The old ttrick is listed below. Here's my version.
Manifest forced dream
and psionic contingency
: forced dream
, both on yourself. Set your contingency
to activate, "When I want it to." More specifically, have it activate, "When I dislike the result of my turn on the round which I expended forced dream
What's this mean?
If you expend forced dream
to restart the round and dislike the result, your contingency
activates and your original forced dream
returns, allowing you to go Groundhog Day
on a round, assuming you can get enough swift actions each round.
The Save State Psion 1.0
The Simple Summary
This trick works by abusing time hop
to send your psicrystal days forward in time, and forced dream
(Magic of Eberron
104), which will return him back in time to the moment you manifested time hop
. Doing so will undo whatever caused your party to wipe, because the psicrystal's Dream began before you time hop
ped it. (Presumably while you were all alive and kicking.)
There's a couple of other things you'll need to make it work, below:
With this trick one is able to create "save" game points, with a minimal cost of 15 XP for psionic contingency
. The trick allows one to adventure for a day and then reload the save game point if something went awry.Ingredients:Forced Dream
(Magic of Eberron
78)Time HopPsionic Contingency
A PsicrystalStatusImbue with Spell AbilityMetamorphosis
- needed if your DM ignores Player's Handbook
177 that states a creature can suppress racial resistances/immunities to magic.
Sending Stones [Magic Item] (Complete Arcane
150, 15K per linked pair)Forced Dream: Psion/Wilder 3
Any time during the 1 round/level duration (or minutes per level with 4 pp augment), you can spend a swift action to restart your turn. As forced dream
says, "When this effect is used, everyone and everything is reset to the state they were at when the subject's turn began. Any spells or abilities used are available again, any damage dealt is healed , any effects incurred are negated, any objects or creatures moved are reset to their original position, and so on. The only exception to this is that any power points spent to manifest forced dream are not recovered..." Forced dream
ends when the swift action to do this is expended or when the duration expired.
Manifest psionic contingency
on your psicrystal placing a contingent ancipatory strike on him contingent on the event: returns to the normal time stream from a time hop
If desired, share metamorphosis
with your psicrystal to transform him into something that isn't immune to mind-affecting compulsions. Heck you could transform him into an object of any size if you wish. (Player's Handbook
177 states a creature can suppress racial resistances and immunities to magical/psionic effects, meaning metamorphosis
is just for show.) Have the party Cleric use imbue with spell ability
on the psicrsytal so that it can use the spell status
. (A Spell to Power Erudite
or someone with an item can cast status
himself.) Mix with affinity field
if you wish the psicrystal to have knowledge of all party members' condition, though this requires a level 9 (!) power.
The psicrystal casts status
on you or whatever party member you choose. This person's condition will determine whether or not the save state will be reloaded, so choose carefully. NOTE: Status
will NOT work across planes! Be careful!
Manifest forced dream
on your psicrystal at some time before you fear harm will befall you. Ready a standard action to manifest a contingent time hop
on your party (+2PP per target) when the psicrystal moves. Tell the psicrystal to do so, advancing him hours / level ahead in time. With enough ML you can advance your psicrystal nearly a day. Adventure on your merry way, whilst your psicrystal is outside the time stream.
If your party succumbs to a TOTAL PARTY KILL, your psicrystal will still be alive and kicking the next day. No time will pass for him and when he comes out of the time hop
and the contingency
will grant him sufficient actions to check the status
of the party, provided they are on the same plane as the psicrystal. (If on another plane, there's a 5% chance of failure.) The psicrystal may also use a Sending Stone to ask whether his master would like to reload or not. If the party member is under a certain condition or if the master tells the crystal to, the save state is reloaded as the psicrystal spends a swift action to return to the beginning of his turn, which began with you manifesting time hop
on him right before he started moving. You may now retry whatever you failed to accomplish.