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Author Topic: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition  (Read 34399 times)
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Rebel7284
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« Reply #340 on: October 11, 2010, 04:51:36 PM »

Well "near" water isn't a problem.  As for IN water.. well you'd need fast healing equal to the damage delt.  Spending some time on an ultra-fast plane to aquire evolved undead template could work if the DM rules the fast healing to stack.

edit: never mind, just re-read the template... it stops the fast healing Sad
« Last Edit: October 11, 2010, 04:54:35 PM by Rebel7284 » Logged

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Sobolev
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« Reply #341 on: October 11, 2010, 05:00:39 PM »

"Levels" of ghost are just gradual LAs... not sure what the question is.

I guess I'm just confused on how buying off some of the LA works.  If I'm instructed to build a level 20 character, I want the first four levels of ghost, and I'm allowed to buy off three of them, what happens?

If I wind up Ghost 4/Something 16 then why did I buy them off?  to prevent being Ghost 4/Something 12?

Sorry if I'm asking something pretty obvious, haven't done much with LA/HD races.
You wind up as a Something 19 with a LA+1 and the benefits of ghost 4.
Each "level" of ghost just gives you a point of LA and the listed benefits.  You don't get a hit die or whatever.  It's a template class - they're weird.

That's what I thought and posted before but someone corrected me, maybe they just misunderstood, I didn't exactly say it very well.
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Quote from: Negative Zero on November 04, 2009, 02:16:14 AM
In my humble opinion, CO is haberdashery. Some say we're mad, but we can all agree we're hatters. Yes, we have potential to make very sophisticated hats, very fancy hats, be they dark or light. But the truth is that the color of the hat does not come from the group of us - our community doesn't directly produce hats. We simply give average head circumferences, list current fashion trends, and point out some shiny, obscure baubles to add to the latest hat line.
snakeman830
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« Reply #342 on: October 11, 2010, 05:01:30 PM »

For Dry Lich, there is actually an item in the DMG that works: Necklace of Adaptation (creates a buble of clean air around them).
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The_Mad_Linguist
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« Reply #343 on: October 11, 2010, 05:05:54 PM »

Stuff your ribcage with black sand, add on an autoreset magic trap of inflict light wounds (statted in DMG for 1000 gp).

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Maat_Mons
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« Reply #344 on: October 11, 2010, 05:06:09 PM »

Q108: I lose all my class features if I stop being Lawful.  How do I get Pounce?
Some Barbarian variant from UA.  Lion Totem I think.
Q108b: I mentioned specifically that I lose all my class features if I'm no longer lawful because I thought Barbs has to be Chaotic and thus that option was out.

Barbarians have to be non-lawful, actually.  If you're building the character from the ground up, start as a non-lawful barbarian, become lawful, and take levels in whatever lawful-only class you're aiming for.  

Quote
A barbarian who becomes lawful loses the ability to rage and cannot gain more levels as a barbarian. He retains all the other benefits of the class (damage reduction, fast movement, trap sense, and uncanny dodge).

That's what I thought and posted before but someone corrected me, maybe they just misunderstood, I didn't exactly say it very well.

Yes, I'm fairly certain McPoyo just overlooked the part about LA buy-off.  
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McPoyo
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« Reply #345 on: October 11, 2010, 05:06:42 PM »

Yup, I did.
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They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.

Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.

Though sometimes, the surgeon (DM) botches them pretty bad...
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Sobolev
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« Reply #346 on: October 11, 2010, 05:11:09 PM »

Q108: I lose all my class features if I stop being Lawful.  How do I get Pounce?
Some Barbarian variant from UA.  Lion Totem I think.
Q108b: I mentioned specifically that I lose all my class features if I'm no longer lawful because I thought Barbs has to be Chaotic and thus that option was out.

Barbarians have to be non-lawful, actually.  If you're building the character from the ground up, start as a non-lawful barbarian, become lawful, and take levels in whatever lawful-only class you're aiming for.  

Quote
A barbarian who becomes lawful loses the ability to rage and cannot gain more levels as a barbarian. He retains all the other benefits of the class (damage reduction, fast movement, trap sense, and uncanny dodge).

That's what I thought and posted before but someone corrected me, maybe they just misunderstood, I didn't exactly say it very well.

Yes, I'm fairly certain McPoyo just overlooked the part about LA buy-off.  

Yeah, I rechecked the Barbarian thing and I think that's the plan.  It's a shame about losing out on one of the class features, but Pounce is good.
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Quote from: Negative Zero on November 04, 2009, 02:16:14 AM
In my humble opinion, CO is haberdashery. Some say we're mad, but we can all agree we're hatters. Yes, we have potential to make very sophisticated hats, very fancy hats, be they dark or light. But the truth is that the color of the hat does not come from the group of us - our community doesn't directly produce hats. We simply give average head circumferences, list current fashion trends, and point out some shiny, obscure baubles to add to the latest hat line.
Ithamar
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« Reply #347 on: October 11, 2010, 05:28:47 PM »

A108b:  A Druidic Avenger can be lawful neutral, and gets the ability to rage and fast movement at level 1.  So swap fast movement for pounce, like in Complete Champion.  You end up with 2 good saves instead of 1, better skill list, ability to cast a few spells.  You lose a few HP of course.  But at least you get to stay lawful. Wink
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Epimetheus
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« Reply #348 on: October 11, 2010, 05:49:33 PM »

A108b:  A Druidic Avenger can be lawful neutral, and gets the ability to rage and fast movement at level 1.  So swap fast movement for pounce, like in Complete Champion.  You end up with 2 good saves instead of 1, better skill list, ability to cast a few spells.  You lose a few HP of course.  But at least you get to stay lawful. Wink

Lion Totem Barbarian is supposed to be for Barbarians though...

