, but only blindsense it is in the storm now.
« Last Edit: November 01, 2010, 03:53:36 PM by Mixster » Logged

Monks are pretty much the best designed class ever.

JaronK

Meep Meep - Mixster out
HeadofVecna
Ring-Tailed Lemur
**
Posts: 68



« Reply #22 on: November 01, 2010, 08:59:33 AM »

As the magical snowstorm hits, Nhilwrae ironically stops shivering.

Nhilwrae will use Mind Over Energy (cold), but no other interrupts this round.
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Mixster
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« Reply #23 on: November 01, 2010, 04:21:25 PM »

Another wolf starts howling and crying with the increasing wind, taking up the unison of the other wolf. As it howls the trees seem to answer, crying and swaying in the wind. As the wolves howl, you feel the tangles and vines in the forest coming alive, and new ones appearing out of thin air. All of them sprouting huge thorns, that make it close to impossible to move anywhere.
Also, again you hear the cold sound of water crystalizing in the air.

Dictum
Ref DC 16 or suffer 15 magnificient cold damage. Also it is your turn
Everyone
Moving is now a full round action, and requires you to make a strength check, for each 5 you pass the threshold of 20 you can move 5ft. Whenever you move at all, you suffer 25 - Your AC, disregarding dodge and dex bonuses in damage. This is affecting the whole dark green area.
Also, all of you (except Jolt who is too high to be hit by the thorns) suffer the 25-AC, disregarding dodge and dex bonuses. As far as I can see, only den would suffer 3 points of damage.
Spellcraft DC 20
The wolf cast a wall of thorns. The dark green area is now filled with that effect.
Jolt, Dictum & Head of Vecna
Something large (the size of a winter wolf) moved to M12, it seemed for a short moment to slip, but moved slowly and regained balance.
Jolt
Ok, you are just above the sleet storm, and just around the top of the tree (there's maybe 5ft more climb-able, and then theres a few more feets not big enough to support your weight. You can see the Sleet storm go on for about 25ft to the east, (to 012).
« Last Edit: November 06, 2010, 01:45:13 PM by Mixster » Logged

Monks are pretty much the best designed class ever.

JaronK

Meep Meep - Mixster out
Dictum Mortuum
Hong Kong
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« Reply #24 on: November 06, 2010, 07:12:34 PM »

Arrow, unable to complete his plan, due to the explosive vegetation caused by the spell, decides to aggressively teleport behind the enemy.

1st reflex: 25, 2nd reflex: 17, spellcraft: 31
15 damage goes to my delayed damage pool.

Teleport to N11 using my dimension door wand, fueled by unfettered heroism's action point. Still have swift/move actions, since I need to get some maneuvers granted to me, but have no idea how to do this Tongue





« Last Edit: November 07, 2010, 08:34:52 PM by Dictum Mortuum » Logged

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Mixster
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« Reply #25 on: November 08, 2010, 06:14:18 AM »

Dictum
You are now at the very outmost point of the Sleetstorm, standing only halfway inside, it does not limit your vision east and north (towards the numbered row and away from the alphabetasized row). But it limits your vision towards west and south still.
Grant your maneouvres by randomising them. At this level you should have 6 manoeuvres readied, simply number you manoeuvres from 1-6 roll 1d6, then 1d5, then 1d4. And skip manoeuvres you've already got when counting, for example:
1 Iron-heart Surge
2 Crusaders Strike
3 White Raven Tactics
4 Stone Bones
5 Battle-Leaders Charge
6 Charging Minotaur.
You could roll: D6=1 , D5 = 4 , D4 = 4. So you would get, Ironheart Surge (taking manoeuvre one with the D6), Battle Leaders Charge (Counting Crusader strike as 1, WRT as 2, so on until battle-leaders charge at last), and Charging Minotaur (Skipping both 2 of them, would give you manoeuvre number 6 on a 4).
Will work on something better, but it might require a re-write of the crusader class to get another system for this usable for PbP.
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Monks are pretty much the best designed class ever.

JaronK

Meep Meep - Mixster out
Dictum Mortuum
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« Reply #26 on: November 08, 2010, 10:44:54 AM »

Dictum
You are now at the very outmost point of the Sleetstorm, standing only halfway inside, it does not limit your vision east and north (towards the numbered row and away from the alphabetasized row). But it limits your vision towards west and south still.
Grant your maneouvres by randomising them. At this level you should have 6 manoeuvres readied, simply number you manoeuvres from 1-6 roll 1d6, then 1d5, then 1d4. And skip manoeuvres you've already got when counting, for example:
1 Iron-heart Surge
2 Crusaders Strike
3 White Raven Tactics
4 Stone Bones
5 Battle-Leaders Charge
6 Charging Minotaur.
You could roll: D6=1 , D5 = 4 , D4 = 4. So you would get, Ironheart Surge (taking manoeuvre one with the D6), Battle Leaders Charge (Counting Crusader strike as 1, WRT as 2, so on until battle-leaders charge at last), and Charging Minotaur (Skipping both 2 of them, would give you manoeuvre number 6 on a 4).
Will work on something better, but it might require a re-write of the crusader class to get another system for this usable for PbP.

