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Author Topic: Ask a simple question: Monty Python edition  (Read 21880 times)
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Shadowhunter
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« Reply #800 on: June 04, 2010, 09:45:30 AM »

Q201
Is there any feat(s) that allow natural/secondary weapons to take advantage of high BAB granting more attacks?

I'm pretty sure what you're after would be satisfied with Rapidstrike and Improved Rapidstrike from the Draconomicon.
Note that the feats have some hefty requirements though:
Aberration, Dragon, Elemental,Magical Beast or Plant type, BAB 10, DEX 9.
The improved version demands BAB 15.
Now, if Totemists had full BAB, that would just be glorious.

Most common way of qualifying I know of involves playing an Elan.
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the most effective optimization is the one you can actually get away with.  Smirk

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weenog
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« Reply #801 on: June 04, 2010, 10:02:43 AM »

Doesn't gaining the dragonblood subtype let you qualify for things as if you were a dragon as well as your base race?  If so, becoming dragonborn should make picking up Rapidstrike and Improved Rapidstrike substantially easier.
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Shadowhunter
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« Reply #802 on: June 04, 2010, 10:29:52 AM »

Quote
Spells, effects, powers, and abilities that affect or target dragons also affect dragonblood creatures.
The subtype qualifies a creature to use magic items normally only usable by dragons, and it qualifies the creature to take feats that have the subtype as a prerequisite.
The dragoblood subtype does not confer the dragon type or any traits associated with that type.

Dragonblood subtype only qualify you to take feats with "Dragonblood subtype" as a prerequisite, not "Dragon".
So I think that's a no-go.
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Quote from: Runestar
the most effective optimization is the one you can actually get away with.  Smirk

Quote from: Vinom
(A group of nerds are called a murder because like crows we are anti-social, like shiny things, and often squack at each other over nothing for hours)

I often have to remind people not to underrate divination.  The ability to effectively metagame without actually metagaming beats the ability to set things on fire more times than not.
[/quote]

Binder? You're Welcome

Zceryll makes Binders go from tier 3 to tier 2.
Cagemarrow is a Genius

Before giving the advice that build X would be better of with Fist of the Forest, take a long, good look at Primal Living. Twice.
ksbsnowowl
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« Reply #803 on: June 04, 2010, 11:06:17 AM »

Q 204: The Wendigo template can be added to an animal.  Wendigos lose their feet when they gain the template, normally not a big deal for a human, since they gain Fly 120 ft (perfect).

Add the template to a .... lion.  Did the lion just lose all his claw and rake attacks?

Q 205: The Forbiddance spell (Clr 6) deals damage to foes of different alignments, but also prevents planar travel (teleportation, plane shifting, et al) into or from it.  A cleric casts Forbiddance inside a church that has nice big stone columns inside the sanctuary.  Do the columns themselves block line of effect for the forbiddance?  IE - could someone dimension door into the middle of a column (suffering the 1d6 damage as they are shunted out of the pillar)?  In other words, is the interior of the solid stone pillar under the effect of the forbiddance spell, or not?
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« Reply #804 on: June 04, 2010, 11:08:14 AM »

Q 204: The Wendigo template can be added to an animal.  Wendigos lose their feet when they gain the template, normally not a big deal for a human, since they gain Fly 120 ft (perfect).

Add the template to a .... lion.  Did the lion just lose all his claw and rake attacks?
A 204

I'm not familiar with the template, but it sounds like it.
On the other hand, a lion technically has paws, not feet. Wink
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« Reply #805 on: June 04, 2010, 12:20:42 PM »

A205: I'm thinking the teleporter can try to appear inside the stone, yes, but he'd be shunted out, and be UNABLE to appear there. In effect, he'd get shunted even further out, taking more damage.
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« Reply #806 on: June 04, 2010, 12:25:14 PM »

A203: The Amulet of Tears (MIC) grants Temp. HP, an Eternal Wand can grant Heroics (Imp. Toughness) and can cast other spells like False Life, a Silthilar Graft can grant a +2 Untyped bonus to CON, Embedded Warforged Components add 1 HP each, Minor Schema(s?) can have spells like Heart of Earth in them for Temp. HP.

There are a LOT of others, just say what type of PC you need it for, what sources you can use, and what's the gold you're willing to invest in it.
There's more than I thought there'd be. The character is a kobold sorcerer. I guess I should be looking more towards permanent than temporary. And the cost has to be quite low.
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« Reply #807 on: June 04, 2010, 01:04:24 PM »

A203: The Amulet of Tears (MIC) grants Temp. HP, an Eternal Wand can grant Heroics (Imp. Toughness) and can cast other spells like False Life, a Silthilar Graft can grant a +2 Untyped bonus to CON, Embedded Warforged Components add 1 HP each, Minor Schema(s?) can have spells like Heart of Earth in them for Temp. HP.

There are a LOT of others, just say what type of PC you need it for, what sources you can use, and what's the gold you're willing to invest in it.
There's more than I thought there'd be. The character is a kobold sorcerer. I guess I should be looking more towards permanent than temporary. And the cost has to be quite low.

As a Sorcerer, the cost efficient answer is using Heart of Earth and False Life, as well as Vampiric Touch (you can even use that on your party if you're out of combat and heal them for cheap with Fast Healing of some sort). Heroics is obviously an option for you, as well. I'm a fan of Retributive (Empowered) Vampiric Touch cast with an Empowered Spellshard.

At higher levels, Ability Rip for Unholy Toughness (use some method to make the Dry Lich count as Living) would solve all your HP problems for good, but good luck getting that one past a DM.

