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Author Topic: Elemental Mages (Spontaneous)  (Read 2344 times)
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veekie
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« Reply #20 on: September 28, 2010, 03:30:31 PM »

For associations:

Air:
Air, for obvious reasons.
Electricity, for the lightning association
Disintegration effects, 'reducing to Air'
Teleportation effects, via the association with motion
Force effects, for 'Hardened Air'
Weather effects, conjuration of weather effects of Fog(the Fog chain), Sandstorms(Haboob), Blizzards(Boreal Wind, Frostfell), etc.
Suffocation effects
Dispersing magical effects
Spells that grant dex or int.
Invisibility
Spells that grant speed
Slashing and Piercing damage effects, with the razor wind and piercing winds association
Flight of course

Earth:
Earth spells for the obvious
Ice(but not Cold) spells
Disintegration effects, 'removing solidity'
Force effects, 'raw hardness'
Petrification effects
Deflection and natural armor bonuses.
Resisting hostile magic and mental influence
Immobilizing effects(Hold Person, Bands of Steel)
Strength, Constitution and Wisdom enhancers
Spells that create metal, crystal or stone(major creation for example, but also the psionic Crystal powers, those are fantastically appropriate for Earth)
Spells that enhance objects like Magic Vestment, Magic Weapon
Spells that grant size
Bludgeoning damage, but also slashing and piercing by dint of metallic/crystalline implements of harm.
Gravity alteration and flight denial

Fire:
Fire effects of all sorts of course
Cold effects in the aspect of inversion of fire
Electric effects in the aspect of the sky-fire
Light effects from it's radiant aspect
Darkness effects from it's inversion.
Temperature manipulation of all sorts.
Destroying magical effects, heck, destruction of all sorts.
Dexterity, Intelligence and Charisma enhancement
Mental influence, in the aspects of inspiring hope, rage, pride, lust, desire, the 'hot' emotions.
Speed enhancement, though to a lesser degree than air

Water:
Water effects, of course
Acid effects, from the most liquid form of assault
Cold effects, from the Ice association
Dehydration effects from it's inversion
Transformation effects, in it's aspect as the most changeable element
Strength, Constitution and Wisdom enhancers
Life granting effects, particularly fast healing or regeneration over direct curing
Drowning effects
Plant related effects by loose association
Mental influence, particularly the 'cold' emotions of depression, fear, as well as more insidious matters
Food and beverage effects
Some forms of weather.
Resistance and absorption of harmful effects

Funny how throwing in some inversions and free association bulks things up
« Last Edit: September 28, 2010, 03:41:52 PM by veekie » Logged

The mind transcends the body.
It's also a little cold because of that.
Please get it a blanket.

I wish I could read your mind,
I can barely read mine.

"Skynet begins to learn at a geometric rate. It becomes self-aware at 2:14 a.m. Eastern time, August 29th. At 2:15, it begins rolling up characters."

"Just what do you think the moon up in the sky is? Everyone sees that big, round shiny thing and thinks there must be something round up there, right? That's just silly. The truth is much more awesome than that. You can almost never see the real Moon, and its appearance is death to humans. You can only see the Moon when it's reflected in things. And the things it reflects in, like water or glass, can all be broken, right? Since the moon you see in the sky is just being reflected in the heavens, if you tear open the heavens it's easy to break it~"
-Ibuki Suika, on overkill

To sumbolaion diakoneto moi, basilisk ouranionon.
Epigenentheto, apoleia keraune hos timeis pteirei.
Hekatonkatis kai khiliakis astrapsato.
Khiliarkhou Astrape!

There is no higher price than 'free'.

"I won't die. I've been ordered not to die."
SiggyDevil
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« Reply #21 on: September 28, 2010, 07:08:23 PM »

In My Humble opinion Hydromancer should get Ice and Water, Geomancer gets Earth and Acid...
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Bozwevial
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« Reply #22 on: September 28, 2010, 07:10:12 PM »

In My Humble opinion Hydromancer should get Ice and Water, Geomancer gets Earth and Acid...
And Pyromancer gets [Fire] and [Light] while Aeromancer gets [Air] and [Sonic]? Not bad.
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SiggyDevil
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« Reply #23 on: September 28, 2010, 07:13:05 PM »

In My Humble opinion Hydromancer should get Ice and Water, Geomancer gets Earth and Acid...
And Pyromancer gets [Fire] and [Light] while Aeromancer gets [Air] and [Sonic]? Not bad.

Aeromancer should get Air, Sonic, and Lightning... although at that point might as well make some elements crossover.
Lightning could be both Geo and Aero.
Acid could be both Geo and Hydro.

etc
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Bozwevial
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« Reply #24 on: September 28, 2010, 07:14:15 PM »

In My Humble opinion Hydromancer should get Ice and Water, Geomancer gets Earth and Acid...
And Pyromancer gets [Fire] and [Light] while Aeromancer gets [Air] and [Sonic]? Not bad.

