|
bearofsmiting
|
 |
« Reply #280 on: August 09, 2010, 06:24:25 AM » |
|
Q 85 Can anyone quote directly from source material the DC for a dispel check (1d20 + your caster level, maximum +10) when dispel magic is used as a counterspell? In the section of of the Dispel Magic spell description entitled Targeted Dispel (not the Counterspell section) we find the sentence, "The DC for this dispel check is 11 + the spell's caster level." But it says "The DC for this dispel check," as in other dispel checks have other DCs. So what is the DC of a counterspell dispel check? Is it the same as a targeted dispel dispel check? Then why didn't the sentence simply say "The DC for a dispel check is..." I love d&d, but sometimes the editors just do a crappy job, especially in spell descriptions. Thanks for the help everybody.
|
|
|
|
|
Logged
|
Life should NOT be a journey to the grave with the intention of arriving safely in an attractive and well preserved body, but rather to skid in sideways, chocolate in one hand, martini in the other, body thoroughly used up, totally worn out and screaming WOO HOO what a ride!
|
|
|
Maat_Mons
Hong Kong
   
Posts: 1041
What is a smile but a grimace of happiness?
|
 |
« Reply #281 on: August 09, 2010, 08:47:00 AM » |
|
But MM2 3.5 update isn't 3.0 though. What's bugging me is that there are so many different kinds. One says +1, one says +2, one says +3, one has -2 INT, two do not, etc. Did WotC just not want to make up their minds? Is the Expands Psionics that absolute late possible version of the creature, and most up-to-date to the point it's the one you're absolutely supposed to use?
The 3.0 sources give you 2 choices, a +1 LA version with no psionics, and a +3 LA version with strong psionics. The 3.5 sources split the difference and have only a +2 LA version with moderate psionics. Despite the fact that Monster Manual II was updated with the intention of making all the monsters 3.5 compatible, the +3 LA version of thri-kreen is not 3.5 compatible. The update was made before the 3.5 psionics system was created, so the +3 LA thri-kreen still uses 3.0 psionics. This is not a minor issue for comparability. Psionics underwent extensive changes from 3.0 to 3.5. I know of no current version of thri-kreen with a racial -2 to int. Monster Manual II used to, but that was changed in the 3.5 update. I consider the Expanded Psionics Handbook thri-kreen to be the definitive version, since it was designed for use with 3.5 instead of being haphazardly converted. The +3 LA version was so haphazardly converted that it isn't usable in a fully 3.5 game. The +1 LA version might be an option, but many DMs use the rule that, once something gets reprinted in a 3.5 book, you are no longer allowed to use conversions of it from 3.0 books.
|
|
|
|
|
Logged
|
|
|
|
|
snakeman830
|
 |
« Reply #282 on: August 09, 2010, 09:20:32 AM » |
|
I know of no current version of thri-kreen with a racial -2 to int. Monster Manual II used to, but that was changed in the 3.5 update. Funny, because that's the most common (including the only 3.5 printing). EPH Thri-kreen racial ability adjustments: +2 Str, +4 Dex, -2 Int, +2 Wis, -4 Cha MM2 ability adjustments: +2 Str, +4 Dex, -2 Int, +2 Wis, -4 Cha SS Thri-kreen is the only one that doesn't. That said, only the 3.5 thri-kreen and the non-psionic thri-kreen are compatible with 3.5.
|
|
|
|
|
Logged
|
I am constantly amazed by how many DM's ban Tomb of Battle. The book doesn't even exist! Quotes: By yes, she means no.
That explains so much about my life. hiicantcomeupwithacharacterthatisntaghostwhyisthatamijustretardedorsomething
Why would you even do this? It hurts my eyes and looks like you ate your keyboard before suffering an attack of explosive diarrhea. If using Genesis to hide your phylactry, set it at -300 degrees farenheit. See how do-gooders fare with a liquid atmosphere.
|
|
|
|
PhaedrusXY
|
 |
« Reply #283 on: August 09, 2010, 09:27:44 AM » |
|
Q 85 Can anyone quote directly from source material the DC for a dispel check (1d20 + your caster level, maximum +10) when dispel magic is used as a counterspell? In the section of of the Dispel Magic spell description entitled Targeted Dispel (not the Counterspell section) we find the sentence, "The DC for this dispel check is 11 + the spell's caster level." But it says "The DC for this dispel check," as in other dispel checks have other DCs. So what is the DC of a counterspell dispel check? Is it the same as a targeted dispel dispel check? Then why didn't the sentence simply say "The DC for a dispel check is..." I love d&d, but sometimes the editors just do a crappy job, especially in spell descriptions. Thanks for the help everybody.
