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Author Topic: Firebrand : Reworking Frostburn's Elemental stuff for FIRE!  (Read 300 times)
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KellKheraptis
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« on: September 22, 2010, 11:15:46 AM »

First off, some feats!

Flamecasting [General]
You add an element of fire to your spell's components to make them more powerful.
Prerequisite: Con 13
Benefit:If you have a source of fire available as an additional material component (such as a candle, torch, or spell generating body flames, like hand afire) to a spell when you cast it, the spell gains the fire descriptor.  This does not actually change the nature of the spell you cast; a cone of cold still deals cold damage, but it now carries the [Fire] descriptor; it can be augmented by a number of feats listed here.
     If you add a source of fire to a spell when you cast it and that spell already has the [Fire] descriptor, you increase the effective level of the spell being cast by +1.
     Adding this additional component requires you to spend a move action immediately before the spell is cast to focus on the source of fire.  This fire may be magically created by a conjuration spell, but no other fire manifested by a spell will do.  You may take no other action between focusing on the fire and casting the spell.

Blazing Magic [General]
Your fire spells are more powerful when you cast them in a hot region.
Prerequisite: Con 13, Flamecasting
Benefit: In hot areas (temperature 90*+), spells with the [Fire] descriptor cast by you manifest at caster level +1.
     In areas of extreme heat (temperature 140*+), [Fire] spells cast by you manifest at caster level +2.

Fire Focus [General]
Your fire spells are more potent than normal.
Benefit: Add +1 to the DC for all saving throws against spells you cast with the [Fire] descriptor.  This bonus stacks with similar bonuses, such as those granted by Spell Focus and Greater Spell Focus.

Greater Fire Focus [General]
Your fire spells are now even more potent than normal.
Prerequisite: Cold Focus
Benefit: Add +1 to the DC for all saving throws against spells you cast with the [Fire] descriptor.  This bonus stacks with similar bonuses, such as those granted by Fire Focus, Spell Focus, and Greater Spell Focus.

Fire Spell Specialization [General]
You do additional damage with fire spells.
Prerequisite: Con 13, Flamecasting, Blazing Magic
Benefit: In hot areas (temperature 90*+), you gain a +1 bonus per die to any dice rolled to determine damage caused by [Fire] spells you cast.  For example, if a 9th level wizard with this feat casts fireball in a hot area, the spell does 9d6+9 points of damage.
     In areas of extreme heat (temperature 140*+), the damage bonus increases to +2 per die.

------------------------------------------------------------------------------------------------------------
The Fire Mage
<insert burning fiery fluff here, but we all know pyros need no excuse to exist!>

Requirements
To qualify to become a fire mage, a character must meet all the following criteria.
Feats: Blazing Magic
Skills: Knowledge (Arcana) 8 ranks
Spells: Able to cast 1st level arcane spells
Special: The character must spend 24 hours unprotected in an area of extreme heat (desert sun, volcanic vent, etc)

Hit Die: d4
BAB: Average (as Rogue)
Saves: Good Fort and Will
Spellcasting: 10/10 existing spellcasting class

1st- Fire Affinity, Flame's Initiate
2nd- Lure of the Flames
3rd- Blessing of Eternal Fire, Metamagic Feat
4th- Flame's Pupil
5th- Imperfect Flame
6th- Perpetual Burn, Metamagic Feat
7th- Flame's Master
8th- Flame's Sculptor
9th- Pyromancer, Metamagic Feat
10th- Firelord's Apotheosis

Class Features
Fire Affinity (): Automatic Energy Sub (Fire)

Flame's Initiate (): +1/die

Lure of the Flames (): +1/2 levels CL w/ fire spells

Blessing of Eternal Fire (): +1/3 levels DC w/ fire spells

Flame's Pupil (): +2/die

Imperfect Flame (): Fire subtype, fire spells uncapped

Perpetual Burn (): Searing flame, total bypass other than fire subtype

Flame's Master (): +3/die, elemental type

Flame's Sculptor (): -1 level/metamagic feat on fire spells

Pyromancer (): Autolearn all spells with the fire descriptor

Firelord Apotheosis (): +4/die, no longer take x2 damage from cold, full damage to all targets

All for now, preliminary includes several revamped feats and a quick and dirty ability description.
« Last Edit: September 22, 2010, 10:08:28 PM by KellKheraptis » Logged

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KellKheraptis
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Posts: 2668


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« Reply #1 on: September 22, 2010, 02:14:26 PM »

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BG's Resident Black Hatter
The Mango List Reborn!
My Warmage Trickery (coming soon!)
My PrC Pally Trickery (coming soon!)
The D&D Archive
-Work in progress!
KellKheraptis
Organ Grinder
*****
Posts: 2668


What's the matter? I thought you had me...

filth_and_syn@yahoo.com
Email
« Reply #2 on: September 22, 2010, 02:14:47 PM »

Reserved for future use.
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BG's Resident Black Hatter
The Mango List Reborn!
My Warmage Trickery (coming soon!)
My PrC Pally Trickery (coming soon!)
The D&D Archive
-Work in progress!
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