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Author Topic: Ask a Simple Question: Losing the Game Edition  (Read 19365 times)
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kevin_video
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« Reply #640 on: August 18, 2010, 01:57:45 AM »

Q 164 If an old red dragon takes levels of sorcerer, do the caster levels stack?
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The_Mad_Linguist
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« Reply #641 on: August 18, 2010, 02:03:42 AM »

Yes.  So do the spells/day and whatever.
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« Reply #642 on: August 18, 2010, 02:08:12 AM »

Yes.  So do the spells/day and whatever.
Meaning that their spells are also at their caster level, or do you mean an 11th level caster old red dragon sorcerer 1 gets 6/6/6/6/6/5/3 for spells? It's just sorcerer levels that stack right? No other magic classes?
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« Reply #643 on: August 18, 2010, 02:22:24 AM »

Q 165. How would I make a awakened/intelligent suit of armor? With class levels and hit dice and what not?
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« Reply #644 on: August 18, 2010, 02:26:50 AM »

Q 165. How would I make a awakened/intelligent suit of armor? With class levels and hit dice and what not?
Polymorph it into a creature temporarily, and chain True Mind Switch a manifester in there.  Or, you know, any other character in there, but something that doesn't need to move, speak, or handle items to function is a good choice.
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The_Mad_Linguist
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« Reply #645 on: August 18, 2010, 02:48:18 AM »

Yes.  So do the spells/day and whatever.
Meaning that their spells are also at their caster level, or do you mean an 11th level caster old red dragon sorcerer 1 gets 6/6/6/6/6/5/3 for spells? It's just sorcerer levels that stack right? No other magic classes?

Just sorcerer or a prestige class that could advance it.

Honestly, Singer of Concordance is probably the better choice all around (unless you just have to have that familiar)
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« Reply #646 on: August 18, 2010, 02:56:26 AM »

Yes.  So do the spells/day and whatever.
Meaning that their spells are also at their caster level, or do you mean an 11th level caster old red dragon sorcerer 1 gets 6/6/6/6/6/5/3 for spells? It's just sorcerer levels that stack right? No other magic classes?

Just sorcerer or a prestige class that could advance it.

Honestly, Singer of Concordance is probably the better choice all around (unless you just have to have that familiar)
Guess it really depended on what you were wanting to get out of it.
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« Reply #647 on: August 18, 2010, 08:16:01 AM »

Q166 Is there a good item that costs less than 4000 gold that enhances your speed?
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« Reply #648 on: August 18, 2010, 08:39:43 AM »

Q 165. How would I make a awakened/intelligent suit of armor? With class levels and hit dice and what not?
Polymorph it into a creature temporarily, and chain True Mind Switch a manifester in there.  Or, you know, any other character in there, but something that doesn't need to move, speak, or handle items to function is a good choice.
or use the rules for intelligent magic items.

Or haunt shift.
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They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.

Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.

Though sometimes, the surgeon (DM) botches them pretty bad...
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« Reply #649 on: August 18, 2010, 09:19:11 AM »

Q167 Dumb question: damaging shadow spells with more than 100% reality deal proportionally more damage? Or the percentage only applies to disbelieving the illusion?
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« Reply #650 on: August 18, 2010, 09:19:40 AM »

Q167 Dumb question: damaging shadow spells with more than 100% reality deal proportionally more damage? Or the percentage only applies to disbelieving the illusion?
Only when they disbelieve the illusion do they take more damage.
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« Reply #651 on: August 18, 2010, 09:24:30 AM »

Q167 Dumb question: damaging shadow spells with more than 100% reality deal proportionally more damage? Or the percentage only applies to disbelieving the illusion?
Only when they disbelieve the illusion do they take more damage.

So, if they fail the Will save, the spells goes normal. If they disbelieve, they take more damage than if they failed the save?
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« Reply #652 on: August 18, 2010, 09:26:22 AM »

Q167 Dumb question: damaging shadow spells with more than 100% reality deal proportionally more damage? Or the percentage only applies to disbelieving the illusion?
Only when they disbelieve the illusion do they take more damage.

So, if they fail the Will save, the spells goes normal. If they disbelieve, they take more damage than if they failed the save?
Correct
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I am constantly amazed by how many DM's ban Tomb of Battle.  The book doesn't even exist!

Quotes:
By yes, she means no.
That explains so much about my life.
hiicantcomeupwithacharacterthatisntaghostwhyisthatamijustretardedorsomething
Why would you even do this? It hurts my eyes and looks like you ate your keyboard before suffering an attack of explosive diarrhea.

If using Genesis to hide your phylactry, set it at -300 degrees farenheit.  See how do-gooders fare with a liquid atmosphere.
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« Reply #653 on: August 18, 2010, 09:32:28 AM »

Q156: Is there anything stopping you from using Improved Grab and a Rope Dart / Whip / Whip Dagger to emulate Scorpion from Mortal Kombat?

ka-bump
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« Reply #654 on: August 18, 2010, 09:38:22 AM »

Q 165. How would I make a awakened/intelligent suit of armor? With class levels and hit dice and what not?
Polymorph it into a creature temporarily, and chain True Mind Switch a manifester in there.  Or, you know, any other character in there, but something that doesn't need to move, speak, or handle items to function is a good choice.
or use the rules for intelligent magic items.

Or haunt shift.
Eddie can tell you.  Big Grin
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« Reply #655 on: August 18, 2010, 10:03:38 AM »

Q156: Is there anything stopping you from using Improved Grab and a Rope Dart / Whip / Whip Dagger to emulate Scorpion from Mortal Kombat?

ka-bump
A156 ... looks like it works .... go for it

 Big Grin
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The_Mad_Linguist
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« Reply #656 on: August 18, 2010, 10:08:24 AM »

Q166 Is there a good item that costs less than 4000 gold that enhances your speed?
Fast leg graft from fiend folio, IIRC.  One of the few non-enhancement speed bonuses.
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« Reply #657 on: August 18, 2010, 12:33:23 PM »

Q167 Dumb question: damaging shadow spells with more than 100% reality deal proportionally more damage? Or the percentage only applies to disbelieving the illusion?
Only when they disbelieve the illusion do they take more damage.

So, if they fail the Will save, the spells goes normal. If they disbelieve, they take more damage than if they failed the save?
Correct
...That's nuts. Twitch
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The_Mad_Linguist
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« Reply #658 on: August 18, 2010, 12:47:27 PM »

What are good cleric list touch spells levels 1-5, assuming you've got a swarm that can autohit.
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« Reply #659 on: August 18, 2010, 01:04:03 PM »

Q 165. How would I make a awakened/intelligent suit of armor? With class levels and hit dice and what not?

If you want the armor to move under its own power, making it into a dread guard (MMII) is the most straightforward way. 
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