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Author Topic: Ask a simple question: Monty Python edition  (Read 21842 times)
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Surreal
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« Reply #100 on: May 15, 2010, 01:52:34 PM »

A 21: From my "lists of stuff"...

Bard
Virtuoso 1, ecl 8, Complete Adventurer
Fochlucan Lyrist 1, ecl 11, Complete Adventurer
Dragonsong Lyrist 1, ecl 8, Draconomicon, functions like bardic music but different name, does not stack
Warrior Skald 1, ecl 6, Races of Faerun
Spellsinger 1, ecl 6, Races of Faerun
Troubadour of Stars 1, ecl ?, Book of Exalted Deeds


stacks for bardic music uses per day
Seeker of the Song, ecl 11, Complete Arcane
Sublime Chord, ecl 11, Complete Arcane, add only half level
Fochlucan Lyrist , ecl 11, Complete Adventurer
War Chanter, ecl 6 (maybe 5), Complete Warrior
Dawncaller, ecl 7, Races of Stone
Dirgesinger, ecl 6, Libris Mortis
Stormsinger, ecl 6, Frostburn
Lyric Thaumaturge, ecl 7, Complete Mage


special mention
Extra Music, feat, Complete Adventurer, 4 extra uses
Harmonius Knight paladin sub level (Champion of Valor; web enhancement) grants inspire courage, but not as a bardic ability
Initiate of Milil, feat, Champions of Valor, lets you stack bard/cleric/paladin levels to determine what kind of music you have
Initiate of Hlal, feat, Dragon Magic, gain one additional use of bardic music if you already have it
Divine Prankster, ecl 6, Races of Stone, uses bardic music to fuel "Comedic Performance" which has effects similar to bardic music
The Artist, regional feat, Player's Guide to Faerun, 3 extra bardic music uses
Evangelist, ecl 6, Complete Divine, stacks for strength of bard songs, see tex
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Lists of Stuff - listing of class features etc and how to get them, etc. sort of like above but a little more specific and sorted by category
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Alternative Class Features
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« Reply #101 on: May 15, 2010, 02:09:25 PM »


We don't have control water or else we would have parted the seas to search for the horde (that we're not even sure exists down there). But the idea of it only working in the river, and not a bottled form, does worry me though.


Does the sorceror have anything like wall of stone? If he does he could use that to redirect the river. Or just create an empty column of stone with a hollow center around where you thing the treasure is, use locate object for gold coins to try and locate it, and drain the water in the center with dust of dryness. 
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« Reply #102 on: May 15, 2010, 02:18:57 PM »


We don't have control water or else we would have parted the seas to search for the horde (that we're not even sure exists down there). But the idea of it only working in the river, and not a bottled form, does worry me though.

Does the sorceror have anything like wall of stone? If he does he could use that to redirect the river. Or just create an empty column of stone with a hollow center around where you thing the treasure is, use locate object for gold coins to try and locate it, and drain the water in the center with dust of dryness. 
No, the sorcerer only has force spells, and some of the basic dispel magic spells, as well as teleport. Since most things are immune to all spells except force, we've been getting pretty mainstream with that. The sword sage has a level of earth elemental to shape stone, but that's about it. The idea you have is really cool. We just don't have the means of doing so. Detect Magic might work if there's magic items with that gold so we could pinpoint the where the exact location might be. Assuming it's only 60 feet away.
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« Reply #103 on: May 15, 2010, 02:48:01 PM »


We don't have control water or else we would have parted the seas to search for the horde (that we're not even sure exists down there). But the idea of it only working in the river, and not a bottled form, does worry me though.

Does the sorceror have anything like wall of stone? If he does he could use that to redirect the river. Or just create an empty column of stone with a hollow center around where you thing the treasure is, use locate object for gold coins to try and locate it, and drain the water in the center with dust of dryness. 
No, the sorcerer only has force spells, and some of the basic dispel magic spells, as well as teleport. Since most things are immune to all spells except force, we've been getting pretty mainstream with that. The sword sage has a level of earth elemental to shape stone, but that's about it. The idea you have is really cool. We just don't have the means of doing so. Detect Magic might work if there's magic items with that gold so we could pinpoint the where the exact location might be. Assuming it's only 60 feet away.

