http://brilliantgameologists.com
May 18, 2013, 03:03:03 PM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News: These boards are now READ ONLY. We've started over! So don't try posting here. Go here www.minmaxboards.com
 
   Home   Help Search Members Login Register  
Pages: « 1 2
  Print  
Author Topic: Cleric of Flames  (Read 863 times)
0 Members and 1 Guest are viewing this topic.
Wings of Peace
Ring-Tailed Lemur
**
Posts: 82


Email
« Reply #20 on: July 11, 2010, 08:07:43 PM »

Fiery Burst  Blast all day long by reserving 1 fire spell.  Adds +1 CL to fire spells.
Fiery from Sandstorm.  Adds +1 damage per die to fire spells.
Blistering from PHB II.  Adds +2 damage per die to fire spells. And if they fail the save, -2 to attacks and skills until the beginning of your next turn.

With just Fiery Burst, you can get the flavor of a fire blasting cleric.

Are you adding Fiery and Blistering to Fiery Burst?  Because Reserve Feats are Supernatural Abilities and not spells.  So Fiery and Blistering cannot modify Fiery Burst.
Logged
Pages: « 1 2
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2008, Simple Machines LLC Valid XHTML 1.0! Valid CSS!