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Author Topic: Ask a simple question: Monty Python edition  (Read 21946 times)
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kevin_video
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« Reply #620 on: May 28, 2010, 03:24:44 PM »

Q139:
What is the most optimal type of half dragon? Half concordant dragon could be fun for its "ray of antiethical energy" that explodes people with extreme alignments...

There is a time dragon in dragon magazine.  Its breath weapon removes the target from the time stream for 1 round per age category, so I guess for 1 round as a half dragon.  I think it has immunity to aging, I need to look it up.  It would be humerous, but not all that powerful.

There is also a mind flayer dragon that gets the mind flayer's mind blast.  A half-dragon version would be cool if it qualified you for the Illithiad savant PrC.
Is there a time half dragon template somewhere? And where's the mind flayer dragon from?
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« Reply #621 on: May 28, 2010, 05:35:04 PM »

Q139:
What is the most optimal type of half dragon? Half concordant dragon could be fun for its "ray of antiethical energy" that explodes people with extreme alignments...

There is a time dragon in dragon magazine.  Its breath weapon removes the target from the time stream for 1 round per age category, so I guess for 1 round as a half dragon.  I think it has immunity to aging, I need to look it up.  It would be humerous, but not all that powerful.

There is also a mind flayer dragon that gets the mind flayer's mind blast.  A half-dragon version would be cool if it qualified you for the Illithiad savant PrC.
Is there a time half dragon template somewhere? And where's the mind flayer dragon from?

I don't know if there are half-dragon versions of these dragons, but they should just work like other half-dragons.

The time dragon is from dragon 359 and the  mind dragon is actually called the Brainstealer dragon found in dragon 337 (I was at work earlier and without books).
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« Reply #622 on: May 28, 2010, 07:02:16 PM »

Q141

Drawing a blank, what all does force descriptor bypass?
all DR, incorporeality and etherealness, iirc.
Hmm...hardness still applies...dang.
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« Reply #623 on: May 28, 2010, 09:14:21 PM »

Q140 Are there official rules for extremely young characters, and if so, where?
I don't know of any for D&D, but the Call of Cthulu d20 version lists stat adjustments for children and the like, might be a good place to start.
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They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.

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« Reply #624 on: May 28, 2010, 09:48:42 PM »

Q140 Are there official rules for extremely young characters, and if so, where?
I don't know of any for D&D, but the Call of Cthulu d20 version lists stat adjustments for children and the like, might be a good place to start.
In this case, I'm looking more for something official than something usable, for the purposes of another discussion.
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« Reply #625 on: May 28, 2010, 10:20:40 PM »

Q140 Are there official rules for extremely young characters, and if so, where?

d20 Modern has rules for them. Characters under 12 are given –3 Str, –1 Dex, –3 Con, –1 Int, –1 Wis, –1 Cha with 1 really poor racial hit die and function as normal characters at their 12th birthday. A bit incomplete feeling (no size catagory change?), so I'd suggest working with your DM or just noting that 3.5D&D is designed with the players being exceptional beings and play as normal (possibly with a size change).

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kevin_video
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« Reply #626 on: May 29, 2010, 05:15:51 AM »

Q 143 What's more worth it? Being medium size and doing 1d8+10 damage and having +27 to hit, or doing 1d6+11 damage and having +29 to hit? I ask because my character was just given this option. If he shrinks he'll do more damage because everything's based on his DEX for damage, but at the same time the damage die goes down one progression.
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« Reply #627 on: May 29, 2010, 05:34:18 AM »

You're doing the same damage on average per swing, but with a higher low end limit, better AC, Reflex saves, initiative, ranged attacks, etc, and you need ask?
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« Reply #628 on: May 29, 2010, 07:58:32 AM »

The 8th level Sor/Wiz spell Binding, which chains a creature, or puts them to sleep for years, or locks them in a Labyrinth, things of that sort, states thus:

Quote
You can’t dispel a binding spell with dispel magic or a similar effect, though an antimagic field or Mage’s disjunction affects it normally.

Q 144a: How exactly would an antimagic field affect a binding?  I can see walking up to a chained or slumbering bound creature, and when it fully enters the area of your antimagic field, they wake up, or are unbound.  But once the antimagic field ended, wouldn't the bound creature be chained or slumbering again?

Q 144b: Similar question, but for the hedged prison form of binding.  Would you have to envelop the bound creature in your antimagic field, and then you could walk them out of their prison?  If your antimagic field crossed the boundary of their prison, could they sneak out through the "hole" you made?  What if the creature is Huge or larger, and can't fully fit within the antimagic field?

