|
The_Mad_Linguist
|
 |
« Reply #120 on: October 05, 2010, 09:21:16 PM » |
|
Q 38 The Evolved template. If you take that multiple times, does the fast healing stack? Go from 3 to 6 to 9 each round? How does that work with a creature that already have fast healing, like a vampire? Does that stack as well?
I believe technically it doesn't. It grants fast healing N, instead of increasing your fast healing by N (similar to how energy resistance works).
|
|
|
|
|
Logged
|
|
|
|
|
kevin_video
|
 |
« Reply #121 on: October 05, 2010, 09:22:22 PM » |
|
Q 38 The Evolved template. If you take that multiple times, does the fast healing stack? Go from 3 to 6 to 9 each round? How does that work with a creature that already have fast healing, like a vampire? Does that stack as well?
I believe technically it doesn't. It grants fast healing N, instead of increasing your fast healing by N (similar to how energy resistance works). If that's true, and you can take the template multiple times, wouldn't that lower the CR or LA because you're not getting it all?
|
|
|
|
|
Logged
|
I reject your reality, and substitute my own. When God gives you lemons... it's time to find a new God. Like D&D Freakouts? Check out this 4th Ed one.
|
|
|
|
Sobolev
|
 |
« Reply #122 on: October 05, 2010, 09:40:28 PM » |
|
Q39: Is there an Expert Handbook?
If not, I call dibs.
|
|
|
|
|
Logged
|
Sha'ir HandbookBinder HandbookQuote from: Negative Zero on November 04, 2009, 02:16:14 AM In my humble opinion, CO is haberdashery. Some say we're mad, but we can all agree we're hatters. Yes, we have potential to make very sophisticated hats, very fancy hats, be they dark or light. But the truth is that the color of the hat does not come from the group of us - our community doesn't directly produce hats. We simply give average head circumferences, list current fashion trends, and point out some shiny, obscure baubles to add to the latest hat line.
|
|
|
|
The_Mad_Linguist
|
 |
« Reply #123 on: October 05, 2010, 09:51:57 PM » |
|
Q39: Is there an Expert Handbook?
If not, I call dibs.
Step 1: Take the factotum handbook Step 2: Remove 90% of it Step 3:  Step 4: Profit.
|
|
|
|
|
Logged
|
|
|
|
|
Talore
|
 |
« Reply #124 on: October 05, 2010, 09:52:54 PM » |
|
Q39: Is there an Expert Handbook?
If not, I call dibs.
Step 1: Take the factotum handbook Step 2: Remove 90% of it Step 3:  Step 4: Profit. A39: In other words, google says no, go right ahead. Srsly. Factotum.
|
|
|
|
|
Logged
|
Backseat moderator (voice) -_-
|
|
|
|
Kuroimaken
|
 |
« Reply #125 on: October 05, 2010, 09:54:15 PM » |
|
Q34: Spontaneous caster with the Corrupt Arcana feat (which allows you to prepare corrupt spells from a spellbook). Ultimate Magus. Profit? (To clarify: can a spontaneous caster use the Corrupt Arcana feat to cheat his way into Ultimate Magus, then increase his sorcerer level on both ends? If so, why? If not, why not?)
Bumpity-bump-da-bum-bum-bump!
|
|
|
|
|
Logged
|
|
|
|
|
Bozwevial
|
 |
« Reply #126 on: October 05, 2010, 10:00:22 PM » |
|
A34: Good question. It looks like it would get you into Ultimate Magus, but since sorcerer isn't technically a prepared casting class, you wouldn't get nearly double the progression. It would be a 10/10 progression and get you a higher CL (and some Corrupt spells known as a sorcerer), but I think that's about it. Maybe.
|
|
|
|
|
Logged
|
|
|
|
|
The_Mad_Linguist
|
 |
« Reply #127 on: October 05, 2010, 10:02:42 PM » |
|
Wording for UM doesn't let you apply it to the same class.
|
|
|
|
|
Logged
|
|
|
|
|
dna1
|
 |
« Reply #128 on: October 06, 2010, 01:41:31 AM » |
|
q 40. when a druid has a animal companion, say a wolf. and the druid is 10th level. when he advances the wolfs HD to 10. does the wolf get the normal bene's of advancing? like, size increase, str/con bonus, dmg increase etc? some one is arguing with me about this and says: "if you reference the monster manual, monsters increase in size if they gain additional -racial- hit die, not class hit die, and being an animal companion or familiar or mount is considered class hit die" so idk if im still thinking 3.0 or what.... i remember specifically thats why the legendary animal companions were created. because a high level druids companion is usually to big to be practical in town/cramped dungeons. whats the deal? i would love a good answer on this, any links specifying would be appriciated. edit: wow i just read: http://www.wizards.com/default.asp?x=dnd/rg/20070206arules of the game part 4. and that says with bonus hd for a animal companion they do not increase in size. is this the current rules? i guess they must of changed it since 3.0 .......
