|
Endarire
|
 |
« on: June 01, 2010, 04:37:26 AM » |
|
IntroAfter my Psion nearly soloed a fight that was meant to kill the party 1, the DM quit and we determined that I need to channel my efforts into letting the group play. We're continuing with new DMs who are less scared of optimized 3.5 characters. My next plan is to make an Inspire Courage Bard who heals in combat via Devoted Spirit maneuvers and occasionally controls crowds or debuffs. Relevant House Rules-Skills normally have a max of 3 + my HD. -Most magic items cost 10% more. Mithril items cost 10% less. -Jade Phoenix Mage also grants access to White Raven maneuvers and stances. -PrCs allow maneuver swapping whenever the subject would gain access to a new maneuver level. The swapped maneuver must use the same recovery mechanic and the maneuver swapped in must be from a discipline allowed by the PrC. -The feat Practiced Initiator makes my initiator level for all purposes equal to my HD. (IL = HD) -Improved Practiced Spellcaster forgives 1 lost class level. -Augment Mending gives +4 HP per level of the effect. Martial Spirit heals 6HP, cure minor heals 5 HP, Revitalizing Strike heals 3d6+IL+12 HP, and so on. Party MatesArterithBuffer and Crowd ControllerDragonborn Blue Conjurer5/Incantatrix2 GarethScary-Looking Emo TankHuman Cleric5/Dread Witch2 KaerthraScout, Sneaker, Face Woman, and AssassinDark LA0 Drow Rogue5/Assassin2 LyndaDual-Wielding Melee DPSWood Elf DM7 (a Fighter variant, and the class really is called "DM") TheisCraftsman and Comic ReliefHuman Rogue1/Artificer6 Theis Built a Wood Golem, "Flint"Melee DPSDM's custom golem rules. He's a Small bugger with a 10' polearm. NotesThe below stats assume psychic reformation to get all skills as class skills, as well as Mercantile Background for +300 starting gold and 25% off everything magical. BuildCG Dragonborn LA0 Aasimar Bard4/Crusader1/Sublime Way Marshal (Strategic Champion)1/Jade Phoenix Mage4/Sublime Chord2/Jade Phoenix Mage+6/Sublime Chord+2
1: {Aggressive}, {Murky-Eyed}, {Shaky}, {Spellgifted: Transmutation} 1: [Bardic Knowledge], [Inspire Courage I], [Spellbreaker Song]CMage 35 1: Improved Practiced Caster, Practiced Initiator, Practiced Spellcaster 3: [Inspire Competence], Song of the Heart 5: [Delay Damage 5] 6: Augment Mending, [Skill Focus: Concentration] 7: [Arcane Wrath] 8: 9: #FEAT# 10: [Empowering Strike] 11: [Continue progressing Bardic Knowledge and Bardic Music] 12: [Song of Arcane Power], #FEAT# 13: 14: [Jade Phoenix Master] 15: #FEAT# 16: [Quickening Strike] 17: 18: [Emerald Immolation], #FEAT# 19: 20:
#FEAT POOL# -Additional Melee Damage Source: CHA (add CHA bonus to melee damage as well as STR - homebrew) -Dragonfire Inspiration -Extra Granted Maneuver -Improved Initiative -Martial Stance -Martial Study -Melee Training: CHA (use CHA for melee accuracy instead of STR - homebrew)
Stances C01/L05 Martial Spirit (DS) Thicket of Blades (DS) [Heroics]
M01/L06 Bolstering Voice (WR)
J02/L08 Mystic Phoenix Stance (JPM) J05/L13 Aura of Perfect Order (DS) J06/L14 Firebird Stance (JPM)
Maneuvers C01/L05 Crusader's Strike (DS) [Swap @13] Foehammer (DS) [Swap @7] Revitalizing Strike (DS) Tactical Strike (WR) [Swap @9] White Raven Tactics (WR)
M01/L06 Mind Over Body (DM) Moment of Perfect Mind (DM)
J01/L07 Divine Surge (DS) SWAP Foehammer for White Raven Strike (WR) [Swap @15] J03/L09 Flanking Maneuver (WR) SWAP Tactical Strike for Leaping Flame (DW) - Heroics/Items Meet Prereqs J05/L13 Rallying Strike (DS) SWAP Crusader's Strike for Clarion Call (WR) J07/L15 White Raven Hammer SWAP White Raven Strike for Order Forged from Chaos (WR) J09/L17 Strike of Righteous Vitality
