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Author Topic: Neon Sign of Decrees  (Read 361 times)
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Sohala
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« on: September 20, 2010, 11:44:12 AM »

  • 3.5e
  • Hard cap of four players.
  • Level 1 to start, looks like it might get up to around 15.
  • Max HP all the way.
  • 32 point buy for stats.
  • Subraces are allowed, no LA races.
  • Option of a maximum of two flaws and one trait.
  • Max starting gold for your class.
  • No penalties for multiclassing.
  • Hack, slash, role-playing, and probably puzzles.
  • Most 3.0 & 3.5 sources are allowed, Forgotten Realms, with some fluff redoing depending on the choices, and Eberron, of course, are both welcome. I am going to skip Dragon material.
  • Using Invisible Castle for dice.
  • Character sheets should be posted on Myth-weavers.

Banned list

Variants
Action points
Bloodlines
Level adjustment buy-off
Taint
 
Feats
Spellfire Wielder
Item Familiar
Apprentice
Mentor
Landlord
Leadership feats
Cohort feats
Divine Metamagic (Persistent)
 
PrC
Thrallherd
 
Spells
Embrace the Dark Chaos
Shun the Dark Chaos
Celerity spells
Time Stop
Gate
Planar Binding spells
Polymorph any Object
Scrying
« Last Edit: December 25, 2010, 07:49:27 PM by Sohala » Logged

"You think I'm talking about breaking the rules?"
"No I'm just trying to figure out how far you want them bent."
Sohala
Moderator
Hong Kong
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Posts: 1268


Hammer Smash Good


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« Reply #1 on: September 20, 2010, 11:16:25 PM »

With the removal of actions points, artificers will have the cast time of some of their infusions changed. Those not mimicing other spells of longer cast times or being listed below, and have a cast time of one minute, are now set to standard actions.

Spell Storing Item
Concurrent Infusions (if used with either of the other two)
Pending Potion

The infusions that have been cleared so far are from ECPS and MoE, request others as needed.

Logged

"You think I'm talking about breaking the rules?"
"No I'm just trying to figure out how far you want them bent."
Sohala
Moderator
Hong Kong
*
Posts: 1268


Hammer Smash Good


Email
« Reply #2 on: September 20, 2010, 11:39:20 PM »

  • Necropolitan, not allowed.
  • Spell to power Erudite, allowed.
  • Retraining, allowed where RP permits.
  • Sovereign types, not allowed.
  • Spell completion & spell trigger items require a standard action to use.
  • The exception to the above rule is if you have a way to have the item prepared for use, requiring no action on your part to have it ready. Be this on the back of a shield for a scroll or inside a weapon for a wand. When such an event occurs you may use the item as per the effect it is mimicking.
  • Initiate of lathander effects all spells with the word light in their name, including cure light wounds, for now.
  • You may have masterwork skill items for any skill, they have to make sense though.
  • Darkened Skies thingy works, within reason, on anything nonmagical. This assumes it is not of some special craft, material, or super thick.
  • You are allowed a swift action during a surprise round.
  • The errata for Weretouched Master seems to have mysteriously burned in a fire, as such, it will not be used.
  • Shifter Paragon is being allowed, due to a lack of one.
« Last Edit: December 25, 2010, 07:48:17 PM by Sohala » Logged

"You think I'm talking about breaking the rules?"
"No I'm just trying to figure out how far you want them bent."
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