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Author Topic: Fixed lycanthrope template [3.5]  (Read 4590 times)
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Prime32
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« on: August 30, 2010, 10:10:11 AM »

Lycanthrope
"Lycanthrope" is a template that can be added to any humanoid, monstrous humanoid or giant (referred to hereafter as the base creature). Becoming a lycanthrope is very much like multiclassing as a magical beast and gaining the appropriate Hit Dice.

Size and Type: The base creature's type does not change, but the creature gains the shapechanger subtype. The lycanthrope takes on the characteristics of one animal (referred to hereafter as the base animal). This animal can be any animal whose size is within one size category of the base creature's size (Small, Medium, or Large for a Medium base creature). A lycanthrope uses the base creature's statistics and special abilities in addition to those described here.

Hit Dice: The base creature gains a number of magical beast Hit Dice equal to the Hit Dice of the base animal (minimum 1). E.g. a 4th-level rogue who became a werewolf would gain 2 HD, becoming a level 6 character. Magical beast HD grant d10 hp, good Fort and Ref saves, and good BAB, but no class features.

Armor Class: The base creature's natural armor bonus increases by +2 in all forms.

Special Qualities: A lycanthrope retains all the special qualities of the base creature, and also gains those described below.

Alternate Form (Su): A lycanthrope can assume the form of the base animal. Changing to or from animal form is a standard action. When in animal form, a lycanthrope adds the physical ability score modifiers of the base animal to his own, and gains all special attacks and special qualities of the base animal. This otherwise functions as the Alternate Form ability. A slain lycanthrope reverts to its humanoid form, although it remains dead. Separated body parts retain their animal form, however.

Damage Reduction (Ex): A lycanthrope in animal form has DR 1/silver per Hit Die of the base animal (stacking with any DR/silver he may already have). He also gains DR 1/magic in all forms. This allows his natural weapons to overcome damage reduction as if they were magic and silver weapons.

Lycanthropic Empathy (Ex): In any form, lycanthropes can communicate and empathize with normal or dire animals of their animal form. This gives them a +4 racial bonus on checks when influencing the animal's attitude and allows the communication of simple concepts and (if the animal is friendly) commands, such as "friend," "foe," "flee," and "attack."

Low-Light Vision (Ex): A lycanthrope has low-light vision in any form.

Abilities: +2 Wisdom.

Skills: Any skill given in the base animal's description is a class skill for the lycanthrope's magical beast levels. In any form, a lycanthrope also has any racial skill bonuses of the base creature and of the base animal, although conditional skill bonuses only apply in the associated form.

Feats: A lycanthrope gains additional feats from his magical beast Hit Die, and any bonus feats the base animal possessed. In addition, he qualifies for [Shifter] feats as if he were a shifter. He is treated as having all shifter traits for the purposes of prerequisites, with his animal form (and hybrid form, if he has racial paragon levels) taking the place of shifting. Note, though, that he may not be able to use all shifter feats depending on his form (such as a werewolf with a feat which improves fly speed).

Level Adjustment: +0


Lycanthrope Paragon
Quote
Hit Die: d8
BAB: Average
Saves: Fort good, Ref good, Will poor
Class Skills (2+Int): Climb, Control Shape, Craft, Handle Animal, Hide, Intimidate, Jump, Knowledge (nature), Listen, Move Silently, Profession, Spot, Survival, Swim

Quote
LvSpecial
1Hybrid Form, Improved Damage Reduction
2Improved Hybrid Form, Rapid Change
3Perfect Hybrid Form

Improved Damage Reduction (Ex): A lycanthrope paragon's DR/silver increases by 1 for each level of this class.

Hybrid Form (Su): A lycanthrope paragon may enter hybrid form instead of animal form. In this form he gains the ability score increases and damage reduction of his animal form. He also gains the natural weapons of his animal form, their damage adjusted for size if necessary (if he already has any natural weapon of the types granted, use the better of the two). A lycanthrope in hybrid form cannot speak properly, preventing him from casting spells with verbal components. Apart from a more bestial appearance, this form is otherwise identical to his normal form.

