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archangel.arcanis
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« Reply #40 on: August 27, 2010, 04:58:45 PM »

If I die and can make a new character I'm making an Id Forger.  Just saying.   Tongue
Nah, I'll just start adding crappy templates on to you like Kevin-Video's DM.  Smirk
You are an evil evil man 
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Retire the character before the DM smacks you with the Table as the book will feel totally inadequate now.-Hazren
Prime32
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« Reply #41 on: August 27, 2010, 05:03:32 PM »

How do consumables work? If I wanted to get a gauntlet which can manifest bolt, for instance. (could I make it at-will by doubling the price of a dorje?)

Also: dissolving weapon is an lv1 power for marksmen, yet it doesn't list a different pp cost for them. Do you think this is an error or deliberate? Should the power deal less damage if only 1pp is spent on it?

EDIT: Pointing this out for full manifesters - http://brilliantgameologists.com/boards/index.php?topic=9137
« Last Edit: August 27, 2010, 05:11:55 PM by Prime32 » Logged

My work
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Current games
The tier system in a nutshell:
Tier 6: A cartographer.
Tier 5: An expert cartographer or a decent marksman.
Tier 4: An expert marksman.
Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left.
Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy.
Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.
Nanshork
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« Reply #42 on: August 27, 2010, 05:22:53 PM »

If I die and can make a new character I'm making an Id Forger.  Just saying.   Tongue
Nah, I'll just start adding crappy templates on to you like Kevin-Video's DM.  Smirk
You are an evil evil man  

Why would you do such a horrible thing?   Big Eyes

Edit: Double checking to make sure.  Is the ML of my psi-like abilities my character level?
Edit Part Deux: Am I going to be in control of the creature I charm?  I ask because the Puppeteer Entrall ability uses the word "domination."
« Last Edit: August 27, 2010, 07:03:17 PM by Nanshork » Logged

My babies - A thread of random builds I've come up with over the years.
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Prime32
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« Reply #43 on: August 27, 2010, 06:51:20 PM »

First template: titanic.
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My work
DeviantArt
Current games
The tier system in a nutshell:
Tier 6: A cartographer.
Tier 5: An expert cartographer or a decent marksman.
Tier 4: An expert marksman.
Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left.
Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy.
Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.
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« Reply #44 on: August 27, 2010, 06:54:47 PM »

True, but I'm going with the DSP Soulknife class for the racial sub levels.  Net result is that I'll be something of a psionic dervish.

Now, I have some feat questions...  Here's what I'm looking at for feats at this moment:
Flaw (Shaky)- Horde Breaker [Combat]
1st- Wild Talent, Weapon Finesse [Combat]
2nd- Speed of Thought (Xeph Soulknife Sub)
3rd- Elusive Target [Combat], Extra Xeph Burst (Psion Bonus)

4th- Xeph Bladestorm (Soulknife Bonus)
6th- Mobility/Spring Attack/whateveryouwannacallit

This is a bit more open-ended.  What's the shortest path to adding a Cause Overreach-like ability to this character?
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Prime32
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« Reply #45 on: August 27, 2010, 07:11:23 PM »

Edit Part Deux: Am I going to be in control of the creature I charm?  I ask because the Puppeteer Entrall ability uses the word "domination."
You can order it telepathically - it amounts to the same thing.
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My work
DeviantArt
Current games
The tier system in a nutshell:
Tier 6: A cartographer.
Tier 5: An expert cartographer or a decent marksman.
Tier 4: An expert marksman.
Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left.
Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy.
Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.
PhaedrusXY
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« Reply #46 on: August 27, 2010, 09:53:34 PM »

How do consumables work? If I wanted to get a gauntlet which can manifest bolt, for instance. (could I make it at-will by doubling the price of a dorje?)

Also: dissolving weapon is an lv1 power for marksmen, yet it doesn't list a different pp cost for them. Do you think this is an error or deliberate? Should the power deal less damage if only 1pp is spent on it?

