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Thistledown Thurbertaut
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« Reply #60 on: September 03, 2010, 02:14:02 PM » |
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Looking up Feral, I'm not sure it would fly with my DM. Most of the abilities including fast healing seem keyed to 'monster" HD. Not sure if they would apply/scale to a humanoid. And my DM is likely to not allow it.
Plus you didn't actually answer my question. (I find that non sequitors are common around here: I ask do you think x or y and someone answers z...)
Edit: Even if he did I like Mineral Warrior better for the flavor. Goes well with a dwarf or Stoneblessed goliath and an icy stone raging bear is awesomesauce.
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McPoyo
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« Reply #61 on: September 03, 2010, 02:15:23 PM » |
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If you can use Feral, go Goliath. If you can't, use the dwarf.
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A gygaxian dungeon is like the world's most messed up game show.
Behind door number one: INSTANT DEATH! Behind door number 2: A magic crown! Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY! They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.
Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.
Though sometimes, the surgeon (DM) botches them pretty bad...
Best metaphor I have seen in a long time. I give you much fu. Three Errata for the Mage-kings under the sky, Seven for the Barbarian-lords in their halls of stone, Nine for Mortal Monks doomed to die, One for the Wizard on his dark throne In the Land of Charop where the Shadows lie.
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Thistledown Thurbertaut
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« Reply #62 on: September 03, 2010, 02:27:12 PM » |
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Please qualify your recommendation. Why do you say?
Also I don't think I like Feral. I'm allergic to that much cheese and it doesn't fit the flavor I am going for. Assuming mineral warrior for both, which one is the better build?
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« Last Edit: September 03, 2010, 02:31:46 PM by Thistledown Thurbertaut »
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McPoyo
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« Reply #63 on: September 03, 2010, 02:40:13 PM » |
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Please qualify your recommendation. Why do you say?
Also I don't think I like Feral. I'm allergic to that much cheese and it doesn't fit the flavor I am going for. Assuming mineral warrior for both, which one is the better build?
The dwarf gets fast heal, although relatively minor fast heal. That's important because it lets you consistently repair damage. The extra little bit of con and str from Goliath doesn't outweigh that at all, which is really what the biggest difference is. Oh, and move speed. The reason I suggested Feral was because it gets fast heal 5 eventually.
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A gygaxian dungeon is like the world's most messed up game show.
Behind door number one: INSTANT DEATH! Behind door number 2: A magic crown! Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY! They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.
Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.
Though sometimes, the surgeon (DM) botches them pretty bad...
Best metaphor I have seen in a long time. I give you much fu. Three Errata for the Mage-kings under the sky, Seven for the Barbarian-lords in their halls of stone, Nine for Mortal Monks doomed to die, One for the Wizard on his dark throne In the Land of Charop where the Shadows lie.
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Thistledown Thurbertaut
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« Reply #64 on: September 03, 2010, 03:22:07 PM » |
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Yeah I think the goliath nets an extra +2 con and +4 strength (+2 from goliath and an extra +2 when mountain raging). so really that's an extra + 1 HP/level and + 2 attack/damage.
My Dm is fairly strict about cheesy things and I think he would interpret the Feral levels as applying only to RHD and not as a scaling effect for class HD. I think he would take one look at it and be like cheesey, nope.
Mineral Warrior is pretty tanked with the DR, but I think with the VoP he will allow it since I won't be able to use any equipment or magic items, ever.
The dwarf build will only have a move of 20 though or 30 with FotF 1 (since I am taking pounce ACF).
EDIT: So it looks like this build is unattainable since all the relevant prestige classes require at least a BAB of +4 or higher and Barb 1 and cleric 1 are the only base classes, netting only a BAB of +1...
