jolt
Domesticated Capuchin Monkey
 
Posts: 114
|
 |
« Reply #20 on: November 01, 2010, 06:25:11 AM » |
|
Teflar immediately recognizes this spell. Phuh only a sleet storm? He says to himself. The very instant visibility gets worse, his draconic eye widened and he closed his other eye. After shooting the wolf once more, he decided to fly out of the spell's range.
|
|
|
|
« Last Edit: November 11, 2010, 01:51:55 PM by jolt »
|
Logged
|
|
|
|
Mixster
Moderator
Grape ape

Posts: 1642
|
 |
« Reply #21 on: November 01, 2010, 07:43:35 AM » |
|
|
|
|
|
« Last Edit: November 01, 2010, 03:53:36 PM by Mixster »
|
Logged
|
Monks are pretty much the best designed class ever.
JaronK
Meep Meep - Mixster out
|
|
|
HeadofVecna
Ring-Tailed Lemur
 
Posts: 68
|
 |
« Reply #22 on: November 01, 2010, 08:59:33 AM » |
|
As the magical snowstorm hits, Nhilwrae ironically stops shivering.
|
|
|
|
|
Logged
|
|
|
|
Mixster
Moderator
Grape ape

Posts: 1642
|
 |
« Reply #23 on: November 01, 2010, 04:21:25 PM » |
|
Another wolf starts howling and crying with the increasing wind, taking up the unison of the other wolf. As it howls the trees seem to answer, crying and swaying in the wind. As the wolves howl, you feel the tangles and vines in the forest coming alive, and new ones appearing out of thin air. All of them sprouting huge thorns, that make it close to impossible to move anywhere. Also, again you hear the cold sound of water crystalizing in the air. Dictum Everyone Spellcraft DC 20 Jolt, Dictum & Head of Vecna Jolt
|
|
|
|
« Last Edit: November 06, 2010, 01:45:13 PM by Mixster »
|
Logged
|
Monks are pretty much the best designed class ever.
JaronK
Meep Meep - Mixster out
|
|
|
|
Dictum Mortuum
|
 |
« Reply #24 on: November 06, 2010, 07:12:34 PM » |
|
Arrow, unable to complete his plan, due to the explosive vegetation caused by the spell, decides to aggressively teleport behind the enemy. 1st reflex: 25, 2nd reflex: 17, spellcraft: 3115 damage goes to my delayed damage pool. Teleport to N11 using my dimension door wand, fueled by unfettered heroism's action point. Still have swift/move actions, since I need to get some maneuvers granted to me, but have no idea how to do this 
|
|
|
|
« Last Edit: November 07, 2010, 08:34:52 PM by Dictum Mortuum »
|
Logged
|
|
|
|
Mixster
Moderator
Grape ape

Posts: 1642
|
 |
« Reply #25 on: November 08, 2010, 06:14:18 AM » |
|
Dictum You are now at the very outmost point of the Sleetstorm, standing only halfway inside, it does not limit your vision east and north (towards the numbered row and away from the alphabetasized row). But it limits your vision towards west and south still. Grant your maneouvres by randomising them. At this level you should have 6 manoeuvres readied, simply number you manoeuvres from 1-6 roll 1d6, then 1d5, then 1d4. And skip manoeuvres you've already got when counting, for example: 1 Iron-heart Surge 2 Crusaders Strike 3 White Raven Tactics 4 Stone Bones 5 Battle-Leaders Charge 6 Charging Minotaur. You could roll: D6=1 , D5 = 4 , D4 = 4. So you would get, Ironheart Surge (taking manoeuvre one with the D6), Battle Leaders Charge (Counting Crusader strike as 1, WRT as 2, so on until battle-leaders charge at last), and Charging Minotaur (Skipping both 2 of them, would give you manoeuvre number 6 on a 4). Will work on something better, but it might require a re-write of the crusader class to get another system for this usable for PbP.
|
|
|
|
|
Logged
|
Monks are pretty much the best designed class ever.
JaronK
Meep Meep - Mixster out
|
|
|
|
Dictum Mortuum
|
 |
« Reply #26 on: November 08, 2010, 10:44:54 AM » |
|
Dictum You are now at the very outmost point of the Sleetstorm, standing only halfway inside, it does not limit your vision east and north (towards the numbered row and away from the alphabetasized row). But it limits your vision towards west and south still. Grant your maneouvres by randomising them. At this level you should have 6 manoeuvres readied, simply number you manoeuvres from 1-6 roll 1d6, then 1d5, then 1d4. And skip manoeuvres you've already got when counting, for example: 1 Iron-heart Surge 2 Crusaders Strike 3 White Raven Tactics 4 Stone Bones 5 Battle-Leaders Charge 6 Charging Minotaur. You could roll: D6=1 , D5 = 4 , D4 = 4. So you would get, Ironheart Surge (taking manoeuvre one with the D6), Battle Leaders Charge (Counting Crusader strike as 1, WRT as 2, so on until battle-leaders charge at last), and Charging Minotaur (Skipping both 2 of them, would give you manoeuvre number 6 on a 4). Will work on something better, but it might require a re-write of the crusader class to get another system for this usable for PbP.
|
|
|
|
|
Logged
|
|
|
|
HeadofVecna
Ring-Tailed Lemur
 
