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Author Topic: Dromaeosaurid Wild Shape forms (instead of Fleshraker). PEACH?  (Read 1143 times)
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Gavinfoxx
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« on: July 14, 2010, 11:26:41 PM »

Okay, so I have the idea that, as the Druid Wildshape Ranger levels, there should be a few different options for Dromaeosaurid Wild Shape forms.  I mean, technically, as written, a Fleshraker *is* written as a Dromaeosaurid, though looking at wikipedia, I have noooo idea which one it actually was... so instead, I decided to look at Leopard (it's a pouncer and raker), Deinonychus, which is Core, and, of course, the Fleshraker, and try to make some CONSISTENT animals that are limited by hit dice, and not INSANE for the level for the Druid Ranger to be wild shaping into.  I've mostly been paying attention to the things that will be of import for Wild Shape, rather than statting out the WHOLE animal... what do you guys think?  Also Dromaeosaurid is the CATEGORY of animals.  The Jurassic Park ones WERE Deinonychus, that Spielburg renamed into Velociraptor (which DOES have some of the coolest name of all of Dromaeosauridae, to be certain), which is an existing one that is like, either Small with Slight Build, or is just plain Tiny.  So without further ado...


MEDIUM
5 HD Dromaeosaurid animal
str:15
dex:15
con:15

Pounce  (Ex)
If a Dromaeosaurid charges a foe, it can make a full attack, including a bite and two rear talon attacks

Full attack: Bite, Rear Talon, Rear Talon

To hit for Bite, Rear Talon: +5
To hit for Trip, Grapple: +2

Damage: Bite or Talon 1d6+2

+2 racial to jump, hide, move silently, listen, spot, survival, and gains Scent and low light vision

Natural Armor:+1

Speed: 40 feet


MEDIUM
7 hd Dromaeosaurid
str:17
dex:17
con:17

Improved Grab(Ex)
To use this ability, a Dromaeosaurid must hit with its bite attack. It can then attempt to start a grapple  as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold.

Pounce  (Ex)
If a Dromaeosaurid charges a foe, it can make a full attack, including a bite and two rear talon attacks

To hit for Bite, Grapple or Rear Talon: +8
To hit for Trip: +4

Damage: Bite or Talon: 1d6+3

Full Attack: Bite +8, Rear Talon+8, Rear Talon+8

+4 racial to jump, hide, move silently, listen, spot, survival, and gains Scent and low light vision

Natural Armor:+2

Speed: 50 feet


MEDIUM
9 hd Dromaeosaurid animal
str:19
dex:19
con:19

Improved Grab and Trip(Ex):
To use this ability, a Dromaeosaurid must hit with its bite attack. It can then attempt to start a grapple  as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can apply automatic rake damage once per foreclaw per round for the duration of the hold.  If it has already hit with either of the rake attacks this round for any reason, it cannot hit with that particular attack again this round; otherwise, simply apply any remaining rake damage.  Additionally, if it wins the grapple check, it can attempt to trip  the opponent (+5 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the Dromaeosaur.

Pounce and Rake (Ex)
If a Dromaeosaurid charges a foe, it can make a full attack, with a bite, two rear talon attacks, and two foreclaw rake attacks. Additionally, if the bite portion of its attack hits, it can attempt to grapple and potentially trip and potentially automatically apply rake damage to it's opponent.

Rake with Foreclaws (Ex): +5 1d4+2 Damage per claw

To hit for Bite, Rear Talons, Grapple: +10
To hit for Trip, Foreclaws: +5

Damage: Bite: 1d8+4; Rear Talon: 1d8+4 per talon, Foreclaw Rake: 1d4+2 per claw

+6 racial to jump, hide, move silently, listen, spot, survival, and gains scent and Superior Low Light Vision

Full Attack: Bite +10, Rear Talon+10, Rear Talon+10, Foreclaw rake+5, Foreclaw rake+5

Natural Armor:+3

Speed: 60 feet

.....

All the way to the Legendary Dromaeosaurid (19 HD), following this chart:

5hd;  15 stats, na+1, +5 to hit, 3 of the to hit from bab, +2 damage, +1 halved damage, + 2 halved to hit, D6 main attacks,  +2 skills
7hd:  17 stats, na+2, +8 to hit, 5 of the to hit from bab, +3 damage, +1 halved damage, + 4 halved to hit, d6 main attacks,  +4 skills
9hd:  19 stats, na+3, +10 to hit, 6 of the to hit from bab, +4 damage, +2 halved damage, + 5 halved to hit, d8 main attacks, d4 sec. attacks, +6 skills
11hd: 21 stats, na+4, +13 to hit, 8 of the to hit from bab, +5 damage, +2 halved damage, + 6 halved to hit, d8 main attacks, d4 sec. attacks, +8 skills
13hd: 23 stats, na+5, +15 to hit, 9 of the to hit from bab, +6 damage, +3 halved damage, + 7 halved to hit, d10 main attacks, d6 sec. attacks, +10 skills
15hd: 25 stats, na+6, +18 to hit, 11 of the to hit from bab, +7 damage, +3 halved damage, + 9 halved to hit, d10 main attacks, d6 sec. attacks, +12 skills
17hd: 27 stats, na+7, +20 to hit, 12 of the to hit from bab, +8 damage, +4 halved damage, + 10 halved to hit, d12 main attacks, d8 sec. attacks, +14 skills
19hd: 29 stats, na+8, +23 to hit, 14 of the to hit from bab, +9 damage, +4 halved damage, + 11 halved to hit, d12 main attacks, d8 sec. attacks, +16 skills