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carnivore
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« Reply #65 on: September 03, 2010, 04:22:29 PM » |
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... you are taking a VOP... why not consider the Saint Template: Saint TemplateCreating a Saint “Saint” is an acquired template that can be added to any living creature of good alignment that is not an outsider or an elemental (referred to hereafter as the “base creature”). See Sainthood in Chapter 2 for more information about becoming a saint. Size and Type: The creature’s type changes to “outsider.” The saint has the native subtype. Size is unchanged. Armor Class: A saint gains an insight bonus to AC equal to the character’s Wisdom bonus. Special Attacks: A saint retains all the character’s special attacks and gains those listed below. Holy Power (Su): The save DCs of any and all of the saint’s special attacks, including spells as well as spell-like, supernatural, and extraordinary abilities, increase by +2. Holy Touch(Su): A saint’s entire being is suffused with holy power, which likewise flows into any weapon the saint wields. A saint’s melee attacks with any weapon (or unarmed) deal an additional 1d6 points of holy damage against evil creatures, and 1d8 points against evil undead and evil outsiders. Any evil creature that strikes a saint with a natural weapon takes holy damage as if hit by the saint’s attack. Spell-Like Abilities: At will—guidance, resistance, virtue, and bless. A saint’s caster level is equal to its Hit Die total. The save DCs are Charisma-based. Special Qualities: A saint retains all the character’s special qualities and gains those listed below, as well as the outsider type. Damage Reduction (Ex): Saints gain damage reduction according to their Hit Dice (including character level). 1–3 — 4–7 5/magic 8–11 5/evil 12+ 10/evil If the base creature already has damage reduction, use the better value. Fast Healing (Ex): Each round, a saint heals damage equal to half of its Hit Dice (including character levels, to a maximum of 10 points healed). If the base creature already has fast healing, use the better value. Immunities (Ex): A saint is immune to acid, cold, electricity, and petrification attacks. Keen Vision (Ex): Saints have low-light vision and 60-foot darkvision. Protective Aura (Su): As a free action, a saint can surround herself with a nimbus of light having a radius of 20 feet. This acts as a double-strength magic circle against evil and as a lesser globe of invulnerability, both as cast by a cleric whose level equal to the saint’s Hit Dice. Resistances (Ex): Saints have resistance to fire 10 and receive a +4 racial bonus on Fortitude saves against poison. Tongues (Su): A saint can speak with any creature that has a language, as though using a tongues spell cast by a 14th-level cleric. This ability is always active. Abilities: Modify the base creature as follows: Con +2, Wis +2, Cha +4. Challenge Rating: Same as the base creature +2. Level Adjustment: Same as the base creature +2. 
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fuinjutsu
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« Reply #66 on: September 03, 2010, 05:27:40 PM » |
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Heh, VOP Saint Incarnate. Fun times. Winter Mask + Golden Ice + Vow of non-violence + Holy Power = Gorramit STOP TOUCHING ME. 
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Eh, the wizard have more money than them combined, he could in theory just use all his money on a fleet of trained attack mules, but then we aren't playing 3.5 but zergling rushing in Starcraft instead.
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something random
Domesticated Capuchin Monkey
 
Posts: 115
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« Reply #67 on: September 03, 2010, 06:12:33 PM » |
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Heh, VOP Saint Incarnate. Fun times. Winter Mask + Golden Ice + Vow of non-violence + Holy Power = Gorramit STOP TOUCHING ME.  Winter mask is a Totemist soulmeld and while a Incarnate could gain the ability to use it though a feat so could so could any character so why would you do this as a Incarnate istead of a Totemist
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Am I the only one who's mind was broken when they realized the implication of the existence of the aberration bloodline.
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Ithamar
Hong Kong
   
Posts: 959
PM me if you're interested in some Arena action!
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« Reply #68 on: September 03, 2010, 06:47:33 PM » |
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If you really want the VoP Bear Warrior type feel, consider the PHB II Druid Shapeshift variant. Be a Goliath, take at least 8 levels of Shapeshift Druid, then dip into Warshaper for 2 levels, maybe 1 level of Fist of the Forest, and then the rest all Druid. You can just stay in bear form all day long. Shapeshifting completely absorbs your items, but who cares since you're using VoP? If you need to fly, just change into a bird form, or better yet, cast Master Air. At level 8 your Shapeshifting increases you by 1 size category, but you've still got your powerful build, so you count as Huge. So have fun grappling, or tripping or whatever. Take the Surrogate Spellcasting feat from Savage Species so that you can still cast spells while you are shapeshifted. You automatically qualify for the feat since you are not a humanoid (and I'm sure your WIS would be high enough). Sure you're not as "powerful" as the traditional Saint VoP Druid, but you're still pretty darn high up on the power curve. 
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Are you worthy of Ascension?Always accepting gladiators! Now with a new and improved rule set!
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jojolagger
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« Reply #69 on: September 03, 2010, 07:05:46 PM » |
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Take the Surrogate Spellcasting feat from Savage Species so that you can still cast spells while you are shapeshifted. You automatically qualify for the feat since you are not a humanoid (and I'm sure your WIS would be high enough).
or just take natural spell.
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Countdown to Zombie Apocalypse 97 When you see this, copy it into your sig and -1  Quotes In other words, he thinks there's a "correct" way to play D&D. *sigh* There is: Kill shit and loot the corpse! When you use a tool the way it was designed for -- its intended function -- then it will work very well for you.
But it's not the tool's fault if you use it for something else and you fail utterly, such as trying to eat cereal with a butterknife, pounding nails with a screwdriver, blogging to voice your political opinions, and brushing your teeth with a hammer.
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Ithamar
Hong Kong
   
Posts: 959
PM me if you're interested in some Arena action!
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« Reply #70 on: September 03, 2010, 07:07:32 PM » |
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According to PHBII, Natural Spell specifically does not work with Shapeshifting.
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Are you worthy of Ascension?Always accepting gladiators! Now with a new and improved rule set!
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weenog
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« Reply #71 on: September 03, 2010, 07:18:25 PM » |
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First thought is to be a Goliath, Barb 1 (Pounce, mountain rage), Nope. Goliath Barbarian 1 does not gain Fast Movement, and therefore can't lose Fast Movement for a spiritual totem ability.