Posts: 68
|
 |
« Reply #27 on: November 12, 2010, 03:12:22 PM » |
|
"Ice Demons! You wouldst bring ruin to mine family? Come then, come to me. I stand in the heart of your storm."
|
|
|
|
|
Logged
|
|
|
|
Mixster
Moderator
Grape ape

Posts: 1642
|
 |
« Reply #28 on: November 13, 2010, 02:31:32 PM » |
|
"Ice Demons! You wouldst bring ruin to mine family? Come then, come to me. I stand in the heart of your storm." A sphere of force cracks into being around one of the wolves. The wolf's howl dies as the the sphere closes around it and muffles the poor creature.
|
|
|
|
|
Logged
|
Monks are pretty much the best designed class ever.
JaronK
Meep Meep - Mixster out
|
|
|
HeadofVecna
Ring-Tailed Lemur
 
Posts: 68
|
 |
« Reply #29 on: November 14, 2010, 03:23:00 AM » |
|
|
|
|
|
|
Logged
|
|
|
|
Mixster
Moderator
Grape ape

Posts: 1642
|
 |
« Reply #30 on: November 14, 2010, 07:14:13 AM » |
|
|
|
|
|
|
Logged
|
Monks are pretty much the best designed class ever.
JaronK
Meep Meep - Mixster out
|
|
|
Mixster
Moderator
Grape ape

Posts: 1642
|
 |
« Reply #31 on: November 26, 2010, 05:14:31 AM » |
|
Den, seeing that the enemies are trying to clamp him in with spells who hamper movement, he figures, why not play their game? With a second of a thought he attempts to crack the mind of W5, who he has direct line of effect to.
|
|
|
|
|
Logged
|
Monks are pretty much the best designed class ever.
JaronK
Meep Meep - Mixster out
|
|
|
Mixster
Moderator
Grape ape

Posts: 1642
|
 |
« Reply #32 on: November 28, 2010, 11:58:28 AM » |
|
One of the wolves (W3) starts howling again, seeming to scream in an almost human voice for a second, as a torrent of fire opens up devouring everything in a huge cylinder. Spellcraft DC 15 Jolt and Nhilwrae both of you suffer 22 Fire damage, and 22 Non-elemental Damage. Reflex save DC 23 halves both. A wolf walks over and snaps after Arrow, who has just left the cloud, the wolf is also out of the cloud, attempting to bring him to the ground. Dictum: Another wolf (W5) starts almost singing with the raging winds, then in slow concordance with the trees, as roots and leaves seem to assemble in front of the road. All of you can either feel (those with blindsense, or sight, or whatever) or see, (Arrow and Teflar), that there is a huge elephant appearing to be made of plants, leaves and thorns assembling on the road ahead of you (P11 to S12). Spellcraft DC16
|
|
|
|
|
Logged
|
Monks are pretty much the best designed class ever.
JaronK
Meep Meep - Mixster out
|
|
|
|
Dictum Mortuum
|
 |
« Reply #33 on: November 28, 2010, 02:32:04 PM » |
|
Arrow observes as the divine energies give life to the huge monstrosity. He then turns immediately to spot the source of this magic. I will deal with you after I finish with your little conjuration!, says to himself, before unleashing a series of precise blows to his opponents. The wolf doesn't hit me I receive 13 damage, since my pool empties (DR is applied again? Hope so.) Auto-pass spellcraft. I initiate Defensive Rebuke (swift action) Full attack the elephant with my weapon, bite the wolf next to me and (if possible) claw or slam the wolf behind me. Move 5ft to M11 Attack rolls: 1d20+15;1d20+15;1d20+7;1d20+2;1d20+6;1d20+6 ? [14,15] = (29) 1d20+15;1d20+15;1d20+7;1d20+2;1d20+6;1d20+6 ? [8,15] = (23) 1d20+15;1d20+15;1d20+7;1d20+2;1d20+6;1d20+6 ? [12,7] = (19) 1d20+15;1d20+15;1d20+7;1d20+2;1d20+6;1d20+6 ? [5,2] = (7) 1d20+15;1d20+15;1d20+7;1d20+2;1d20+6;1d20+6 ? [7,6] = (13) 1d20+15;1d20+15;1d20+7;1d20+2;1d20+6;1d20+6 ? [18,6] = (24) All are touch attacks with full power attack (-12). First four are glaive. The next is bite and the last is slam. Damage:2d4;2d4;2d4;2d4;2d6;1d3 ? [4,2] = (6) +24 power attack +12 strength +1 sonic +3 enchantment +1 divine favor 2d4;2d4;2d4;2d4;2d6;1d3 ? [2,1] = (3) +24 power attack +12 strength +1 sonic +3 enchantment +1 divine favor 2d4;2d4;2d4;2d4;2d6;1d3 ? [4,1] = (5) +24 power attack +12 strength +1 sonic +3 enchantment +1 divine favor 2d4;2d4;2d4;2d4;2d6;1d3 ? [2,4] = (6) +24 power attack +12 strength +1 sonic +3 enchantment +1 divine favor 2d4;2d4;2d4;2d4;2d6;1d3 ? [4,2] = (6) +12 power attack +5 strength +1 divine favor 2d4;2d4;2d4;2d4;2d6;1d3 ? [1] = (1) +12 power attack +3 strength +1 divine favor
|
|
|
|
|
Logged
|
|
|
|
Mixster
Moderator
Grape ape

