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Stormcrow
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« Reply #80 on: July 07, 2010, 04:02:28 PM » |
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Just remember if i think you guys are over powered for that level i can always add more enemies.
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jojolagger
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« Reply #81 on: July 07, 2010, 04:07:22 PM » |
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Just remember if i think you guys are over powered for that level i can always add more enemies.
So we'll be fighting armies?  Will you rule weapons one PL up can't be shrunk? That just makes stuff insane.
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Countdown to Zombie Apocalypse 97 When you see this, copy it into your sig and -1  Quotes In other words, he thinks there's a "correct" way to play D&D. *sigh* There is: Kill shit and loot the corpse! When you use a tool the way it was designed for -- its intended function -- then it will work very well for you.
But it's not the tool's fault if you use it for something else and you fail utterly, such as trying to eat cereal with a butterknife, pounding nails with a screwdriver, blogging to voice your political opinions, and brushing your teeth with a hammer.
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Stormcrow
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« Reply #82 on: July 07, 2010, 04:10:47 PM » |
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Just remember if i think you guys are over powered for that level i can always add more enemies.
So we'll be fighting armies?  I am no telling  any way i will put in the game request on Sat
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archangel.arcanis
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« Reply #83 on: July 07, 2010, 04:14:19 PM » |
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well then you can put me down for a lobotomy implant. I need to see what all comes on the implant options list, i may just want my PC and some other useful but not game breaking equipment installed.
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Clerics and Druids are like the 4 and 2 in 42. Together they are the answer to the ultimate question in D&D. Retire the character before the DM smacks you with the Table as the book will feel totally inadequate now.-Hazren
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VennDygrem
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« Reply #84 on: July 07, 2010, 04:23:57 PM » |
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I'm not sure that description of my character is accurate. I said he'll probably be good at melee, but that's hardly all. I still have some configuring to do. He'd likely be more Tough than Strong. 
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Nanshork
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« Reply #85 on: July 07, 2010, 04:24:18 PM » |
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I'm withdrawing from this game, things just aren't working out. It's not you, it's me. 
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jojolagger
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« Reply #86 on: July 07, 2010, 04:32:07 PM » |
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well then you can put me down for a lobotomy implant. I need to see what all comes on the implant options list, i may just want my PC and some other useful but not game breaking equipment installed.
Just one feat implant for mecha weapon prof and a anti-shock implant to avoid extra electricity damage? The feat could be changed later if you want something else.
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Countdown to Zombie Apocalypse 97 When you see this, copy it into your sig and -1  Quotes In other words, he thinks there's a "correct" way to play D&D. *sigh* There is: Kill shit and loot the corpse! When you use a tool the way it was designed for -- its intended function -- then it will work very well for you.
But it's not the tool's fault if you use it for something else and you fail utterly, such as trying to eat cereal with a butterknife, pounding nails with a screwdriver, blogging to voice your political opinions, and brushing your teeth with a hammer.
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endgamecutter
Domesticated Capuchin Monkey
 
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« Reply #87 on: July 07, 2010, 04:45:06 PM » |
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Will you rule weapons one PL up can't be shrunk? That just makes stuff insane.
if we can't shrink them then I'll roll a different character. Without the longshot I lose out on the one thing that made me better in any way than the rest of the group (range, railguns tie with the rhino while doing far less damage, and other ranged people probably have weapons with comparable range and higher damage, plus other capabilities.) and to defend my claims of whos character is what, you've only posted your character would be mutated and have some melee, that doesn't leave a lot of room to draw a conclusion.
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there is roughly a 99% chance that this post is an obscure reference to SOMETHING.
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Flay Crimsonwind
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« Reply #88 on: July 07, 2010, 04:47:05 PM » |
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Hmmm, actually, with higher AC and probably higher HP, I'm guessing our mech will be tanking better than I ever could (damn robots being better at damage absorption than humans in armor suits!  ). I'm gonna research a bit more, see about what kind of build I can come up with. Arcanis, what's your charrie build looking like? You going dogfighter, or whichever mech-pilot class there is?
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archangel.arcanis
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« Reply #89 on: July 07, 2010, 04:47:19 PM » |
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well then you can put me down for a lobotomy implant. I need to see what all comes on the implant options list, i may just want my PC and some other useful but not game breaking equipment installed.
Just one feat implant for mecha weapon prof and a anti-shock implant to avoid extra electricity damage? The feat could be changed later if you want something else. Actually did a feat plexus to get little things like armor prof too. I also was getting an eye replacement for optics so i could shoot straiter too.
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Clerics and Druids are like the 4 and 2 in 42. Together they are the answer to the ultimate question in D&D. Retire the character before the DM smacks you with the Table as the book will feel totally inadequate now.-Hazren
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archangel.arcanis
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« Reply #90 on: July 07, 2010, 04:50:12 PM » |
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Hmmm, actually, with higher AC and probably higher HP, I'm guessing our mech will be tanking better than I ever could (damn robots being better at damage absorption than humans in armor suits!  ). I'm gonna research a bit more, see about what kind of build I can come up with. Arcanis, what's your charrie build looking like? You going dogfighter, or whichever mech-pilot class there is? Actually i was going ranged but i can change up my Mecha to be a melee monster. I was just trying to not outshine someone who really wanted to do melee. I would have to do some reworking on my character and background too. Not a huge deal i just need to know if you want me to take melee before i put some effort into it.