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« Reply #808 on: June 04, 2010, 04:11:22 PM »

Q 206: Do the weapons listed as associated with each Discipline in ToB have any mechanical effect or restrictions?
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ksbsnowowl
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« Reply #809 on: June 04, 2010, 04:13:26 PM »

Q 206: Do the weapons listed as associated with each Discipline in ToB have any mechanical effect or restrictions?
A 206: Only when using some of the discipline-associated feats from ToB.  For example, Shadow Blade (which adds Dex to damage) only works when using Shadow Hand weapons.
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« Reply #810 on: June 04, 2010, 04:15:09 PM »

A 206:
As KSB said, aswell as some things that Bloodclaw Master grants you.
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Quote from: Runestar
the most effective optimization is the one you can actually get away with.  Smirk

Quote from: Vinom
(A group of nerds are called a murder because like crows we are anti-social, like shiny things, and often squack at each other over nothing for hours)

I often have to remind people not to underrate divination.  The ability to effectively metagame without actually metagaming beats the ability to set things on fire more times than not.
[/quote]

Binder? You're Welcome

Zceryll makes Binders go from tier 3 to tier 2.
Cagemarrow is a Genius

Before giving the advice that build X would be better of with Fist of the Forest, take a long, good look at Primal Living. Twice.
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« Reply #811 on: June 04, 2010, 04:46:09 PM »

Q207: I've seen the spell Ability Rip mentioned a couple of times.  Where is it from?
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« Reply #812 on: June 04, 2010, 05:14:50 PM »

Q207: I've seen the spell Ability Rip mentioned a couple of times.  Where is it from?
I think it is a FR book.  Maybe Champs of Ruin?  Maybe I'm thinking of a different, but similar spell.
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« Reply #813 on: June 04, 2010, 08:37:21 PM »

Q207: I've seen the spell Ability Rip mentioned a couple of times.  Where is it from?
Serpent Kingdoms?
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« Reply #814 on: June 04, 2010, 09:52:18 PM »

Q-156a: Can a character with the wandstrike feat, CompArca - spend 1 charge to make melee attack with a wand and 1 charge to autohit target with wand spell effect, and the Duskblade Arcane Channeling class feature, PhB2 - channel touch spell to melee weapon discharging on hit, make an attack using the class ability to channel a (ex. CL 3 shocking grasp) spell into a held wand (since it is now a melee weapon through the feat) by spending the charges needed to make the strike and to target the opponent with the spell (say - a CL 5 shocking grasp wand)? 

Bumpage. I could really use this answer if someone has the time.
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« Reply #815 on: June 04, 2010, 10:30:48 PM »

Q208: Can a PrC that advances casting, advance the spells of the Chameleon PrC?
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« Reply #816 on: June 04, 2010, 10:50:03 PM »

Q208: Can a PrC that advances casting, advance the spells of the Chameleon PrC?
Depends.  You can't qualify for the PrC with chameleon to begin with, but you might qualify with something else and then advance chameleon.
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jojolagger
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« Reply #817 on: June 04, 2010, 11:47:27 PM »

Q-156a: Can a character with the wandstrike feat, CompArca - spend 1 charge to make melee attack with a wand and 1 charge to autohit target with wand spell effect, and the Duskblade Arcane Channeling class feature, PhB2 - channel touch spell to melee weapon discharging on hit, make an attack using the class ability to channel a (ex. CL 3 shocking grasp) spell into a held wand (since it is now a melee weapon through the feat) by spending the charges needed to make the strike and to target the opponent with the spell (say - a CL 5 shocking grasp wand)? 

Bumpage. I could really use this answer if someone has the time.
Other than the problem where you might not have enough action to pull it off in one round, it should work.
« Last Edit: June 05, 2010, 12:15:44 AM by jojolagger » Logged

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« Reply #818 on: June 05, 2010, 12:08:55 AM »

Q209
How old can a typical aasimar live to be?  What happens if he becomes a dragonborn?
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« Reply #819 on: June 05, 2010, 12:24:23 AM »

Q208: Can a PrC that advances casting, advance the spells of the Chameleon PrC?
Depends.  You can't qualify for the PrC with chameleon to begin with, but you might qualify with something else and then advance chameleon.
short answer (aka, "simple answer"):
No.

long answer (i.e., not quite so simple):
While this may be technically correct by RAW (strictly speaking, that is -- even still, I don't think so, as I'm about to illustrate), I think there might be, IMHO, a little tunnel-vision going on with this idea. 
Let's say, for the sake of the argument, that you have indeed qualified for a PrC that does increase caster-advancement (and since there are plenty of PrCs, etc., that give "+1 level in existing casting class" without actually requiring casting as a prereq (each with their own caveats), I think that we can probably dispense with the minutia).  It stands to reason (based on the specific verbiage appearing in the spellcasting descriptions of caster-advancing PrCs -- sometimes it's even spelled-out explicitly in no uncertain terms, oftentimes it's only a clear implication) that before you can apply a "+1 level" of spellcasting to an existing class, then that existing class must first qualify as being an actual casting class. 
Ability Focus provides so such external qualification (or even internal, for that matter, such as for your daily "bonus feat").  It only extends the "ability to prepare and cast spells" as an internally-usable ability, as opposed to actually granting class-specific spellcasting (such as ur-priest or sublime chord -- other examples of PrCs with their own casting progression).
Could you do some sort of linguistic contortions/gymnastics to make it mean whatever you want it to mean?  Sure, but doing so would be (at the very least) a clear violation of intent (at least as I see it). 
Of course, as usual, your actual mileage may very.

:twocents:   Shrug
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If you stop ignoring 289 pages telling what the intent is to stretch "more power" in your own god complexion of your interpretation trumps all to cover ability adjustments from aging then I will ignore a quarter page of rules that exist within a sidebar.
I think in this case the grammar is less important than whether the Str and Dex bonus provided to your created undead scales.

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