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Sohala
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« Reply #640 on: October 19, 2010, 08:35:50 PM » |
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Q186 Are there any ways to increase the range of the share spell feature for animal companions or familiars?
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"You think I'm talking about breaking the rules?" "No I'm just trying to figure out how far you want them bent."
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kevin_video
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« Reply #641 on: October 19, 2010, 08:36:52 PM » |
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Q 187 What ways are there to increase touch spells to become ranged?
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I reject your reality, and substitute my own. When God gives you lemons... it's time to find a new God. Like D&D Freakouts? Check out this 4th Ed one.
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Vistella
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« Reply #642 on: October 19, 2010, 08:37:19 PM » |
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A186 Companion spellbound feat from PHB2 increases it to 30ft
A187 occular spell is one option
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McPoyo
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« Reply #643 on: October 19, 2010, 08:42:20 PM » |
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Q 187 What ways are there to increase touch spells to become ranged?
Reach Spell, Archmagus Arcane Reach ability, Ocular Spell, Spellstoring arrow...
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A gygaxian dungeon is like the world's most messed up game show.
Behind door number one: INSTANT DEATH! Behind door number 2: A magic crown! Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY! They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.
Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.
Though sometimes, the surgeon (DM) botches them pretty bad...
Best metaphor I have seen in a long time. I give you much fu. Three Errata for the Mage-kings under the sky, Seven for the Barbarian-lords in their halls of stone, Nine for Mortal Monks doomed to die, One for the Wizard on his dark throne In the Land of Charop where the Shadows lie.
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Vistella
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« Reply #644 on: October 19, 2010, 08:43:21 PM » |
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Q188 with the feat extraordinary concentration you can concentrate on a spell as move action if you beat a concentration dc 25+spelllvl and as swift action if you beat 35+spelllvl
but can you choose to concentrate as move action instead of a swift even if you beat the higher dc? or in short: you could concentrate on 3 spells per round that way (1 as swift, 1 as move, 1 as standard)?
also i dont see 183 as answered yet, just saying^^
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kevin_video
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« Reply #645 on: October 19, 2010, 08:43:58 PM » |
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Q 187 What ways are there to increase touch spells to become ranged?
Reach Spell, Archmagus Arcane Reach ability, Ocular Spell, Spellstoring arrow... I thought Ocular Spell was meant for rays. 
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I reject your reality, and substitute my own. When God gives you lemons... it's time to find a new God. Like D&D Freakouts? Check out this 4th Ed one.
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Bozwevial
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« Reply #646 on: October 19, 2010, 08:46:24 PM » |
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Q188 with the feat extraordinary concentration you can concentrate on a spell as move action if you beat a concentration dc 25+spelllvl and as swift action if you beat 35+spelllvl
but can you choose to concentrate as move action instead of a swift even if you beat the higher dc? or in short: you could concentrate on 3 spells per round that way (1 as swift, 1 as move, 1 as standard)?
also i dont see 183 as answered yet, just saying^^
I see no reason you couldn't opt to do the easier task. Also, Sonorous Hum might work better than blowing a feat slot.
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Vistella
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« Reply #647 on: October 19, 2010, 08:51:09 PM » |
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Q 187 What ways are there to increase touch spells to become ranged?
Reach Spell, Archmagus Arcane Reach ability, Ocular Spell, Spellstoring arrow... I thought Ocular Spell was meant for rays.  it turns the spells into rays even touch spells
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thebigstupidfighter
Ring-Tailed Lemur
 
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« Reply #648 on: October 19, 2010, 09:40:12 PM » |
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A187(yes another one) Warweaver from Heroes of Battle turns touch spells into range close, only for allies but its beautiful if you want to buff.
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Epimetheus
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« Reply #649 on: October 19, 2010, 11:20:58 PM » |
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Q 189 Illumians: Can they get more than 2 sigils? I want to get all the sigils and enjoy the impressive combinations. Once you have all 6 of them, the combinations are probably enough to offset the weakness of multiclassing. (I'd imagine a lvl 2 dip in 5 different classes could still end up being pretty powerful or fun if capped with a proper prestige class, like ending with Sublime Chord, or Chameleon.)
Why I am asking: "While illumian power sigils are useful to most characters, multiclass characters gain the maximum benefit from Illumian words. This is intentional—" pg 54 Races of Destiny "Behind the Curtain: Illumian Power Sigils
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Edit: In the example they give on pg 83 of a multiclass Sorc 12/Bard 5 (Why?!) Illumian (Bloodwing Ruthek), I see that he only has 2 sigils Vaul and Krau. I suppose that answers my question. Only 2. I wish they would've said it much more explicitly though.
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« Last Edit: October 19, 2010, 11:26:38 PM by Epimetheus »
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genuine
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« Reply #650 on: October 19, 2010, 11:29:18 PM » |
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Q190: Is there any source for Devotion feats outside of Complete Champion?
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Nunkuruji
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« Reply #651 on: October 19, 2010, 11:43:05 PM » |
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A186 Companion spellbound feat from PHB2 increases it to 30ft
There's also one in Dragon that extends it to a mile. Maybe only for familiars though.
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TC X0 Lt 0X
Barbary Macaque at the Rock of Gibraltar
  