Improved Hybrid Form (Su): At 2nd level, a lycanthrope paragon's hybrid form improves. He now uses the better of his normal form or animal forms' natural armor bonuses, and may choose to use his animal form's size if it is larger than his normal form (this choice is made whenever he enters hybrid form, and does not affect his ability scores). He may also speak in hybrid form.

Rapid Change (Su): At 2nd level, a lycanthrope paragon may enter animal or hybrid form as a move action rather than a standard action.

Perfect Hybrid Form (Su): At 3rd level, a lycanthrope paragon gains all special attacks and special qualities of his animal form when he enters hybrid form. He may speak in either hybrid or animal forms.

New Feats
Quote
Ghost Strike [Racial]
Prerequisites: Lycanthrope
Benefit: While in animal or hybrid form, your natural weapons gain the ghost touch special quality.
Special: You may treat this feat as a [Shifter] feat for the purposes of prerequisites.
Quote
Hybrid Movement [Racial]
Prerequisites: Lycanthrope, hybrid form
Benefit: While in hybrid form, you gain the movement modes of your animal form.
Special: You may treat this feat as a [Shifter] feat for the purposes of prerequisites.
Quote
Respiratory Shift [Racial]
Prerequisites: Lycanthrope
Benefit: You are capable of breathing in any situation where one of your forms would be able to breathe (eg. a wereshark could breathe water in human form, and air in shark form). If one of your forms does not need to breathe, none of them do. You gain a +2 bonus on saves and checks which involve breathing (such as Constitution checks made to hold your breath, and Fort saves made to resist inhaled poisons).
Special: You may treat this feat as a [Shifter] feat for the purposes of prerequisites.
Quote
Shifting Subtlety [Racial]
Prerequisites: Lycanthrope
Benefit: Your natural form is almost indistinguishable from a normal member of your race (as is your hybrid form, if you possess one). You gain a +10 bonus on Disguise checks made to hide your nature as a lycanthrope.
Special: You may treat this feat as a [Shifter] feat for the purposes of prerequisites.
« Last Edit: May 09, 2011, 03:12:59 PM by Prime32 » Logged

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Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy.
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archangel.arcanis
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« Reply #1 on: August 30, 2010, 10:16:02 AM »

I like it so far but want to know how you handle ECL with it. I assume the Magical Beast HD each would count as a "level" and they are forced to take those.
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« Reply #2 on: August 30, 2010, 10:20:17 AM »

Needs some kind of Greater Lycanthrope(maybe even the paragon) to get minor Regen /silver.
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Epigenentheto, apoleia keraune hos timeis pteirei.
Hekatonkatis kai khiliakis astrapsato.
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Prime32
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« Reply #3 on: August 30, 2010, 02:47:56 PM »

I like it so far but want to know how you handle ECL with it. I assume the Magical Beast HD each would count as a "level" and they are forced to take those.
Uh huh. That's how HD work. Confused

I didn't do anything with Control Shape, but I can put that back in. I wasn't sure how to handle the Curse of Lycanthropy - I figured it could be a feat or come from the paragon class.
« Last Edit: August 30, 2010, 02:53:54 PM by Prime32 » Logged

My work
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Current games
The tier system in a nutshell:
Tier 6: A cartographer.
Tier 5: An expert cartographer or a decent marksman.
Tier 4: An expert marksman.
Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left.
Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy.
Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.
archangel.arcanis
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« Reply #4 on: August 30, 2010, 02:53:35 PM »

I like it so far but want to know how you handle ECL with it. I assume the Magical Beast HD each would count as a "level" and they are forced to take those.
Uh huh. That's how HD work. Confused

I didn't do anything with Control Shape, but I can put that back in.
I figured but wanted to make sure as i've seen some people do crazy things. My old group would go so far as to toss them out entirely and just give everything for a +3 LA.
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« Reply #5 on: August 30, 2010, 02:53:50 PM »

