Ok I got to go to another 3.5 game after a long stretch of pathfinder. I'm a lvl 7 melee artificer and basically I want to be over prepared for just about anything (survivability). The dm likes to throw HIGH CRs at his players are other devious traps. I'm going to be packing eternal wands + schema. What spells would be handy to have?
So far I've come up with, Bite of the Were bear, divine power, and draconic polymorph. What should I bring for defense?
And as far as where to put wands I'm thinking wrist sheath (i'm war forged) Wand Hilts, and efficient quivers. Any other shenanigans that could help me out?
Pretty much all 3.5 except Book of Nine Swords is open. I just want to shine only when necessary and not bring undue attention to myself.
Defense. Wand. WINGS OF COVER!
Friendly Fire may also be useful.
Xorn Movement may also be a good one.