EDIT: Pointing this out for full manifesters - http://brilliantgameologists.com/boards/index.php?topic=9137
Consumables count against wealth, but not as an attuned item.

An error. Should be 1 pp. I guess leave the damage the same...

If I die and can make a new character I'm making an Id Forger.  Just saying.   Tongue
Nah, I'll just start adding crappy templates on to you like Kevin-Video's DM.  Smirk
You are an evil evil man 

Why would you do such a horrible thing?   Big Eyes

Edit: Double checking to make sure.  Is the ML of my psi-like abilities my character level?
Edit Part Deux: Am I going to be in control of the creature I charm?  I ask because the Puppeteer Entrall ability uses the word "domination."
I think so, and it would be as the psi-power Dominate.
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A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
Nick
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« Reply #47 on: August 27, 2010, 09:55:47 PM »

Susan is complete.
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PhaedrusXY
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« Reply #48 on: August 27, 2010, 09:58:42 PM »

Susan is complete.
Great. Big Grin
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A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
Nanshork
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« Reply #49 on: August 27, 2010, 10:29:35 PM »

I'll get my character up this weekend.

So Phaedrus, how's that list coming?   
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My babies - A thread of random builds I've come up with over the years.
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« Reply #50 on: August 28, 2010, 12:13:55 AM »

The crunch for my character is 99% done.  The fluff may have to wait a while, as the first week of fall semester has just passed, and I really need to switch off my brain for a little bit before having to study after too-little R&R.

There are only two things left for me to figure out for my character: 1) what method of getting in free trip attempts will I use and 2) how much and what kinds of mundane crap am I going to stuff into my MacGuyver-pack.
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endgamecutter
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« Reply #51 on: August 28, 2010, 12:37:02 AM »

okay, I have two possible build plans as a gish, both require your approval

Concept 1: a psionic ranger using the druid's shapechange variant (so I don't have nothing early on and because I'd most likely suck at finding good things to turn into...plus I doubt many animals are alive anymore) reflavored as a psionic spirit of some kind assisting him in combat. Not sure if you'd let me use a druid ACF or not, but wildshape IS stronger and allowed to the ranger so... The main problem comes from the fact that combined with expansion I'd be walking around colossal at later levels (if we get that far) which is difficult both in terms of how we'd explain it (I can haz mecha...?) and I'm not sure if it would be right thematically/mechanically for a player to be colossal as his main battle strategy

Concept 2: swiftblade and possibly abjurant champion reflavored as psionic (I get haste adapted as a power too this way) with me using the duelist feat in the homebrew to be a badass fencer. Simpler, but I'm kinda worried as to how I'd deal with AoO's considering most things we fight are probably going to be large at the very least...unless we regularly fight city people/bandits or something. Also I'd need the conflict mantle to give me a weapon proficiency to make prerequisites...and dodge/mobility would probably need replacing with something worth a damn.

Would you allow either of these? If not, then I'll roll ardent/slayer and probably still do the fencing thing, but be much less awesome due to the lack of supernatural reflexes and such.
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Agita
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« Reply #52 on: August 28, 2010, 04:58:28 AM »



am i doin it rite? Tongue
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Nick
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« Reply #53 on: August 28, 2010, 07:47:07 AM »


Verily you are. Big Grin
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"You'll still be living in caves."
"Hell I don't mind that."
befriend (v.): to use mecha-class beam weaponry to inflict grievous bodily harm on a target in the process of proving the validity of your belief system.
Prime32
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« Reply #54 on: August 28, 2010, 08:44:18 AM »

Concept 1: a psionic ranger using the druid's shapechange variant (so I don't have nothing early on and because I'd most likely suck at finding good things to turn into...plus I doubt many animals are alive anymore) reflavored as a psionic spirit of some kind assisting him in combat. Not sure if you'd let me use a druid ACF or not, but wildshape IS stronger and allowed to the ranger so... The main problem comes from the fact that combined with expansion I'd be walking around colossal at later levels (if we get that far) which is difficult both in terms of how we'd explain it (I can haz mecha...?) and I'm not sure if it would be right thematically/mechanically for a player to be colossal as his main battle strategy
You can shapeshift as a swift action, so you don't have to walk around like that.