Sooo... what do you guys think? I found this:

http://www.sciencemag.org/content/vol317/issue5843/images/large/317_1378_F3.jpeg

Which shows that, uh, the only one that might remotely be MEDIUM is Deinonychus and Dromaeosaurus, maybe Unenlagia, and Utahraptor and Achillobater are definitely Large...so if I want "eight", I should probably rank them by "real world size", with the low real world size ones having 5 hd and the big real world size ones having 19 HD. So least awesome to most awesome would be, for example: Mahakala, Buitreraptor, Velociraptor, Adasaurus, Dromaeosaurus, Deinonychus, Achillobator, Utahraptor
« Last Edit: July 19, 2010, 01:49:42 PM by Gavinfoxx » Logged

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« Reply #1 on: July 30, 2010, 01:39:22 AM »

*sniff* 40 views, and no one likes my idea..
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« Reply #2 on: July 30, 2010, 01:41:35 AM »

Probably because nobody knows or cares what a Dromaeosaurid is.
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« Reply #3 on: July 30, 2010, 01:50:05 AM »

Probably because nobody knows or cares what a Dromaeosaurid is.

There are multiple versions of them in D&D! Deinonychus (SRD, MM), Fleshraker (MM3, the fictional one with no real world equivalent), Velociraptor (EbCS I think)...
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« Reply #4 on: July 30, 2010, 01:51:22 AM »

Probably because nobody knows or cares what a Dromaeosaurid is.

There are multiple versions of them in D&D! Deinonychus (SRD, MM), Fleshraker (MM3, the fictional one with no real world equivalent), Velociraptor (EbCS I think)...

Well yes but that does not mean we need more. I find that dinosaurs in general are not so popular in D&D (the fleshraker only because its really strong)
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« Reply #5 on: July 30, 2010, 07:20:51 PM »

Well my idea was a unifying mechanic for useful, themed wildshape rangers that would hopefully be, you know, balanced and somewhat useful? Hence the asking for "PEACH" of the rules and concept?  Does it seem to be a good alternative to Fleshraker?
« Last Edit: July 30, 2010, 07:22:38 PM by Gavinfoxx » Logged

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« Reply #6 on: July 31, 2010, 12:46:02 PM »

Probably because nobody knows or cares what a Dromaeosaurid is.

Or the Dino fans have yet to see this thread Big Grin

Yay Dromaeosaurids  Bounce
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« Reply #7 on: July 31, 2010, 02:14:50 PM »

Probably because nobody knows or cares what a Dromaeosaurid is.

Or the Dino fans have yet to see this thread Big Grin

Yay Dromaeosaurids  Bounce

Lol, what do you think of the rules and balance and such, did I make any mistakes?

It looks like the animals this has to be compared to and balanced against and inspired by are...

SRD:
Leopard
Deinonychus (Carver)
Megaraptor (Great Carver)
MM3
Fleshraker
EbCS
Velociraptor (Clawfoot)

I'm thinking the feats that these animals would choose by HD should be...

1 hd: track
3 hd: run
6 hd: rapid metabolism
9 hd: multiattack
12 hd: reckless offense
15 hd: power attack
18 hd: great fortitude
« Last Edit: July 31, 2010, 03:04:08 PM by Gavinfoxx » Logged

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« Reply #8 on: August 01, 2010, 04:20:57 PM »

where is rapid metabolism from?
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« Reply #9 on: August 01, 2010, 08:32:07 PM »

where is rapid metabolism from?

srd. I just looked for useful sorts of feats that were very generic from the SRD. I went to d20srd, looked through the normal feats, the monster feats, and the psionic feats sections...
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« Reply #10 on: August 01, 2010, 09:37:27 PM »

To be fair, most monsters have terrible racial feats like Alertness anyway. It looks fine to me.
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« Reply #11 on: August 02, 2010, 12:57:22 AM »

Well a predator's feats should be things that directly help improve their chances of survival as an actual predator... which means they need to be able to find prey, sneak up on prey, run fast, take out their prey in one single hit if possible, not worry too much about minor injuries, etc.
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« Reply #12 on: August 03, 2010, 04:48:38 PM »

I think I did some awakened Dromaeosaurs somewhere.  In theory if you dont mind the LA you could use them as a Ranger...
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« Reply #13 on: August 03, 2010, 07:38:41 PM »

I think I did some awakened Dromaeosaurs somewhere.  In theory if you dont mind the LA you could use them as a Ranger...

But everyone minds LA!
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