-= Skills to Max =- -Concentration 10 -Knowledge: Arcana 10 (Max for Sublime!) -Listen 10 (Max for Sublime!) -Perform: Percussion 10
Secondary Skills -Knowledge: Dungeon 1 -Knowledge: History 2 -Knowledge: Nature 1 -Knowledge: Planes 1 -Knowledge: Religion 2 -Profession: Astrologer 6 -Spellcraft 6 -Spot 10 -Tumble 1
-Collector of Stories 2
Inconvenient Prerequisites Jade Phoenix Mage -Knowledge: History 2 -Knowledge: Religion 2
Sublime Chord -Knowledge: Arcana 13 -Listen 13 -Perform 10 -Profession 6 -Spellcraft 6
Languages Known Celestial Common Draconic Giant GoblinBard Spells @7 (Casts as Bard5)LEVEL 0: 6 KnownDancing Lights Detect Magic Ghost Sound Mage Hand Prestidigitaiton Summon Instrument LEVEL 1: 4 KnownGrease Improvisation SC 121: 2 points/CL for d20 rolls, max bonus +1/2 CL, 1rnd/lvl Inspirational Boost Silent Image LEVEL 2: 3 KnownAlter Self Mirror Image SIlence Gear from Ear to Ear Due to some conversions, I have a debt. Don't worry. 44.5/76LB (16 STR) 28,782.49/19,300 Spent (9482.49 DEBT!) Weapons & Armor 36.5 lb/14,129.65 +1 Longbow III & Ammo 9 lb/1850.66 -MW Longbow III 3 lb/200 -+1 Bow /1650 -40 Arrows 6 lb/0.66
MW Dagger 1 lb/0.66
+1 Mithril Gauntlet 0.5 lb/1800 -Mithril Gauntlet /150 -+1 /1650 This gauntlet also has a holy symbol crafted into the palm's exterior.
He also has a holy symbol carved into the flesh of each palm.
+1 Mithril Chain Shirt 12.5 lb/1155 -Mithril Chain Shirt /330 -+1 AC /825
+1 Darkwood Dastana 2.5 lb/1132.5 -Darkwood Dastana /307.5 -+1 AC /825
+1 Mithril Chahar-aina 5 lb/2047.5 -Mithril Chahar-aina /1222.5 -+1 AC /825
+1 Harmonizing Darkwood Halberd 6 lb/6143.33 -+2 /6000 -Darkwood /40 -Masterwork Halberd /103.33
Robes, Shirts, and Cloaks 1831.66 Shirt of Valor /990 -3/day IMM: +1 Inspire Courage
Runic Cloak of CHA I /841.66 -MW Spellcraft /16.66 -+1 CHA /825
Cold Weather Outfit
Rings 4389.16 Sustaining Ring of Resistance I /2887.5 -Sustenance /2062.5 -+1 resist saves /825
Mood Ring of Mount /1501.66 -MW Concentration /16.66 -Casts CL1 mount at will /1485
Amulets, Neckalces, Brooches, and Charms 3929.99 MW Holy Symbol /283.33 -+1 CL on Illusion/Mind-Affecting
Sage's Necklace of CON II /3630 -+2 CON /3630 -MW Knowledges /16.66
Belts, Boots, and Gloves 2312.07 +1 Riding Boots of Acrobatics /115.82 -MW Ride /16.66 -+1 Ride /82.5 -MW Tumble /16.66 -+1 Tumble /82.5
Healing Belt /618.75 -Belt of Healing /618.75
Healing Hand /1485 -CL1 lesser vigor 5/day /1485
Headgear & Facegear 48.32 Miner's Hearing Helm /31.66 -MW Listen /16.66 -Has liquid sunlight placed at front /15 to "shed light as a torch" (20' bright, 40' dim). Dark metal shutter to show/block light. Squeeze palm to toggle shutter.
Scout's Lens /16.66 -MW Spot /16.66
Haversack 5 lb/1650 Haversack 3 lb/1650
Torch x3 EACH 1 lb
Misc. 3 lb/108.33 MW Elbow Drums 3 lb/33.33 Dragonborn Ritual /75Footnotes1Spending about 2 levels worth of experience on power research netted me schism, metamorphosis, energy missile, and a bevvy of other useful powers. As a Dragonborn Kalashtar with 3 Power Link Shards ( Magic of Eberron 115), I did 27d6+27 fire damage to their back liners, "killing them three times over." I would have probably finished off 3 or 4 more with a 7-headed pyrohydra's fire breath (Metamorphic Transfer FTW!) if the DM didn't ragequit then. Then my Bard/Crusader cohort had White Raven Tactics ready and probably would have destroyed all but one of the 9 foes.