|
|
|
|
« Last Edit: October 06, 2010, 01:45:12 AM by dna1 »
|
Logged
|
Slappin ho's like E-Honda
|
|
|
|
X-Codes
|
 |
« Reply #129 on: October 06, 2010, 02:00:13 AM » |
|
A40: I believe that is an FAQ ruling from the Sage, so while it can be argued, that's likely the default stance. Generally speaking, you don't really gain that much from the size increase as opposed to taking a higher-level Animal Companion (unless, of course, you're looking to advance a Fleshraker in size). Seriously, at the same time that you get a Large Wolf by size advancement, you also get a Dire Wolf, which has almost exactly the same stats.
|
|
|
|
|
Logged
|
|
|
|
|
bearsarebrown
|
 |
« Reply #130 on: October 06, 2010, 09:03:15 AM » |
|
q41 Cheapest way to get Fire Immunity or (Resistance 50+) on a wand? What about Cold? Sonic/Lightning...? Any damage type.
|
|
|
|
|
Logged
|
|
|
|
|
snakeman830
|
 |
« Reply #131 on: October 06, 2010, 09:40:31 AM » |
|
q41 Cheapest way to get Fire Immunity or (Resistance 50+) on a wand? What about Cold? Sonic/Lightning...? Any damage type.
I would imagine Alter Self would be the cheapest, although specific energy immunities are dependant on type. A Dragonwrought Kobold can get a large number of them, but Humanoids I think are basically limited to Electricity (via Lesser Mechantrix).
|
|
|
|
|
Logged
|
I am constantly amazed by how many DM's ban Tomb of Battle. The book doesn't even exist! Quotes: By yes, she means no.
That explains so much about my life. hiicantcomeupwithacharacterthatisntaghostwhyisthatamijustretardedorsomething
Why would you even do this? It hurts my eyes and looks like you ate your keyboard before suffering an attack of explosive diarrhea. If using Genesis to hide your phylactry, set it at -300 degrees farenheit. See how do-gooders fare with a liquid atmosphere.
|
|
|
|
Nunkuruji
|
 |
« Reply #132 on: October 06, 2010, 11:14:22 AM » |
|
Q42: Consider a Focused Conjurer (Abrupt Jaunt) Wizard that has been blinded. Would he still be able to avoid an attack (specifically ranged) using an immediate Abrupt Jaunt, or would he fail to avoid it due to the Blinded clause of: "All checks and activities that rely on vision (such as reading and Spot checks) automatically fail."
|
|
|
|
|
Logged
|
|
|
|
|
Hitoshura
|
 |
« Reply #133 on: October 06, 2010, 11:35:19 AM » |
|
Q43.Superior Planar Summoning (Ex): Beginning at 1st level, the cosmic descryer can increase the power of any of the following spells-elemental swarm, gate, greater planar ally, greater planar binding, summon monster IX, or summon nature’s ally IX-to affect or summon outsiders of 4 Hit Dice higher than the spell’s normal limit or conjure creatures with 4 Hit Dice of advancement. Every four levels thereafter, the cosmic descryer can increase the number of extra Hit Dice by 4. How exactly does this class property affect Summon Monster and Summon Nature's Ally? Doesn't it have a fixed list of creatures summon-able? Can you progress summons?
|
|
|
|
|
Logged
|
|
|
|
|
betrayor
|
 |
« Reply #134 on: October 06, 2010, 11:42:10 AM » |
|
Q43.Superior Planar Summoning (Ex): Beginning at 1st level, the cosmic descryer can increase the power of any of the following spells-elemental swarm, gate, greater planar ally, greater planar binding, summon monster IX, or summon nature’s ally IX-to affect or summon outsiders of 4 Hit Dice higher than the spell’s normal limit or conjure creatures with 4 Hit Dice of advancement. Every four levels thereafter, the cosmic descryer can increase the number of extra Hit Dice by 4. How exactly does this class property affect Summon Monster and Summon Nature's Ally? Doesn't it have a fixed list of creatures summon-able? Can you progress summons? You use monster manuals guideline to advance the outsider you summoned by 4 hd..... For example if you summon a leonal with summon monster 9 it will have 16 hd instead of 12 and of course all the benefits from the increased hit dice....
|
|
|
|
|
Logged
|
|
|
|
|
The_Mad_Linguist
|
 |
« Reply #135 on: October 06, 2010, 01:18:04 PM » |
|
Q42: Consider a Focused Conjurer (Abrupt Jaunt) Wizard that has been blinded. Would he still be able to avoid an attack (specifically ranged) using an immediate Abrupt Jaunt, or would he fail to avoid it due to the Blinded clause of: "All checks and activities that rely on vision (such as reading and Spot checks) automatically fail."
