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The_Mad_Linguist
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« Reply #880 on: August 23, 2010, 11:31:40 AM » |
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Q243: Are there any (lower level) Druid Teleportation spells (or other options)?
Frostfell Slide/Node Door/Swamp Stride/Tree Stride/Transport Via Plants not cutting it?
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BowenSilverclaw
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« Reply #881 on: August 23, 2010, 11:39:29 AM » |
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Q243: Are there any (lower level) Druid Teleportation spells (or other options)?
Frostfell Slide/Node Door/Swamp Stride/Tree Stride/Transport Via Plants not cutting it? Could I get a source on the first two, please? I'm mostly looking for tactical teleport options usable in combat, regardless of terrain present. Kinda like a Shadowpouncing Druid theme, if you will...
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"Weakness? Come test thy mettle against me, hairless ape, and we shall know who is weak!" You caught a fish. It was awesome. 
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McPoyo
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« Reply #882 on: August 23, 2010, 11:41:18 AM » |
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Q243: Are there any (lower level) Druid Teleportation spells (or other options)?
Frostfell Slide/Node Door/Swamp Stride/Tree Stride/Transport Via Plants not cutting it? Could I get a source on the first two, please? I'm mostly looking for tactical teleport options usable in combat, regardless of terrain present. Kinda like a Shadowpouncing Druid theme, if you will... Frostburn and Forgotten Realms Underdark, respectively. The second requires the Node Spellcasting feat, also in the same book.
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A gygaxian dungeon is like the world's most messed up game show.
Behind door number one: INSTANT DEATH! Behind door number 2: A magic crown! Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY! They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.
Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.
Though sometimes, the surgeon (DM) botches them pretty bad...
Best metaphor I have seen in a long time. I give you much fu. Three Errata for the Mage-kings under the sky, Seven for the Barbarian-lords in their halls of stone, Nine for Mortal Monks doomed to die, One for the Wizard on his dark throne In the Land of Charop where the Shadows lie.
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The_Mad_Linguist
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« Reply #883 on: August 23, 2010, 11:46:32 AM » |
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Well, in that case you're pretty much out of luck. Best bet is to do some dragonmark shenanigans.
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Vinom
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« Reply #884 on: August 23, 2010, 02:05:47 PM » |
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Q243: Are there any (lower level) Druid Teleportation spells (or other options)?
Frostfell Slide/Node Door/Swamp Stride/Tree Stride/Transport Via Plants not cutting it? Could I get a source on the first two, please? I'm mostly looking for tactical teleport options usable in combat, regardless of terrain present. Kinda like a Shadowpouncing Druid theme, if you will... feather token tree & transport Via Plants?
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McPoyo
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« Reply #885 on: August 23, 2010, 02:18:41 PM » |
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Q243: Are there any (lower level) Druid Teleportation spells (or other options)?
Frostfell Slide/Node Door/Swamp Stride/Tree Stride/Transport Via Plants not cutting it? Could I get a source on the first two, please? I'm mostly looking for tactical teleport options usable in combat, regardless of terrain present. Kinda like a Shadowpouncing Druid theme, if you will... feather token tree & transport Via Plants? Better still if you grapple, pin, then force the tree token into their mouth before activating it. Kill the guy when a tree explodes out of him, AND get a teleport source.
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A gygaxian dungeon is like the world's most messed up game show.
Behind door number one: INSTANT DEATH! Behind door number 2: A magic crown! Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY! They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.
Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.
Though sometimes, the surgeon (DM) botches them pretty bad...
Best metaphor I have seen in a long time. I give you much fu. Three Errata for the Mage-kings under the sky, Seven for the Barbarian-lords in their halls of stone, Nine for Mortal Monks doomed to die, One for the Wizard on his dark throne In the Land of Charop where the Shadows lie.
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wotmaniac
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« Reply #886 on: August 23, 2010, 03:34:43 PM » |
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Q243: Are there any (lower level) Druid Teleportation spells (or other options)?
Frostfell Slide/Node Door/Swamp Stride/Tree Stride/Transport Via Plants not cutting it? Could I get a source on the first two, please? I'm mostly looking for tactical teleport options usable in combat, regardless of terrain present. Kinda like a Shadowpouncing Druid theme, if you will... feather token tree & transport Via Plants? Better still if you grapple, pin, then force the tree token into their mouth before activating it. Kill the guy when a tree explodes out of him, AND get a teleport source.  *feverishly takes notes* 
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 If you stop ignoring 289 pages telling what the intent is to stretch "more power" in your own god complexion of your interpretation trumps all to cover ability adjustments from aging then I will ignore a quarter page of rules that exist within a sidebar.
I think in this case the grammar is less important than whether the Str and Dex bonus provided to your created undead scales.