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"We managed to make an NPC puke an undead monster." "That sounds like a victory to me."
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The_Mad_Linguist
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« Reply #72 on: September 03, 2010, 07:36:41 PM » |
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Anyway, the best way to abuse VoP is to gain it from a class bonus feat, level to the max in grayguard, and start with the smackdown. Yeah, I've sworn a vow of poverty and a vow of peace. But technically speaking, this weaponry belongs to my god, and I've found few things less peaceful than a corpse.
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emaNsdrawkcaB
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« Reply #73 on: September 04, 2010, 12:06:00 AM » |
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I was tinkering with a build idea for the Neverending Dungeon, though I''ll never execute it. It''s similar, but IMO by far better than the other build, although my feelings about Bear Warrior are less than fuzzy and warm. Plus Bears are okay... MEGARAPTORS ON THE OTHER HAND! Here it is:
Dragonborn Changeling Fighter 2/ Barbarian (Lion Totem) 2/ Warshaper 4/ Deepwarden 1/ Primeval (Megaraptor) 1/ Fist of the Forest 1/ Deepwarden 1
Initially it was a Gestalt class, so Barb was lvl 1, An I had Monk 1 there too, For IUS and PA... I think Pre-Reqs are still achievable with flaws. Racial Emulation, gets you into Deepwarden.
If Saint is in fact an option for you, I might not agree with taking this. Maybe swapping out Barbarian 2 + Warshaper 4 (Saint Fast Healing is WAY better) for Monk 2, for Con*2 and Wis*2 to AC... Yeah, that''d likely be the best way to go...
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jojolagger
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« Reply #74 on: September 04, 2010, 12:25:44 AM » |
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Anyway, the best way to abuse VoP is to gain it from a class bonus feat, level to the max in grayguard, and start with the smackdown. Yeah, I've sworn a vow of poverty and a vow of peace. But technically speaking, this weaponry belongs to my god, and I've found few things less peaceful than a corpse. Love that trick. Combine it with lots of hidden pockets and good slight of hand. You can pull a longsword out of thin air and say it's from your god. "Let's beat up that guy who swore a vow of peace." "Interesting, Pelor has given me a sword. Only one way to interpret his will in this case." Goes Clericzilla on themThis also works, and saves 10 levels.
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« Last Edit: September 04, 2010, 12:29:05 AM by jojolagger »
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Countdown to Zombie Apocalypse 97 When you see this, copy it into your sig and -1  Quotes In other words, he thinks there's a "correct" way to play D&D. *sigh* There is: Kill shit and loot the corpse! When you use a tool the way it was designed for -- its intended function -- then it will work very well for you.
But it's not the tool's fault if you use it for something else and you fail utterly, such as trying to eat cereal with a butterknife, pounding nails with a screwdriver, blogging to voice your political opinions, and brushing your teeth with a hammer.
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The_Mad_Linguist
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« Reply #75 on: September 04, 2010, 12:34:21 AM » |
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Woah, I'd completely forgotten about that feat.
Nice find.
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jojolagger
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« Reply #76 on: September 04, 2010, 12:43:57 AM » |
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Nice find.
Not my find, I'm just spreading the word from Amechra.
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Countdown to Zombie Apocalypse 97 When you see this, copy it into your sig and -1  Quotes In other words, he thinks there's a "correct" way to play D&D. *sigh* There is: Kill shit and loot the corpse! When you use a tool the way it was designed for -- its intended function -- then it will work very well for you.
But it's not the tool's fault if you use it for something else and you fail utterly, such as trying to eat cereal with a butterknife, pounding nails with a screwdriver, blogging to voice your political opinions, and brushing your teeth with a hammer.
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emaNsdrawkcaB
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« Reply #77 on: September 04, 2010, 01:46:27 AM » |
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Nice find.
+1. And a cookie to anyone involved with finding, and/or passing it on. Chocolate chip...
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Benly
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« Reply #78 on: September 04, 2010, 02:18:15 AM » |
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Does Heretic Of The Faith technically work on VoP, though? It's not exactly "your deity's code of conduct" unless all clerics/paladins/whateveryouare of your god take vows of poverty.
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jojolagger
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« Reply #79 on: September 04, 2010, 02:28:27 AM » |
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Does Heretic Of The Faith technically work on VoP, though? It's not exactly "your deity's code of conduct" unless all clerics/paladins/whateveryouare of your god take vows of poverty.
AS stated for grey guard, get VoP via Class bonus Feats. That was it falls under "Class abilities".
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Countdown to Zombie Apocalypse 97 When you see this, copy it into your sig and -1  Quotes In other words, he thinks there's a "correct" way to play D&D. *sigh* There is: Kill shit and loot the corpse! When you use a tool the way it was designed for -- its intended function -- then it will work very well for you.
But it's not the tool's fault if you use it for something else and you fail utterly, such as trying to eat cereal with a butterknife, pounding nails with a screwdriver, blogging to voice your political opinions, and brushing your teeth with a hammer.
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