|
|
|
|
|
Logged
|
Hood - My first answer to all your build questions; past, present, and future. Speaking of which: Don't even need TO for this. Any decent Hood build, especially one with Celerity, one-rounds [Azathoth, the most powerful greater deity from d20 Cthulu]. Does it bug anyone else that we've reached the point where characters who can obliterate a greater deity in one round are considered "decent?"
|
|
|
|
fuinjutsu
|
 |
« Reply #1 on: June 01, 2010, 08:21:00 AM » |
|
Your IC is only going to be like +3 or so, with that set up, unless i missed something.
|
|
|
|
|
Logged
|
Eh, the wizard have more money than them combined, he could in theory just use all his money on a fleet of trained attack mules, but then we aren't playing 3.5 but zergling rushing in Starcraft instead.
|
|
|
|
Endarire
|
 |
« Reply #2 on: June 01, 2010, 05:56:27 PM » |
|
+1 from levels. +1 from inspirational boost +1 from Song of the Heart +1 from the Shirt of Valor ('Badge of Valor' - Magic Item Compendium)
|
|
|
|
|
Logged
|
Hood - My first answer to all your build questions; past, present, and future. Speaking of which: Don't even need TO for this. Any decent Hood build, especially one with Celerity, one-rounds [Azathoth, the most powerful greater deity from d20 Cthulu]. Does it bug anyone else that we've reached the point where characters who can obliterate a greater deity in one round are considered "decent?"
|
|
|
|
fuinjutsu
|
 |
« Reply #3 on: June 01, 2010, 08:19:29 PM » |
|
yeah well, in my book, it's not an IC build unless it gets at least IC+6 
|
|
|
|
|
Logged
|
Eh, the wizard have more money than them combined, he could in theory just use all his money on a fleet of trained attack mules, but then we aren't playing 3.5 but zergling rushing in Starcraft instead.
|
|
|
|
Endarire
|
 |
« Reply #4 on: June 01, 2010, 08:33:51 PM » |
|
Bardic Music A Vest of Legends (16,000G) gives me +5 Bluff, Diplomacy, and Bardic Music levels. How do you advise I boost Inspire Courage while maintaining spellcasting?
Spells Bard spells are new to me. What Bard and Sublime Chord spells are best for group buffing and crowd controlling? Mind you, this is a melee Bard who prefers a halberd.
|
|
|
|
« Last Edit: June 01, 2010, 10:18:30 PM by Endarire »
|
Logged
|
Hood - My first answer to all your build questions; past, present, and future. Speaking of which: Don't even need TO for this. Any decent Hood build, especially one with Celerity, one-rounds [Azathoth, the most powerful greater deity from d20 Cthulu]. Does it bug anyone else that we've reached the point where characters who can obliterate a greater deity in one round are considered "decent?"
|
|
|
|
skydragonknight
|
 |
« Reply #5 on: June 01, 2010, 08:38:35 PM » |
|
Haste and Inivisibility spells for buffing. as well as Heroisms. Crowd control...mostly enchantments and illusions.
|
|
|
|
|
Logged
|
It always seems like the barrels around here have something in them.
|
|
|
|
ninjarabbit
|
 |
« Reply #6 on: June 01, 2010, 10:19:08 PM » |
|
Glitterdust and slow are probably the best debuffs the bard has. Fear is also pretty nice because it's normally a 4th level wizard spell that bards get at 3rd level. Pick one and go with it since they are all will save-affecting spells and you don't need multiple spells that target the will save.
|
|
|
|
|
Logged
|
|
|
|
|
Endarire
|
 |
« Reply #7 on: June 01, 2010, 10:22:36 PM » |
|
With Sublime Chord I can access Sor/Wiz spells of level 4 and above. I have a soft spot for wall of force, but is it worth learning as a level 5 SC spell?
|
|
|
|
|
Logged
|
Hood - My first answer to all your build questions; past, present, and future. Speaking of which: Don't even need TO for this. Any decent Hood build, especially one with Celerity, one-rounds [Azathoth, the most powerful greater deity from d20 Cthulu]. Does it bug anyone else that we've reached the point where characters who can obliterate a greater deity in one round are considered "decent?"
|
|
|
|
skydragonknight
|
 |
« Reply #8 on: June 01, 2010, 10:25:23 PM » |
|
I'd say yes. level 5 spells for wizard are mostly lackluster, so there is less viable competition.
|
|
|
|
|
Logged
|
It always seems like the barrels around here have something in them.
|
|
|
|
Fluffles
|
 |
« Reply #9 on: June 01, 2010, 10:28:50 PM » |
|
With Sublime Chord I can access Sor/Wiz spells of level 4 and above. I have a soft spot for wall of force, but is it worth learning as a level 5 SC spell?