Q111 Where are the rules that say you can do this sort of thing with alternative class features? [Any suggestions as to how to trade away Wild Empathy? CC has one for ranger, but the benefits are based on ranger lvl...]
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Ithamar
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« Reply #349 on: October 11, 2010, 05:51:57 PM »

As far as I know, there aren't any actual rules about swapping ACF's like that.  Ask your DM, hopefully (s)he will be reasonable.
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kevin_video
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« Reply #350 on: October 11, 2010, 10:19:17 PM »

Q 112 Where's the link to read up on all of the tier system of classes?
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BeholderSlayer
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« Reply #351 on: October 11, 2010, 10:23:03 PM »

Q 112 Where's the link to read up on all of the tier system of classes?
A112: Google is a wonderful thing. first link.
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kevin_video
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« Reply #352 on: October 11, 2010, 10:24:13 PM »

Q 112 Where's the link to read up on all of the tier system of classes?
A112: Google is a wonderful thing. first link.
Weird that Google worked to find it, but the BG search bar didn't. Twitch
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kevin_video
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« Reply #353 on: October 11, 2010, 10:40:34 PM »

Q 113 Follow up question because the thread's locked. The tiers are based on the base classes, and only a few variants. What about the other variants? Like Mystic Ranger, or the full spellcasting Spellthief? Does that tier list have the hexblade listed as what's in the book, or the newly updated one that Mike Mearls announced?
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X-Codes
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« Reply #354 on: October 12, 2010, 02:53:05 AM »

Q 113 Follow up question because the thread's locked. The tiers are based on the base classes, and only a few variants. What about the other variants? Like Mystic Ranger, or the full spellcasting Spellthief? Does that tier list have the hexblade listed as what's in the book, or the newly updated one that Mike Mearls announced?
Classes not in sourcebooks are generally not listed, because frankly there's a friggin' assload of them all over the internet.

Mystic Ranger is likely another T3 Ranger variant.  I'm not familiar at all with the full-casting Spellthief or the variant Hexblade.  Also of note is the fact that Swift Hunters are Tier 3, and Daring Outlaws are likely Tier 4.  Shapeshift variant Druids are Tier 2.  If you describe a class to us, we can likely peg it's tier given some thought and discussion.  If you're lucky, the discussion won't involve the mothers of the posters.

Q114: If wearing Slippers of Battledancing, can you wield a one-handed weapon (say a Longsword) in two hands in order to apply Cha to attacks and 3/2 Cha to damage, on top of more favorable Power Attack returns?
« Last Edit: October 12, 2010, 03:08:37 AM by X-Codes » Logged

PlzBreakMyCampaign
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« Reply #355 on: October 12, 2010, 05:07:20 AM »

Q109: I know I've seen a non-epic (sorry force dragons) creature that is impervious to the force descriptor. Where did I see it?
bump. I know it exists, though it wasn't called "immunity"
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An interesting read, nice to see a civil discussion
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« Reply #356 on: October 12, 2010, 05:43:27 AM »

A114:
DMG2: If he moves at least 10 feet as part of a move action, he can use his Charisma modifier instead of his Strength or Dexterity modifier for attack rolls and damage rolls with one-handed or light weapons (both melee and ranged).
Actually, the wording implies that you can. The normal way of calculating damage with two-handed weapons is 1½ times the character’s Strength bonus (SRD). Slippers allow you to replace the Strength with Charisma. Neat.
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Benly
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« Reply #357 on: October 12, 2010, 06:55:18 AM »

Q115: Assuming I have access to Gate with no component cost, and assuming also that efreet wish chaining or pretty much any application of it other than calling in a badass outsider to win fights for me will get me punched by the DM, what are the top picks to gate in for my fights? Solar and balor are the obvious ones, but are there any other particular gems I should be thinking of?
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betrayor
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« Reply #358 on: October 12, 2010, 08:13:52 AM »

Q115: Assuming I have access to Gate with no component cost, and assuming also that efreet wish chaining or pretty much any application of it other than calling in a badass outsider to win fights for me will get me punched by the DM, what are the top picks to gate in for my fights? Solar and balor are the obvious ones, but are there any other particular gems I should be thinking of?

Maybe some planar dragon from draconomicon would be a good idea....

Or if you cast Gate as a 20 level caster you could call an Infernal from ELH......
But if you do that the dm may punch you..... Big Grin
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PhaedrusXY
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« Reply #359 on: October 12, 2010, 09:40:57 AM »

Q115: Assuming I have access to Gate with no component cost, and assuming also that efreet wish chaining or pretty much any application of it other than calling in a badass outsider to win fights for me will get me punched by the DM, what are the top picks to gate in for my fights? Solar and balor are the obvious ones, but are there any other particular gems I should be thinking of?

Maybe some planar dragon from draconomicon would be a good idea....

Or if you cast Gate as a 20 level caster you could call an Infernal from ELH......
But if you do that the dm may punch you..... Big Grin
I don't think those things are actually controllable, as they are all demigods (DR 0).
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A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
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