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Nick
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« Reply #100 on: August 31, 2010, 09:01:21 PM » |
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Nick, have you considered this stuff? (if Phaedrus will allow it) And is there a writeup for your custom summoner anyway? Still need items and personality/backstory for my character. I'm using the Pathfinder Summoner With the following changes: 1) Swap out the Summon Monster SLA with Astral Construct. It is still restricted to use when my Eidolon is not around, and it is a standard action PLA instead of the full round. 2) Spell list is swapped for a power list akin to the general Psion list + Shaper discipline access. Same number of powers known. 3) Astral Construct as a power known is given free. 4) Astral Construct works differently for Summoners. Basically its a standard action manifestation, and lasts for 1 minute per level instead of 1 round. And lol. Guys, its a level 3 character. 
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"You'll still be living in caves." "Hell I don't mind that." befriend (v.): to use mecha-class beam weaponry to inflict grievous bodily harm on a target in the process of proving the validity of your belief system.
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Nanshork
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« Reply #101 on: August 31, 2010, 09:06:34 PM » |
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And lol. Guys, its a level 3 character.  So? 
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Nick
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« Reply #102 on: August 31, 2010, 10:29:36 PM » |
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And lol. Guys, its a level 3 character.  So?  Its ok 
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"You'll still be living in caves." "Hell I don't mind that." befriend (v.): to use mecha-class beam weaponry to inflict grievous bodily harm on a target in the process of proving the validity of your belief system.
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PhaedrusXY
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« Reply #103 on: September 01, 2010, 09:59:42 AM » |
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Nick, have you considered this stuff? (if Phaedrus will allow it) And is there a writeup for your custom summoner anyway? Still need items and personality/backstory for my character. I'm using the Pathfinder Summoner With the following changes: 1) Swap out the Summon Monster SLA with Astral Construct. It is still restricted to use when my Eidolon is not around, and it is a standard action PLA instead of the full round. 2) Spell list is swapped for a power list akin to the general Psion list + Shaper discipline access. Same number of powers known as an Ardent. 3) Astral Construct as a power known is given free. 4) Astral Construct works differently for Summoners. Basically its a standard action manifestation, and lasts for 1 minute per level instead of 1 round. FTFY. We were going to lower the powers known, because you're getting quite a few goodies over a standard psion. I think it is worth more than the loss of bonus feats. I had originally said Wilder, but I think that's a bit too restrictive (I hate the Wilder class...). So you'll have two known at 1st, not counting Astral Construct, then learn one new power at every level after that.
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A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?
Sounds like the makings of a gay porn film.
...thanks
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Nick
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« Reply #104 on: September 01, 2010, 10:08:50 AM » |
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Nick, have you considered this stuff? (if Phaedrus will allow it) And is there a writeup for your custom summoner anyway? Still need items and personality/backstory for my character. I'm using the Pathfinder Summoner With the following changes: 1) Swap out the Summon Monster SLA with Astral Construct. It is still restricted to use when my Eidolon is not around, and it is a standard action PLA instead of the full round. 2) Spell list is swapped for a power list akin to the general Psion list + Shaper discipline access. Same number of powers known as an Ardent. 3) Astral Construct as a power known is given free. 4) Astral Construct works differently for Summoners. Basically its a standard action manifestation, and lasts for 1 minute per level instead of 1 round. FTFY. We were going to lower the powers known, because you're getting quite a few goodies over a standard psion. I think it is worth more than the loss of bonus feats. I had originally said Wilder, but I think that's a bit too restrictive (I hate the Wilder class...). So you'll have two known at 1st, not counting Astral Construct, then learn one new power at every level after that. I know you hate the wilder but since the powers known is tagged to it for Susan's case. Here's the actual scenario. As a level 3, a wilder would have 2 powers known at level 1 and nothing else. So for the build as it is, the Expansion is bought through expanded knowledge, astral construct is given freebie. Right now. Your ruling is that the Psionic PF Summoner starts with 2 powers (which is 1 power more than the Wilder gets at level 1) and then 1 new power at every level after that. A level 3 Psionic PF Summoner would then get 2 +1 +1 = 4 powers, not counting the Astral Construct as a freebie. Either I'm mistaking something, or I seem to be given more powers known according to your new adjustment.