I would also suggest looking at some ACFs - Urban Tracking and Voice of the City, for instance.

Quote
Concept 2: swiftblade and possibly abjurant champion reflavored as psionic (I get haste adapted as a power too this way) with me using the duelist feat in the homebrew to be a badass fencer. Simpler, but I'm kinda worried as to how I'd deal with AoO's considering most things we fight are probably going to be large at the very least...unless we regularly fight city people/bandits or something. Also I'd need the conflict mantle to give me a weapon proficiency to make prerequisites...and dodge/mobility would probably need replacing with something worth a damn.
Phaedrus is already combining Mobility with Spring Attack, and replacing Dodge with Elusive Target. There's already a psionic version of haste. You could even combine the two concepts, but you'd need 8 levels of ranger manifesting to enter swiftblade (unless you can adapt mystic ranger).
« Last Edit: August 28, 2010, 08:53:13 AM by Prime32 » Logged

My work
DeviantArt
Current games
The tier system in a nutshell:
Tier 6: A cartographer.
Tier 5: An expert cartographer or a decent marksman.
Tier 4: An expert marksman.
Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left.
Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy.
Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.
X-Codes
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Posts: 3941



« Reply #55 on: August 28, 2010, 03:32:35 PM »

What are the pre-requisites for Defensive Throw?  My character will have Horde Breaker and Elusive Target, although Combat Expertise and Improved Trip seem to have been incorporated into combat itself with the Races of War rules already.
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PhaedrusXY
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« Reply #56 on: August 28, 2010, 03:35:54 PM »

endgamecutter: What Prime32 said. All of that stuff should be fine, except maybe the Mystic Ranger as-written.

What are the pre-requisites for Defensive Throw?  My character will have Horde Breaker and Elusive Target, although Combat Expertise and Improved Trip seem to have been incorporated into combat itself with the Races of War rules already.
We're not using those combat rules, though. I'm just using a few feats from there to replace really crappy standard feats, basically. I don't remember the prereqs for that offhand.
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A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
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« Reply #57 on: August 28, 2010, 04:02:29 PM »

Ah, ok.  Probably don't have enough feats to swing that, then.  I can still just take the CWar version of Elusive Target, right?  I think I'll wait for that.
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Prime32
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« Reply #58 on: August 28, 2010, 04:20:29 PM »

endgamecutter: What Prime32 said. All of that stuff should be fine, except maybe the Mystic Ranger as-written.
Mystic ranger changes your spellcasting from lv1-4 to lv0-5, right? The marksman's progression seems fair.

I know it also delays the levels you get your combat style, can't remember if it does anything else.
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My work
DeviantArt
Current games
The tier system in a nutshell:
Tier 6: A cartographer.
Tier 5: An expert cartographer or a decent marksman.
Tier 4: An expert marksman.
Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left.
Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy.
Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.
endgamecutter
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« Reply #59 on: August 28, 2010, 04:33:58 PM »

endgamecutter: What Prime32 said. All of that stuff should be fine, except maybe the Mystic Ranger as-written.
Mystic ranger changes your spellcasting from lv1-4 to lv0-5, right? The marksman's progression seems fair.

I know it also delays the levels you get your combat style, can't remember if it does anything else.
Which reminds me, how would the progression work in the first place? Shapechange variant starts at level 1 with predator form and comes with I think 6 forms? So its already going to be wonky with ranger progression (if we even alter it) which only gets worse if we add in a delay (which I would. Powers are useful.) Other than that being a giant lightning bruiser could be fun (still worried about the colossal thing though, even if I'm only massive in combat I still have to deal with managing to fit my bulk into the battlefield) If we're too lazy to sort that out I'll just stick with concept 2
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