(WIS; TRAINED ONLY)
Use this skill to realize that you are dreaming, consciously direct
elements of a dream, and move into other dreamscapes.
Check: Making a Lucid Dreaming check is a standard action
that provokes an attack of opportunity.
Realize you are dreaming 5
Change one aspect of your personal dreamscape 15
Change one aspect of another’s dreamscape 20
Change your personal appearance 20
Depart one dreamscape for another 15
Depart a dreamscape for the Dreamheart 25
Pull another with you into the Dreamheart *
Leave the Dreamheart 20
*You must first successfully grapple your opponent.
Then, instead of attempting to pin him or her, make a Lucid
Dreaming check (DC 25) on your next action. If you succeed,
you and your foe tumble into the Dreamheart.
Change Aspect: An aspect of a dreamscape includes background
features such as lighting, terrain, architecture of a
given building, vegetation (or lack thereof), and other relatively
innocuous characteristics of a dreamscape. You can’t
use Lucid Dreaming to make a bolt of lightning strike a foe
or open a pit below an enemy.
Change Appearance: You can adopt the outward
appearance of another creature within two size categories
of your own. None of your abilities change, just your
Retry: You can make a Lucid Dreaming check once per round.