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Clerics and Druids are like the 4 and 2 in 42. Together they are the answer to the ultimate question in D&D. Retire the character before the DM smacks you with the Table as the book will feel totally inadequate now.-Hazren
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jojolagger
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« Reply #91 on: July 07, 2010, 04:51:11 PM » |
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Will you rule weapons one PL up can't be shrunk? That just makes stuff insane.
if we can't shrink them then I'll roll a different character. Without the longshot I lose out on the one thing that made me better in any way than the rest of the group (range, railguns tie with the rhino while doing far less damage, and other ranged people probably have weapons with comparable range and higher damage, plus other capabilities.) The Tsunami 480 has a range increment of 150 ft. and deals 12d6 (average 42) as opposed to the rhinos 8d12 (average 52)
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Countdown to Zombie Apocalypse 97 When you see this, copy it into your sig and -1  Quotes In other words, he thinks there's a "correct" way to play D&D. *sigh* There is: Kill shit and loot the corpse! When you use a tool the way it was designed for -- its intended function -- then it will work very well for you.
But it's not the tool's fault if you use it for something else and you fail utterly, such as trying to eat cereal with a butterknife, pounding nails with a screwdriver, blogging to voice your political opinions, and brushing your teeth with a hammer.
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Flay Crimsonwind
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« Reply #92 on: July 07, 2010, 06:10:17 PM » |
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I could always go the route of melee mech, I don't mind that one. Do mechs gain advantages from class abilities, like evasion/melee smash? I just have to read up on them. That way, we have a heavy gunner mech, a sniping ranged guy, moneybags face, a tankish guy, and a melee smasher. Really, you cant go wrong in combat with two tanks and two ranged...
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jojolagger
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« Reply #93 on: July 07, 2010, 06:21:35 PM » |
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I could always go the route of melee mech, I don't mind that one. Do mechs gain advantages from class abilities, like evasion/melee smash? I just have to read up on them. Buy a big light mecha so you get the large weapons that deal massive damage. I'm not sure about melee smash or evasion, future 171 isn't specific on class things. Really, you cant go wrong in combat with two tanks and two ranged using the best gear money can buy.
Fixed
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Countdown to Zombie Apocalypse 97 When you see this, copy it into your sig and -1  Quotes In other words, he thinks there's a "correct" way to play D&D. *sigh* There is: Kill shit and loot the corpse! When you use a tool the way it was designed for -- its intended function -- then it will work very well for you.
But it's not the tool's fault if you use it for something else and you fail utterly, such as trying to eat cereal with a butterknife, pounding nails with a screwdriver, blogging to voice your political opinions, and brushing your teeth with a hammer.
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archangel.arcanis
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« Reply #94 on: July 07, 2010, 06:26:08 PM » |
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The Mecha should gain your benefits since it is treated as a large extension of yourself. I was building one for me already so i would suggest that you really look at the future tech book for some of the Mecha components.
StormCrow after having built my own Mecha from scratch I think I will build one that is different from the standard model you presented, i found building the mecha from the ground up was more fun than just swapping components on the old one. I'm using the new Base Models in Future Tech and their rules for Mechas.
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Clerics and Druids are like the 4 and 2 in 42. Together they are the answer to the ultimate question in D&D. Retire the character before the DM smacks you with the Table as the book will feel totally inadequate now.-Hazren
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VennDygrem
Member
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Posts: 1689
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« Reply #95 on: July 07, 2010, 06:34:49 PM » |
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Here's a question, though. What are encounters going to be like? If half the group is outfitted in mechas, it sounds like regular armored-marines couldn't really be of much use. :/
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Stormcrow
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« Reply #96 on: July 07, 2010, 06:46:50 PM » |
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Ok If it helps you all out I will tell you the first scenarios that you will in counter (the RP with the Crew of the ship you are on I will skip on)
Encounter 1 your ship answers a distress call (it has already taken an hour to get their) and you find the lone distressed ship flying dark (no power engines off) your group was order to board a shuttle to investigate so far h a room to room ship search. What you find is yet to be seen. If personally don’t care if you all go mech considering you guys are a squad made with the role of boarding party in mind.
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VennDygrem
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« Reply #97 on: July 07, 2010, 07:01:57 PM » |
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Aren't Mechs usually pretty big, though? They certainly don't seem appropriate as part of a boarding party, more as open warfare. Frankly, if it's just going to be all mechs, I might not really be as interested.
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jojolagger
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« Reply #98 on: July 07, 2010, 07:04:05 PM » |
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Aren't Mechs usually pretty big, though? They certainly don't seem appropriate as part of a boarding party, more as open warfare. Frankly, if it's just going to be all mechs, I might not really be as interested.
The smallest mecha are large, so they would work. Assuming the ship is quite big, they would be able to go most places. We'd want non-mecha for narrow corridors and the like.
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Countdown to Zombie Apocalypse 97 When you see this, copy it into your sig and -1  Quotes In other words, he thinks there's a "correct" way to play D&D. *sigh* There is: Kill shit and loot the corpse! When you use a tool the way it was designed for -- its intended function -- then it will work very well for you.
But it's not the tool's fault if you use it for something else and you fail utterly, such as trying to eat cereal with a butterknife, pounding nails with a screwdriver, blogging to voice your political opinions, and brushing your teeth with a hammer.
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Stormcrow
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« Reply #99 on: July 07, 2010, 07:12:57 PM » |
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well acording to the books the large mechs is good in the areas of urbin warfare, Bording actions and may be recon.
any way How Small do you have to be to take over by force the main areas of a ship (bridge, engionering, main coradors, and places like that)
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« Last Edit: July 07, 2010, 07:14:31 PM by Stormcrow »
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