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"You'll still be living in caves." "Hell I don't mind that." befriend (v.): to use mecha-class beam weaponry to inflict grievous bodily harm on a target in the process of proving the validity of your belief system.
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PhaedrusXY
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« Reply #105 on: September 01, 2010, 10:12:50 AM » |
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Yeah, let's change it to Ardent powers known. I just hate the Wilder progression so much that I can't bring myself to impose it on you.  I mean really... look at 5th level. Volatile Mind +1 is all they get. Are you joking?  It's really too bad, as I like the idea of the Wilder class. It is just so poorly made that I can't bring myself to like it at all, no matter how hard I try...
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« Last Edit: September 01, 2010, 10:15:20 AM by PhaedrusXY »
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A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?
Sounds like the makings of a gay porn film.
...thanks
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Nanshork
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« Reply #106 on: September 01, 2010, 10:14:39 AM » |
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So I take it I should just pick some feats myself then?  Edit: Phaedrus, I assume that I can't switch out my Wild Talent with Psionic Talent? Same effect, more usefulness to me. 
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« Last Edit: September 01, 2010, 10:16:37 AM by Nanshork »
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PhaedrusXY
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« Reply #107 on: September 01, 2010, 10:17:09 AM » |
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So I take it I should just pick some feats myself then?  The stuff that Prime linked to looks pretty cool. (I mean the Shadow Mind stuff, but I'm fine with most/all Mind's Eye material, even updated 3.0 stuff).
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A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?
Sounds like the makings of a gay porn film.
...thanks
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Nick
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« Reply #108 on: September 01, 2010, 10:28:38 AM » |
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Yeah, let's change it to Ardent powers known. I just hate the Wilder progression so much that I can't bring myself to impose it on you.  I mean really... look at 5th level. Volatile Mind +1 is all they get. Are you joking?  It's really too bad, as I like the idea of the Wilder class. It is just so poorly made that I can't bring myself to like it at all, no matter how hard I try... Basically I gain 2 new powers. Thanks 
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"You'll still be living in caves." "Hell I don't mind that." befriend (v.): to use mecha-class beam weaponry to inflict grievous bodily harm on a target in the process of proving the validity of your belief system.
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PhaedrusXY
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« Reply #109 on: September 01, 2010, 10:44:31 AM » |
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So I take it I should just pick some feats myself then?  Edit: Phaedrus, I assume that I can't switch out my Wild Talent with Psionic Talent? Same effect, more usefulness to me.  Allowing Wild Talent to count as Psionic Talent sounds like a reasonable House Rule, I think.
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A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?
Sounds like the makings of a gay porn film.
...thanks
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Nanshork
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« Reply #110 on: September 01, 2010, 10:46:08 AM » |
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So I take it I should just pick some feats myself then?  Edit: Phaedrus, I assume that I can't switch out my Wild Talent with Psionic Talent? Same effect, more usefulness to me.  Allowing Wild Talent to count as Psionic Talent sounds like a reasonable House Rule, I think. Woo, now I can take feats that have Psionic Talent as a prereq! 
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Prime32
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« Reply #111 on: September 01, 2010, 03:44:19 PM » |
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Does this psionic summoner writeup look about right to you? I had to adjust the skill list. http://brilliantgameologists.com/boards/index.php?topic=9161.msg310443#msg310443
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My workDeviantArtCurrent gamesThe tier system in a nutshell: Tier 6: A cartographer. Tier 5: An expert cartographer or a decent marksman. Tier 4: An expert marksman. Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left. Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy. Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.
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PhaedrusXY
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« Reply #112 on: September 01, 2010, 03:49:33 PM » |
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I think I said d6 hit dice, and 4 skill points per level, but I'd have to go dig back through the thread to make sure. Nick might remember.  BAB was also poor, not average. This thing focuses on summoning stuff, not being a gish. So I don't think it should have a medium BAB progression.