Greenbound Summoning RAIExpanded GestaltMore Savage ProgressionsReport any wrongs I have done here.
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McPoyo
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« Reply #887 on: August 23, 2010, 03:37:49 PM » |
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Q243: Are there any (lower level) Druid Teleportation spells (or other options)?
Frostfell Slide/Node Door/Swamp Stride/Tree Stride/Transport Via Plants not cutting it? Could I get a source on the first two, please? I'm mostly looking for tactical teleport options usable in combat, regardless of terrain present. Kinda like a Shadowpouncing Druid theme, if you will... feather token tree & transport Via Plants? Better still if you grapple, pin, then force the tree token into their mouth before activating it. Kill the guy when a tree explodes out of him, AND get a teleport source.  *feverishly takes notes*  While you are taking notes: Dig a small hole, Stuff a kobold with a token inside of it, then rebuild the floor over top of both. Have the kobold activate the token when preferred enemy A is standing on that square, catapulting the enemy because of the erupting tree, or conversely smashing them into the ceiling, as it will burst out of the floor when activated.
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A gygaxian dungeon is like the world's most messed up game show.
Behind door number one: INSTANT DEATH! Behind door number 2: A magic crown! Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY! They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.
Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.
Though sometimes, the surgeon (DM) botches them pretty bad...
Best metaphor I have seen in a long time. I give you much fu. Three Errata for the Mage-kings under the sky, Seven for the Barbarian-lords in their halls of stone, Nine for Mortal Monks doomed to die, One for the Wizard on his dark throne In the Land of Charop where the Shadows lie.
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wotmaniac
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« Reply #888 on: August 23, 2010, 04:08:44 PM » |
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Q243: Are there any (lower level) Druid Teleportation spells (or other options)?
Frostfell Slide/Node Door/Swamp Stride/Tree Stride/Transport Via Plants not cutting it? Could I get a source on the first two, please? I'm mostly looking for tactical teleport options usable in combat, regardless of terrain present. Kinda like a Shadowpouncing Druid theme, if you will... feather token tree & transport Via Plants? Better still if you grapple, pin, then force the tree token into their mouth before activating it. Kill the guy when a tree explodes out of him, AND get a teleport source.  *feverishly takes notes*  While you are taking notes: Dig a small hole, Stuff a kobold with a token inside of it, then rebuild the floor over top of both. Have the kobold activate the token when preferred enemy A is standing on that square, catapulting the enemy because of the erupting tree, or conversely smashing them into the ceiling, as it will burst out of the floor when activated.
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 If you stop ignoring 289 pages telling what the intent is to stretch "more power" in your own god complexion of your interpretation trumps all to cover ability adjustments from aging then I will ignore a quarter page of rules that exist within a sidebar.
I think in this case the grammar is less important than whether the Str and Dex bonus provided to your created undead scales.
Greenbound Summoning RAIExpanded GestaltMore Savage ProgressionsReport any wrongs I have done here.
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Ithamar
Hong Kong
   
Posts: 959
PM me if you're interested in some Arena action!
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« Reply #889 on: August 23, 2010, 04:20:32 PM » |
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Why not have the Druid take that teleporting based reserve feat? Just leave a teleport spell uncast and you can hop around the battlefield at will.
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Are you worthy of Ascension?Always accepting gladiators! Now with a new and improved rule set!
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PhaedrusXY
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« Reply #890 on: August 23, 2010, 04:26:16 PM » |
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Q243: Are there any (lower level) Druid Teleportation spells (or other options)?
Frostfell Slide/Node Door/Swamp Stride/Tree Stride/Transport Via Plants not cutting it? Could I get a source on the first two, please? I'm mostly looking for tactical teleport options usable in combat, regardless of terrain present. Kinda like a Shadowpouncing Druid theme, if you will... Anklet of Translocation. 
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A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?
Sounds like the makings of a gay porn film.
...thanks
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kevin_video
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« Reply #891 on: August 23, 2010, 04:28:36 PM » |
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Q 244 What feat do you require to craft spells into arrows?
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I reject your reality, and substitute my own. When God gives you lemons... it's time to find a new God. Like D&D Freakouts? Check out this 4th Ed one.
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McPoyo
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« Reply #892 on: August 23, 2010, 04:29:05 PM » |
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Q 244 What feat do you require to craft spells into arrows?
Magic Arms and Armor. They count as weapons. Edit: Keep in mind they are enchanted in batches of 50 for the cost of a regular weapon, because they are ammo.
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A gygaxian dungeon is like the world's most messed up game show.
Behind door number one: INSTANT DEATH! Behind door number 2: A magic crown! Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY! They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.
Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.
Though sometimes, the surgeon (DM) botches them pretty bad...
