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Author Topic: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition  (Read 34154 times)
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dna1
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« Reply #80 on: October 05, 2010, 03:25:07 AM »

q 27. if someone has a custom item built to make his bow/sword do force damage. does that make his bow/sword bypass all DR?
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« Reply #81 on: October 05, 2010, 03:26:35 AM »

q 27. if someone has a custom item built to make his bow/sword do force damage. does that make his bow/sword bypass all DR?
Yes. You just have to worry about anti-magic fields, and things immune to force.
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« Reply #82 on: October 05, 2010, 03:30:27 AM »

So long as all the damage is force, yes/
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« Reply #83 on: October 05, 2010, 05:45:21 AM »

Q 28: The Epic Level Handbook says you can stand up from prone as a free action with a DC 35 tumble check.  (Also here.)  It says nothing about what failure means.  Is it safe to assume that failure means you don't stand up, the free action is wasted (not that it matters), and you proceed with the rest of your turn as normal?  What's stopping you from trying again with another free action?  
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« Reply #84 on: October 05, 2010, 05:53:38 AM »

A)I think failure means that you stand up with the normal standing up action
B) The limit of free actions/turn is "what your DM thinks sensible", and retrying that constantly really isn't.  You could try to sleight of hand yourself somewhere else within 10' and upright, though.
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« Reply #85 on: October 05, 2010, 05:57:55 AM »

A28: Tumble says: Try again: Usually no. (Not conclusive but that's all I have)
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« Reply #86 on: October 05, 2010, 06:09:02 AM »

I think failure means that you stand up with the normal standing up action

What happens if you don't have a move action left? 
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« Reply #87 on: October 05, 2010, 06:17:50 AM »

I think failure means that you stand up with the normal standing up action

What happens if you don't have a move action left?  
If you failed the Tumble Check and don't have a move action left, you don't stand up, period.

I believe Rule Compendium allows one to trade their standard action for a move action. So if you use that book...


You could trade your standard action away to get a move action and stand up, as per the PHB.

Edit: Snakeman80 for the correction!
« Last Edit: October 05, 2010, 10:57:18 AM by Saxony » Logged

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« Reply #88 on: October 05, 2010, 10:01:56 AM »

I believe Rule Compendium allows one to trade their standard action for a move action. So if you use that book, you could trade your standard action away to get a move action and stand up.
Player's Handbook allows this too.
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« Reply #89 on: October 05, 2010, 01:13:48 PM »

Q29: Walk me through how to kill someone with Lucid Dreaming please?
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« Reply #90 on: October 05, 2010, 01:26:02 PM »

Q29: Walk me through how to kill someone with Lucid Dreaming please?

If you kill someone in the dreamheart he is also dead in the real world....
You can pull someone into the dreamheart from their dreamscape with a succesful grapple check and then a dc 25 Lucid dreaming check.....
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« Reply #91 on: October 05, 2010, 01:30:39 PM »

Q29: Walk me through how to kill someone with Lucid Dreaming please?
A 29

Eight easy steps for you:
1. Fall asleep.
2. Make a DC 5 Lucid Dreaming check to realize you're dreaming.
3. Fool around in your dreams if you want.
4. Make a DC 15 Lucid Dreaming check to go into someone else's dream.
5. Grapple them and make a DC 25 check to drag them into the Dreamheart instead of pinning them.
6. Fight them and kill them. While there, everyone without shelter takes 5 damage of every energy type, every round, so if you have resistances, this helps you do your job. Alternatively, just get out of there and let the damage do your grunt work. When they die in there, they also die for real.
7. Wake up. None of your resources you used while dreaming (spells, items etc.) are consumed.
8. Profit.
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« Reply #92 on: October 05, 2010, 01:35:30 PM »

Q30

Heighten spell lets you raise 'All effects dependent on spell level'. Could you heighten the spell 'Anyspell' (SpC) which lets you normally prepare a 2nd level arcane spell, so that you can prepare 3rd level arcane spells?
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« Reply #93 on: October 05, 2010, 01:38:55 PM »

Q30

Heighten spell lets you raise 'All effects dependent on spell level'. Could you heighten the spell 'Anyspell' (SpC) which lets you normally prepare a 2nd level arcane spell, so that you can prepare 3rd level arcane spells?

No you can't...
Anyspell specifically states that you can prepare a 2nd level arcane spell or below.....
If it stated that you prepare a level one below than the anyspell's level then it would have worked as you said....
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« Reply #94 on: October 05, 2010, 01:44:52 PM »

Q29: Walk me through how to kill someone with Lucid Dreaming please?
A 29

Eight easy steps for you:
1. Fall asleep.
2. Make a DC 5 Lucid Dreaming check to realize you're dreaming.
3. Fool around in your dreams if you want.
4. Make a DC 15 Lucid Dreaming check to go into someone else's dream.
5. Grapple them and make a DC 25 check to drag them into the Dreamheart instead of pinning them.
6. Fight them and kill them. While there, everyone without shelter takes 5 damage of every energy type, every round, so if you have resistances, this helps you do your job. Alternatively, just get out of there and let the damage do your grunt work. When they die in there, they also die for real.
7. Wake up. None of your resources you used while dreaming (spells, items etc.) are consumed.
8. Profit.
For number 6, I would just suggest not taking any risks and let the environmental damage do its job for you. Leaving the Dreamheart takes a DC 20 Lucid Dreaming check (to just leave to normal dreaming) or a DC 18 Wisdom check (to wake up).

Leave right away unless you have a significant advantage and know you can kill them outright or disable them so they die for certain due to Dreamheart environmental damage AND you have resistance 5 to every energy damage type. In which case, there is ZERO advantage gained in using Lucid Dreaming because you can already beat your foe in conventional combat.

There is a point of contention: How do you go to a specific person's dream?
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« Reply #95 on: October 05, 2010, 01:48:07 PM »

Q 31: How does one use the Lucid Dreaming skill to travel to a specific person's dreamscape? Or even a specific dreamscape in general?
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« Reply #96 on: October 05, 2010, 01:50:28 PM »

Q 32 How does light sensitivity work if a hooded lantern is being shone at a creature? It just says daylight and sunlight. My guess is it'd still give you a -1 because it's like trying to fight someone shining a flashlight in your eyes.
« Last Edit: October 05, 2010, 01:53:52 PM by kevin_video » Logged

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« Reply #97 on: October 05, 2010, 01:53:12 PM »

Q 31: How does one use the Lucid Dreaming skill to travel to a specific person's dreamscape? Or even a specific dreamscape in general?

Couldn't we use a combination of the Dream Travel spell and divinations spell to tell us exactly where to go?
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« Reply #98 on: October 05, 2010, 02:17:11 PM »

Q 31: How does one use the Lucid Dreaming skill to travel to a specific person's dreamscape? Or even a specific dreamscape in general?

Couldn't we use a combination of the Dream Travel spell and divinations spell to tell us exactly where to go?
That works. Thanks!
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« Reply #99 on: October 05, 2010, 02:20:25 PM »

q33 Looking for list of ways to avoid Concentration. Specifically Illusions.
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