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Nanshork
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« Reply #160 on: September 07, 2010, 05:17:55 PM » |
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Yes, the dog is indeed badassed.  I'm considering putting some barding on it and calling it a day. Once I get my fluff done (and maybe equip the thing with barding and whatever you decide it starts with) I'm good to go. Did you want to work out my character's backstory with me?
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PhaedrusXY
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« Reply #161 on: September 07, 2010, 05:24:26 PM » |
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Other than what I've already told you, I haven't actually came up with anything more related to it.  There will definitely be some kind of secret society/network of psychics, which uses Society Minds and Worldthought Medics for a communications network. You'll belong to it, and you'll have "ascended" to your current form as we discussed earlier. If you want to make up some stuff based on that, go ahead. I'm sure they'll have some kind of "bases" in old, abandoned ruins, or something like that, and maybe even a city of their own somewhere (like Zion in the Matrix, maybe  ).
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A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?
Sounds like the makings of a gay porn film.
...thanks
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Prime32
Honorary Moderator
Organ Grinder

Posts: 7534
Modding since 03/12/10
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« Reply #162 on: September 07, 2010, 05:47:23 PM » |
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Did you want to work out my character's backstory with me? You were the mightiest among your people... or so you thought. Then one day you sniffed the wrong guy's butt.
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My workDeviantArtCurrent gamesThe tier system in a nutshell: Tier 6: A cartographer. Tier 5: An expert cartographer or a decent marksman. Tier 4: An expert marksman. Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left. Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy. Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.
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Nanshork
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« Reply #163 on: September 07, 2010, 05:49:09 PM » |
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Did you want to work out my character's backstory with me? You were the mightiest among your people... or so you thought. Then one day you sniffed the wrong guy's butt. The dog is not my character.  Though you guys won't know that. 
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Prime32
Honorary Moderator
Organ Grinder

Posts: 7534
Modding since 03/12/10
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« Reply #164 on: September 07, 2010, 05:50:43 PM » |
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Did you want to work out my character's backstory with me? You were the mightiest among your people... or so you thought. Then one day you sniffed the wrong guy's butt. The dog is not my character.  Though you guys won't know that.  My character is a Marksman. Why am I suddenly picturing that scene from FMA?
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« Last Edit: September 07, 2010, 05:55:11 PM by Prime32 »
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My workDeviantArtCurrent gamesThe tier system in a nutshell: Tier 6: A cartographer. Tier 5: An expert cartographer or a decent marksman. Tier 4: An expert marksman. Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left. Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy. Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.
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Nick
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« Reply #165 on: September 08, 2010, 12:28:02 AM » |
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Did you want to work out my character's backstory with me? You were the mightiest among your people... or so you thought. Then one day you sniffed the wrong guy's butt. The dog is not my character.  Though you guys won't know that.  My character is a Marksman. Why am I suddenly picturing that scene from FMA? Why not this scene?
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"You'll still be living in caves." "Hell I don't mind that." befriend (v.): to use mecha-class beam weaponry to inflict grievous bodily harm on a target in the process of proving the validity of your belief system.
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Nanshork
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« Reply #166 on: September 08, 2010, 01:36:30 AM » |
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Did you want to work out my character's backstory with me? You were the mightiest among your people... or so you thought. Then one day you sniffed the wrong guy's butt. The dog is not my character.  Though you guys won't know that.  My character is a Marksman. Why am I suddenly picturing that scene from FMA? Why not this scene?Probably because there is no dog in that scene. 
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X-Codes
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« Reply #167 on: September 08, 2010, 03:23:10 AM » |
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Getting back to the game for a moment... If memory serves, there was a "magical" site in some book that granted a bonus psionic feat, but I can't remember where for the life of me.
This is prompted by a sudden alteration in choices for feats. I'm looking to pick up Psicrystal Affinity and get an implanted, cognizance Psicrystal, if you don't mind. I would like to keep Up The Walls, but given my skillset that feat will become mostly obsolete before very long.
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PhaedrusXY
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« Reply #168 on: September 08, 2010, 09:15:27 AM » |
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I guess getting feats from those "magical" locations is fine, but just no DCFS to change them into other feats, and things like that.
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A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?
Sounds like the makings of a gay porn film.
...thanks
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PhaedrusXY
Moderator
Organ Grinder

Posts: 8022
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« Reply #169 on: September 08, 2010, 11:22:30 AM » |
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This page has some neat stuff on it for upgrading psicrystals. It would need to be updated slightly, since the base abilities of psicrystals seems to have changed a bit since 3.0, but if anyone is interested we can work on it. There are tons of great things in the old Mind's Eye articles, and I'd be happy to allow most of it, and help upgrade it when necessary, if you feel like digging around in them sometime when you're bored. 
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A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?
Sounds like the makings of a gay porn film.
...thanks
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X-Codes
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« Reply #170 on: September 08, 2010, 03:42:29 PM » |
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I guess getting feats from those "magical" locations is fine, but just no DCFS to change them into other feats, and things like that.
Yeah, I know. I want one feat, and I'm not sure I'd be able to get it yet, anyway. I don't even know what book it's in.  Also, I'm afraid I'd only have the one feat available if I even figure out where I can get it from. It's not totally critical to the character, though, it's just that I'm at the point where I'm making really hard decisions about which feats to start with, which to pick up later, and which to leave.
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ShadowViper
Bi-Curious George
   