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A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?
Sounds like the makings of a gay porn film.
...thanks
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Nick
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« Reply #113 on: September 01, 2010, 07:51:17 PM » |
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I think I said d6 hit dice, and 4 skill points per level, but I'd have to go dig back through the thread to make sure. Nick might remember.  BAB was also poor, not average. This thing focuses on summoning stuff, not being a gish. So I don't think it should have a medium BAB progression. BAB is 3/4 as per summoner, d6 hit dice is correct, 4 skill points is correct. And its not really about being a gish or a summoner because later on the summoner takes on some of the features of the eidolon like a sort of personal manifestation of that eidolon or something. 3/4 BAB about covers it right.
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"You'll still be living in caves." "Hell I don't mind that." befriend (v.): to use mecha-class beam weaponry to inflict grievous bodily harm on a target in the process of proving the validity of your belief system.
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Nanshork
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« Reply #114 on: September 02, 2010, 03:37:23 PM » |
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Feats update: I am taking Darkstalker. I'll probably need it to survive.  Options have been narrowed down to: Creature Capacitor, Overchannel, Manifesting Prodigy, and Psionic Body, and things that require Psionic Body (plus whatever other things people might decide I want). I have three feat slots open. All of the cool feats for Worldthought Medics require one more level in Worldthought Medic.
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endgamecutter
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« Reply #115 on: September 02, 2010, 04:07:13 PM » |
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I just realized I have no idea what powers to take (or feats for that matter, seeing as there aren't too many options for a 1 handed weapon user) Anything I should look into?
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there is roughly a 99% chance that this post is an obscure reference to SOMETHING.
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PhaedrusXY
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« Reply #116 on: September 02, 2010, 04:16:52 PM » |
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I just realized I have no idea what powers to take (or feats for that matter, seeing as there aren't too many options for a 1 handed weapon user) Anything I should look into?
This homebrew feat might interest you: Duelist [General, Fighter Bonus] Prerequisites: Base attack bonus +4 Benefit: When you enter melee with your offhand empty and without a shield, you receive a dodge bonus to AC and a bonus on attack and damage rolls equal to 1/3rd of your character level, rounded up. This benefit only applies if you are wielding a melee weapon in combat. Or if you're using a shield, there are a few feats for shield users in the rules thread, also.
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A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?
Sounds like the makings of a gay porn film.
...thanks
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Nanshork
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« Reply #117 on: September 02, 2010, 04:42:46 PM » |
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Question: Are a few extra PP worth feat slots?
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endgamecutter
Domesticated Capuchin Monkey
 
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« Reply #118 on: September 02, 2010, 04:44:17 PM » |
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I just realized I have no idea what powers to take (or feats for that matter, seeing as there aren't too many options for a 1 handed weapon user) Anything I should look into?
This homebrew feat might interest you: Duelist [General, Fighter Bonus] Prerequisites: Base attack bonus +4 Benefit: When you enter melee with your offhand empty and without a shield, you receive a dodge bonus to AC and a bonus on attack and damage rolls equal to 1/3rd of your character level, rounded up. This benefit only applies if you are wielding a melee weapon in combat. actually, that feat's the reason I chose to go as a duelist type over the classic two hander. But that still leaves me with 6 or so feats to choose for my career, and I can't take duelist just yet, so I have two open slots assuming I take elusive target and mobility. I'll look into the shield style though, maybe I can convert to a swashbuckler...
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archangel.arcanis
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« Reply #119 on: September 02, 2010, 04:46:46 PM » |
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Question: Are a few extra PP worth feat slots?
In mot cases I would say no. You may want to look at some way of getting discounted manifestation or extra renewable PP to increase your endurance. Also on a related note. Phaedrus will torc of power preservation work as in XPH or MiC?
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Clerics and Druids are like the 4 and 2 in 42. Together they are the answer to the ultimate question in D&D. Retire the character before the DM smacks you with the Table as the book will feel totally inadequate now.-Hazren
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