Best metaphor I have seen in a long time. I give you much fu. Three Errata for the Mage-kings under the sky, Seven for the Barbarian-lords in their halls of stone, Nine for Mortal Monks doomed to die, One for the Wizard on his dark throne In the Land of Charop where the Shadows lie.
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kevin_video
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« Reply #893 on: August 23, 2010, 04:30:43 PM » |
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Q 244 What feat do you require to craft spells into arrows?
Magic Arms and Armor. They count as weapons. Edit: Keep in mind they are enchanted in batches of 50 for the cost of a regular weapon, because they are ammo. Really? That almost sounds too easy. And when they go off, they still do their spell, correct? Like rapid shot flamestrike arrows would do their regular arrow damage, and then explode into flamestrikes?
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I reject your reality, and substitute my own. When God gives you lemons... it's time to find a new God. Like D&D Freakouts? Check out this 4th Ed one.
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The_Mad_Linguist
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« Reply #894 on: August 23, 2010, 04:32:51 PM » |
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Well, you'd have to make them spell-storing arrows. Or have those fragile magic disks.
Shadow cloak from DoTU gives immediate action short-range teleports - perfect for anyone.
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McPoyo
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« Reply #895 on: August 23, 2010, 04:33:13 PM » |
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Q 244 What feat do you require to craft spells into arrows?
Magic Arms and Armor. They count as weapons. Edit: Keep in mind they are enchanted in batches of 50 for the cost of a regular weapon, because they are ammo. Really? That almost sounds too easy. And when they go off, they still do their spell, correct? Like rapid shot flamestrike arrows would do their regular arrow damage, and then explode into flamestrikes? Or, sorry, misread what you wanted. No, I don't know of anything specifically published that would do that, aside from crafting Spellstoring arrows and charging them that way. Although you could probably use the Complete Mage adaptation for things like healing spell tiles and the like.
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A gygaxian dungeon is like the world's most messed up game show.
Behind door number one: INSTANT DEATH! Behind door number 2: A magic crown! Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY! They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.
Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.
Though sometimes, the surgeon (DM) botches them pretty bad...
Best metaphor I have seen in a long time. I give you much fu. Three Errata for the Mage-kings under the sky, Seven for the Barbarian-lords in their halls of stone, Nine for Mortal Monks doomed to die, One for the Wizard on his dark throne In the Land of Charop where the Shadows lie.
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Archmage Joda
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« Reply #896 on: August 23, 2010, 05:53:05 PM » |
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Q 245 Shadowcraft Mage/Shadow Evocation/Conjuration mimics spells of Evocation and certain subschools of conjuration. Can they also mimic spells of multiple schools, assuming one of them is Evocation or the correct conjuration subschool?
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"My advanced brain is far too meaty to be swayed. Plus, it's practically dripping with genius sauce made from a special recipe of 11 herbs and spices" - Black Mage
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Rebel7284
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« Reply #897 on: August 23, 2010, 05:57:28 PM » |
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A245 Yes
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Negative level on a chicken would make it a wight the next day. Chicken the other wight meat. -borg286
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kevin_video
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« Reply #898 on: August 23, 2010, 06:28:16 PM » |
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Q 246 Got a player who has gloves of dex +6, and a 60 (good) fly speed. He saw the capote of dragonfly wings which would give him perfect flight at 65 and repel vermin at will. Considering the price, and the fact that he's already got +6 DEX, is there anything better that could give him the same stuff? If not, how much extra would it cost to give that item +6 DEX? Would it be at 1.5 times the price?
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I reject your reality, and substitute my own. When God gives you lemons... it's time to find a new God. Like D&D Freakouts? Check out this 4th Ed one.
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McPoyo
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« Reply #899 on: August 23, 2010, 06:29:13 PM » |
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Q 246 Got a player who has gloves of dex +6, and a 60 (good) fly speed. He saw the capote of dragonfly wings which would give him perfect flight at 65 and repel vermin at will. Considering the price, and the fact that he's already got +6 DEX, is there anything better that could give him the same stuff? If not, how much extra would it cost to give that item +6 DEX? Would it be at 1.5 times the price?
If you use the MIC rules, it would not cost 1.5, but regular cost. If you use the old DMG rules, it would cost 1.5.
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A gygaxian dungeon is like the world's most messed up game show.
Behind door number one: INSTANT DEATH! Behind door number 2: A magic crown! Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY! They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.
Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.
Though sometimes, the surgeon (DM) botches them pretty bad...
Best metaphor I have seen in a long time. I give you much fu. Three Errata for the Mage-kings under the sky, Seven for the Barbarian-lords in their halls of stone, Nine for Mortal Monks doomed to die, One for the Wizard on his dark throne In the Land of Charop where the Shadows lie.
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