It's rather situational, but as SDK has said, there aint that many great 5th level spells. (Make sure you get Arcane Fusion first)
|
|
|
|
|
Logged
|
|
|
|
|
Endarire
|
 |
« Reply #10 on: June 01, 2010, 10:36:00 PM » |
|
Since arcane fusion is a Sor spell, not a Sor/Wiz spell, does that qualify?
|
|
|
|
|
Logged
|
Hood - My first answer to all your build questions; past, present, and future. Speaking of which: Don't even need TO for this. Any decent Hood build, especially one with Celerity, one-rounds [Azathoth, the most powerful greater deity from d20 Cthulu]. Does it bug anyone else that we've reached the point where characters who can obliterate a greater deity in one round are considered "decent?"
|
|
|
|
Fluffles
|
 |
« Reply #11 on: June 01, 2010, 10:40:16 PM » |
|
Since arcane fusion is a Sor spell, not a Sor/Wiz spell, does that qualify?
A SC is a spontaneous caster, so getting your DM to approve shouldn't be hard.
|
|
|
|
|
Logged
|
|
|
|
|
ninjarabbit
|
 |
« Reply #12 on: June 01, 2010, 10:55:04 PM » |
|
You get to pick from both the bard and wiz/sor lists so pick a few bard spells that are at a lower level than wizard spells. For example greater dispel magic is a 5th level bard spell but a 6th level wizard spell and Otto's Irresistable dance is a 6th level bard spell but a 8th level wizard spell.
|
|
|
|
|
Logged
|
|
|
|
|
Endarire
|
 |
« Reply #13 on: June 02, 2010, 12:20:20 AM » |
|
Sublime Chord and Sorcerer-Only Spells I'm being cautious and trying not to break the game again.
Sublime Chord Spell Plan LEVEL 4 SC1: Evard's black tentacles, greater mirror image, summon monster IV SC2: dimension door
LEVEL 5 SC1: draconic polymorph SC2: wall of force SC4: telekinesis SC6: greater dispel magic
LEVEL 6 SC3: contingency SC4: freezing fog SC6: SC8:
LEVEL 7 SC5: reverse gravity SC6: Bigby's grasping hand SC8: SC10:
LEVEL 8 SC7: moment of prescience SC8: maze SC10:
LEVEL 9 Time stop is banned, else it would probably be my first pick.
SC9: shades SC10: shapechange
Other Candidates: chain contingency, gate
|
|
|
|
« Last Edit: June 02, 2010, 06:43:02 PM by Endarire »
|
Logged
|
Hood - My first answer to all your build questions; past, present, and future. Speaking of which: Don't even need TO for this. Any decent Hood build, especially one with Celerity, one-rounds [Azathoth, the most powerful greater deity from d20 Cthulu]. Does it bug anyone else that we've reached the point where characters who can obliterate a greater deity in one round are considered "decent?"
|
|
|
|
Rebel7284
|
 |
« Reply #14 on: June 02, 2010, 02:16:42 AM » |
|
pst. look at ninjarabits post especially @greater dispel magic and Otto's
|
|
|
|
|
Logged
|
Negative level on a chicken would make it a wight the next day. Chicken the other wight meat. -borg286
|
|
|
|
ninjarabbit
|
 |
« Reply #15 on: June 02, 2010, 08:08:17 AM » |
|
Make greater dispel magic a 5th level spell since it a 5th level bard spell, use it to replace teleport since you already have a conjurer in the party. You also don't need contingency since you can get it with greater shadow evocation. I'm not a fan of gate on that list since you won't be spamming it due to the 1000 xp cost.
|
|
|
|
|
Logged
|
|
|
|
|
skydragonknight
|
 |
« Reply #16 on: June 02, 2010, 06:38:54 PM » |
|
Shades might be a nice 9th level spell, versatility wise. Lots of versatility there.
How about Moment of Prescience as an 8th level spell? Unless Initiative is ruled as something other than an opposed check. Winning Initiative is even more important for (de)buffers/controllers, since your actions improve your comrades' options.
|
|
|
|
|
Logged
|
It always seems like the barrels around here have something in them.
|
|
|
|
Endarire
|
 |
« Reply #17 on: June 03, 2010, 04:45:57 PM » |
|
What other spells or abilities work well to boost my team?
|
|
|
|
|
Logged
|
Hood - My first answer to all your build questions; past, present, and future. Speaking of which: Don't even need TO for this. Any decent Hood build, especially one with Celerity, one-rounds [Azathoth, the most powerful greater deity from d20 Cthulu]. Does it bug anyone else that we've reached the point where characters who can obliterate a greater deity in one round are considered "decent?"
|
|
|
|