The DC for a Dispel is always 11+CL. You quoted the rule yourself. It just isn't as clear as you'd like, but there's not much we can do about that...
|
|
|
|
|
Logged
|
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?
Sounds like the makings of a gay porn film.
...thanks
|
|
|
|
E-mail
|
 |
« Reply #284 on: August 09, 2010, 09:53:25 AM » |
|
Q86:
I am building an elven wizard for a DragonLance game, and I have discovered a combination that may or may not be legal. Is it, in your oppinion, legal to create a wizard with Elven Wizard substitution levels from RotW, and later on specializing in a school of magic when the wizard picks up the Wizard of High Sorcery PrC from Towers of High Sorcery (It is diffrent from the one printed in the DLCS), and thus get bonus spells from being an elven generalist and a specialist wizard at the same time?
For: Many other class abilities that you trade away can be brought back, so why not the ability to specialize in a school of magic? A conjurer that gives up the ability to summon a familiar for the Abrupt Jaunt ability, can buy back the ability to have a familiar with the Obtain Familiar feat for instance.
Against: The RAI behind the Elven Generalist is obivous; You take these substitution levels instead of specializing in a school of magic, so one option should exclude the other. Had the writers of either book been aware of the other, there would have been a clause added to one or both of the entries that made the combo illegal.
Please help.
|
|
|
|
|
Logged
|
|
|
|
|
weenog
|
 |
« Reply #285 on: August 09, 2010, 10:07:41 AM » |
|
Q86:
I am building an elven wizard for a DragonLance game, and I have discovered a combination that may or may not be legal. Is it, in your oppinion, legal to create a wizard with Elven Wizard substitution levels from RotW, and later on specializing in a school of magic when the wizard picks up the Wizard of High Sorcery PrC from Towers of High Sorcery (It is diffrent from the one printed in the DLCS), and thus get bonus spells from being an elven generalist and a specialist wizard at the same time?
For: Many other class abilities that you trade away can be brought back, so why not the ability to specialize in a school of magic? A conjurer that gives up the ability to summon a familiar for the Abrupt Jaunt ability, can buy back the ability to have a familiar with the Obtain Familiar feat for instance.
Against: The RAI behind the Elven Generalist is obivous; You take these substitution levels instead of specializing in a school of magic, so one option should exclude the other. Had the writers of either book been aware of the other, there would have been a clause added to one or both of the entries that made the combo illegal.
Please help.
If you give up a class feature for an alternate class feature, you only lose the feature for that class. Generalist Wizardry gives up the standard wizard's ability to specialize in a school of magic. If the Wizard of High Sorcery PrC has an ability to specialize independent of the wizard's ability and/or choice to do so, Generalist Wizardry should be compatible with it.
|
|
|
|
|
Logged
|
"We managed to make an NPC puke an undead monster." "That sounds like a victory to me."
|
|
|
Maat_Mons
Hong Kong
   
Posts: 1041
What is a smile but a grimace of happiness?
|
 |
« Reply #286 on: August 09, 2010, 10:39:17 AM » |
|
EPH Thri-kreen racial ability adjustments: +2 Str, +4 Dex, -2 Int, +2 Wis, -4 Cha
MM2 ability adjustments: +2 Str, +4 Dex, -2 Int, +2 Wis, -4 Cha
Oops, I could have sworn the XPH version didn't penalize int. Also, as I said, the MMII version doesn't penalize int if you apply the 3.5 update.
|
|
|
|
|
Logged
|
|
|
|
|
kevin_video
|
 |
« Reply #287 on: August 09, 2010, 12:08:23 PM » |
|
the MMII version doesn't penalize int if you apply the 3.5 update. In fact it adds 2 INT in the update, making the 8 into 10. But that's good to know that the XPH is the one to use.