Or you could just grant me some maneuvers yourself, using cards. I don't have a problem and completely trust you.
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HeadofVecna
Ring-Tailed Lemur
**
Posts: 68



« Reply #27 on: November 12, 2010, 03:12:22 PM »

"Ice Demons! You wouldst bring ruin to mine family? Come then, come to me. I stand in the heart of your storm."

Manifesting Touchsight via Schism, then casting Resilient Sphere on W4 (DC 34 Ref save or be trapped).
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Mixster
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« Reply #28 on: November 13, 2010, 02:31:32 PM »

"Ice Demons! You wouldst bring ruin to mine family? Come then, come to me. I stand in the heart of your storm."

Manifesting Touchsight via Schism, then casting Resilient Sphere on W4 (DC 34 Ref save or be trapped).

Wouldn't that affect Dictum as well? Trapping him inside with the wolf, if he fails the reflex save?

A sphere of force cracks into being around one of the wolves. The wolf's howl dies as the the sphere closes around it and muffles the poor creature.
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Monks are pretty much the best designed class ever.

JaronK

Meep Meep - Mixster out
HeadofVecna
Ring-Tailed Lemur
**
Posts: 68



« Reply #29 on: November 14, 2010, 03:23:00 AM »

I hadn't even considered that there might be a problem, given that they were in separate squares on the map. But if there is an issue, I'll do W1 instead.
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Mixster
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« Reply #30 on: November 14, 2010, 07:14:13 AM »

It's okay then, as he is in a corner square to it it wont affect him. But spheres of force are rather large. 1 feet diameter per caster level sometimes makes some odd things happen.
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Monks are pretty much the best designed class ever.

JaronK

Meep Meep - Mixster out
Mixster
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« Reply #31 on: November 26, 2010, 05:14:31 AM »

Since James hasn't taken action for a few days, I'll do his actions here. Post in the OOC thread if you want to change anything, you can do it until the next poster posts

Den, seeing that the enemies are trying to clamp him in with spells who hamper movement, he figures, why not play their game?

With a second of a thought he attempts to crack the mind of W5, who he has direct line of effect to.

Manifests Mind Thrust on W5. Anyone who can see it realise that the wolf seems unaffected. (secret will save roll is here
Will post the actions of the wolves in the next posts
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Monks are pretty much the best designed class ever.

JaronK

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Mixster
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« Reply #32 on: November 28, 2010, 11:58:28 AM »

One of the wolves (W3) starts howling again, seeming to scream in an almost human voice for a second, as a torrent of fire opens up devouring everything in a huge cylinder.
Spellcraft DC 15
The wolf is casting Flame Strike, Targetting I12
Jolt and Nhilwrae both of you suffer 22 Fire damage, and 22 Non-elemental Damage. Reflex save DC 23 halves both.

A wolf walks over and snaps after Arrow, who has just left the cloud, the wolf is also out of the cloud, attempting to bring him to the ground.
Dictum:
W1 Attacks Arrow: Attack Roll: 26 Damage: 17, 3 of the damage is cold damage. If the attack hits, here is the trip roll, which I'd like you to oppose: 1d20+8=22

Another wolf (W5) starts almost singing with the raging winds, then in slow concordance with the trees, as roots and leaves seem to assemble in front of the road.
All of you can either feel (those with blindsense, or sight, or whatever) or see, (Arrow and Teflar), that there is a huge elephant appearing to be made of plants, leaves and thorns assembling on the road ahead of you (P11 to S12).
Spellcraft DC16
The wolf cast Summon Nature's ally 6
(Dictum will be up after this)
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Monks are pretty much the best designed class ever.

JaronK

Meep Meep - Mixster out
Dictum Mortuum
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« Reply #33 on: November 28, 2010, 02:32:04 PM »

Arrow observes as the divine energies give life to the huge monstrosity. He then turns immediately to spot the source of this magic.

I will deal with you after I finish with your little conjuration!, says to himself, before unleashing a series of precise blows to his opponents.

The wolf doesn't hit me

I receive 13 damage, since my pool empties (DR is applied again? Hope so.)
Auto-pass spellcraft.

I initiate Defensive Rebuke (swift action)
Full attack the elephant with my weapon, bite the wolf next to me and (if possible) claw or slam the wolf behind me.
Move 5ft to M11

Attack rolls:
1d20+15;1d20+15;1d20+7;1d20+2;1d20+6;1d20+6 ? [14,15] = (29)
1d20+15;1d20+15;1d20+7;1d20+2;1d20+6;1d20+6 ? [8,15] = (23)
1d20+15;1d20+15;1d20+7;1d20+2;1d20+6;1d20+6 ? [12,7] = (19)
1d20+15;1d20+15;1d20+7;1d20+2;1d20+6;1d20+6 ? [5,2] = (7)
1d20+15;1d20+15;1d20+7;1d20+2;1d20+6;1d20+6 ? [7,6] = (13)
1d20+15;1d20+15;1d20+7;1d20+2;1d20+6;1d20+6 ? [18,6] = (24)

All are touch attacks with full power attack (-12). First four are glaive. The next is bite and the last is slam.

