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Author Topic: Ask a simple question: Monty Python edition  (Read 21941 times)
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Luckanan
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« Reply #660 on: May 30, 2010, 08:41:48 AM »

Q157: Is there a magic item that adds a psionic power to your list of powers known?  (Kind of like a psionic version of the Sorcerer's Knowstones.)
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snakeman830
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« Reply #661 on: May 30, 2010, 08:49:29 AM »

Kinda.  Warforged have access to Power Crystals (MoE), but you can't augment powers from those.
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I am constantly amazed by how many DM's ban Tomb of Battle.  The book doesn't even exist!

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« Reply #662 on: May 30, 2010, 12:02:22 PM »

For blindesnse, you can also just get a really smart intelligent item and have it tell you where things are.
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« Reply #663 on: May 30, 2010, 12:12:36 PM »

Or a psycrystal to cover most of it.
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A gygaxian dungeon is like the world's most messed up game show.

Behind door number one: INSTANT DEATH!
Behind door number 2: A magic crown!
Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY!
They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.

Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.

Though sometimes, the surgeon (DM) botches them pretty bad...
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« Reply #664 on: May 30, 2010, 01:26:47 PM »

Q158:

Is there an epic scout progression any where?
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skydragonknight
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« Reply #665 on: May 30, 2010, 02:15:19 PM »

A158: I think so (I've seen a couple Scout-related Epic feats), but it's a pretty simple progression to generate, so here's what would happen with the epic progression mechanics:

Skirmish: Every odd level, +1d6 or +1 AC while moving. Increase damage when the bonuses are the same. Otherwise increase AC.

Bonus feats: every 3 levels. One of them is Improved Skirmish(yeah, CSco has the same name, but the Epic feat came out first...) which improves your Skirmish to the next step (either damage or AC, using the same progression as the class feature). Also: Epic Speed, Supreme Initiative, as well as any epic versions of feats on the normal scout bonus list. I'd imagine anything with a Dex requirement.

Fast movement: does not increase past 20th.

Battle Fortitude: every 9 levels after 20th, +1 fort and Init. Yeah I know...but anything that increases at a fixed rate increases with Epic. Even if it increases every nine levels.
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Zombieboots
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« Reply #666 on: May 30, 2010, 03:57:03 PM »

Repost:
Q140:b What other sources for ShadowCasters (Shadow Mysteries) are there?
I know of the Web Enhancement for Cityscape and the "Shadow Maniple" from the MIC, are there any more?
Also

Q159:
If I have a Sorcerer, and take anything that adds spells to my spell list (Celestial Bloodline for example), am I allowed to trade away the spells it gives me in favor of another Sor/Wiz spell?

Upon reaching 4th level, and at every even-numbered sorcerer level after that (6th, 8th, and so on), a sorcerer can choose to learn a new spell in place of one he already knows. In effect, the sorcerer "loses" the old spell in exchange for the new one. The new spell’s level must be the same as that of the spell being exchanged, and it must be at least two levels lower than the highest-level sorcerer spell the sorcerer can cast. A sorcerer may swap only a single spell at any given level, and must choose whether or not to swap the spell at the same time that he gains new spells known for the level.
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« Reply #667 on: May 30, 2010, 04:01:20 PM »

Repost:
Q140:b What other sources for ShadowCasters (Shadow Mysteries) are there?
I know of the Web Enhancement for Cityscape and the "Shadow Maniple" from the MIC, are there any more?
Also

Q159:
If I have a Sorcerer, and take anything that adds spells to my spell list (Celestial Bloodline for example), am I allowed to trade away the spells it gives me in favor of another Sor/Wiz spell?

Upon reaching 4th level, and at every even-numbered sorcerer level after that (6th, 8th, and so on), a sorcerer can choose to learn a new spell in place of one he already knows. In effect, the sorcerer "loses" the old spell in exchange for the new one. The new spell’s level must be the same as that of the spell being exchanged, and it must be at least two levels lower than the highest-level sorcerer spell the sorcerer can cast. A sorcerer may swap only a single spell at any given level, and must choose whether or not to swap the spell at the same time that he gains new spells known for the level.
Yes. I believe this is also covered in either a sage article, or one of the FAQs, but yes.

Edit: Better use: Sandshaper + Psychic Reformation.
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A gygaxian dungeon is like the world's most messed up game show.

Behind door number one: INSTANT DEATH!
Behind door number 2: A magic crown!
Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY!
They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.

Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.

Though sometimes, the surgeon (DM) botches them pretty bad...
Best metaphor I have seen in a long time.  I give you much fu.
Three Errata for the Mage-kings under the sky,
Seven for the Barbarian-lords in their halls of stone,
Nine for Mortal Monks doomed to die,
One for the Wizard on his dark throne
In the Land of Charop where the Shadows lie.
shalandar
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« Reply #668 on: May 30, 2010, 06:43:03 PM »

Q160: Are there any keyboard instruments that are portable?
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The_Mad_Linguist
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« Reply #669 on: May 30, 2010, 07:09:17 PM »

Q160: Are there any keyboard instruments that are portable?

A160
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shalandar
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« Reply #670 on: May 30, 2010, 07:22:14 PM »

Q160: Are there any keyboard instruments that are portable?

A160

*laughs*  Ok, I'll admit that was funny....I was more refering to in the D&D world though  Smile
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jojolagger
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« Reply #671 on: May 30, 2010, 07:57:41 PM »

Q160: Are there any keyboard instruments that are portable?
A 160
Bag of holding with a piano in it?
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« Reply #672 on: May 30, 2010, 08:35:28 PM »

Q160: Are there any keyboard instruments that are portable?

A small harpsichord might work.
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LunaticsLament
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« Reply #673 on: May 30, 2010, 08:40:22 PM »

Q161  Has anyone seen an adaptation of Fist of the Forest from CC which combines monk and rogue rather than monk and barbarian?  I love the class but Barbarian really does not match my style of play.
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"The capacity of the human mind for swallowing nonsense and spewing it forth in violent and repressive action has never yet been plumbed. "
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« Reply #674 on: May 30, 2010, 10:09:19 PM »

Q162:

As a cloistered Celric, how do I swap Knowledge Domain for another Domain? Namely the Spell Domain.

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« Reply #675 on: May 30, 2010, 10:19:41 PM »

Q162:

As a cloistered Celric, how do I swap Knowledge Domain for another Domain? Namely the Spell Domain.



You don't?
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The_Mad_Linguist
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« Reply #676 on: May 30, 2010, 10:22:35 PM »

Temporarily with domain draught, or a domain substitution spell?
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Nameless Void
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« Reply #677 on: May 30, 2010, 10:25:45 PM »

Hmm.. I didn't think you could but it was worth asking.

Thanks Smile
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Quote from: Solo on MW
Optimizing is the antithesis of roleplaying because it takes focus away from the important parts of the game.
Lunaramblings
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« Reply #678 on: May 30, 2010, 10:31:56 PM »

Q164: If you are a Dual Caster, can you apply DMM-Persist to spells not from your cleric spell list?
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Truncator
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« Reply #679 on: May 30, 2010, 10:36:42 PM »

Q165: I'm sure that I had once seen a feat that added you claw damage to your unarmed strike damage, could anyone please point me to it?
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