Aeromancer should get Air, Sonic, and Lightning... although at that point might as well make some elements crossover.
Lightning could be both Geo and Aero.
Acid could be both Geo and Hydro.

etc
You don't want to give some classes too many spells. There aren't a ton of [Earth] spells out there, as far as I can recall, so the Geomancer's already getting stiffed.
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SiggyDevil
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« Reply #25 on: September 28, 2010, 07:21:40 PM »

You don't want to give some classes too many spells. There aren't a ton of [Earth] spells out there, as far as I can recall, so the Geomancer's already getting stiffed.

So no harm done giving them Lightning and Acid eh?
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Bozwevial
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« Reply #26 on: September 28, 2010, 07:28:16 PM »

You don't want to give some classes too many spells. There aren't a ton of [Earth] spells out there, as far as I can recall, so the Geomancer's already getting stiffed.

So no harm done giving them Lightning and Acid eh?

Not sure how thematically appropriate Lightning is--seems like that'd work better with the Aeromancer. How about this?

Aeromancer: [Air], [Electricity], and [Sonic].
Geomancer: [Earth], [Force], and [Darkness].
Pyromancer: [Fire], [Light], and [Fear].
Aquamancer: [Water], [Acid], and [Cold].

Darkness and Fear are kind of iffy, though. If you want to share, replace [Darkness] with [Acid] and [Fear] with [Electricity].
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SiggyDevil
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« Reply #27 on: September 28, 2010, 07:32:24 PM »

Lightning travels between ground and sky. Hence, Geomancer.

I would place Force with Air.
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Bozwevial
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Developing a relaxed attitude to danger.


« Reply #28 on: September 28, 2010, 07:34:16 PM »

Lightning travels between ground and sky. Hence, Geomancer.

I would place Force with Air.
What about the Geomancer who lives in tunnels and rarely sees the sky?

To me, Force fits the unyielding nature of stone better than it would Air, which already gets Sonic spells.
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SiggyDevil
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« Reply #29 on: September 28, 2010, 07:38:11 PM »

What about the Geomancer who lives in tunnels and rarely sees the sky?

They are losing out on life!
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RobbyPants
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« Reply #30 on: September 28, 2010, 08:41:35 PM »

I'd planned on leaving force out (I was toying with making a force mage), but I'm not 100% against the idea.  I can see acid or electricity with earth.  There's actually a decent amount of [earth] spells if you get into splat books, and you get some good crowd control and utility.  Having spontaneous access to Stone Shape could be really handy.

As it stands, I just added the Advanced Learning ability to the original posts.  I added [acid] to earth for the time being, despite them not having any acid spells on their list.  I kind of like it that way because it gives them a chance to truly branch out with Advanced Learning, although they are weak at levels 1 and 4 on their spell list.  I may have to add a bit more.
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My balancing 3.5 compendium
Elemental mage test game

Quotes
Quote from: Cafiend
It is a shame stupidity isn't painful.
Quote from: StormKnight
Totally true.  Historians believe that most past civilizations would have endured for centuries longer if they had successfully determined Batman's alignment.
Quote from: Grand Theft Otto
Why are so many posts on the board the equivalent of " Dear Dr. Crotch, I keep punching myself in the crotch, and my groin hurts... what should I do? How can I make my groin stop hurting?"
Quote from: CryoSilver
I suggest carving "Don't be a dick" into him with a knife.  A dull, rusty knife.  A dull, rusty, bent, flaming knife.
Quote from: Seerow
Fluffy: It's over Steve! I've got the high ground!
Steve: You underestimate my power!
Fluffy: Don't try it, Steve!
Steve: *charges*
Fluffy: *three critical strikes*
Steve: ****
Quote from: claypigeons
I don't even stat out commoners. Commoner = corpse that just isn't a zombie. Yet.
Quote from: CryoSilver
When I think "Old Testament Boots of Peace" I think of a paladin curb-stomping an orc and screaming "Your death brings peace to this land!"
Quote from: Orville_Oaksong
Buy a small country. Or Pelor. Both are good investments.
SiggyDevil
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« Reply #31 on: September 28, 2010, 08:49:04 PM »

Ah, splats  Bang Head

Maybe you should throw in some emulation of "reserve feats". Remember those?
Plenty of elemental support right there.
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VennDygrem
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« Reply #32 on: September 28, 2010, 10:34:03 PM »

As for the Geomancer, there've gotta be more self buff-type spells that could be added, under the auspices of fortifying oneself. Or maybe more metal or weapon/armor-themed spells. *shrug*
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RobbyPants
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« Reply #33 on: September 29, 2010, 07:32:12 AM »

Ah, splats  Bang Head

Maybe you should throw in some emulation of "reserve feats". Remember those?
Plenty of elemental support right there.
I was thinking about those.  I'd thought about throwing one in for free at 6th level.  Alternately, I could put a list of Reserve feats on the Advanced Learning class feature, so you can either learn a new spell or pick up a Reserve feat.


