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Author Topic: Ask a simple question: Monty Python edition  (Read 22242 times)
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Ithamar
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« Reply #960 on: June 09, 2010, 05:42:08 PM »

Q245:  Just like Expeditious Dodge (RotW) can be substituted for the regular Dodge feat, is there a similar replacement for Mobility to be found anywhere?
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Rebel7284
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« Reply #961 on: June 09, 2010, 06:19:08 PM »

Q245:  Just like Expeditious Dodge (RotW) can be substituted for the regular Dodge feat, is there a similar replacement for Mobility to be found anywhere?

A245 Armor of Mobility gives you the feat for 10000 gold.
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PlzBreakMyCampaign
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« Reply #962 on: June 09, 2010, 06:32:31 PM »

answering all other questions before bumping

Q 240 Besides the Wu Jen, what are the other spellcasting classes that offer unique spells known (That is to say, spells that a Sorcerer/Wizard/Cleric/Druid/Paladin/Bard cannot cast)?
A240: Seperate lists are bad. Arcane and divine magic only: Ranger, Shugenja, Dread Necromancer, black gaurd, beguiler, duskblade, warmage, and assassins and a few other PrCs. There are also domains galore, and a bunch of other classes that have limited spell lists (like the adept). This discludes psuedo "casters" like artificers, shadowcasters, erudites, etc

Q245:  Just like Expeditious Dodge (RotW) can be substituted for the regular Dodge feat, is there a similar replacement for Mobility to be found anywhere?
I might have seen one. But it was very niche or still suboptimal to the mobility enhancement. That's what you want [edit: ninja'd]
« Last Edit: June 09, 2010, 07:20:37 PM by PlzBreakMyCampaign » Logged

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An interesting read, nice to see a civil discussion
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PlzBreakMyCampaign
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« Reply #963 on: June 09, 2010, 06:33:43 PM »

Who's gonna take a crack at this bump?
Q238: Does Reserves of Strength [DCS86] allow a 9HD lesser planar ally by the 'still capped' interpretation?
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Quote
An interesting read, nice to see a civil discussion
The point of Spell Resistance is to make it harder to get buffed.
And healed. Don't forget that.
Huge amounts of people are fuckwits. That doesn't mean that fuckwit is a valid lifestyle.

Old Geezer's Law of Hobby Taste: The more objectively inconsequential a hobby is, the more disagreements within the community will be expressed in outrageously insulting, overblown, and ludicrously emotionally laden terms.

More Funny than Humble
Quote from: PlzBreakMyCampaign
Your a shifter... you have all you ever need.
It blows MoMF out of the water

But if your greedy for more [Wish] for something that only effects you, like another class level or two that doesn't count against your ECL.
Quote from: hungryhungryhippo987
Yes, I'm the 3.0 "Masters of the Wild" shifter, the awesome kind. My favorite form to take is Force Dragon. Yes, I am immortal ... My character is hands down the coolest guy in the campaign and there is nothing I could possibly want.
PBMC gets a cookie for DotA r
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« Reply #964 on: June 09, 2010, 06:52:43 PM »

Q246: How do natural attacks interact with normal attacks?

For example, a character with Improved Unarmed Strike with +9/+4 Bab can attack twice in a round. She also has natural attacks of 2 claws and a bite.

Can this character then attack for their normal routine at +9/+4, then her natural claw attacks at +9/+4 and Bite +4?

Or

do you take the -5 on the natural attacks for +9/+4 then +4/-1 and -1?
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« Reply #965 on: June 09, 2010, 06:54:21 PM »

Q 247 When considering favored enemies, what do Lesser Aasimar and Tieflings count as?
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« Reply #966 on: June 09, 2010, 07:09:49 PM »

Q248: Isn't there a spells to psionic or vice versa rule set in one of the dragon magazines? If so what issue is it?
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« Reply #967 on: June 09, 2010, 07:20:32 PM »

Q248: Isn't there a spells to psionic or vice versa rule set in one of the dragon magazines? If so what issue is it?

There's the Spell-To-Power erudite variant here: http://www.wizards.com/default.asp?x=dnd/psm/20070629a

And there was some psiotheurgy stuff in one of the dragon mags, yes, but I don't remember which OTOH.
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« Reply #968 on: June 09, 2010, 07:25:17 PM »

Q246: How do natural attacks interact with normal attacks?

For example, a character with Improved Unarmed Strike with +9/+4 Bab can attack twice in a round. She also has natural attacks of 2 claws and a bite.

Can this character then attack for their normal routine at +9/+4, then her natural claw attacks at +9/+4 and Bite +4?

Or

do you take the -5 on the natural attacks for +9/+4 then +4/-1 and -1?
They would get unarmed strikes at +9/+4 and the claws and bite at +4 each.  If Multiattack is a posessed feat, then it goes to +7 on the natural attacks.
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« Reply #969 on: June 09, 2010, 08:07:02 PM »

Q246: How do natural attacks interact with normal attacks?

For example, a character with Improved Unarmed Strike with +9/+4 Bab can attack twice in a round. She also has natural attacks of 2 claws and a bite.

Can this character then attack for their normal routine at +9/+4, then her natural claw attacks at +9/+4 and Bite +4?