Posts: 383
Don't go looking for snakes, you might find them.
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« Reply #171 on: September 08, 2010, 03:48:17 PM » |
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I've found this extremely useful. Feat index
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I hear it's amazing when the famous purple stuffed worm in flap-jaw space with the tuning fork does a raw blink on Hara-Kiri rock! I need scissors! 61!
" 'Giving up' kills people. When a person refuses to give up, he earns the right to walk down the road of humanity." - Alucard
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Nanshork
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« Reply #172 on: September 08, 2010, 04:00:29 PM » |
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That's a good link, but he meant what book the magical location is in.
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PhaedrusXY
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« Reply #173 on: September 08, 2010, 04:04:47 PM » |
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I guess getting feats from those "magical" locations is fine, but just no DCFS to change them into other feats, and things like that.
Yeah, I know. I want one feat, and I'm not sure I'd be able to get it yet, anyway. I don't even know what book it's in.  Also, I'm afraid I'd only have the one feat available if I even figure out where I can get it from. It's not totally critical to the character, though, it's just that I'm at the point where I'm making really hard decisions about which feats to start with, which to pick up later, and which to leave. Sorry, I don't remember any books with magical locations that grant psionic feats. You might try Secrets of Sarlona, because I know that has a lot of psionic stuff in it. Some of the other Eberron books do, also.
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A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?
Sounds like the makings of a gay porn film.
...thanks
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X-Codes
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« Reply #174 on: September 08, 2010, 05:40:54 PM » |
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I guess I'm thinking of something else. Oh well.
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archangel.arcanis
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« Reply #175 on: September 10, 2010, 12:04:17 PM » |
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I've been thinking a bit more about the world. It's going to be nearly completely barren, with no plant or animal life except in areas that are warmer than typical for whatever reason. So it will basically be like one big (frozen, dark) desert, dotted with oases surrounding natural hot springs and areas that are magically warmer than normal somehow. Long-term survival between oases indefinitely will not be possible without some kind of magical production of food and protection from the cold.
Non-carnivorous plants will pretty much cease to exist. So there won't be any wood to start fires, except for old stuff found in city ruins, and most of that has probably already been burned. Mushrooms and other "weird plants" that can feed off of heat from volcanic vents, star/moonlight, or other things will exist, but be rare and only grow in areas like the oases described above. Heck, the carnivorous plants probably won't exist outside of those areas, either. Basically, in places far from an oasis (or city) you're only going to encounter crazy monsters that can somehow survive without food (or eat something deep in the ground, like Dune's sandworms, etc), or other intelligent creatures that can provide for themselves magically.
Good to know this. I guess my guy will have learned some way of getting food for himself aside from being a dick and stealing it from goblins. Once I hit 2nd level powers I'm pretty sure I'll get sustenance unless someone else already has it.
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Clerics and Druids are like the 4 and 2 in 42. Together they are the answer to the ultimate question in D&D. Retire the character before the DM smacks you with the Table as the book will feel totally inadequate now.-Hazren
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PhaedrusXY
Moderator
Organ Grinder

Posts: 8022
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« Reply #176 on: September 10, 2010, 12:15:53 PM » |
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I've been thinking a bit more about the world. It's going to be nearly completely barren, with no plant or animal life except in areas that are warmer than typical for whatever reason. So it will basically be like one big (frozen, dark) desert, dotted with oases surrounding natural hot springs and areas that are magically warmer than normal somehow. Long-term survival between oases indefinitely will not be possible without some kind of magical production of food and protection from the cold.
Non-carnivorous plants will pretty much cease to exist. So there won't be any wood to start fires, except for old stuff found in city ruins, and most of that has probably already been burned. Mushrooms and other "weird plants" that can feed off of heat from volcanic vents, star/moonlight, or other things will exist, but be rare and only grow in areas like the oases described above. Heck, the carnivorous plants probably won't exist outside of those areas, either. Basically, in places far from an oasis (or city) you're only going to encounter crazy monsters that can somehow survive without food (or eat something deep in the ground, like Dune's sandworms, etc), or other intelligent creatures that can provide for themselves magically.
Good to know this. I guess my guy will have learned some way of getting food for himself aside from being a dick and stealing it from goblins. Once I hit 2nd level powers I'm pretty sure I'll get sustenance unless someone else already has it. Well, if you're good at killing things, there are monsters that you could hunt for food to get meat for basic sustenance. You wouldn't have to look for them. You'd just have to survive when they attack, and be able to land a killing blow.  You could trade for dried plant matter to provide for your other nutritional needs when you pass through a settlement/oasis. Magical light can also be used to grow normal plants, so they'll be doing that in the more civilized areas. Having a bunch of Continual Flame torches set up in a green house is probably more efficient than casting tons of Create Food and Water spells every day.
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A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?
Sounds like the makings of a gay porn film.
...thanks
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Nanshork
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« Reply #177 on: September 10, 2010, 01:07:17 PM » |
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Luckily dogs will eat pretty much anything, and I'm pretty sure that I probably don't eat. 
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PhaedrusXY
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« Reply #178 on: September 10, 2010, 01:10:02 PM » |
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Luckily dogs will eat pretty much anything, and I'm pretty sure that I probably don't eat.  You probably draw sustenance from your host. If you were stuck out in the cold without a host for long, you might have some problems, though. 
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A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?
Sounds like the makings of a gay porn film.
...thanks
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Nanshork
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« Reply #179 on: September 10, 2010, 04:07:15 PM » |
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Luckily dogs will eat pretty much anything, and I'm pretty sure that I probably don't eat.  You probably draw sustenance from your host. If you were stuck out in the cold without a host for long, you might have some problems, though.  I'll just latch onto another party member. 
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