Does the Swordsage have a burrow speed? maybe he cold burrow underneath the river and get to the hoard that way?
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« Reply #104 on: May 15, 2010, 02:48:28 PM »

Q23 : PsyRef can swap around spells known, just as it can skill points and powers known, and most likely maneuvers known as well.  So...can Psychic Chirurgery be used to add maneuvers known as it can with spells known/powers known?
« Last Edit: May 15, 2010, 03:14:57 PM by KellKheraptis » Logged

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« Reply #105 on: May 15, 2010, 02:49:37 PM »

Does the Swordsage have a burrow speed? maybe he cold burrow underneath the river and get to the hoard that way?
No, he doesn't, but I'm the ranger and have the ability to give everyone the burrow ability, and one character has the ability to talk to us telepathically.
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« Reply #106 on: May 15, 2010, 02:54:01 PM »

Can someone in the party dominate an NPC to do it for you?
Alternatively, let someone who wants to play a different horribly gimped character take the fall. You just need to have a way to ensure that he'll keep doing what he's supposed to. Big Grin
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« Reply #107 on: May 15, 2010, 02:54:56 PM »

Can someone in the party dominate an NPC to do it for you?
Alternatively, let someone who wants to play a different horribly gimped character take the fall. You just need to have a way to ensure that he'll keep doing what he's supposed to. Big Grin
Too late. We're all already horribly gimped in some way, shape or form. ^^;
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« Reply #108 on: May 15, 2010, 03:26:24 PM »

Q24 Can the Abrupt Jaunt ACF be used to trigger Shadow Pounce?
« Last Edit: May 15, 2010, 10:55:04 PM by Risada » Logged

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« Reply #109 on: May 15, 2010, 03:51:42 PM »

Q25

Hey AASQ readers.

I've always read(possibly wrongly) that unarmed strike can be used with twf. However the unarmed strike descriptor says specifically that unarmed strikes don't have offhand attacks, and twf specifically says that you get an offhand attack.

Is there a custserv ruling on this? or perhaps a wizards.com FAQ session that disputes or changes this?

or am i  just wrong and need to get a kama or something.
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« Reply #110 on: May 15, 2010, 03:53:43 PM »

Q25

Hey AASQ readers.

I've always read(possibly wrongly) that unarmed strike can be used with twf. However the unarmed strike descriptor says specifically that unarmed strikes don't have offhand attacks, and twf specifically says that you get an offhand attack.

Is there a custserv ruling on this? or perhaps a wizards.com FAQ session that disputes or changes this?

or am i  just wrong and need to get a kama or something.
No you can do it. I've seen many monks with the TWF tree and snap kick, and other feats that'll give them more attacks and whatnot. Most of them hate PF because they made it so that Flurry of Blows actually was TWF.
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« Reply #111 on: May 15, 2010, 03:58:58 PM »

Q25

Hey AASQ readers.

I've always read(possibly wrongly) that unarmed strike can be used with twf. However the unarmed strike descriptor says specifically that unarmed strikes don't have offhand attacks, and twf specifically says that you get an offhand attack.

Is there a custserv ruling on this? or perhaps a wizards.com FAQ session that disputes or changes this?

or am i  just wrong and need to get a kama or something.
No you can do it. I've seen many monks with the TWF tree and snap kick, and other feats that'll give them more attacks and whatnot. Most of them hate PF because they made it so that Flurry of Blows actually was TWF.

so how should I throw this at my DM? just because I(and others) have done it before doesnt mean anything when hes reading the book and it says 'unarmed strikes dont have offhand attacks'?
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« Reply #112 on: May 15, 2010, 04:03:37 PM »

so how should I throw this at my DM? just because I(and others) have done it before doesnt mean anything when hes reading the book and it says 'unarmed strikes dont have offhand attacks'?
I'm not sure how you can show it to him other than Pathfinder and go "Explain that then."
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« Reply #113 on: May 15, 2010, 04:40:28 PM »

A25: From the FAQ:

Quote
The description of the flurry of blows ability says there’s no such thing as a monk attacking with an off-hand weapon during a flurry of blows. What does that mean, exactly? Can the monk make off-hand attacks in addition to flurry attacks?

Actually, the text to which you refer appears in the entry for unarmed strikes. When a monk uses her unarmed strike ability, she does not suffer any penalty for an off-hand attack, even when she has her hands full and attacks with her knees and elbows, using the flurry of blows ability to make extra attacks, or both.

