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Author Topic: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition  (Read 34275 times)
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TC X0 Lt 0X
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« Reply #400 on: October 13, 2010, 01:50:40 AM »

Q128
What Prestige Classes Grant Bonus Feats and increase Spellcasting, if any?
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The_Laughing_Man
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« Reply #401 on: October 13, 2010, 02:06:32 AM »

A128: Here is one: Loremaster (1 feat) from DMG. I think there are many more.
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bananaphone
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« Reply #402 on: October 13, 2010, 02:17:00 AM »

Q129:
Is being a Dragonwrought Kobold Bard (with a Sonic damage dealing dragon heritage) enough to qualify you to choose Sonic damage with Dragonfire Inspiration without choosing the Draconic Heritage feat?   I ask because choosing the Draconic Heritage feat seems redundant.

Dragonwrought
Benefit: You are a dragon wrought kobold.
Your type is dragon rather than humanoid, and you lose the dragonblood subtype.
You retain all your other subtypes and your kobold racial traits.
Your scales become tinted with a color that matches that of your draconic heritage. As a dragon, you are immune to magic sleep and paralysis effects.
You have darkvision out to 60 feet and low-light vision.
You gain a +2 racial bonus on the skill indicated for your draconic heritage on the table on page 103.
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X-Codes
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« Reply #403 on: October 13, 2010, 03:52:20 AM »

Q128
What Prestige Classes Grant Bonus Feats and increase Spellcasting, if any?
Most full-casting PrCs give bonus feats.  Some of them are selectable, some of them aren't.
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Maat_Mons
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« Reply #404 on: October 13, 2010, 04:57:57 AM »

Q 127: I've heard people refer to overcoming immunities to sneak attack damage, but they never seem to reference where it is from. Can you please let me know what spell or ability or whatever would allow someone to overcome such immunities? Or what book I would read about it?
There are a lot.  The most obvious are Gravestrike, Golemstrike, and Vinestrike.  They were originally printed in CAv, but I don't think they actually got re-printed in SC.  Wands of these spells are cheap and useful, as they're all first level and, thanks to Rules Compendium, activate as Swift actions.  The Wand Bracelet in MiC is like a Glove of Storing on steroids and will allow you to keep these items at the ready.
A 127: Grave Strike(undead), Golem Strike(constructs), and Vine Strike(plants) were indeed reprinted in the Spell Compendium.  Swift Action activation, 1st level spells that let you ignore sneak attack immunities for 1 round. There are the Greater Truedeath, and Greater Demolition weapon crystals from the Magic Item Compendium.  They let whatever weapon they are attached to ignore sneak attack and critical strike immunites. There is the Alternative Class Feature in Dungeonscape that lets you deal 1/2 sneak attack dice to creatures normally immune, but only when flanking.  You trade Trap Sense for it.

Another way of having the wands available for use is to have wand chambers (Dungeonscape 34) installed in your weapons and shield.  A wand chamber costs 100 gp and lets you store a wand in the weapon or shield and freely use that wand when holding the weapon or shield. 

Deathstrike bracers (Magic Item Compendium 93) let you ignore type-based immunity for one round three times per day.  They're much nicer if your DM allows you to use the guidelines in the Dungeon Master's Guide to increase the cost to get unlimited uses per day. 
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Vistella
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« Reply #405 on: October 13, 2010, 07:55:37 AM »

Q130
for a sorcerer in the low epics (lvl21), what are useful spells to put into a rechargable staff? (im thinking in the line of letting someone else casting the spells at creation so they dont overlap with my spells as then the staff would just be more spells/day and sorcs got enough of those already)
and please also add from what book those spells then are for orientation Smile
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« Reply #406 on: October 13, 2010, 09:55:09 AM »

Q130
for a sorcerer in the low epics (lvl21), what are useful spells to put into a rechargable staff? (im thinking in the line of letting someone else casting the spells at creation so they dont overlap with my spells as then the staff would just be more spells/day and sorcs got enough of those already)
and please also add from what book those spells then are for orientation Smile
I'd suggest starting a thread for this, and giving more details (like your actual spells known, and build). This is a bit much for a Simple Question, I think.  Wink
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Archao
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« Reply #407 on: October 13, 2010, 01:13:36 PM »

Deathstrike bracers (Magic Item Compendium 93) let you ignore type-based immunity for one round three times per day.  They're much nicer if your DM allows you to use the guidelines in the Dungeon Master's Guide to increase the cost to get unlimited uses per day. 
For the curious, the cost of this item would be something like 8,333.3 (repeating)
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« Reply #408 on: October 13, 2010, 02:48:56 PM »