I'd say he'd need to make a listen check to hear it coming.
|
|
|
|
|
Logged
|
|
|
|
|
carnivore
|
 |
« Reply #136 on: October 06, 2010, 01:56:57 PM » |
|
Q44is there a limit on Free Actions per round ? as far as i can tell, there is no Limit from here: http://www.systemreferencedocuments.org/resources/systems/pennpaper/dnd35/soveliorsage/actionsInCombat.html#free-actionACTION TYPES An action’s type essentially tells you how long the action takes to perform (within the framework of the 6-second combat round) and how movement is treated. There are four types of actions: standard actions, move actions, full-round actions, and free actions. In a normal round, you can perform a standard action and a move action, or you can perform a full-round action. You can also perform one or more free actions. You can always take a move action in place of a standard action. In some situations (such as in a surprise round), you may be limited to taking only a single move action or standard action. Standard Action: A standard action allows you to do something, most commonly make an attack or cast a spell. See Table: Actions in Combat for other standard actions. Move Action: A move action allows you to move your speed or perform an action that takes a similar amount of time. See Table: Actions in Combat. You can take a move action in place of a standard action. If you move no actual distance in a round (commonly because you have swapped your move for one or more equivalent actions), you can take one 5-foot step either before, during, or after the action. Full-Round Action: A full-round action consumes all your effort during a round. The only movement you can take during a full-round action is a 5-foot step before, during, or after the action. You can also perform free actions (see below). Some full-round actions do not allow you to take a 5-foot step. Some full-round actions can be taken as standard actions, but only in situations when you are limited to performing only a standard action during your round. The descriptions of specific actions, below, detail which actions allow this option. Free Action: Free actions consume a very small amount of time and effort. You can perform one or more free actions while taking another action normally. However, there are reasonable limits on what you can really do for free.Not an Action: Some activities are so minor that they are not even considered free actions. They literally don’t take any time at all to do and are considered an inherent part of doing something else. Restricted Activity: In some situations, you may be unable to take a full round’s worth of actions. In such cases, you are restricted to taking only a single standard action or a single move action (plus free actions as normal). You can’t take a full-round action (though you can start or complete a full-round action by using a standard action; see below). 
|
|
|
|
|
Logged
|
|
|
|
|
Sobolev
|
 |
« Reply #137 on: October 06, 2010, 02:00:36 PM » |
|
Q44is there a limit on Free Actions per round ? as far as i can tell, there is no Limit from here: http://www.systemreferencedocuments.org/resources/systems/pennpaper/dnd35/soveliorsage/actionsInCombat.html#free-actionACTION TYPES An action’s type essentially tells you how long the action takes to perform (within the framework of the 6-second combat round) and how movement is treated. There are four types of actions: standard actions, move actions, full-round actions, and free actions. In a normal round, you can perform a standard action and a move action, or you can perform a full-round action. You can also perform one or more free actions. You can always take a move action in place of a standard action. In some situations (such as in a surprise round), you may be limited to taking only a single move action or standard action. Standard Action: A standard action allows you to do something, most commonly make an attack or cast a spell. See Table: Actions in Combat for other standard actions. Move Action: A move action allows you to move your speed or perform an action that takes a similar amount of time. See Table: Actions in Combat. You can take a move action in place of a standard action. If you move no actual distance in a round (commonly because you have swapped your move for one or more equivalent actions), you can take one 5-foot step either before, during, or after the action. Full-Round Action: A full-round action consumes all your effort during a round. The only movement you can take during a full-round action is a 5-foot step before, during, or after the action. You can also perform free actions (see below). Some full-round actions do not allow you to take a 5-foot step. Some full-round actions can be taken as standard actions, but only in situations when you are limited to performing only a standard action during your round. The descriptions of specific actions, below, detail which actions allow this option. Free Action: Free actions consume a very small amount of time and effort. You can perform one or more free actions while taking another action normally. However, there are reasonable limits on what you can really do for free.Not an Action: Some activities are so minor that they are not even considered free actions. They literally don’t take any time at all to do and are considered an inherent part of doing something else. Restricted Activity: In some situations, you may be unable to take a full round’s worth of actions. In such cases, you are restricted to taking only a single standard action or a single move action (plus free actions as normal). You can’t take a full-round action (though you can start or complete a full-round action by using a standard action; see below).  Reasonable limits. But otherwise no.
|
|
|
|
|
Logged
|
Sha'ir HandbookBinder HandbookQuote from: Negative Zero on November 04, 2009, 02:16:14 AM In my humble opinion, CO is haberdashery. Some say we're mad, but we can all agree we're hatters. Yes, we have potential to make very sophisticated hats, very fancy hats, be they dark or light. But the truth is that the color of the hat does not come from the group of us - our community doesn't directly produce hats. We simply give average head circumferences, list current fashion trends, and point out some shiny, obscure baubles to add to the latest hat line.
|
|
|
|
genuine
|
 |
« Reply #138 on: October 06, 2010, 02:34:16 PM » |
|
Q55: In any of the sourcebooks out there, is there a monk special weapon with reach? Or a way for a monk to flurry with a reach weapon? (I'm looking for an actual weapon, not a feat like long arms or such).
|
|
|
|
|
Logged
|
|
|
|
|
GawainBS
|
 |
« Reply #139 on: October 06, 2010, 02:36:05 PM » |
|
Q55: In any of the sourcebooks out there, is there a monk special weapon with reach? Or a way for a monk to flurry with a reach weapon? (I'm looking for an actual weapon, not a feat like long arms or such).
A 55: Tiger-something style, from Secret of Sarlone, is a feat, granted, but it turns the twin TigerHook Swords into a reach weapon.
|
|
|
|
|
Logged
|
|
|
|
|