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« Reply #652 on: October 20, 2010, 01:01:24 AM » |
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Q191 Are there any spells/effects that can actually pierce a Mind Blank Spell? I don't mean Dispelling it, I mean seeing through it.
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"Never beg, you earn, by winning, or else you won't get anything..."
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X-Codes
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« Reply #653 on: October 20, 2010, 01:02:52 AM » |
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Q190: Is there any source for Devotion feats outside of Complete Champion?
Maybe Dragon, but Complete Champion was one of the last splats released and it introduced the mechanic officially.
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Glutton
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« Reply #654 on: October 20, 2010, 01:54:15 AM » |
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Q192 What are some fun feats/prestige classes for a ranger with two claws and a bite attack? Outside of multiattack and improved natural attack I'm having trouble finding some fun things to do with natural attacks.
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kevin_video
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« Reply #655 on: October 20, 2010, 01:56:16 AM » |
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Q192 What are some fun feats/prestige classes for a ranger with two claws and a bite attack? Outside of multiattack and improved natural attack I'm having trouble finding some fun things to do with natural attacks. Champions of Valor have a monster combat style that improve your natural attacks, if you haven't already looked into taking that.
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I reject your reality, and substitute my own. When God gives you lemons... it's time to find a new God. Like D&D Freakouts? Check out this 4th Ed one.
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X-Codes
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« Reply #656 on: October 20, 2010, 02:03:28 AM » |
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Q192 What are some fun feats/prestige classes for a ranger with two claws and a bite attack? Outside of multiattack and improved natural attack I'm having trouble finding some fun things to do with natural attacks.
Pick any incarnation of the king of smack. You'll find a couple in the Handy Links, but I think there have been several since then. AFAIK the original ones actually came out before Totemists and ToB, and the most ridiculous characters out of those two books are variants on the King of Smack.
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Toptomcat
Ring-Tailed Lemur
 
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« Reply #657 on: October 20, 2010, 02:23:59 AM » |
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Q191 Are there any spells/effects that can actually pierce a Mind Blank Spell? I don't mean Dispelling it, I mean seeing through it.
See through it how exactly? You mean they've made themselves magically immune to detection and they're using the divination-immunity clause of Mind Blank to prevent them from being found? An antimagic field would make them immediately apparent, of course. And you might be able to somehow heavily metamagic Faerie Fire such that it applied to everyone in a large area rather than needing to be specifically targeted, in which case it would work fine. The DC 40 application of Spot to pinpoint an active invisible creature making no attempt to hide would work if it's just Mind Blank+Invisibility, since it's just an Extraordinary thing, not any kind of divination magic functioning directly on them. And DC 40 is easily doable at the kind of levels Mind Blank is being tossed around. If the network of spells that hides them is more complicated than that, you'd need to make the DC 80 Spot check to automatically ignore any illusion. Which is still doable but you'd need to devote substantial build resources to it. Beyond that...epic magic?
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TC X0 Lt 0X
Barbary Macaque at the Rock of Gibraltar
  
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« Reply #658 on: October 20, 2010, 02:30:56 AM » |
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Q191 Are there any spells/effects that can actually pierce a Mind Blank Spell? I don't mean Dispelling it, I mean seeing through it.
See through it how exactly? You mean they've made themselves magically immune to detection and they're using the divination-immunity clause of Mind Blank to prevent them from being found? An antimagic field would make them immediately apparent, of course. And you might be able to somehow heavily metamagic Faerie Fire such that it applied to everyone in a large area rather than needing to be specifically targeted, in which case it would work fine. The DC 40 application of Spot to pinpoint an active invisible creature making no attempt to hide would work if it's just Mind Blank+Invisibility, since it's just an Extraordinary thing, not any kind of divination magic functioning directly on them. And DC 40 is easily doable at the kind of levels Mind Blank is being tossed around. If the network of spells that hides them is more complicated than that, you'd need to make the DC 80 Spot check to automatically ignore any illusion. Which is still doable but you'd need to devote substantial build resources to it. Beyond that...epic magic? Well I thought of Epic Magic but nothing I saw actually deals with it, though I am not to familiar with the system. What I am looking for our effects that specifically can ignore it. Not Dispelling it or going around it but something that can actually ignore it directly and get past it's immunities.
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"Never beg, you earn, by winning, or else you won't get anything..."
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Toptomcat
Ring-Tailed Lemur
 
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« Reply #659 on: October 20, 2010, 02:40:32 AM » |
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Nothing I'm aware of explicitly says 'this ignores Mind Blank'. Your best bet is to nibble around the edges: MB makes you immune to all 'divination spells or effects': figure out a way to negate MB without necessarily needing to know exactly where they are (spam wide-area dispels, AMF, Disjunction) or figure out a non-divination effect that will still give you the information you need (Faerie Fire is an evocation (light), not a divination, but it still gives you useful information if you manage to tag them with it: figure out some way to expand its puny 5ft radius burst into something much, much bigger)
If you're working with Psionics are Different and not transparency, clairsentience powers will do it.
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« Last Edit: October 20, 2010, 02:42:32 AM by Toptomcat »
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