The rules don’t come right out and say that a monk can’t use an unarmed strike for an off-hand strike (although the exact wording of the unarmed strike ability suggests otherwise), and no compelling reason why a monk could not do so exists. When using an unarmed strike as an off-hand attack, the monk suffers all the usual attack penalties from two-weapon fighting (see Table 8–10 in the Player’s Handbook) and the monk adds only half her Strength bonus (if any) to damage if the off-hand unarmed strike hits.

To add an off-hand attack to a flurry of blows, stack whatever two-weapon penalty the monk has with the penalty (if any) from the flurry. Attacks from the flurry have the monk’s full damage bonus from Strength, but the off-hand attack gains only half Strength bonus to damage. If the off-hand attack is a weapon, that weapon isn’t available for use in the flurry (if it can be used in a flurry at all, see the previous question). For example, a 4th-level monk with the Two-Weapon Fighting feat and a Strength score of 14 decides to use a flurry of blows and decides to throw in an off-hand attack as well. The monk has a base attack bonus of +3 and a +2 Strength bonus. With a flurry, the character can make two attacks, each at +3 (base +3, –2 flurry, +2 Strength). An unarmed strike is a light weapon, so the monk suffers an additional –2 penalty for both the flurry and the off-hand attack, and the monk makes three attacks, each at an attack bonus of +1. The two attacks from the flurry are primary attacks and add the monk’s full Strength bonus to damage of +2. The single off-hand attack adds half the monk’s Strength bonus to damage (+1).

If the monk in our example has two sais to use with the flurry, plus the off-hand attack, she can use both in the flurry (in which case she must make the off-hand attack with an unarmed strike) or one sai for the off-hand attack and one with the flurry. The sai used in the off-hand attack is not available for the flurry and vice versa.
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« Reply #114 on: May 15, 2010, 04:47:42 PM »

To be honest, using TWF with unarmed strikes exclusively is never ruled upon. You can TWF with an unarmed strike and a weapon for sure, but just unarmed strikes? There have been many arguments about it, and basically, the books don't say, and Wizards has never ruled one way or another. Unfortunately, it's up to your DM.
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« Reply #115 on: May 15, 2010, 04:55:00 PM »

Q26: Is there any way to add the Druid spell list to Ur-Priest or an arcane class without being a True Dragon?  Preferably as spells known in the case of spontaneous arcane classes.  I know I can mimic any 7th level or lower Druid spell with Miracle, but I would like access to 8th and 9th as well as being able to use lower-level spell slots for the lower-level spells.
« Last Edit: May 15, 2010, 05:42:56 PM by snakeman830 » Logged

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« Reply #116 on: May 15, 2010, 05:10:22 PM »

Q27:

Regarding Prestige Base Classes:

Quote from: UA
If you use any of the variant classes presented here, the standard version of the class should be unavailable. For instance, you shouldn't include both the standard paladin character class and the paladin prestige class in the same game.

Say you have a DM who loves humor and allows both base classes and the PrC versions of them. Would a Paladin 4 / PrC Paladin 2 get Cha to saves twice, or would it count as being from the same source?


(NOTE: I doubt I'll be able to get away with it, but hell, it'd be funny as hell to try Big Grin)
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« Reply #117 on: May 15, 2010, 05:11:47 PM »

Q27:

Regarding Prestige Base Classes:

Quote from: UA
If you use any of the variant classes presented here, the standard version of the class should be unavailable. For instance, you shouldn't include both the standard paladin character class and the paladin prestige class in the same game.

Say you have a DM who loves humor and allows both base classes and the PrC versions of them. Would a Paladin 4 / PrC Paladin 2 get Cha to saves twice, or would it count as being from the same source?


(NOTE: I doubt I'll be able to get away with it, but hell, it'd be funny as hell to try Big Grin)
No, it wouldn't stack because it's from the same thing. If it became untyped, or a luck bonus, or anything like that, it'd be different.
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« Reply #118 on: May 15, 2010, 05:41:16 PM »

No because it's called the same thing.  It's already untyped.
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« Reply #119 on: May 15, 2010, 07:59:57 PM »

Q28 Is there an feat/item/PrC/CF somewhere for Bardic Music to affect Undead? I know their are class features that grant it for plants...

Q29 What is the easiest way to get a lot of Skeletons? That are proficient with Bows?
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