As for the Geomancer, there've gotta be more self buff-type spells that could be added, under the auspices of fortifying oneself. Or maybe more metal or weapon/armor-themed spells. *shrug*
Do you have some specifically in mind?  I added Bull's Strength and Bear's Endurance, but I know those aren't the best spells.  Perhaps stuff like Magic Weapon and GMW?  I suppose browsing the Cleric spell list could be a good start, huh?
Logged

My balancing 3.5 compendium
Elemental mage test game

Quotes
Quote from: Cafiend
It is a shame stupidity isn't painful.
Quote from: StormKnight
Totally true.  Historians believe that most past civilizations would have endured for centuries longer if they had successfully determined Batman's alignment.
Quote from: Grand Theft Otto
Why are so many posts on the board the equivalent of " Dear Dr. Crotch, I keep punching myself in the crotch, and my groin hurts... what should I do? How can I make my groin stop hurting?"
Quote from: CryoSilver
I suggest carving "Don't be a dick" into him with a knife.  A dull, rusty knife.  A dull, rusty, bent, flaming knife.
Quote from: Seerow
Fluffy: It's over Steve! I've got the high ground!
Steve: You underestimate my power!
Fluffy: Don't try it, Steve!
Steve: *charges*
Fluffy: *three critical strikes*
Steve: ****
Quote from: claypigeons
I don't even stat out commoners. Commoner = corpse that just isn't a zombie. Yet.
Quote from: CryoSilver
When I think "Old Testament Boots of Peace" I think of a paladin curb-stomping an orc and screaming "Your death brings peace to this land!"
Quote from: Orville_Oaksong
Buy a small country. Or Pelor. Both are good investments.
archangel.arcanis
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« Reply #34 on: September 29, 2010, 01:21:03 PM »

Righteous Might and Divine Power jump to mind for 2 of the best buffs a Geo can get.

I can say for sure that I already planned on taking some reserve feats for my test of these classes so getting one or two for free is great since it will free up those slots for other things, once i figure out what those other things are at least.
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Clerics and Druids are like the 4 and 2 in 42. Together they are the answer to the ultimate question in D&D.
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RobbyPants
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Posts: 7139



« Reply #35 on: September 29, 2010, 02:13:58 PM »

Righteous Might and Divine Power jump to mind for 2 of the best buffs a Geo can get.
I'm not a big fan of Divine Power as it's currently written.


I can say for sure that I already planned on taking some reserve feats for my test of these classes so getting one or two for free is great since it will free up those slots for other things, once i figure out what those other things are at least.
I still have mixed feelings on it.  For now, I don't think I'm going to add the feats.  I can always reevaluate it as the classes get tested.
Logged

My balancing 3.5 compendium
Elemental mage test game

Quotes
Quote from: Cafiend
It is a shame stupidity isn't painful.
Quote from: StormKnight
Totally true.  Historians believe that most past civilizations would have endured for centuries longer if they had successfully determined Batman's alignment.
Quote from: Grand Theft Otto
Why are so many posts on the board the equivalent of " Dear Dr. Crotch, I keep punching myself in the crotch, and my groin hurts... what should I do? How can I make my groin stop hurting?"
Quote from: CryoSilver
I suggest carving "Don't be a dick" into him with a knife.  A dull, rusty knife.  A dull, rusty, bent, flaming knife.
Quote from: Seerow
Fluffy: It's over Steve! I've got the high ground!
Steve: You underestimate my power!
Fluffy: Don't try it, Steve!
Steve: *charges*
Fluffy: *three critical strikes*
Steve: ****
Quote from: claypigeons
I don't even stat out commoners. Commoner = corpse that just isn't a zombie. Yet.
Quote from: CryoSilver
When I think "Old Testament Boots of Peace" I think of a paladin curb-stomping an orc and screaming "Your death brings peace to this land!"
Quote from: Orville_Oaksong
Buy a small country. Or Pelor. Both are good investments.
Sohala
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« Reply #36 on: September 29, 2010, 07:10:42 PM »

How about geo getting the choice of spells, select reserves, or fighter feats, everyone else would get the choice of spells, select reserves, or metamagic feats.