Q 131: Is it me, or doesn't the Pathfinder Beastshape/Elementalshape/Plantshape spell grant you a natural attack? The spells just mentions you change in to an animal and get bonuses, but "change" isn't defined. Do you assume all statistics? Do you only get the bonuses mentioned? At the very least, it isn't clear. (Unless I'm missing something.)
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« Reply #409 on: October 13, 2010, 02:56:37 PM »

Q 131: Is it me, or doesn't the Pathfinder Beastshape/Elementalshape/Plantshape spell grant you a natural attack? The spells just mentions you change in to an animal and get bonuses, but "change" isn't defined. Do you assume all statistics? Do you only get the bonuses mentioned? At the very least, it isn't clear. (Unless I'm missing something.)
A131:
check out the section under hte polymorph school for spells

http://www.d20pfsrd.com/magic#TOC-Transmutation
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GawainBS
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« Reply #410 on: October 13, 2010, 03:01:19 PM »

Thanks. Stupid that the spells themselves didn't refer to that. I was reading the Druid, and from there Beastshape. Things weren't apparent.
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Epimetheus
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« Reply #411 on: October 13, 2010, 03:55:57 PM »

Q 132 If I am Small size and have a companion who is of Dimunitive size. Can I wear/keep the companion on my personage and grant them total cover? If so, where are the rules for this?
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« Reply #412 on: October 13, 2010, 05:33:11 PM »

Q133
The Saint Template (BoED184) has the Holy Touch ability which states "...Any evil creature that strikes a saint with a natural weapon takes holy damage as if hit by the saint’s attack...". Does this mean the evil creature that strikes the Saint takes damage as if hit by one of the Saints attacks (In this case a Monk's Unarmed Strike), or does it just take damage from the 1d6 Holy Damage this ability grants to all the Saint's Melee Attacks?
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« Reply #413 on: October 13, 2010, 08:59:17 PM »

Q134: Other than being Dragonborn, using Tumble, Slow Fall/Feather fall effects, or Boots of Landing, how does one go about preventing fall damage (without slowing down the fall)?
« Last Edit: October 13, 2010, 11:26:05 PM by Talore » Logged

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NeverGetDrunkButStaySober
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« Reply #414 on: October 14, 2010, 03:26:34 AM »

A132: It's Diminutive, so it can share your size. (Anything that's Tiny or smaller can freely do so, as otherwise they'd not be able to attack with 0' of natural reach.) Actually granting it total cover is not hard either so long as you have an appropriate container for it - total cover depends on some obstacle blocking line of effect. My preference goes to the Familiar Pocket (Sor/Wiz 1, SC) spell - it lasts an hour per CL, and can store more than just familiars despite the name.

A133: Given the wording, I'd assume the former. (Keep in mind that Sainthood carries significant roleplay requirements.)

Q135: In an earlier thread, I'd asked about feats and other effects that can swap around primary casting ability scores. I'd been pointed to Academic Priest and Dynamic Priest, which swap divine primaries from Wisdom to Intelligence and Charisma (respectively). Is there any similar feat or so forth that would swap an arcane primary casting ability score?
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lianightdemon
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« Reply #415 on: October 14, 2010, 05:57:10 AM »

Quote
Q134: Other than being Dragonborn, using Tumble, Slow Fall/Feather fall effects, or Boots of Landing, how does one go about preventing fall damage (without slowing down the fall)?

A134

Tumble! Most of them are for epic.

DC    Task
15     Treat a fall as if it were 10 feet shorter than it really is when determining damage.

30    Treat a fall as if it were 20 feet shorter when determining damage.
45    Treat a fall as if it were 30 feet shorter when determining damage.
60    Treat a fall as if it were 40 feet shorter when determining damage.
100    Ignore falling damage.
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The_Mad_Linguist
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« Reply #416 on: October 14, 2010, 06:29:19 AM »

The slow fall monk ability.  It reduces falling damage, but like the rest of the monk class doesn't meet expectations (i.e. actually slow your fall).
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Linguist, Mad, Unique, none of these things am I
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« Reply #417 on: October 14, 2010, 06:50:55 AM »

Q136:

What is the easiest way to work Mettle into a cleric build?
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The_Mad_Linguist
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« Reply #418 on: October 14, 2010, 06:54:51 AM »

Q136:

What is the easiest way to work Mettle into a cleric build?
Do you need the actual ability, or the effect?

I'm pretty sure there's a divine prc that gives mettle and slippery mind (but doesn't call them that) at like fourth level.  Can't recall the name
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« Reply #419 on: October 14, 2010, 07:20:11 AM »

Just the ability, but it cant be from an item.

There is the Pious Templar, but it costs a casters level and has a crappy feat før prereqs. There has to be a better way.
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