|
|
|
|
|
Logged
|
I reject your reality, and substitute my own. When God gives you lemons... it's time to find a new God. Like D&D Freakouts? Check out this 4th Ed one.
|
|
|
|
snakeman830
|
 |
« Reply #288 on: August 09, 2010, 12:16:20 PM » |
|
Q87: What alternative class features (not racial sub levels!) trade the Rogue's or Sellthief's trapfinding and where can I find them? I've got a gestalt Rogue/Spellthief (don't comment on that) and only need Trapfinding once.
|
|
|
|
|
Logged
|
I am constantly amazed by how many DM's ban Tomb of Battle. The book doesn't even exist! Quotes: By yes, she means no.
That explains so much about my life. hiicantcomeupwithacharacterthatisntaghostwhyisthatamijustretardedorsomething
Why would you even do this? It hurts my eyes and looks like you ate your keyboard before suffering an attack of explosive diarrhea. If using Genesis to hide your phylactry, set it at -300 degrees farenheit. See how do-gooders fare with a liquid atmosphere.
|
|
|
|
kevin_video
|
 |
« Reply #289 on: August 09, 2010, 12:23:51 PM » |
|
Q87: What alternative class features (not racial sub levels!) trade the Rogue's or Sellthief's trapfinding and where can I find them? I've got a gestalt Rogue/Spellthief (don't comment on that) and only need Trapfinding once. Nothing really of value, but there are a couple of things that you might like. Antiquarian (CC, p 51): Lose trapfinding. Gain wisdom bonus on appraise checks with divine items. Can attempt to identify divine items, as per the spell. Mimic (EoE, p 21): lose trapfinding, gain disguise self. Other stuff you need to lose trap sense.
|
|
|
|
|
Logged
|
I reject your reality, and substitute my own. When God gives you lemons... it's time to find a new God. Like D&D Freakouts? Check out this 4th Ed one.
|
|
|
|
dna1
|
 |
« Reply #290 on: August 09, 2010, 02:19:36 PM » |
|
Q 85 Can anyone quote directly from source material the DC for a dispel check (1d20 + your caster level, maximum +10) when dispel magic is used as a counterspell? In the section of of the Dispel Magic spell description entitled Targeted Dispel (not the Counterspell section) we find the sentence, "The DC for this dispel check is 11 + the spell's caster level." But it says "The DC for this dispel check," as in other dispel checks have other DCs. So what is the DC of a counterspell dispel check? Is it the same as a targeted dispel dispel check? Then why didn't the sentence simply say "The DC for a dispel check is..." I love d&d, but sometimes the editors just do a crappy job, especially in spell descriptions. Thanks for the help everybody.
The DC for a Dispel is always 11+CL. You quoted the rule yourself. It just isn't as clear as you'd like, but there's not much we can do about that... So then do you add your casting stat mod? 11+cl+mod? I thought it was 11+spell level+mod. So is it actually 11+your caster level? Not only is that somewhat confusing, but the thing I dont like about dispelling is: If your level 10 or higher it is pretty easy to dispell nearly everything. Not to mention if you use greater dispelling for a higher than +10 mod. the MMII version doesn't penalize int if you apply the 3.5 update. In fact it adds 2 INT in the update, making the 8 into 10. But that's good to know that the XPH is the one to use. I would use the SS one.
|
|
|
|
|
Logged
|
Slappin ho's like E-Honda
|
|
|
|
weenog
|
 |
« Reply #291 on: August 09, 2010, 02:24:47 PM » |
|
The DC is 11 + the caster level of the guy that created the effect (which is not capped), you roll 1d20 + either 10 or your caster level, whichever is lower, to try to beat it with dispel magic (20 or your caster level, whichever is lower, for greater dispel magic). It's not as easy as it sounds, unless you assume the enemy caster is not optimized at all and you're totally tricked out. Even if you are, the caps on the caster level you can apply can make life difficult.
|
|
|
|
|
Logged
|
"We managed to make an NPC puke an undead monster." "That sounds like a victory to me."