It would open up some variety to the builds.
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RobbyPants
Organ Grinder
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Posts: 7139



« Reply #37 on: September 30, 2010, 10:20:09 AM »

Yeah, I think I'll do this.
Logged

My balancing 3.5 compendium
Elemental mage test game

Quotes
Quote from: Cafiend
It is a shame stupidity isn't painful.
Quote from: StormKnight
Totally true.  Historians believe that most past civilizations would have endured for centuries longer if they had successfully determined Batman's alignment.
Quote from: Grand Theft Otto
Why are so many posts on the board the equivalent of " Dear Dr. Crotch, I keep punching myself in the crotch, and my groin hurts... what should I do? How can I make my groin stop hurting?"
Quote from: CryoSilver
I suggest carving "Don't be a dick" into him with a knife.  A dull, rusty knife.  A dull, rusty, bent, flaming knife.
Quote from: Seerow
Fluffy: It's over Steve! I've got the high ground!
Steve: You underestimate my power!
Fluffy: Don't try it, Steve!
Steve: *charges*
Fluffy: *three critical strikes*
Steve: ****
Quote from: claypigeons
I don't even stat out commoners. Commoner = corpse that just isn't a zombie. Yet.
Quote from: CryoSilver
When I think "Old Testament Boots of Peace" I think of a paladin curb-stomping an orc and screaming "Your death brings peace to this land!"
Quote from: Orville_Oaksong
Buy a small country. Or Pelor. Both are good investments.
veekie
Organ Grinder
*****
Posts: 9034


WARNING: Homing Miko


« Reply #38 on: September 30, 2010, 01:05:35 PM »

Quote
at 4th level, and every four levels thereafter, a hydromancer can learn a new spell, adding it permanently to his spell list.  The spell must be from the Sorcerer/Wizard list with either the [acid], [cold] or [water] descriptor and it must be of a level the hydromancer can currently cast.  Once this spell is picked, it cannot be changed.  This spell is treated as an arcane spell, even if it comes from the Cleric list.

Alternately, the hydromancer can pick any reserve feat or metamagic feat for which he meets the prerequisites.
Is there any possibility of picking from the cleric list when they're explicitly required to pick from Sor/Wiz?
Also, any reason why they shouldn't be allowed to learn spells with the appropriate descriptor from any class with a spell list up to 9th? I understand with half casters since they get spells earlier, but theres no real reason why they shouldn't for full caster spells, and the two core divine classes have some nice elemental spells.
Logged

The mind transcends the body.
It's also a little cold because of that.
Please get it a blanket.

I wish I could read your mind,
I can barely read mine.

"Skynet begins to learn at a geometric rate. It becomes self-aware at 2:14 a.m. Eastern time, August 29th. At 2:15, it begins rolling up characters."

"Just what do you think the moon up in the sky is? Everyone sees that big, round shiny thing and thinks there must be something round up there, right? That's just silly. The truth is much more awesome than that. You can almost never see the real Moon, and its appearance is death to humans. You can only see the Moon when it's reflected in things. And the things it reflects in, like water or glass, can all be broken, right? Since the moon you see in the sky is just being reflected in the heavens, if you tear open the heavens it's easy to break it~"
-Ibuki Suika, on overkill

To sumbolaion diakoneto moi, basilisk ouranionon.
Epigenentheto, apoleia keraune hos timeis pteirei.
Hekatonkatis kai khiliakis astrapsato.
Khiliarkhou Astrape!

There is no higher price than 'free'.

"I won't die. I've been ordered not to die."
RobbyPants
Organ Grinder
*****
Posts: 7139



« Reply #39 on: September 30, 2010, 03:09:59 PM »

It was supposed to explicitly list Cleric or Sorcerer/Wizard, but somehow I left that off.

As for other lists, I suppose I could allow it, so long as they're 9-level lists, like you said.  I changed the initial entries to reflect this.
« Last Edit: September 30, 2010, 03:13:46 PM by RobbyPants » Logged

My balancing 3.5 compendium
Elemental mage test game

Quotes
Quote from: Cafiend
It is a shame stupidity isn't painful.
Quote from: StormKnight
Totally true.  Historians believe that most past civilizations would have endured for centuries longer if they had successfully determined Batman's alignment.
Quote from: Grand Theft Otto
Why are so many posts on the board the equivalent of " Dear Dr. Crotch, I keep punching myself in the crotch, and my groin hurts... what should I do? How can I make my groin stop hurting?"
Quote from: CryoSilver
I suggest carving "Don't be a dick" into him with a knife.  A dull, rusty knife.  A dull, rusty, bent, flaming knife.
Quote from: Seerow
Fluffy: It's over Steve! I've got the high ground!
Steve: You underestimate my power!
Fluffy: Don't try it, Steve!
Steve: *charges*
Fluffy: *three critical strikes*
Steve: ****
Quote from: claypigeons
I don't even stat out commoners. Commoner = corpse that just isn't a zombie. Yet.
Quote from: CryoSilver
When I think "Old Testament Boots of Peace" I think of a paladin curb-stomping an orc and screaming "Your death brings peace to this land!"
Quote from: Orville_Oaksong
Buy a small country. Or Pelor. Both are good investments.
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