Damage:
2d4;2d4;2d4;2d4;2d6;1d3 ? [4,2] = (6) +24 power attack +12 strength +1 sonic +3 enchantment +1 divine favor
2d4;2d4;2d4;2d4;2d6;1d3 ? [2,1] = (3) +24 power attack +12 strength +1 sonic +3 enchantment +1 divine favor
2d4;2d4;2d4;2d4;2d6;1d3 ? [4,1] = (5) +24 power attack +12 strength +1 sonic +3 enchantment +1 divine favor
2d4;2d4;2d4;2d4;2d6;1d3 ? [2,4] = (6) +24 power attack +12 strength +1 sonic +3 enchantment +1 divine favor
2d4;2d4;2d4;2d4;2d6;1d3 ? [4,2] = (6) +12 power attack +5 strength +1 divine favor
2d4;2d4;2d4;2d4;2d6;1d3 ? [1] = (1) +12 power attack +3 strength +1 divine favor

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Mixster
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Grape ape
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« Reply #34 on: November 28, 2010, 03:31:46 PM »

The flurry of blows makes it much harder for the plant creature to assemble, making it appear that what assembles seem a thorny shell of an elephant.

Knowledge Nature DC 26
If you haven't guessed it already, the summoned creature is a Greenbound Elephant.
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Monks are pretty much the best designed class ever.

JaronK

Meep Meep - Mixster out
jolt
Domesticated Capuchin Monkey
**
Posts: 114



« Reply #35 on: November 29, 2010, 04:39:50 AM »

Damnit, I totally misjudged this situation. These are a tad stronger than I anticipated. Teflar thought to himself worrying about his companion facing such a terrible summon. He decided it's better if he got some help. Den I'll get you in a better spot!


Reflex Save: succes!

Move Action: Fly over to M9 dropping abit in the end.
Standard Action: Cast Benign Transposition on himself and Den.
Swift Action: Cast Blockade in N11

Question: How much of the territory is the Sleet Storm covering?
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Mixster
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« Reply #36 on: November 29, 2010, 09:11:38 AM »

Den and Teflar immediately switch places. Teflar is in the middle of the grey cloud of dust, while Den moves to the outside of the cloud, his vision to the west and south is still hampered by the cloud, but north and east are perfectly fine. A big blockade appears almost at the same time, blocking a direct path to the Greenbound Elephant.

(Assuming James is willing for the Benign tranposition, the Map has now been updated, if he is unwilling, simply tell me and I will re-update it.) Your question is answered in the Careless Banter thread.
Head of Vecna is up next.
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Monks are pretty much the best designed class ever.

JaronK

Meep Meep - Mixster out
jameswilliamogle
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« Reply #37 on: November 29, 2010, 05:42:43 PM »

[no resistance from Den]
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HeadofVecna
Ring-Tailed Lemur
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Posts: 68



« Reply #38 on: November 30, 2010, 03:18:09 AM »

Nhilwrae presciently avoids the worst of the flame (ref save (1d20+18=30)). But the kaleidoscopic dance of mad trolls seems to break into an argument with itself, each image hurling curses at another. However, one of the images temporarily breaks from the acrimony for vengeance upon the offending wolf (casts Baleful Polymorph on W3 - DC35 Fort save or become a toad).

Amidst this chaos, the segmented portion of Nhilwrae's mind prepares a feat unthinkable by most sane arcanists. She begins to loop herself in time, creating extra 'instances' of herself, ready to crush in its inception any further magics of the winter wolves (manifesting Synchronicity to ready an action: use Telekinesis to grapple and disrupt the next wolf that starts a spell-like howl. She'll also use Anticipatory Strike if multiple wolves try to cast anything).

"These fell beasts be working with the spiders! I can feel it in my bones. There can be no mercy. I'll hold them fast my sweet siblings, you show them their entrails!"
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jameswilliamogle
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« Reply #39 on: November 30, 2010, 09:34:50 AM »

As a Swift action, Den will Demoralize / Intimidate / W1.  If successful, that leaves him cowering for a round.
1d20+28=43

Den Jump / Charge / Pounces W4, activating Shock Trooper / Valorous / Leap Attack / Battle jump.  Full Power Attack, applied to my AC.
[if the intimidate was unsuccesful, then I provoke from W1.]
[auto success from both the jump checks so I won't roll it.]
[my AC drops by 13 points]
to hit (1st, 2nd, 3rd):
1d20+19=30
1d20+19=30 <-the real number was a 24; I don't know why the copy / paste failed me.
1d20+9=23
[each of those should have an additional +2; I forgot the charge bonus]

I'll make that last attack a brutal surge use if it connects.
Bull Rush (into the ground, since I'm above him when I attack):
1d20+10=23 (am I raging?  I don't remember... that'd be another +2)

Damage:
1st, 2nd - Power Attack for 11, two-handed, leap attack, battle jump
1d8+89=94
1d8+89=91
3rd - as above, plus dungeoncrasher damage
1d8+89=90 + 6d6=18
[edit: forgot my Str damage on each of these, which is +6 each, or +9 each if raging]

"Come on.  They aren't so tough."  Den says in a sing-song voice.
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