Okay, so I have the idea that, as the
Druid Wildshape Ranger levels, there should be a few different options for Dromaeosaurid Wild Shape forms. I mean, technically, as written, a Fleshraker *is* written as a Dromaeosaurid, though looking at wikipedia, I have noooo idea which one it actually was... so instead, I decided to look at Leopard (it's a pouncer and raker), Deinonychus, which is Core, and, of course, the Fleshraker, and try to make some CONSISTENT animals that are limited by hit dice, and not INSANE for the level for the
Druid Ranger to be wild shaping into. I've mostly been paying attention to the things that will be of import for Wild Shape, rather than statting out the WHOLE animal... what do you guys think? Also Dromaeosaurid is the CATEGORY of animals. The Jurassic Park ones WERE Deinonychus, that Spielburg renamed into Velociraptor (which DOES have some of the coolest name of all of Dromaeosauridae, to be certain), which is an existing one that is like, either Small with Slight Build, or is just plain Tiny. So without further ado...
MEDIUM
5 HD Dromaeosaurid animal
str:15
dex:15
con:15
Pounce (Ex)
If a Dromaeosaurid charges a foe, it can make a full attack, including a bite and two rear talon attacks
Full attack: Bite, Rear Talon, Rear Talon
To hit for Bite, Rear Talon: +5
To hit for Trip, Grapple: +2
Damage: Bite or Talon 1d6+2
+2 racial to jump, hide, move silently, listen, spot, survival, and gains Scent and low light vision
Natural Armor:+1
Speed: 40 feet
MEDIUM
7 hd Dromaeosaurid
str:17
dex:17
con:17
Improved Grab(Ex)
To use this ability, a Dromaeosaurid must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold.
Pounce (Ex)
If a Dromaeosaurid charges a foe, it can make a full attack, including a bite and two rear talon attacks
To hit for Bite, Grapple or Rear Talon: +8
To hit for Trip: +4
Damage: Bite or Talon: 1d6+3
Full Attack: Bite +8, Rear Talon+8, Rear Talon+8
+4 racial to jump, hide, move silently, listen, spot, survival, and gains Scent and low light vision
Natural Armor:+2
Speed: 50 feet
MEDIUM
9 hd Dromaeosaurid animal
str:19
dex:19
con:19
Improved Grab and Trip(Ex):
To use this ability, a Dromaeosaurid must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can apply automatic rake damage once per foreclaw per round for the duration of the hold. If it has already hit with either of the rake attacks this round for any reason, it cannot hit with that particular attack again this round; otherwise, simply apply any remaining rake damage. Additionally, if it wins the grapple check, it can attempt to trip the opponent (+5 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the Dromaeosaur.
Pounce and Rake (Ex)
If a Dromaeosaurid charges a foe, it can make a full attack, with a bite, two rear talon attacks, and two foreclaw rake attacks. Additionally, if the bite portion of its attack hits, it can attempt to grapple and potentially trip and potentially automatically apply rake damage to it's opponent.
Rake with Foreclaws (Ex): +5 1d4+2 Damage per claw
To hit for Bite, Rear Talons, Grapple: +10
To hit for Trip, Foreclaws: +5
Damage: Bite: 1d8+4; Rear Talon: 1d8+4 per talon, Foreclaw Rake: 1d4+2 per claw
+6 racial to jump, hide, move silently, listen, spot, survival, and gains scent and Superior Low Light Vision
Full Attack: Bite +10, Rear Talon+10, Rear Talon+10, Foreclaw rake+5, Foreclaw rake+5
Natural Armor:+3
Speed: 60 feet
.....
All the way to the Legendary Dromaeosaurid (19 HD), following this chart:
5hd; 15 stats, na+1, +5 to hit, 3 of the to hit from bab, +2 damage, +1 halved damage, + 2 halved to hit, D6 main attacks, +2 skills
7hd: 17 stats, na+2, +8 to hit, 5 of the to hit from bab, +3 damage, +1 halved damage, + 4 halved to hit, d6 main attacks, +4 skills
9hd: 19 stats, na+3, +10 to hit, 6 of the to hit from bab, +4 damage, +2 halved damage, + 5 halved to hit, d8 main attacks, d4 sec. attacks, +6 skills
11hd: 21 stats, na+4, +13 to hit, 8 of the to hit from bab, +5 damage, +2 halved damage, + 6 halved to hit, d8 main attacks, d4 sec. attacks, +8 skills
13hd: 23 stats, na+5, +15 to hit, 9 of the to hit from bab, +6 damage, +3 halved damage, + 7 halved to hit, d10 main attacks, d6 sec. attacks, +10 skills
15hd: 25 stats, na+6, +18 to hit, 11 of the to hit from bab, +7 damage, +3 halved damage, + 9 halved to hit, d10 main attacks, d6 sec. attacks, +12 skills
17hd: 27 stats, na+7, +20 to hit, 12 of the to hit from bab, +8 damage, +4 halved damage, + 10 halved to hit, d12 main attacks, d8 sec. attacks, +14 skills
19hd: 29 stats, na+8, +23 to hit, 14 of the to hit from bab, +9 damage, +4 halved damage, + 11 halved to hit, d12 main attacks, d8 sec. attacks, +16 skills
Sooo... what do you guys think? I found this:
http://www.sciencemag.org/content/vol317/issue5843/images/large/317_1378_F3.jpegWhich shows that, uh, the only one that might remotely be MEDIUM is Deinonychus and Dromaeosaurus, maybe Unenlagia, and Utahraptor and Achillobater are definitely Large...so if I want "eight", I should probably rank them by "real world size", with the low real world size ones having 5 hd and the big real world size ones having 19 HD. So least awesome to most awesome would be, for example: Mahakala, Buitreraptor, Velociraptor, Adasaurus, Dromaeosaurus, Deinonychus, Achillobator, Utahraptor