Q 145: It seems Mage's Disjunction only allows saves for magic items, not ongoing spell effects.  So if the evil wizard wants to release a bound demon, Mage's Disjuntion is an instant "I win" button?  There's no caster level check or anything?  (You could easily have a CL of 60 on a binding, just within a core game).
« Last Edit: May 29, 2010, 08:00:27 AM by ksbsnowowl » Logged

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« Reply #629 on: May 29, 2010, 10:25:37 AM »

Q146 If you manage to gain both an additional move and standard action (say, by combining Cunning Surge and Hustle), can you make multiple full-round/full-attack actions?
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« Reply #630 on: May 29, 2010, 11:03:19 AM »

Q146 If you manage to gain both an additional move and standard action (say, by combining Cunning Surge and Hustle), can you make multiple full-round/full-attack actions?

I'm not sure. 2 Standard Actions equate to one Full-round Action, but there is no ruling on what you're suggesting. I would be wary of allowing this.
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« Reply #631 on: May 29, 2010, 11:11:13 AM »

A 146

RAW, no. There is the 'Start/complete full-round action' option for a standard action that lets you start a full-round action (but not a charge or full attack) with one Standard action and end it with another one on the next turn, but that's it. As written, you can't even complete it in the same round even if you get an extra standard action because it specifically says 'in the following round'.
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« Reply #632 on: May 29, 2010, 01:29:51 PM »

You're doing the same damage on average per swing, but with a higher low end limit, better AC, Reflex saves, initiative, ranged attacks, etc, and you need ask?
Not really, but it seemed weird just hearing it myself.

Q 147 The Eladrin are a base race in 4th edition. Is there a 3.5 version of them other than the Ghaele?

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« Reply #633 on: May 29, 2010, 01:35:50 PM »

Q 148
Hey guys, I am looking for a type of monster (outsider better) for each of the alignments, Devils are LE while Demons are CE and Slaad are CN. Right? Celestials are LG I think and the inevitables are LN. Does anyone know the rest or all the other ones? what would be true neutral?

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kevin_video
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« Reply #634 on: May 29, 2010, 01:39:40 PM »

Actually some celestials are CG, and dragons seem to be all over the place. The only creatures that I know are true neutral are usually animals.
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« Reply #635 on: May 29, 2010, 01:40:22 PM »

Q 148
Hey guys, I am looking for a type of monster (outsider better) for each of the alignments, Devils are LE while Demons are CE and Slaad are CN. Right? Celestials are LG I think and the inevitables are LN. Does anyone know the rest or all the other ones? what would be true neutral?
Devils: LE
Yulogoths: NE
Demons: CE
Archons: LG
Gaurdianals: NG
Eladrin: CG
Inevitables: LN
Slaad: CN

True Neutral seems to be out of a group.
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« Reply #636 on: May 29, 2010, 01:45:25 PM »

Q 147 The Eladrin are a base race in 4th edition. Is there a 3.5 version of them other than the Ghaele?
A147 There are some in BoED, though nothing below ECL7.
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« Reply #637 on: May 29, 2010, 01:49:49 PM »

You're doing the same damage on average per swing, but with a higher low end limit, better AC, Reflex saves, initiative, ranged attacks, etc, and you need ask?
Not really, but it seemed weird just hearing it myself.

Q 147 The Eladrin are a base race in 4th edition. Is there a 3.5 version of them other than the Ghaele?


Brelani (MM), Firre (MotP/BoED), Coure (BoED), Tulani (BoED), and Shiradi (BoED).  All of the ones in the BoED have LA's.

Coure: 2 HD, LA +5
Firre: 8 HD, LA +10 (fireball, greater invisibility, polymorph and more as at-will SLA's, gaze attack, casts as a 12th level cleric, and unlimited bardic music).
Shiradi: 12 HD, LA +12 (Large size, 90-ft fly, large host of SLA's)
Tulani: 18 HD, LA +10 (unlimited 300-ft ray that deals 1d6 Cha damage, slays evil creatures w/in 30 ft of 5 HD or less, At-Will SLA's: Empowered Chain Lightning, mass charm monst, cure serious wounds, dispel magic, divine favor, haste, greater invis, polymorph any object, greater T-port (self only), telekinesis, wall of force, and others; 1/day: Heal, Meteor Swarm, PW:Kill, Time Stop; create a +4 Brilliant energy Holy longsword at will, bardic music as 18th level bard)
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« Reply #638 on: May 29, 2010, 01:53:13 PM »

Q 148
Hey guys, I am looking for a type of monster (outsider better) for each of the alignments, Devils are LE while Demons are CE and Slaad are CN. Right? Celestials are LG I think and the inevitables are LN. Does anyone know the rest or all the other ones? what would be true neutral?
Devils: LE
Yulogoths: NE
Demons: CE
Archons: LG
Gaurdianals: NG
Eladrin: CG
Inevitables: LN
Slaad: CN

True Neutral seems to be out of a group.
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« Last Edit: May 29, 2010, 01:55:00 PM by ksbsnowowl » Logged

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« Reply #639 on: May 29, 2010, 01:54:49 PM »

True. Besides, LN also goes to Modrons and Formians.
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