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Author Topic: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition  (Read 34368 times)
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The_Mad_Linguist
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« Reply #20 on: October 03, 2010, 07:06:25 PM »

Q 8a Can the spell, Arms of Plenty, be put on a thri-kreen for an additional two claw attacks? Also, how does it work if they're supposed to be the primary attack? For instance, the bite is usually the primary attack with the claws being second. So does this mean that the bite and those claws are the primary, but the other claws would be secondary?

Q 9b Can you use that spell to wield multiple weapons instead of doing claw attacks?
Can you give quotes on them for how they work?
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« Reply #21 on: October 03, 2010, 07:09:43 PM »

Q 8a Can the spell, Arms of Plenty, be put on a thri-kreen for an additional two claw attacks? Also, how does it work if they're supposed to be the primary attack? For instance, the bite is usually the primary attack with the claws being second. So does this mean that the bite and those claws are the primary, but the other claws would be secondary?

Q 9b Can you use that spell to wield multiple weapons instead of doing claw attacks?
Can you give quotes on them for how they work?
The spell is from Lords of Madness.

Quote
Transmutation
Level: Sorcerer/wizard 3
Components: V, S, M
Casting Time: 1 standard action
Range: Touch
Target: One creature
Duration: 1 round/level
Saving Throw: None
Spell Resistance: No
Two clawed arms grow out of the subject’s body. The arms are roughly humanoid, but are either scaly or furred and end in sharp talons. The spell transforms any clothing or armor worn by the creature to accommodate these additional arms; when the duration ends the creature’s clothing and armor return to normal.
The arms grant the subject two primary claw attacks. A hit from one of the claws deals slashing damage equal to 1d6 points (1d4 if Small) plus the creature’s Strength modifi er. The claws cannot be used to wield weapons or manipulate objects. Since the claws are primary attacks, you can attack with them in addition to making your weapon attacks without penalty. The claws count as magic weapons for the purpose of overcoming damage reduction. If both claw attacks hit the same target, the arms can rend the target for extra damage equal to 2d6 points plus 1-1/2 times the subject’s Strength modifier.
Multiple castings of arms of plenty on a creature do not stack; the duration simply resets.
Material Component: A xill’s claw.
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« Reply #22 on: October 03, 2010, 07:13:51 PM »

Q10: I remember reading a discussion awhile back about maximizing the Manticore Belt soulmeld damage output for a build.  Search didn't help.  Anyone know what I'm talking about/ have a link?
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The_Mad_Linguist
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« Reply #23 on: October 03, 2010, 07:25:48 PM »

A8a: Yes, you could.  I think it would be {claw, claw, bite} as primary, as you suggested.
A9b:
Quote
The claws cannot be used to wield weapons or manipulate object
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« Reply #24 on: October 03, 2010, 07:27:23 PM »

A8a: Yes, you could.  I think it would be {claw, claw, bite} as primary, as you suggested.
A9b:
Quote
The claws cannot be used to wield weapons or manipulate object
Sounds good to me. I guess I missed that part about the wielding weapons.
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« Reply #25 on: October 03, 2010, 08:05:31 PM »

Q 11 Is there a boomerang out there that doesn't just do stun or nonlethal damage?
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« Reply #26 on: October 03, 2010, 08:07:04 PM »

Q12:I remember that there was a way to abuse time regresion but I can't remember what was it...
Anyone knows?
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Kuroimaken
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« Reply #27 on: October 03, 2010, 08:33:19 PM »

Q 11 Is there a boomerang out there that doesn't just do stun or nonlethal damage?

I believe the Xen'drik elven shuriken or somesuch will do that. Can't recall where it's from.
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« Reply #28 on: October 03, 2010, 08:34:35 PM »

Q 11 Is there a boomerang out there that doesn't just do stun or nonlethal damage?

I believe the Xen'drik elven shuriken or somesuch will do that. Can't recall where it's from.
Apparently, it's in Eberron. I'm guessing the campaign setting.
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« Reply #29 on: October 03, 2010, 10:16:16 PM »

Q 11 Is there a boomerang out there that doesn't just do stun or nonlethal damage?

I believe the Xen'drik elven shuriken or somesuch will do that. Can't recall where it's from.
Apparently, it's in Eberron. I'm guessing the campaign setting.
Xen'drik and Talenta Boomerangs are both from Eberron Campaign Setting.  I believe both deal lethal damage and return if you miss (provided you're proficient).  There are also some awesome feats that work with them in Races of Eberron.
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« Reply #30 on: October 03, 2010, 10:59:35 PM »

Q 11 Is there a boomerang out there that doesn't just do stun or nonlethal damage?

I believe the Xen'drik elven shuriken or somesuch will do that. Can't recall where it's from.
Apparently, it's in Eberron. I'm guessing the campaign setting.
Xen'drik and Talenta Boomerangs are both from Eberron Campaign Setting.  I believe both deal lethal damage and return if you miss (provided you're proficient).  There are also some awesome feats that work with them in Races of Eberron.
You have to roll AC 10 to catch it.
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« Reply #31 on: October 04, 2010, 12:18:27 AM »

Q 13 I can understand why getting to CL 17 would be nice for prepared casters, but for sorcerers why is CL 18 such a desirable thing? You can cast the same 9th lvl spell 3+bonus times a day (spells known = 1). Wish would quickly get expensive. (Shades and Shapechange seem alright.) Maybe with Knowstones, this'd get better, but each costs 81K, so it still seems kinda sucky to me. The real question is: what kind of builds have a sorcerer casting base that does NOT reach CL 18, but still ends up being stronger than builds that do reach exactly CL 18?

