Make whole now repairs items (magic as well) so no longer an issue. Had a paladin with the weapon bond get owned by a rust monster and found this out, so I'm not playing a douche bag role.
MAKE WHOLE
School transmutation; Level cleric 2, sorcerer/wizard 2
Range close (25 f. + 5 f./2 levels)
Target one object of up to 10 cu. f./level or one construct
creature of any size
This spell functions as mending, except that it repairs 1d6 points
of damage per level when cast on a construct creature (maximum
5d6).
Make whole can fx destroyed magic items (at 0 hit points or
less), and restores the magic properties of the item if your caster
level is at least twice that of the item. Items with charges (such as
wands) and single-use items (such as potions and scrolls) cannot
be repaired in this way. When make whole is used on a construct
creature, the spell bypasses any immunity to magic as if the spell
did not allow spell resistance.
Nice... learned something new today! Thanks for the heads up.