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Author Topic: Mice in a Maze  (Read 13441 times)
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Sohala
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« Reply #160 on: September 04, 2010, 12:59:27 PM »

Another low growl issues forth from the darkness, but you can still see nothing.
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« Reply #161 on: September 04, 2010, 03:14:45 PM »

Dalanath's psicrystal slowly skitters in the direction of the growl, seeing if it can spot whatever is making the noise.
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ShadowViper
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« Reply #162 on: September 04, 2010, 03:41:41 PM »

Danus turns in the direction of the growl, raising his shield as he moves into a defensive stance, his right hand hovering over his heavy mace's hilt.
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« Reply #163 on: September 04, 2010, 03:48:59 PM »

Galon grins slightly as he raises his spines, twitching with excitement.
"Oooh! I wonder what we're up against!"
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RobbyPants
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« Reply #164 on: September 04, 2010, 05:06:40 PM »

Terek points his bow toward the door.
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The_Mad_Linguist
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« Reply #165 on: September 04, 2010, 05:10:43 PM »

Let's make it come out to us.

Chauser tosses a bag of marbles to the front of the door.
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Sohala
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« Reply #166 on: September 04, 2010, 10:39:52 PM »

The psicrystal pauses at the doorway for a moment but skitters on past, it noticed an open door and the body of an orc.

Okay, I have put you all on the map in roughly what I thought you might like.
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« Reply #167 on: September 05, 2010, 10:28:13 AM »

Frank will move quickly to get closer to the psicrystal. He is the tank and doesn't want the cleric leading the way.
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« Reply #168 on: September 05, 2010, 11:35:34 AM »

In the far corner, Frank can see three orcs huddled together on the floor. One is staring menacingly at him, which lets out a small growl.
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« Reply #169 on: September 05, 2010, 06:29:38 PM »

OOOOORRRRRRCCCCSS!
Rolling this seems appropriate:
Init: (1d20=3)
Not my favorite roll though.
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Retire the character before the DM smacks you with the Table as the book will feel totally inadequate now.-Hazren
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« Reply #170 on: September 05, 2010, 06:54:44 PM »

The orcs hurry to their feet, each hefting a large axe, but they remain in the corner.

Frank and orcs get a round, then the rest of the group.

Frank 3
Orcs ?
Galon 1d20+1=9
Dalanath 1d20+4=11
Terek 1d20+5=9
Danus 1d20=15
Chauser 1d20+3=10


Order next round
Orcs ?

Danus 15
Dalanath 11
Chauser 10
Terek 9
Galon 9
Frank 3
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« Reply #171 on: September 05, 2010, 09:20:38 PM »

Frank will move into a stand-off position (right 2 up 1 from his current location) and ready his action to attack any Orc that enters his threat range.
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Clerics and Druids are like the 4 and 2 in 42. Together they are the answer to the ultimate question in D&D.
Retire the character before the DM smacks you with the Table as the book will feel totally inadequate now.-Hazren
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« Reply #172 on: September 05, 2010, 09:53:15 PM »

The orcs shift a bit, without a word, but remain near the corner, seeming wary of the dwarf.

Round two:

Danus 15
Dalanath 11
Chauser 10
Terek 9
Galon 9
Frank 3
Orcs ?
« Last Edit: September 05, 2010, 09:56:53 PM by Sohala » Logged

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The_Mad_Linguist
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« Reply #173 on: September 05, 2010, 10:03:22 PM »

Chauser tries a variety of languages
Hey guys.  What's up?
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ShadowViper
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« Reply #174 on: September 05, 2010, 11:31:54 PM »

Danus moves forward 40 feet, his shield still held in a readied position while his right hand continues to hover over the hilt of his heavy mace. Noticing their hesitation to level the corner.

"We do not mean you any harm, but should you attempt anything, we will defend ourselves, without hesitation. Please state your intentions" was said to the three orcs.

Double move straight forward 40ft, free action to speak
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I hear it's amazing when the famous purple stuffed worm in flap-jaw space with the tuning fork does a raw blink on Hara-Kiri rock! I need scissors! 61!

" 'Giving up' kills people. When a person refuses to give up, he earns the right to walk down the road of humanity." - Alucard
Sohala
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« Reply #175 on: September 05, 2010, 11:58:35 PM »

Chauser gets a deep, but low volume laugh from the darkness for his troubles.

Minor detail, you can't actually see the orcs unless you have darkvision, which even from where you said you moved, is still to short. Basically your sphere of sight is 20ft in each direction of Chauser. But this doesn't mean the basics of your post can't be used.

Another note, unless something major or confusing happens, the map is getting updated once a round, most likely towards the top of the order or during the last enemies' turn.

In horribly spoken common, one of the orcs speaks up, "Death." By his tone you can't tell if it is a threat or not.
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« Reply #176 on: September 07, 2010, 12:36:20 AM »

Dalanath moves forward to stand behind his psicrystal.  "What are we going to do?"

Psicrystal tries to spot if any of the orcs have the beads
Spot: 11
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Sohala
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« Reply #177 on: September 07, 2010, 12:50:53 AM »

Subject to you saying no, I am going to move the psicrystal to give you the sight you want.

Up four, right one.

The little psicrystal skitters forward, into a position in front of the dwarf. From its new vantage point it does not spy any beads.
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The_Mad_Linguist
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« Reply #178 on: September 07, 2010, 01:30:31 AM »

How about we share a drink now, and fight some other dudes to the death later?  We've got like a keg of booze, so there should be plenty for everyone.

Chauser sidesteps so he's next to the wall, facing where he thinks the gravelly voiced dudes are.

Oh, and who's the stiff?

Can anyone resist free beer?
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Sohala
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« Reply #179 on: September 07, 2010, 01:39:21 AM »

Chauser's offer seems to fall on deaf ears, as all he gets back is a weak grunt. His second comment seems to at least interest the orcs enough to warrant a short response, "Hes dead."
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