Posts: 1642
|
 |
« Reply #34 on: November 28, 2010, 03:31:46 PM » |
|
The flurry of blows makes it much harder for the plant creature to assemble, making it appear that what assembles seem a thorny shell of an elephant. Knowledge Nature DC 26
|
|
|
|
|
Logged
|
Monks are pretty much the best designed class ever.
JaronK
Meep Meep - Mixster out
|
|
|
jolt
Domesticated Capuchin Monkey
 
Posts: 114
|
 |
« Reply #35 on: November 29, 2010, 04:39:50 AM » |
|
Damnit, I totally misjudged this situation. These are a tad stronger than I anticipated. Teflar thought to himself worrying about his companion facing such a terrible summon. He decided it's better if he got some help. Den I'll get you in a better spot!Reflex Save: succes!Move Action: Fly over to M9 dropping abit in the end. Standard Action: Cast Benign Transposition on himself and Den. Swift Action: Cast Blockade in N11 Question: How much of the territory is the Sleet Storm covering?
|
|
|
|
|
Logged
|
|
|
|
Mixster
Moderator
Grape ape

Posts: 1642
|
 |
« Reply #36 on: November 29, 2010, 09:11:38 AM » |
|
Den and Teflar immediately switch places. Teflar is in the middle of the grey cloud of dust, while Den moves to the outside of the cloud, his vision to the west and south is still hampered by the cloud, but north and east are perfectly fine. A big blockade appears almost at the same time, blocking a direct path to the Greenbound Elephant. Head of Vecna is up next.
|
|
|
|
|
Logged
|
Monks are pretty much the best designed class ever.
JaronK
Meep Meep - Mixster out
|
|
|
|
jameswilliamogle
|
 |
« Reply #37 on: November 29, 2010, 05:42:43 PM » |
|
[no resistance from Den]
|
|
|
|
|
Logged
|
|
|
|
HeadofVecna
Ring-Tailed Lemur
 
Posts: 68
|
 |
« Reply #38 on: November 30, 2010, 03:18:09 AM » |
|
Nhilwrae presciently avoids the worst of the flame ( ref save (1d20+18=30)). But the kaleidoscopic dance of mad trolls seems to break into an argument with itself, each image hurling curses at another. However, one of the images temporarily breaks from the acrimony for vengeance upon the offending wolf (casts Baleful Polymorph on W3 - DC35 Fort save or become a toad). Amidst this chaos, the segmented portion of Nhilwrae's mind prepares a feat unthinkable by most sane arcanists. She begins to loop herself in time, creating extra 'instances' of herself, ready to crush in its inception any further magics of the winter wolves (manifesting Synchronicity to ready an action: use Telekinesis to grapple and disrupt the next wolf that starts a spell-like howl. She'll also use Anticipatory Strike if multiple wolves try to cast anything). "These fell beasts be working with the spiders! I can feel it in my bones. There can be no mercy. I'll hold them fast my sweet siblings, you show them their entrails!"
|
|
|
|
|
Logged
|
|
|
|
|
jameswilliamogle
|
 |
« Reply #39 on: November 30, 2010, 09:34:50 AM » |
|
As a Swift action, Den will Demoralize / Intimidate / W1. If successful, that leaves him cowering for a round. 1d20+28=43Den Jump / Charge / Pounces W4, activating Shock Trooper / Valorous / Leap Attack / Battle jump. Full Power Attack, applied to my AC. [if the intimidate was unsuccesful, then I provoke from W1.] [auto success from both the jump checks so I won't roll it.] [my AC drops by 13 points] to hit (1st, 2nd, 3rd): 1d20+19=301d20+19=30 <-the real number was a 24; I don't know why the copy / paste failed me. 1d20+9=23[each of those should have an additional +2; I forgot the charge bonus] I'll make that last attack a brutal surge use if it connects. Bull Rush (into the ground, since I'm above him when I attack): 1d20+10=23 (am I raging? I don't remember... that'd be another +2) Damage: 1st, 2nd - Power Attack for 11, two-handed, leap attack, battle jump 1d8+89=941d8+89=913rd - as above, plus dungeoncrasher damage 1d8+89=90 + 6d6=18[edit: forgot my Str damage on each of these, which is +6 each, or +9 each if raging] "Come on. They aren't so tough." Den says in a sing-song voice.
|
|
|
|
|
Logged
|
|
|
|
|