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Author Topic: Campaign Thread III: Zombie Weenus  (Read 20280 times)
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bhu
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Convincing the rich whale fat enemas are healthy


« Reply #980 on: January 11, 2011, 07:58:48 PM »

Mustave will start casting sleep (which won't finish until his next action).  If nothing changes (and the mercs have 1 HD), he'll target the four from E 12 to F 13.  Still, I may have to change targets by next round.

Your spell fizzles.  They may be too powerful for it to effect or they may be resistant.  

Karl yells out: "The Gobs and humans are a distraction!! Concentrate on the squirrels and badgers before they overrun us!"
He then takes a 5' step back from Radmelon to get out of the cats line of fire so to speak without provoking an AoO.  

Flay is up.
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RobbyPants
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« Reply #981 on: January 11, 2011, 09:12:32 PM »

Your spell fizzles.  They may be too powerful for it to effect or they may be resistant.  
Techinically I wouldn't find that out until the start of my next round.  Still, I can't change what I'm doing anyway. Smile
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« Reply #982 on: January 12, 2011, 02:21:32 AM »

Zachary strikes the zombie next to him hard with the short sword. With definite anger, he shouts out "FUCK YOU, KARL!" before continuing his onslaught.

Full attack on Kung-Fu Zombie 1. Using Power attack, -1 to attack/+1 to damage, and using Improved tsuyoi to double weapon dice for the encounter.
7 ki points left.
To-Hit: 12
-Damage: 11
To-Hit: 18
-Damage: 12
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bhu
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Convincing the rich whale fat enemas are healthy


« Reply #983 on: January 12, 2011, 03:01:15 AM »

Unicorn 3 is sprayed with bile and bone from the vile aftermath of your assault Big Grin

Sir Shadow am up
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Monotremeancer
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« Reply #984 on: January 12, 2011, 03:25:51 AM »

I think I'll go with Overgrowth unless someone complains very loudly, very soon. It'll be a semi-circle (150ft radius) with the flat end against the edge of the forest. Theoretical middle of the flat end will be at J13, but I'll leave a square with the corners G13, M13, G10, M10 unnafected. Since there is no larger trees out there I assume ranged weapons will still be able to hit them since it seems the stuff will grow roughly to their chests.

A smile spreads across my face as I finish the last syllable of the spell. When the last of the built-up energy leaves me I say to the squirrels and their mounts Now they won't be able to move just as much, and you badgers will be able to take them down one by one as they exit.

So you're trying to shape it so the back of the half circle  is against the forest while causing the grass to overgrow where the bad guys are while leaving an open space where your allies are currently standing, am I correct?
Yep
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« Reply #985 on: January 14, 2011, 01:19:38 PM »

Bartholomeow will cast Kelgore's grave mist on the group of mercenaries the side that aren't Overgrown. They'll take 1d6 damage on every turn they begin inside the mist and become fatigued (no save).
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bhu
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Convincing the rich whale fat enemas are healthy


« Reply #986 on: January 14, 2011, 05:09:12 PM »

The Overgrowth is targeting the zombies and the guys in the middle for the most part.  You want left or right?
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Sir Shadow
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« Reply #987 on: January 14, 2011, 08:09:01 PM »

Right is fine
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bhu
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Convincing the rich whale fat enemas are healthy


« Reply #988 on: January 14, 2011, 09:29:24 PM »

I added the Mist in light green to the map, is the current location cool?
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Sir Shadow
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« Reply #989 on: January 15, 2011, 08:05:45 AM »

Yea, that's fine.
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bhu
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Convincing the rich whale fat enemas are healthy


« Reply #990 on: January 15, 2011, 04:37:35 PM »

There's some screaming and minor panic on he right side of the field. 

Im adding the good zombis to the map as I apparently forgot them  Bang Head

They mostly look confused and turn to Alcy and say "So uh...what should we be doing?"

The Hobgoblins are kinda blocked in...

Jojo is now up.
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jojolagger
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« Reply #991 on: January 15, 2011, 05:09:36 PM »

I'll move 15 feet up in the air and shift back to reality. Quietly. Don't want them noticing me before I summon a big bruiser.
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bhu
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Convincing the rich whale fat enemas are healthy


« Reply #992 on: January 16, 2011, 12:09:18 AM »

Being as he's boxed in Sebastian opts for mauling a zombie as opposed to spellcasting http://invisiblecastle.com/roller/view/2842198/ http://invisiblecastle.com/roller/view/2842201/ Im not gonna bother to roll damage because with the smite he pretty much annihilates it even if he rolls poor.

The Badgers seem to finally catch up to speed or awaken from their slumber and scream a swift battle cry ("AAAAAAAAAAAAAAAAAAAAAAAARRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR") before heading in to rip the mercs a new one.


http://invisiblecastle.com/roller/view/2842216/

They don't do so well the first turn...
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