Or if I'm mistaken and there aren't any.
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PhaedrusXY
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« Reply #32 on: October 04, 2010, 12:27:16 AM »

Q 13 I can understand why getting to CL 17 would be nice for prepared casters, but for sorcerers why is CL 18 such a desirable thing? You can cast the same 9th lvl spell 3+bonus times a day (spells known = 1). Wish would quickly get expensive. (Shades and Shapechange seem alright.) Maybe with Knowstones, this'd get better, but each costs 81K, so it still seems kinda sucky to me. The real question is: what kind of builds have a sorcerer casting base that does NOT reach CL 18, but still ends up being stronger than builds that do reach exactly CL 18?

Or if I'm mistaken and there aren't any.
There aren't any. Also: Check out Runestaffs/staves.
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Epimetheus
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« Reply #33 on: October 04, 2010, 12:50:13 AM »

Q 13 I can understand why getting to CL 17 would be nice for prepared casters, but for sorcerers why is CL 18 such a desirable thing? You can cast the same 9th lvl spell 3+bonus times a day (spells known = 1). Wish would quickly get expensive. (Shades and Shapechange seem alright.) Maybe with Knowstones, this'd get better, but each costs 81K, so it still seems kinda sucky to me. The real question is: what kind of builds have a sorcerer casting base that does NOT reach CL 18, but still ends up being stronger than builds that do reach exactly CL 18?

Or if I'm mistaken and there aren't any.
There aren't any. Also: Check out Runestaffs/staves.

Well, Runestaffs (MIC pg 224) seem to help with the problem, and they are much cheaper than knowstones (20%-40% the cost). (Although they are limited to 1-3 uses of each spell per day.) Yay. Handy tool, now that I've read about them. Too bad you can only attune yourself to 1 at a time.

Q 13b If you do craft a Runestaff, do you have to give it a 'theme' like the example ones do? The more powerful (and cost-efficient) ones might just grab the arbitrarily best spells of any/all levels right?

However, I can't find the rules on staffs. I'm not sure at all how this charges thing works. [I suppose you can tell that I haven't ever gotten to use one.]

Q 14 Staff rules?
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The_Mad_Linguist
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« Reply #34 on: October 04, 2010, 01:02:21 AM »

The more powerful (and cost-efficient) ones might just grab the arbitrarily best spells of any/all levels right?
That's a theme.

Staff rules are in the srd.
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Epimetheus
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« Reply #35 on: October 04, 2010, 01:10:32 AM »

The more powerful (and cost-efficient) ones might just grab the arbitrarily best spells of any/all levels right?
That's a theme.

Staff rules are in the srd.

It still doesn't say super clearly, but I think I'm starting to get it. Staff is like a wand: starts with 50 charges. But staffs can have multiple spells, each with its own '# charges' cost. And you can use your own CL and ability score, if you prefer.
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« Reply #36 on: October 04, 2010, 01:16:00 AM »

Q15a: Can, say, a 6th-level human re-train their 1st level feat to Able Learner?

Q15b: If, at a higher level, you re-train your first-level feats to Sacred Vow and Vow of Poverty, do you gain all of the bonus exalted feats?

Q15c: Assume an 18 Intelligence at 1st-level and a 22 (w/ +2 item included) Intelligence at 8th level.  If, at 9th level, you re-train your first-level feat to be Spell Mastery, how many spells do you memorize with that feat?
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Epimetheus
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« Reply #37 on: October 04, 2010, 01:29:03 AM »

Q15a: Can, say, a 6th-level human re-train their 1st level feat to Able Learner?

Q15b: If, at a higher level, you re-train your first-level feats to Sacred Vow and Vow of Poverty, do you gain all of the bonus exalted feats?

Q15c: Assume an 18 Intelligence at 1st-level and a 22 (w/ +2 item included) Intelligence at 8th level.  If, at 9th level, you re-train your first-level feat to be Spell Mastery, how many spells do you memorize with that feat?

I would say yes to all. But for the last one, you'd get the # of spells based off 18 Int.
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kevin_video
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« Reply #38 on: October 04, 2010, 03:09:31 AM »

For 15a, I'd say no. Not without the help of a lesser wish. It's 1st level only, meaning you were basically born with it.
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« Reply #39 on: October 04, 2010, 03:21:25 AM »

Q16
Where can I find the ability Telepathic Projection as mentioned in answer 6?  What's its full text?

Q17
Why is this post called Lucid Dreaming... Edition?
« Last Edit: October 04, 2010, 03:27:45 AM by Endarire » Logged

Hood - My first answer to all your build questions; past, present, and future.

Speaking of which:
Don't even need TO for this.  Any decent Hood build, especially one with Celerity, one-rounds [Azathoth, the most powerful greater deity from d20 Cthulu].
Does it bug anyone else that we've reached the point where characters who can obliterate a greater deity in one round are considered "decent?"
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