Or

do you take the -5 on the natural attacks for +9/+4 then +4/-1 and -1?
They would get unarmed strikes at +9/+4 and the claws and bite at +4 each.  If Multiattack is a posessed feat, then it goes to +7 on the natural attacks.


Ahh. That makes total sense and I feel a fool for asking now.  Embarrassed

My thanks Snakeman
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Bastian
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« Reply #970 on: June 09, 2010, 09:56:24 PM »

Q235: What ways are there to reduce the cost of crafting non-magical items (mostly weapons and alchemical items, but tips for any kind of non-magical item are welcome)?


EDIT: Forgot to mention, I already have Apprentice (Craftsman).
Bump
The Blazing Forge planar touchstone halves the cost needed for crafting masterwork items (will be adding this to my handbook soon).
« Last Edit: June 09, 2010, 10:07:22 PM by Bastian » Logged

Garryl
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« Reply #971 on: June 09, 2010, 10:02:42 PM »

Who's gonna take a crack at this bump?
Q238: Does Reserves of Strength [DCS86] allow a 9HD lesser planar ally by the 'still capped' interpretation?

A238: No, Lesser Planar Ally would remain at 6HD max as the hit die limit is not a function of caster level.
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jojolagger
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« Reply #972 on: June 09, 2010, 10:26:03 PM »

The Blazing Forge planar touchstone halves the cost needed for crafting masterwork items (will be adding this to my handbook soon).
Is that half the total cost, half the non-magical cost, or half the cost of masterwork?
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ksbsnowowl
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« Reply #973 on: June 10, 2010, 12:22:58 AM »

Q 249:  I have a player looking at making a Druid//Scout.  Both get Trackless Step.  Is there any alternate class feature for either class to trade out for something else?

Q 250: Same question, but for Woodland Stride and Flawless Stride (I realize Flawless Stride is better).
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wotmaniac
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« Reply #974 on: June 10, 2010, 01:06:36 AM »

Q 249:  I have a player looking at making a Druid//Scout.  Both get Trackless Step.  Is there any alternate class feature for either class to trade out for something else?

Q 250: Same question, but for Woodland Stride and Flawless Stride (I realize Flawless Stride is better).
A249/250
I can't seem to find any applicable ACFs for Scout.
Druids, on the other hand:  *(takes deep breath)*
from drag.mag. 311:
- Metal Master
- Wild Reaper (keeps woodland stride)
- Wind Walker
- Winter Warden
from #347:
- Focused Animal
from #339:
- Sidhe Scholar
from #317:
- Urban Druid
from #328:
- Storm Druid

All can be found in the Crystal Keep reference (and with fairly clear explanations, no less).  With the exception of Wild Reaper, these variants lose both woodland stride and trackless step.

Most of these are radical departures from the core druid -- depending on what you are going for, some of these may be hazardous to your build.
« Last Edit: June 10, 2010, 01:08:24 AM by wotmaniac » Logged


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kevin_video
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« Reply #975 on: June 10, 2010, 01:11:30 AM »

You want to switch out Trackless Step for either? Done. From the Cityscape web enhancement.

Go to Ground

Just as most druids and scouts have an almost supernatural ability to avoid being tracked in the wild, so too have others learned to blend in so fully with the urban throng that nobody remembers their passage.

Class: Druid or scout.

Level: 3rd.

Replaces: If you select this class feature, you do not gain trackless step.
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« Reply #976 on: June 10, 2010, 02:04:09 AM »

Q 247 When considering favored enemies, what do Lesser Aasimar and Tieflings count as?

Should be Outsider (Native).
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« Reply #977 on: June 10, 2010, 02:06:37 AM »

q251 My DM is extremely harsh on natural 1's, what are some handy ways to obtain attack re-rolls from feats, magic items, or weapon enchantments besides Lucky weapon enchantment,  the luck feats from complete scoundrel, or the luck domain?
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kevin_video
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« Reply #978 on: June 10, 2010, 02:24:19 AM »

q251 My DM is extremely harsh on natural 1's, what are some handy ways to obtain attack re-rolls from feats, magic items, or weapon enchantments besides Lucky weapon enchantment,  the luck feats from complete scoundrel, or the luck domain?
There's a few items you can get that'll give you rerolls. The ones that I know of from the MIC are Mantle of Second Chances, Greater Crystal of Lifekeeping/Greater Crystal of Mind Cloaking/Greater Crystal of Stamina (certain saving throws only), Amulet of Fortune Prevailing (saving throws), Chronocharm of the Celestial Wanderer/Chronocharm of the Fatewearer/Chronocharm of the Laughing Rogue (certain skill checks only), Gloves of Fortunate Striking, Barbs of Retribution (make an enemy reroll but must be dragonblooded), and the +3 Banded Mail of Luck (make enemy reroll against you 1/week, aka make the DM reroll that natural 20).
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« Reply #979 on: June 10, 2010, 03:12:56 AM »

Q235: What ways are there to reduce the cost of crafting non-magical items (mostly weapons and alchemical items, but tips for any kind of non-magical item are welcome)?


EDIT: Forgot to mention, I already have Apprentice (Craftsman).
Bump
The Blazing Forge planar touchstone halves the cost needed for crafting masterwork items (will be adding this to my handbook soon).
Thanks! I'll look into it Smile

Anyone know of anything else? Smile
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