|
|
|
|
Unbeliever
|
 |
« Reply #292 on: August 09, 2010, 03:02:34 PM » |
|
Q88 Multiclass initiator question. Warblades say that they recover all expended maneuvers w/ a swift action that must be followed by a melee attack. It also says that you cannot initiate a maneuver while recovering your maneuvers. Is it a reasonable interpretation that this only applies to maneuvers gained from the Warblade class? For example, could a Warblade 10/Crusader 2 recover her Warblade maneuvers when using Crusader's Strike, granted from the Crusader class? I've copied the text of the Warblade recover mechanic below for convenience.
|
|
|
|
|
Logged
|
|
|
|
|
McPoyo
|
 |
« Reply #293 on: August 09, 2010, 03:05:37 PM » |
|
Q88 Multiclass initiator question. Warblades say that they recover all expended maneuvers w/ a swift action that must be followed by a melee attack. It also says that you cannot initiate a maneuver while recovering your maneuvers. Is it a reasonable interpretation that this only applies to maneuvers gained from the Warblade class? For example, could a Warblade 10/Crusader 2 recover her Warblade maneuvers when using Crusader's Strike, granted from the Crusader class? I've copied the text of the Warblade recover mechanic below for convenience. Not really, that's a pretty strong combination if so. Especially since there are so many "make a melee attack" maneuvers. The point is that it requires a time investment (or in the case of RKVs, levels and a turn attempt) to recover abilities.
|
|
|
|
|
Logged
|
A gygaxian dungeon is like the world's most messed up game show.
Behind door number one: INSTANT DEATH! Behind door number 2: A magic crown! Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY! They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.
Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.
Though sometimes, the surgeon (DM) botches them pretty bad...
Best metaphor I have seen in a long time. I give you much fu. Three Errata for the Mage-kings under the sky, Seven for the Barbarian-lords in their halls of stone, Nine for Mortal Monks doomed to die, One for the Wizard on his dark throne In the Land of Charop where the Shadows lie.
|
|
|
|
InnaBinder
|
 |
« Reply #294 on: August 09, 2010, 03:13:01 PM » |
|
Q89: Does anyone have a working link to or copy of Gaffer's Jasite Knight, from the Tome of Battle Compilation?
|
|
|
|
|
Logged
|
Winning an argument on the internet is like winning in the Special Olympics. You won, but you're still retarded. I made a Handbook!?
|
|
|
|
Slaughterhouserock
|
 |
« Reply #295 on: August 09, 2010, 03:26:53 PM » |
|
Q90: What's a good Int-based class that's not a wizard(or caster of any sort, the party's already full of 'em)?
|
|
|
|
|
Logged
|
The DM giveth and the rogue taketh away. I have a 5 in Charisma and Diplomacy is a cross-class skill. Hopefully I don't piss off too many people.
|
|
|
|
Agita
|
 |
« Reply #296 on: August 09, 2010, 03:29:21 PM » |
|
Q90: What's a good Int-based class that's not a wizard(or caster of any sort, the party's already full of 'em)?
Factotum, unless it counts as a caster for you. Alternatively, Warblade is partly Int-based in that many of its class features offer synergy, but it's more of a tertiary stat.
|
|
|
|
|
Logged
|
|
|
|
|
rubberduck
|
 |
« Reply #297 on: August 09, 2010, 03:52:48 PM » |
|
|
|
|
|
|
Logged
|
|
|
|
|
Vistella
|
 |
« Reply #298 on: August 09, 2010, 03:53:43 PM » |
|
A91 ontop of her, behind her, under her depends on the preferences basicly inside her
|
|
|
|
|
Logged
|
|
|
|
|
McPoyo
|
 |
« Reply #299 on: August 09, 2010, 03:56:17 PM » |
|
A91 ontop of her, behind her, under her depends on the preferences basicly inside her All three at once. Fission/ice assassin/clone shenanigans, after all...
|
|
|
|
|
Logged
|
A gygaxian dungeon is like the world's most messed up game show.
Behind door number one: INSTANT DEATH! Behind door number 2: A magic crown! Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY! They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.
Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.
Though sometimes, the surgeon (DM) botches them pretty bad...
Best metaphor I have seen in a long time. I give you much fu. Three Errata for the Mage-kings under the sky, Seven for the Barbarian-lords in their halls of stone, Nine for Mortal Monks doomed to die, One for the Wizard on his dark throne In the Land of Charop where the Shadows lie.
|
|
|
|