Interesting. The DR is pretty weak if you're using this on an NPC, but I understand that it keeps the LA low for PC versions.
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veekie
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« Reply #6 on: August 30, 2010, 02:59:03 PM »

I like it so far but want to know how you handle ECL with it. I assume the Magical Beast HD each would count as a "level" and they are forced to take those.
Uh huh. That's how HD work. Confused

I didn't do anything with Control Shape, but I can put that back in. I wasn't sure how to handle the Curse of Lycanthropy - I figured it could be a feat or come from the paragon class.
Depends on how infectious you want to to be, but I think it's best to handle it with disease rules.
After all, the myths range from a pinpoint curse, to a familial heritage, to a plague.
Logged

The mind transcends the body.
It's also a little cold because of that.
Please get it a blanket.

I wish I could read your mind,
I can barely read mine.

"Skynet begins to learn at a geometric rate. It becomes self-aware at 2:14 a.m. Eastern time, August 29th. At 2:15, it begins rolling up characters."

"Just what do you think the moon up in the sky is? Everyone sees that big, round shiny thing and thinks there must be something round up there, right? That's just silly. The truth is much more awesome than that. You can almost never see the real Moon, and its appearance is death to humans. You can only see the Moon when it's reflected in things. And the things it reflects in, like water or glass, can all be broken, right? Since the moon you see in the sky is just being reflected in the heavens, if you tear open the heavens it's easy to break it~"
-Ibuki Suika, on overkill

To sumbolaion diakoneto moi, basilisk ouranionon.
Epigenentheto, apoleia keraune hos timeis pteirei.
Hekatonkatis kai khiliakis astrapsato.
Khiliarkhou Astrape!

There is no higher price than 'free'.

"I won't die. I've been ordered not to die."
Prime32
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« Reply #7 on: September 05, 2010, 10:09:54 AM »

Made some updates.
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My work
DeviantArt
Current games
The tier system in a nutshell:
Tier 6: A cartographer.
Tier 5: An expert cartographer or a decent marksman.
Tier 4: An expert marksman.
Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left.
Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy.
Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.
Prime32
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« Reply #8 on: November 05, 2010, 07:14:16 PM »

Idea for a feat - probably works better with vampires unless you have a low-HD animal form.
Quote
Curse of Lycanthropy [Racial]
Prerequisites: Lycanthrope
Benefit: Any creature damaged by one of your natural weapons in animal or hybrid form risks contracting lycanthropy (see the rules in the original lycanthrope template, except that instead of shifting alignment they risk developing feelings of loyalty to you). You may gain a "pack" of such victims as if you had the Leadership feat (treat as followers). You may add the HD of your animal form as a bonus to your Leadership score for this purpose. If your victim is too high-level to be gained as a follower it instead becomes a free-willed lycanthrope. If you already possess the maximum number of followers, you must release one from your control in order to add another.
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My work
DeviantArt
Current games
The tier system in a nutshell:
Tier 6: A cartographer.
Tier 5: An expert cartographer or a decent marksman.
Tier 4: An expert marksman.
Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left.
Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy.
Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.
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« Reply #9 on: November 06, 2010, 02:21:20 AM »

Fascntng! I didn't know the lycans needed a fix but there it is. Maybe you could slap together a vampire fix too? Frank n K did a nice one but it seems underpowered..
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Prime32
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« Reply #10 on: November 06, 2010, 08:45:11 AM »

Fascntng! I didn't know the lycans needed a fix but there it is. Maybe you could slap together a vampire fix too? Frank n K did a nice one but it seems underpowered..
Confused I can't tell if you're being serious or not. I wouldn't call +2 Str/Cha for LA +0 and free metamagic "underpowered".
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My work
DeviantArt
Current games
The tier system in a nutshell:
Tier 6: A cartographer.
Tier 5: An expert cartographer or a decent marksman.
Tier 4: An expert marksman.
Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left.
Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy.
Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.
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